DAK.GG
SET 9 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
![]() AFK | |
![]() All Natural I Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second. | Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second. |
![]() Army Building | |
![]() Balanced Budget | |
![]() Bastion Heart | |
![]() Battle Ready | |
![]() Blood Money | |
![]() Branching Out | |
![]() Branching Out | |
![]() Bronze Ticket | |
![]() Bronze Ticket Every 4 Shop refreshes, gain a free refresh. | Every 4 Shop refreshes, gain a free refresh. |
![]() Bruiser Heart | |
![]() Buried Treasures I | |
![]() Buried Treasures I Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected. | Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected. |
![]() Caretaker's Ally Each time you level up, gain the same random Tier 2 champion. | Each time you level up, gain the same random Tier 2 champion. |
![]() Caretaker's Ally Each time you level up, gain the same random Tier 2 champion. | Each time you level up, gain the same random Tier 2 champion. |
![]() Challenger Heart | |
![]() Component Buffet Gain a random component. Whenever you would get a random component, instead gain a component anvil. | Gain a random component. Whenever you would get a random component, instead gain a component anvil. |
![]() Consistency Gain double win and loss streak gold. | Gain double win and loss streak gold. |
![]() Cutting Corners Leveling up costs 3 XP less. You can now reach Level 10. | Leveling up costs 3 XP less. You can now reach Level 10. |
![]() Cutting Corners Leveling up costs 3 XP less. You can now reach Level 10. | Leveling up costs 3 XP less. You can now reach Level 10. |
![]() Cybernetic Bulk I | |
![]() Cybernetic Leech I | |
![]() Deadeye Heart | |
![]() Final Grab Bag | |
![]() Gotta Go Fast! | |
![]() Gunner Heart | |
![]() Harmacist I | |
![]() Healing Orbs I | |
![]() Inconsistency If your streak is less than 2, gain 2 gold. | If your streak is less than 2, gain 2 gold. |
![]() Indomitable Will | |
![]() Invoker Heart | |
![]() Iron Assets | |
![]() It Pays To Learn | |
![]() Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
![]() Jeweled Lotus I | |
![]() Jeweled Lotus I | |
![]() Job's Done | |
![]() Juggernaut Heart | |
![]() Knowledge Download I | |
![]() Lategame Specialist Gain @GoldBonus@ gold when you reach Level @Level@. | Gain @GoldBonus@ gold when you reach Level @Level@. |
![]() Latent Forge Gain an Ornn Item Anvil after 8 player combats. | Gain an Ornn Item Anvil after 8 player combats. |
![]() Latent Forge Gain an Ornn Item Anvil after 8 player combats. | Gain an Ornn Item Anvil after 8 player combats. |
![]() Missed Connections | |
![]() Money! | |
![]() On a Roll Whenever you star-up a champion, gain a free reroll. Gain 2 gold. | Whenever you star-up a champion, gain a free reroll. Gain 2 gold. |
![]() One Twos Three | |
![]() One Twos Three | |
![]() One, Two, Five! | |
![]() Pandora's Bench Gain @GoldBonus@ gold. At the start of every turn, Champions on the @NumChampions@ rightmost bench slots transform into random champions of the same cost. | Gain @GoldBonus@ gold. At the start of every turn, Champions on the @NumChampions@ rightmost bench slots transform into random champions of the same cost. |
![]() Pandora's Items Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Pandora's Items | |
![]() Partial Ascension | |
![]() Pumping Up I Your units gain 8% Attack Speed. Each round, increase this by 0.5%. | Your units gain 8% Attack Speed. Each round, increase this by 0.5%. |
![]() Pumping Up I Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %) | Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %) |
![]() Recombobulator Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers. |
![]() Red Buff | |
![]() Risky Moves | |
![]() Rogue Heart | |
![]() Rolling For Days I Gain 10 free shop refreshes. These shop refreshes carry over between rounds. | Gain 10 free shop refreshes. These shop refreshes carry over between rounds. |
![]() Seeing Double I Gain a random item made from 2 of the same component and 2 gold. | Gain a random item made from 2 of the same component and 2 gold. |
![]() Shadow Isles Heart | |
![]() Silver Spoon Gain 10 XP. | Gain 10 XP. |
![]() Slayer Heart | |
![]() Small Forge | |
![]() Social Distancing I | |
![]() Sorcerer Heart | |
![]() Spoils of War I When you kill an enemy unit, there's a 20% chance to drop loot. | When you kill an enemy unit, there's a 20% chance to drop loot. |
![]() Spoils of War I When you kill an enemy unit, there's a 25% chance to drop loot. | When you kill an enemy unit, there's a 25% chance to drop loot. |
![]() Tiny Grab Bag | |
![]() Tiny Power I Your units gain 7% Attack Damage, Ability Power, and Attack Speed. | Your units gain 7% Attack Damage, Ability Power, and Attack Speed. |
![]() Tiny Titans Your Tactician heals @HealthBonus@ Health, grows larger, and has @MaxHealth@ maximum Health. | Your Tactician heals @HealthBonus@ Health, grows larger, and has @MaxHealth@ maximum Health. |
![]() Tiny Titans | |
![]() Training Reward | |
![]() Transfusion I | |
![]() Transfusion I | |
![]() Unburdened I Your units without items equipped gain 30% Attack Speed. | Your units without items equipped gain 30% Attack Speed. |
![]() Unified Resistance I | |
![]() Well-Earned Comforts I | |
![]() Young and Wild and Free You can always move freely on Carousel rounds. Gain a random component. | You can always move freely on Carousel rounds. Gain a random component. |
![]() Zaun Heart | |
![]() A Cut Above Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill. | Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill. |
![]() Adrenaline Rush Your Juggernaut units deal 10% extra damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts. | Your Juggernaut units deal 10% extra damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts. |
![]() All Natural II Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second. | Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second. |
![]() All That Shimmers | |
![]() Ancient Archives I Gain 1 Tome of Traits and 5 gold. | Gain 1 Tome of Traits and 5 gold. |
![]() Ancient Archives I | |
![]() Ascension | |
![]() Balanced Budget II | |
![]() Bastion Crest | |
![]() Battle Ready II | |
![]() Big Grab Bag | |
![]() Bruiser Crest | |
![]() Built Different II Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage) | Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage) |
![]() Buried Treasures II | |
![]() Buried Treasures II Gain a random item component at the start of the next 3 rounds. Now starts granting items the round the augment is selected. | Gain a random item component at the start of the next 3 rounds. Now starts granting items the round the augment is selected. |
![]() Capricious Forge | |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
![]() Challenger Crest | |
![]() Chemtech Enhancements | |
![]() Combat Caster | |
![]() Contagion Combat Start: Infect the highest health enemy, increasing their damage taken by 20%. Every 5 seconds or on death, the infection spreads to 2 nearby units. | Combat Start: Infect the highest health enemy, increasing their damage taken by 20%. Every 5 seconds or on death, the infection spreads to 2 nearby units. |
![]() Cybernetic Bulk II | |
![]() Cybernetic Leech II | |
![]() Deadeye Crest | |
![]() Dedication | |
![]() Defensive Dash | |
![]() Demacia Crest | |
![]() Double Trouble II If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Dueling Gunners Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners. | Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners. |
![]() Early Education | |
![]() Endurance Training | |
![]() Escort Quest | |
![]() Final Grab Bag II | |
![]() Freljord Heart | |
![]() Frequent Flier After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game. | After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game. |
![]() Gargantuan Resolve | |
![]() Gifts from the Fallen | |
![]() Glacial Breeze When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units. | When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units. |
![]() Gotta Go Fast! II | |
![]() Gunner Crest | |
![]() Harmacist II | |
![]() Haunted Shell | |
![]() Healing Orbs II | |
![]() Hustler Instead of having no interest, you get 3 golds at the beginning of player combat rounds. | Instead of having no interest, you get 3 golds at the beginning of player combat rounds. |
![]() Idealism Gain a Hand of Justice. Champions with a Hand of Justice deal 13% increased damage. | Gain a Hand of Justice. Champions with a Hand of Justice deal 13% increased damage. |
![]() Infusion | |
![]() Invoker Crest | |
![]() Ionia Crest | |
![]() It Pays to Learn II | |
![]() Item Grab Bag II | |
![]() Jeweled Lotus II Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance. |
![]() Jeweled Lotus II | |
![]() Job Well Done | |
![]() Juggernaut Crest | |
![]() Know Your Enemy Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead. | Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead. |
![]() Knowledge Download II | |
![]() Last Stand The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. | The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. |
![]() Library Card | |
![]() Long Distance Pals II Combat start: Your two furthest champions form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your two furthest champions form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
![]() Loving Invocation Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers. | Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers. |
![]() Magic Wand | |
![]() Mana Burn Gain a Shroud of Stillness. All enemies take 2% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana. | Gain a Shroud of Stillness. All enemies take 2% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana. |
![]() Martyr | |
![]() Medium Forge | |
![]() Metabolic Accelerator Your Tactician moves faster and heals 2 Health after a PVP round. | Your Tactician moves faster and heals 2 Health after a PVP round. |
![]() Metabolic Accelerator | |
![]() Money Money! | |
![]() Morning Light When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units. | When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units. |
![]() Not Today | |
![]() Noxus Crest | |
![]() Overcharged Manafont | |
![]() Pandora's Items II | |
![]() Pandora's Items II Gain 1 completed item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain 1 completed item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Parting Gifts When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health. | When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. | After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. | After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. |
![]() Perfected Repetition | |
![]() Petricite Shackles Your Demacians deal 15% more damage, increased to 22% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians. | Your Demacians deal 15% more damage, increased to 22% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians. |
![]() Piltover Heart | |
![]() Portable Forge Open an Armory and choose 1 of @Options@ unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of @Options@ unique Artifacts crafted by Ornn. |
![]() Portable Forge | |
![]() Portable Forge Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
![]() Portable Forge Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn. |
![]() Pumping Up II Your units gain 10% Attack Speed. Each round, increase this by 1%. | Your units gain 10% Attack Speed. Each round, increase this by 1%. |
![]() Pumping Up II Your units gain 10% Attack Speed. Each round, increase this by 1%. (current Attack Speed: %) | Your units gain 10% Attack Speed. Each round, increase this by 1%. (current Attack Speed: %) |
![]() Return on Investment After you refresh your shop 20 times, gain a Tactician's Crown. | After you refresh your shop 20 times, gain a Tactician's Crown. |
![]() Rich Get Richer Gain 12 gold. Your maximum interest is increased to @Interest@. | Gain 12 gold. Your maximum interest is increased to @Interest@. |
![]() Rich Get Richer | |
![]() Rich Get Richer+ Gain 18 gold. Your maximum interest is increased to @Interest@. | Gain 18 gold. Your maximum interest is increased to @Interest@. |
![]() Rogue Crest | |
![]() Rolling For Days II Gain 15 free shop refreshes, These shop refreshes carry over between rounds. | Gain 15 free shop refreshes, These shop refreshes carry over between rounds. |
![]() Salvage Bin Gain a random completed item now, and a componenet after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item now, and a componenet after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
![]() Salvage Bin+ Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
![]() Scoped Weapons Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed. | Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed. |
![]() Scrappy Inventions At the start of combat, maximum of 5 components on your champions turn into temporary items for the rest of combat. At the start of the next 2 stages, gain a component. | At the start of combat, maximum of 5 components on your champions turn into temporary items for the rest of combat. At the start of the next 2 stages, gain a component. |
![]() Seeing Double II Gain a random item made from 2 of the same component and 10 gold. | Gain a random item made from 2 of the same component and 10 gold. |
![]() Sentinel's Spirit While in spirit form, your Ionia units gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians. | While in spirit form, your Ionia units gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians. |
![]() Shadow Isles Crest | |
![]() Shimmering Inventors Your Piltover units gain 7% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko. | Your Piltover units gain 7% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko. |
![]() Shoplifting | |
![]() Shurima Crest | |
![]() Shurima's Legacy | |
![]() Silver Ticket | |
![]() Slayer Crest | |
![]() Slayer's Resolve | |
![]() Sleight of Hand | |
![]() Social Distancing II | |
![]() Sorcerer Crest | |
![]() Spoils of War II When you kill an enemy unit, there's a 30% chance to drop loot. | When you kill an enemy unit, there's a 30% chance to drop loot. |
![]() Spoils of War II When you kill an enemy unit, there's a 30% chance to drop loot. | When you kill an enemy unit, there's a 30% chance to drop loot. |
![]() Stable Evolution Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units. | Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units. |
![]() Stars are Born The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold. | The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold. |
![]() Stars are Born The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 6 gold. | The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 6 gold. |
![]() Stellacorn's Blessing While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians. | While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians. |
![]() Strategist Heart | |
![]() Suppressing Fire | |
![]() Tactical Superiority Your units gain 5% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists. | Your units gain 5% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists. |
![]() Targon Heart | |
![]() Three's Company Gain 3 random 3-cost champions. | Gain 3 random 3-cost champions. |
![]() Three's a Crowd Your units gain 111 health for each Tier-3 unique unit you field. | Your units gain 111 health for each Tier-3 unique unit you field. |
![]() Tiny Power II Your units gains 10% Attack Damage, Ability Power, and Attack Speed. | Your units gains 10% Attack Damage, Ability Power, and Attack Speed. |
![]() Titanic Strength Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers. | Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers. |
![]() Tons of Stats! | |
![]() Total Domination Attacks and Abilities of your Noxus units execute enemies below 8% of their maximum Health, increased by +1% for each player you've Conquered. Gain 3 Noxians. | Attacks and Abilities of your Noxus units execute enemies below 8% of their maximum Health, increased by +1% for each player you've Conquered. Gain 3 Noxians. |
![]() Trade Sector Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |
![]() Trade Sector Gain a free Shop refresh each round. Gain a 2 gold. | Gain a free Shop refresh each round. Gain a 2 gold. |
![]() Training Reward II | |
![]() Transfusion II | |
![]() Transfusion II | |
![]() Two Healthy Your units gain 111 health for each Tier-2 unique unit you field. | Your units gain 111 health for each Tier-2 unique unit you field. |
![]() Unburdened II Your units without items equipped gain 55% Attack Speed. | Your units without items equipped gain 55% Attack Speed. |
![]() Unified Resistance II | |
![]() Unstable Yordle Delivery | |
![]() Vampiric Blades Your team gains 10% Omnivamp. Your Rogue units gain 20% instead. Gain 2 Rogues. | Your team gains 10% Omnivamp. Your Rogue units gain 20% instead. Gain 2 Rogues. |
![]() Void Crest Gain a Void Emblem, Kassadin. | Gain a Void Emblem, Kassadin. |
![]() Well-Earned Comforts II | |
![]() What Doesn't Kill You After losing your combat, gain 2 gold. Every 5 losses, gain a random component. | After losing your combat, gain 2 gold. Every 5 losses, gain a random component. |
![]() You Have My Bow | |
![]() You Have My Sword | |
![]() Zaun Crest | |
![]() Ancient Archives II Gain 2 Tome of Traits and 8 gold. | Gain 2 Tome of Traits and 8 gold. |
![]() Ancient Archives II | |
![]() Balanced Budget III | |
![]() Bastion Crown | |
![]() Battle Ready III | |
![]() Binary Airdrop Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components. | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components. |
![]() Birthday Present Gain a 2-star champion and 2 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1). | Gain a 2-star champion and 2 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1). |
![]() Blinding Speed Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Magnetic Remover. | Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Magnetic Remover. |
![]() Bruiser Crown Gain a Bruiser Emblem, a Redemption, and a Rek'Sai. | Gain a Bruiser Emblem, a Redemption, and a Rek'Sai. |
![]() Built Different III Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage) | Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage) |
![]() Buried Treasures III | |
![]() Buried Treasures III Gain a random item component at the start of the next 5 rounds. Now starts granting items the round the augment is selected. | Gain a random item component at the start of the next 5 rounds. Now starts granting items the round the augment is selected. |
![]() Caretaker's Chosen As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory. | As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory. |
![]() Caretaker's Chosen As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 7 - open a radiant item armory. | As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 7 - open a radiant item armory. |
![]() Challenger Crown Gain a Challenger Emblem, a Hand of Justice, and a Kalista. | Gain a Challenger Emblem, a Hand of Justice, and a Kalista. |
![]() Cruel Pact Buying XP costs @HP@ Health instead of gold. But Heal 2 Health per player combat. | Buying XP costs @HP@ Health instead of gold. But Heal 2 Health per player combat. |
![]() Cursed Crown Gain +2 maximum team size, but take 100% increased player damage. | Gain +2 maximum team size, but take 100% increased player damage. |
![]() Cybernetic Bulk III | |
![]() Cybernetic Leech III | |
![]() Deadeye Crown | |
![]() Demacia Crown Gain a Demacia Emblem, a Recurve Bow, and a Garen. | Gain a Demacia Emblem, a Recurve Bow, and a Garen. |
![]() Double Trouble III If you have exactly 2 copies of a champion on your board, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Endless Hordes Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold. | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold. |
![]() Endless Hordes+ Gain +3 maximum team size. Your units can only hold 1 item. Gain 12 gold. | Gain +3 maximum team size. Your units can only hold 1 item. Gain 12 gold. |
![]() Final Ascension | |
![]() Final Reserves | |
![]() Freljord Soul | |
![]() Giant Grab Bag | |
![]() Golden Ticket Each time your Shop is refreshed, you have a @Chance@ chance to gain a free refresh. | Each time your Shop is refreshed, you have a @Chance@ chance to gain a free refresh. |
![]() Gotta Go Fast!!! III | |
![]() Gunner Crown | |
![]() Harmacist III | |
![]() Hedge Fund | |
![]() Hedge Fund | |
![]() Hedge Fund+ | |
![]() Hedge Fund++ | |
![]() High End Sector | |
![]() Impenetrable Bulwark Gain a Bramble Vest and a Dragon's Claw, a Magnetic Remover. | Gain a Bramble Vest and a Dragon's Claw, a Magnetic Remover. |
![]() Infernal Contract | |
![]() Invoker Crown Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma. | Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma. |
![]() Ionia Crown Gain an Ionia Emblem, a Guardbreaker, and a Karma. | Gain an Ionia Emblem, a Guardbreaker, and a Karma. |
![]() It Pays to Learn III | |
![]() Item Grab Bag III | |
![]() Jeweled Lotus III | |
![]() Jeweled Lotus III | |
![]() Juggernaut Crown Gain an Juggernaut Emblem, a Bloodthirster, and a Darius. | Gain an Juggernaut Emblem, a Bloodthirster, and a Darius. |
![]() Knowledge Download III | |
![]() Large Forge | |
![]() Level Up! When you buy experience points, gain an additional 3. You can now reach level 10. | When you buy experience points, gain an additional 3. You can now reach level 10. |
![]() Level Up! | |
![]() Living Forge Gain an Ornn Item Anvil now and after every 10 player combats. | Gain an Ornn Item Anvil now and after every 10 player combats. |
![]() Living Forge Gain an Ornn Item Anvil now and after every 10 player combats. | Gain an Ornn Item Anvil now and after every 10 player combats. |
![]() Lucky Gloves Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves. |
![]() March of Progress Grants @BonusExp@ Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up. | Grants @BonusExp@ Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up. |
![]() Masterful Job | |
![]() Money Money Money! | |
![]() Multicaster Soul | |
![]() Noxus Crown Gain a Noxus Emblem, a Sparring Gloves, and a Darius. | Gain a Noxus Emblem, a Sparring Gloves, and a Darius. |
![]() Overwhelming Force Gain a Deathblade and an Infinity Edge, a Magnetic Remover. | Gain a Deathblade and an Infinity Edge, a Magnetic Remover. |
![]() Pandora's Box | |
![]() Pandora's Box | |
![]() Phreaky Friday | |
![]() Phreaky Friday+ Gain an Infinity Force. After 3 Player combats, gain a second Infinity Force. | Gain an Infinity Force. After 3 Player combats, gain a second Infinity Force. |
![]() Piltover Soul Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce. | Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce. |
![]() Pumping Up III Your units gain 12% Attack Speed. Each round, increase this by 2%. | Your units gain 12% Attack Speed. Each round, increase this by 2%. |
![]() Pumping Up III Your units gain 12% Attack Speed. Each round, increase this by 2%. (current Attack Speed: %) | Your units gain 12% Attack Speed. Each round, increase this by 2%. (current Attack Speed: %) |
![]() Radiant Relics Open an Armory and choose 1 of 5 unique Radiant items. | Open an Armory and choose 1 of 5 unique Radiant items. |
![]() Rogue Crown | |
![]() Roll The Dice | |
![]() Rolling For Days III Gain 25 free shop refreshes, These shop refreshes carry over between rounds. | Gain 25 free shop refreshes, These shop refreshes carry over between rounds. |
![]() Seeing Double III Gain 2 random items made from 2 of the same component and 4 gold. | Gain 2 random items made from 2 of the same component and 4 gold. |
![]() Shadow Isles Crown Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista. | Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista. |
![]() Shopping spree Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over your rounds. | Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over your rounds. |
![]() Shurima Crown Gain a Shurima Emblem, a Protector’s Vow, and a Akshan. | Gain a Shurima Emblem, a Protector’s Vow, and a Akshan. |
![]() Slayer Crown Gain a Slayer Emblem, a Titan’s Resolve, and a Kled. | Gain a Slayer Emblem, a Titan’s Resolve, and a Kled. |
![]() Social Distancing III | |
![]() Sorcerer Crown | |
![]() Spoils of War III When you kill an enemy unit, there's a 40% chance to drop amazing loot. | When you kill an enemy unit, there's a 40% chance to drop amazing loot. |
![]() Spoils of War III When you kill an enemy unit, there's a 40% chance to drop amazing loot. | When you kill an enemy unit, there's a 40% chance to drop amazing loot. |
![]() Starter Kit Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. | Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. |
![]() Starter Kit Gain a Tier 4 champion, and a 2-star Tier 2 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. | Gain a Tier 4 champion, and a 2-star Tier 2 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. |
![]() Strategist Soul | |
![]() Tactician's Tools Gain two Spatulas. | Gain two Spatulas. |
![]() Targon Soul | |
![]() The Golden Egg Gain a massive golden egg that hatches in @Turns@ turns. If you won vs player, receive bonus turn. | Gain a massive golden egg that hatches in @Turns@ turns. If you won vs player, receive bonus turn. |
![]() Tiniest Titan | |
![]() Tiniest Titan | |
![]() Tiny Power III Your units gains 16% Attack Damage, Ability Power, and Attack Speed. | Your units gains 16% Attack Damage, Ability Power, and Attack Speed. |
![]() Training Reward III | |
![]() Transfusion III | |
![]() Transfusion III | |
![]() Unleashed Arcana Gain a Jeweled Gauntlet and a Rabadon's Deathcap, a Magnetic Remover. | Gain a Jeweled Gauntlet and a Rabadon's Deathcap, a Magnetic Remover. |
![]() Urf's Grab Bag | |
![]() Void Crown Gain a Void Emblem, Zz'Rot Portal and a Rek'Sai. | Gain a Void Emblem, Zz'Rot Portal and a Rek'Sai. |
![]() Wandering Trainer Gain 4 gold and a Training Dummy. It has 3 random emblems equipped, which cannot be removed. | Gain 4 gold and a Training Dummy. It has 3 random emblems equipped, which cannot be removed. |
![]() Well-Earned Comforts III Your units gain 120 Health and 8% Attack Speed for each item equipped. | Your units gain 120 Health and 8% Attack Speed for each item equipped. |
![]() Wellness Trust | |
![]() What The Forge | |
![]() Woodland Charm Your highest Health champion is cloned. Clones cannot hold items. | Your highest Health champion is cloned. Clones cannot hold items. |
![]() Zaun Crown | |
![]() Demonflare Gain a Swain. Your strongest Swain deals 4% increased damage per 100 max Health. | Gain a Swain. Your strongest Swain deals 4% increased damage per 100 max Health. |
![]() Ravenous Hunter | |
![]() Riftwalk Before casting, your strongest Kassadin gains 32 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin. | Before casting, your strongest Kassadin gains 32 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin. |
![]() The Boss Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 45% Attack Speed and Ability Power. | Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 45% Attack Speed and Ability Power. |
![]() Winds of War Gain a Galio. Your strongest Galio's spell is larger, and enemies hit take magic damage equal to 8% of their max Health each second. | Gain a Galio. Your strongest Galio's spell is larger, and enemies hit take magic damage equal to 8% of their max Health each second. |