Gold
Gain 1 Tome of Traits.
After 15 seconds of combat, your units deal 50% more damage.
Gain an Assassin Emblem and a Qiyana.
Your units gain 40 Mana on kill.
Scalescorns gain 7% damage each time they start combat in the same hex, stacking up to 4 times. Gain a Lillia.
Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.
Units that start combat next to at least 2 Shapeshifters gain 25% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor.
Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari
Your units that start combat next to a unit with over 1650 Health take 18% less damage for the rest of combat.
Gain a Bruiser Emblem and a Jax.
Your units with no Traits active gain 300-525 Health and 50-80% Attack Speed. (based on current Stage)
After losing your combat, gain 2 gold and a free Shop refresh.
Gain a Cannoneer Emblem and a Aphelios.
Gain a Cavalier Emblem and a Sejuani.
Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 350 Health.
If you have no champions on your bench at the end of a round, gain 3 experience points.
If your bench is full at the end of a round, gain 3 experience points.
Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage.
Gain 3 random item components.
Your champions holding an item gain 150 Health and 15 Attack Damage.
Your champions holding an item gain 150 Health and 30 Armor.
Your champions holding an item gain 150 Health and restore 3 Mana per second.
Gain a Darkflight Emblem and a Rell.
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.
If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.
Gain a Dragonmancer Emblem and an Kai'sa.
When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Mages' attacks drain 8 Mana from their target and gain 4 of the drained Mana. Gain a Lux.
When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Jax.
Gain an Evoker Emblem and a Zyra.
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana.
Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed.
All healing and shielding on your units is increased by 35%.
Direct Damage items deal 25% more damage as true damage. Gain a Statikk Shiv.
Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch.
Gain a Guardian Emblem and a Zac.
Gain a Guild Emblem and a Twitch.
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer trait's bonuses. Gain a Sett.
Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.
Until they cast 2 times, Lagoon champions have 30% reduced Attack Speed but gain 12 Mana per second. Gain a Kai'sa.
Cannoneer's cannon shots burn their targets, dealing 8% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
If you have less than 20 gold at the end of a round, gain 2 gold.
When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe.
Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Lux.
Your team counts as having 1 additional Jade. Gain a Gnar.
Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance.
Your units that start combat in the front 2 rows gain 25 Attack Damage.
Gain a Lagoon Emblem and a Zac.
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage.
While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
Gain a Mage Emblem and a Vladimir.
Your units with no items gain 45 Armor and Magic Resist.
Your units without items equipped restore 6 Mana per second.
Your Tactician moves faster and heals 2 Health after a PVP round.
Gain a Mirage Emblem and a Nunu.
When Lagoon champions gain a shield, they remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.
Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Jax.
Gain 2 Target Dummies.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Champions on your bench permanently gain 35, 4 Attack Damage and Ability Power every round, up to 4 times.
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target's maximum Health. Gain a Twitch.
Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral Champion, including those that are part of a full item. Gain a Lux.
Gain a Ragewing Emblem and a Sena.
If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Jax.
Gain 10 gold. Your maximum interest is increased to 7.
Gain 15 gold. Your maximum interest is increased to 7.
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain a Aphelios.
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a Scalescorn Emblem and a Braum.
Your units that start combat in the back 2 rows gain +1 Attack Range and 15% Attack Speed.
Every 5th instance of Ragewing champion's damage deals 33% more damage and is converted to true damage. Gain a Kayn.
After 10 seconds of combat, your units heal 60% of their missing Health.
Your team counts as having 1 additional Shimmerscale. Gain a Jax.
The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon.
Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.
At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 50%.
Gain a Swiftshot Emblem and a Twitch.
After casting their first Ability, Ragewings restore 100% of their maximum Rage.
Gain a Tempest Emblem and a Qiyana.
Your units take 15% less damage from enemies shrunken by Whispers champions. Gain a Sylas.
Gain 3 random 3-cost champions.
Your units heal 700 Health on kill.
Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench.
Gain a free Shop refresh each round.
Gain a free Shop refresh each round. Gain 8 golds.
Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed.
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
Gain a Warrior Emblem and a Yone.