Gold
Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill.
Your Juggernaut units deal 10% extra damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts.
Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second.
Gain 1 Tome of Traits and 5 gold.
Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage)
Gain a component anvil when you reach level 5, 6, 7, and 8.
Combat Start: Infect the highest health enemy, increasing their damage taken by 20%. Every 5 seconds or on death, the infection spreads to 2 nearby units.
If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.
After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.
When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units.
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Gain a Hand of Justice. Champions with a Hand of Justice deal 13% increased damage.
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
Combat start: Your two furthest champions form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers.
Gain a Shroud of Stillness. All enemies take 2% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana.
Your Tactician moves faster and heals 2 Health after a PVP round.
When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.
When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health.
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
Your Demacians deal 15% more damage, increased to 22% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians.
Open an Armory and choose 1 of @Options@ unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.
Your units gain 10% Attack Speed. Each round, increase this by 1%.
After you refresh your shop 20 times, gain a Tactician's Crown.
Gain 12 gold. Your maximum interest is increased to @Interest@.
Gain 18 gold. Your maximum interest is increased to @Interest@.
Gain a random completed item now, and a componenet after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed.
At the start of combat, maximum of 5 components on your champions turn into temporary items for the rest of combat. At the start of the next 2 stages, gain a component.
While in spirit form, your Ionia units gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians.
Your Piltover units gain 7% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko.
When you kill an enemy unit, there's a 30% chance to drop loot.
Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units.
The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold.
While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.
Your units gain 5% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists.
Gain 3 random 3-cost champions.
Your units gain 111 health for each Tier-3 unique unit you field.
Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.
Attacks and Abilities of your Noxus units execute enemies below 8% of their maximum Health, increased by +1% for each player you've Conquered. Gain 3 Noxians.
Gain a free Shop refresh each round.
Your units gain 111 health for each Tier-2 unique unit you field.
Your units without items equipped gain 55% Attack Speed.
Your team gains 10% Omnivamp. Your Rogue units gain 20% instead. Gain 2 Rogues.
Gain a Void Emblem, Kassadin.
After losing your combat, gain 2 gold. Every 5 losses, gain a random component.