Check the latest information for Set 7.5: Uncharted Realms

  • Champions
  • Traits
  • Items
  • Augments
  • Silver
  • Gold
  • Prismatic

Gold

Ancient Archives I

Gain 1 Tome of Traits.

Ascension

After 15 seconds of combat, your units deal 50% more damage.

Assassin Crest

Gain an Assassin Emblem and a Qiyana.

Axiom Arc II

Your units gain 40 Mana on kill.

Base Campnew

Scalescorns gain 7% damage each time they start combat in the same hex, stacking up to 4 times. Gain a Lillia.

Battlemage IInew

Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.

Beast's Den

Units that start combat next to at least 2 Shapeshifters gain 25% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.

Best Friends II

Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor.

Better Together

Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari

Big Friend II

Your units that start combat next to a unit with over 1650 Health take 18% less damage for the rest of combat.

Bruiser Crest

Gain a Bruiser Emblem and a Jax.

Built Different II

Your units with no Traits active gain 300-525 Health and 50-80% Attack Speed. (based on current Stage)

Calculated Loss

After losing your combat, gain 2 gold and a free Shop refresh.

Cannoneer Crest

Gain a Cannoneer Emblem and a Aphelios.

Cavalier Crest

Gain a Cavalier Emblem and a Sejuani.

Celestial Blessing II

Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 350 Health.

Clear Mind

If you have no champions on your bench at the end of a round, gain 3 experience points.

Cluttered Mind

If your bench is full at the end of a round, gain 3 experience points.

Combat Training

Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage.

Component Grab Bag

Gain 3 random item components.

Cybernetic Implants II

Your champions holding an item gain 150 Health and 15 Attack Damage.

Cybernetic Shell II

Your champions holding an item gain 150 Health and 30 Armor.

Cybernetic Uplink II

Your champions holding an item gain 150 Health and restore 3 Mana per second.

Darkflight Crestnew

Gain a Darkflight Emblem and a Rell.

Devastating Charge

Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.

Double Trouble II

If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dragon Imperialistnew

If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.

Dragonmancer Crest

Gain a Dragonmancer Emblem and an Kai'sa.

Electrocharge II

When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).

Essence Theftnew

Mages' attacks drain 8 Mana from their target and gain 4 of the drained Mana. Gain a Lux.

Eternal Protection

When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Jax.

Evoker Crest

Gain an Evoker Emblem and a Zyra.

Exiles II

Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.

Eye of the Storm

At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana.

Featherweights II

Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed.

First Aid Kit II

All healing and shielding on your units is increased by 35%.

Gadget Expert

Direct Damage items deal 25% more damage as true damage. Gain a Statikk Shiv.

Gear Upgrades

Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch.

Guardian Crest

Gain a Guardian Emblem and a Zac.

Guild Crest

Gain a Guild Emblem and a Twitch.

Hallucinate

Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.

Hero-In-Trainingnew

The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer trait's bonuses. Gain a Sett.

Heroic Presence

Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.

High Tidenew

Until they cast 2 times, Lagoon champions have 30% reduced Attack Speed but gain 12 Mana per second. Gain a Kai'sa.

Hot Shot

Cannoneer's cannon shots burn their targets, dealing 8% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.

Hustler

If you have less than 20 gold at the end of a round, gain 2 gold.

Inspire

When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe.

Intercosmic Gifts

Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Lux.

Jade Heart

Your team counts as having 1 additional Jade. Gain a Gnar.

Jeweled Lotus

Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance.

Knife's Edge IInew

Your units that start combat in the front 2 rows gain 25 Attack Damage.

Lagoon Crestnew

Gain a Lagoon Emblem and a Zac.

Last Stand

The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.

Loot Master

Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch.

Luden's Echo II

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage.

Mage Conference

While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.

Mage Crest

Gain a Mage Emblem and a Vladimir.

Makeshift Armor II

Your units with no items gain 45 Armor and Magic Resist.

Meditation II

Your units without items equipped restore 6 Mana per second.

Metabolic Accelerator

Your Tactician moves faster and heals 2 Health after a PVP round.

Mirage Crest

Gain a Mirage Emblem and a Nunu.

Oasisnew

When Lagoon champions gain a shield, they remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.

Penitence

Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.

Personal Training

At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Jax.

Phony Frontline

Gain 2 Target Dummies.

Portable Forge

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.

Preparation II

Champions on your bench permanently gain 35, 4 Attack Damage and Ability Power every round, up to 4 times.

Press the Attack

Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target's maximum Health. Gain a Twitch.

Protectors of the Cosmosnew

Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral Champion, including those that are part of a full item. Gain a Lux.

Ragewing Crest

Gain a Ragewing Emblem and a Sena.

Reckless Spending

If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Jax.

Rich Get Richer

Gain 10 gold. Your maximum interest is increased to 7.

Rich Get Richer+

Gain 15 gold. Your maximum interest is increased to 7.

Ricochet

Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain a Aphelios.

Salvage Bin

Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

Scalescorn Crest

Gain a Scalescorn Emblem and a Braum.

Scoped Weapons Inew

Your units that start combat in the back 2 rows gain +1 Attack Range and 15% Attack Speed.

Scorch

Every 5th instance of Ragewing champion's damage deals 33% more damage and is converted to true damage. Gain a Kayn.

Second Wind II

After 10 seconds of combat, your units heal 60% of their missing Health.

Shimmerscale Heart

Your team counts as having 1 additional Shimmerscale. Gain a Jax.

Smoke Bomb

The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon.

Stand United II

Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.

Sunfire Board

At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 50%.

Swiftshot Crest

Gain a Swiftshot Emblem and a Twitch.

Tantrum

After casting their first Ability, Ragewings restore 100% of their maximum Rage.

Tempest Crest

Gain a Tempest Emblem and a Qiyana.

Terrifynew

Your units take 15% less damage from enemies shrunken by Whispers champions. Gain a Sylas.

Three's Company

Gain 3 random 3-cost champions.

Thrill of the Hunt II

Your units heal 700 Health on kill.

Tiamat

Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.

Titanic Strength

Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench.

Trade Sector

Gain a free Shop refresh each round.

Trade Sector+

Gain a free Shop refresh each round. Gain 8 golds.

TriForce II

Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed.

True Twos

Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.

Warrior Crest

Gain a Warrior Emblem and a Yone.

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