Ranked
- When Fates goes live in your region with patch 10.19, you’ll be able to start climbing the ladder in this set's first Ranked stage.
- Most of you will start Fates in Iron 2. If you ended Galaxies in Diamond 1 you will start in Iron 1. Master+ players will start in Bronze 4.
- Galaxies Ranked rewards will be given out on patch 10.21.
- Players finishing in 4th place or better will now gain at least 10 LP.
- Players finishing in 5th place or worse will now lose at least 10 LP (or enough to hit 0 LP).
Chosen
- Galaxies are out, Chosen are in. Occasionally, you will be offered a Chosen champion in your shop. These champions are already at 2-star level, so they cost three times their normal 1-star price and come with some extra power.
- One of their traits (origin or class) is “Chosen” and counts as 2 of that trait.
- They also get +200 HP and a unique stat bonus—either 400 HP, 30% spell power, 30 AD, or 25% reduced mana cost.
- Tier odds for Chosen at Level 1: 100/0/0/0/0
- Tier odds for Chosen atLevel 2: 100/0/0/0/0
- Tier odds for Chosen atLevel 3: 100/0/0/0/0
- Tier odds for Chosen atLevel 4: 40/60/0/0/0
- Tier odds for Chosen atLevel 5: 20/50/30/0/0
- Tier odds for Chosen atLevel 6: 10/45/45/0/0
- Tier odds for Chosen atLevel 7: 0/30/40/30/0
- Tier odds for Chosen atLevel 8: 0/20/40/40/0
- Tier odds for Chosen atLevel 9: 0/0/30/40/30
Leveling
- Level 7: 32xp ⇒ 36xp
- Level 8: 50xp ⇒ 56xp
- Level 9: 66xp ⇒ 80xp
Shop
- Consecutive shops will not repeat unbought champions.
- Bag odds for Level 5: 40/35/20/5/0 ⇒ 45/30/20/5/0
- Bag odds for Level 6: 25/35/30/10/0 ⇒ 30/35/25/10/0
- Bag odds for Level 7: 19/30/35/15/1 ⇒ 19/35/30/15/1
First Carousel
- 65% chance of one of every item plus one random duplicate.
- 11% offense (3x Sword Bow Rod)
- 11% defense (3x Cloak Armor Belt)
- 11% Utility (3x Tear Glove Random)
- 1.5% All Spatulas
- 0.5% All Force of Natures
Second Carousel
- 80% One of every item plus one random duplicate
- 15% One of every item and 1 Spatula
- 5% Three Spatulas + Six random components
Third Carousel
- 30% One of every item and one random duplicate
- 50% All random components. Totally random with no variance control.
- 15% One of every item + one Spatula
- 5% Three Spatulas + six random components
Fourth Carousel
- 80% One of every item and one random duplicate
- 15% One of every item and 1 Spatula
- 5% Three Spatulas + Six random components
Fifth Carousel
- 50% All Random unbuilt (Full items not built yet)
- 25.4% All Random Full items (Any full item)
- 3% Sword Items
- 3% Vest Items
- 3% Belt Items
- 3% Bow Items
- 3% Cloak Items
- 3% Tear Items
- 3% Gloves Items
- 3% Rod Items
- 0.6% All Force of Natures
Sixth Carousel
- 100% Half random full items, half random components.
New Items
- Gargoyle Stoneplate: Replaces Sword Breaker. Now gives +12 Armor and MR per enemy targeting the holder.
- Sunfire Cape: Replaces Red Buff. Now applies to a random enemy within 2 hexes every second. Damage is now 25% of affected unit’s max health in true damage over 10 sec
Item Changes
- Needlessly Large Rod: 20 ⇒ 15 SP
- Bloodthirster Healing: 45% ⇒ 40%
- Chalice of Power Duration: 20 seconds ⇒ All Round
- Deathblade AD per stack: 25 ⇒ 20
- Dragon’s Claw Magic Reduction: 50% ⇒ 60%
- Giant Slayer Bonus Damage: 20/80% ⇒ 10/90%
- Guinsoo’s Rageblade AS Per stack: 5 ⇒ 6%
- Hextech Gunblade Healing: 45% ⇒ 33%
- Infinity Edge: Grants 75% Critical Strike Chance (including from components)
- Infinity Edge: converts each 1% of the holder’s Critical Strike Chance above 100% into +1% Critical Strike Damage
- Jeweled Gauntlet Crit Damage: 30% ⇒ 50%
- Luden’s Echo Splash Damage: 200 ⇒ 180
- Quicksilver Duration: 10 ⇒ 12 seconds
- Rabadon’s Deathcap: 50% Bonus SP ⇒ 40 SP
- Runaan’s Hurricane: Bolts can now cause critical hits. Bolts now have unlimited range.
- Spear of Shojin: 18% of Max Mana per auto after first cast ⇒ 5 Mana per auto
- Statikk Shiv Damage (standard and bonus): 85 ⇒ 80 damage
Miscellaneous
- 5 Seconds added to the start of every planning phase as we do with every set. This will be removed in Patch 10.20.
- Fixed a long time bug where Grievous Wounds was twice as effective as intended.
- Trap Claw’s stun now has a different visual effect, to help correctly attribute the cause of their units’ stuns.
- Completed items can no longer drop from orbs.
- Spatula items can now drop from end game PVE rounds, but only if you have at least one of that trait on the board.
- Adjusted the types of orbs and their contents across all stages of the game.
- All % Damage amps now stack additively instead of multiplicatively with one another by source (so items can still multiply traits, but not other items).