Prismatic
Gain 2 Tome of Traits and 8 gold.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components.
Gain a 2-star champion and 2 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Magnetic Remover.
Gain a Bruiser Emblem, a Redemption, and a Rek'Sai.
Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage)
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory.
Gain a Challenger Emblem, a Hand of Justice, and a Kalista.
Buying XP costs @HP@ Health instead of gold. But Heal 2 Health per player combat.
Gain +2 maximum team size, but take 100% increased player damage.
Gain a Demacia Emblem, a Recurve Bow, and a Garen.
If you have exactly 2 copies of a champion on your board, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold.
Gain +3 maximum team size. Your units can only hold 1 item. Gain 12 gold.
Each time your Shop is refreshed, you have a @Chance@ chance to gain a free refresh.
Gain a Bramble Vest and a Dragon's Claw, a Magnetic Remover.
Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.
Gain an Ionia Emblem, a Guardbreaker, and a Karma.
Gain an Juggernaut Emblem, a Bloodthirster, and a Darius.
When you buy experience points, gain an additional 3. You can now reach level 10.
Gain an Ornn Item Anvil now and after every 10 player combats.
Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves.
Grants @BonusExp@ Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up.
Gain a Noxus Emblem, a Sparring Gloves, and a Darius.
Gain a Deathblade and an Infinity Edge, a Magnetic Remover.
Gain an Infinity Force. After 3 Player combats, gain a second Infinity Force.
Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce.
Your units gain 12% Attack Speed. Each round, increase this by 2%.
Open an Armory and choose 1 of 5 unique Radiant items.
Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista.
Gain a Shurima Emblem, a Protector’s Vow, and a Akshan.
Gain a Slayer Emblem, a Titan’s Resolve, and a Kled.
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Gain two Spatulas.
Gain a massive golden egg that hatches in @Turns@ turns. If you won vs player, receive bonus turn.
Gain a Jeweled Gauntlet and a Rabadon's Deathcap, a Magnetic Remover.
Gain a Void Emblem, Zz'Rot Portal and a Rek'Sai.
Gain 4 gold and a Training Dummy. It has 3 random emblems equipped, which cannot be removed.
Your highest Health champion is cloned. Clones cannot hold items.