Prismatic
Gain 2 Tome of Traits and 3 gold.
Gain a Bastion Emblem, a Sunfire Cape, and a Taric.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain @ItemComponents@ random item components.
Gain a 2-star champion and 2 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Magnetic Remover.
Gain a Bruiser Emblem, a Redemption, and a Rek'Sai.
Your units with no Traits active gain 270-600 Health and 50-70% Attack Speed (based on current Stage).
At the start of the next 5 rounds, gain a random item component.
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory.
Gain a Challenger Emblem, a Hand of Justice, and a Kalista.
Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat.
Gain +2 maximum team size, but take 100% increased player damage.
Your champions holding an item gain 500 health.
Your units holding an item gain 225 Health and 25% Omnivamp.
Gain a Deadeye Emblem, a Guinsoo's Rageblade, and an Akshan.
Gain a Demacia Emblem, a Recurve Bow, and a Garen.
When you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold.
Gain +3 maximum team size. Your units can only hold 1 item. Gain 12 gold.
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, at the beginning of your next planning phase gain 80 XP and 40 Gold.
Your team counts as having 1 additional Freljord. Gain an Archangel's Staff and a Lissandra.
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce.
Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.
You have no interest cap. Gain 22 gold.
You have no interest cap. Gain 32 gold.
You have no interest cap. Gain 44 gold.
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level.
Gain a Bramble Vest and a Dragon's Claw, a Magnetic Remover.
Your max level is 7. Gain 85 Gold.
Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.
Gain an Ionia Emblem, a Guardbreaker, and a Karma.
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Gain an Juggernaut Emblem, a Bloodthirster, and a Darius.
When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.
Gain an Ornn Item Anvil now and after every 10 player combats.
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz.
Gain a Noxus Emblem, a Sparring Gloves, and a Darius.
Gain a Deathblade and an Infinity Edge, a Magnetic Remover.
Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain an Infinity Force. After 5 Player combats, gain a second Infinity Force.
Gain an Infinity Force. After 3 Player combats, gain a second Infinity Force.
Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce.
Your units gain 12% Attack Speed. Each round, increase this by 2%.
Open an Armory and choose 1 of 5 unique Radiant items.
Gain a Rogue Emblem, a Hand of Justice, and a Katarina.
Gain a Radiant Thieves Gloves.
Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista.
Gain a Shurima Emblem, a Protector’s Vow, and a Akshan.
Gain a Slayer Emblem, a Titan’s Resolve, and a Kled.
Units that begin combat with no adjacent allies gain 25% Attack Damage and Ability Power.
Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz.
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain.
Gain two Spatulas.
Your team counts as having 1 additional Targon. Gain a Redemption and a Taric.
Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn.
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.
Your team gains 50 Health, plus 5 Health per missing Tactician Health.
Gain a Jeweled Gauntlet and a Rabadon's Deathcap, a Magnetic Remover.
Gain a Void Emblem, Zz'Rot Portal and a Rek'Sai.
Gain 4 gold and a Training Dummy. It has 3 random emblems equipped, which cannot be removed.
Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health.
All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 160 Health per equipped Artifact.
Your highest Health champion is cloned. Clones cannot hold items.
Gain a Zaun Emblem, a Guardbreaker, and an Ekko.