SYSTEMS - GOD BOON
- Ekko’s Boon: Specialist Star Damage: 85 ⇒ 70
SYSTEMS - GOD OFFERRINGS
- Chest of Greed disabled due to a bug
LARGE CHANGES - TRAITS
- Challenger Attack Speed: 15/22/40/55% ⇒ 15/28/42/55%
- Dark Star (6) Bonus: 85% ⇒ 70%
- Dark Star (6) Mini Dark Hole HP: 30% of Dark Star HP ⇒ 25% of Dark Star HP
- N.O.V.A (5) NOVA Bonuses:
- Aatrox Damage: 50% of spell damage ⇒ 65% of spell damage
- Akali Bonus Bleed Per Shuriken: 10% ⇒ 12%
- Akali Bleed Damage: 10/14/18 AD ⇒ 12/18/24 AD
- Kindred Damage Amp: 5% ⇒ 10%
- Kindred Mark Timer: 5s ⇒ 4.5s
- Meeple Emblem Bonus: 1 Mana Regen Per Meep ⇒ 50 Health + 4% Damage Amp Per Meep
- Psionic (2) Drone Uplink Damage Amp: 15%
- Psionic (2) Malware Matrix:
- Damage Amp: 10%
- Attack Speed: 15%
- Omnivamp: 10%
- Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
- Magic Champion:Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
- Psionic (2) Sympathetic Implant:
- Damage Amp: 10%
- Attack Speed: 15%
- Mana Regen: 2
- Every 5 seconds, gain: Magic Champions: 1 Mana Regen, Attack Champions: 15% Attack Speed
- Psionic (2) Target-Lock Optics:
- AD: 10%
- AP: 10%
- AS: 20%
- When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage, Magic Champions: 7% Ability Power
- Psionic (4) Radiant Effects unchanged.
- Psionic (4) Radiant Drone Uplink Damage Amp: 20%
- Psionic (4) Radiant Malware Matrix:
- Damage Amp: 10%
- Attack Speed: 15%
- Omnivamp: 10%
- Psionic (4) Radiant Sympathetic Implant:
- Damage Amp: 10%
- Attack Speed: 20%
- Mana Regen: 4
- Every 5 seconds, gain: Magic Champions: 1 Mana Regen, Attack Champions: 15% Attack Speed
- Psionic (4) Radiant Target-Lock Optics:
- AD: 20%
- AP: 20%
- AS: 30%
- When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage, Magic Champions: 7% Ability Power
- Sniper Baseline Damage Amp: 18/24/28% ⇒ 18/25/35%
- Space Groove 7 Space Groove Bonus: 10% ⇒ 15%
- Stargazer Fountain Stargazer Healing: 2.5% ⇒ 3%
- Stargazer Fountain (5) Bonus AD/AP Per 2s: 7% ⇒ 9%
- Stargazer Huntress Teamwide Attack Speed: 15% ⇒ 12%
- Stargazer Huntress Stargazer Attack Speed: 12/35/55% ⇒ 15/45/70%
- Stargazer Huntress Mark Number: 3/5/7 ⇒ 3/5/9
- Stargazer Serpent Magic Damage: 25/40/60% ⇒ 20/40/60%
- Stargazer Mountain Attack Speed: 10% ⇒ 8%
- Stargazer Mountain Durability: 6% ⇒ 5%
LARGE CHANGES - ARBITER
- Arbiter Inputs are now grouped into three categories; One input from each category will always be offered
- Consistent:
- Every 4 Seconds:
- For each Arbiter Star Level:
- Conditional:
- When an Arbiter Attacks 3 times
- When an Arbiter spends 50 Mana
- Economy Based:
- For each interest you would gain
- If you rerolled last turn
- Arbiter Outputs are now grouped into three categories; One output from each category will always be offered
- Offense:
- Gain Ability Power
- Gain Attack Speed
- Defense:
- Gain permanent max HP
- Gain a % Health Shield
- Gain Armor and Magic Resist
- Economy:
- % Chance to gain gold
- % Chance to gain a Leona
- When gaining Gold/Leona, if a player’s chance exceeds 100%, they will use any excess chance for a second roll at the rewards, with a maximum of 2 triggers. Ex: If a player ends combat with a 150% chance to gain a Leona, they will gain 1 Leona and then have a 50% chance at gaining a second Leona.
- New Combinations:
- Attack 3 Times + Gain 12/18 Resists
- Attack 3 Times + Gain 3/5% Gold Chance (max 2/3)
- Attack 3 Times + Gain 10/18% Leona Chance
- Adjusted Combinations:
- Every 3 Attacks:
- Gain Ability Power: 5/8 ⇒ 6/9
- Gain Attack Speed: 3/5% ⇒ 4/6%
- Every 4 Seconds: Gain Attack Speed: 11/17% ⇒ 14/20%
- For each Interest you would gain:
- Gain Resists: 12/18 ⇒ 14/22
- Shield Duration: 4s ⇒ 8s
- If you rerolled last combat:
- Gain Ability Power: 30/45 ⇒ 25/40
- Gain Attack Speed: 30/45% ⇒ 35/55%
- Leona Chance: 50/100% ⇒ 70/125%
- Gold Chance: 22% ⇒ 30%
- Shield Duration: 4s ⇒ 8s
- For Each Arbiter Star Level:
- Gain Attack Speed: 7/8% ⇒ 8/9%
- Shield Duration: 4s ⇒ 8s
- Removed Inputs:
- First time an Arbiter drops below 40% Health
- When an enemy dies
- When an Arbiter deals 10 instances of damage
- Removed Outputs:
- Arbiters gain Mana
- Gain a % chance of a Reroll
LARGE CHANGES - UNITS: TIER 1
- Aatrox Heal: 300/375/575 AP ⇒ 325/400/650 AP
- Twisted Fate Minimum Damage AP: 180/270/405/690 ⇒ 190/285/430/730
- Twisted Fate Maximum Damage AP: 360/540/810/1380 ⇒ 380/570/860/1460
LARGE CHANGES - UNITS: TIER 2
- Bel’Veth Spell Damage AD: 18/27/41/69 ⇒ 20/30/45/77
- Gnar Base AS: 0.7 ⇒ 0.75
- Gwen Resists: 45 ⇒ 50
- Gwen Single Target Damage AP: 145/220/380/650 ⇒ 145/220/410/700
- Jax Flat Damage Reduction: 15/20/25 AP ⇒ 20/25/30 (no AP scaling)
- Zoe Spell Damage: 68/102/153% AP ⇒ 73/110/180 AP
LARGE CHANGES - UNITS: TIER 3
- Aurora Split Damage AP: 370/555/890 AP ⇒ 400/600/960 AP
- Lulu Mountain Spell Stun Duration: 0.5s ⇒ 0.25s
- Miss Fortune (Replicator) Spell Damage: 250/375/600 AD ⇒ 275/415/660 AD
- Ornn Base Health: 850 ⇒ 950
- Rhaast Redeemer Attack Speed: 2/2.5/3% ⇒ 2/2/2%
- Rhaast Redeemer Bonus Resists: 2/2.5/3 ⇒ 2/2/2
- Viktor Spell Damage: 185/275/475 AP ⇒ 190/290/500 AP
LARGE CHANGES - UNITS: TIER 4
- Corki Missile Damage: 30/44% AD ⇒ 28/42% AD
- Corki Meeple Rocket Damage: 120/180% AD ⇒ 110/165% AD
- Morgana Range: 2 ⇒ 1
- Morgana Shield HP Scalar: 10% ⇒ 15%
- Nami Mana: 25/70 ⇒ 20/65
- Xayah Base AD: 50 ⇒ 52
- Xayah Spell Main Target Damage: 10/15% AD ⇒ 25/40% AD
LARGE CHANGES - UNITS: TIER 5
- Fiora Spell True Damage: 40/60 AD ⇒ 37/56 AD
- Graves Base AS: 0.7 ⇒ 0.75
- Graves Laser Ballistics Falloff Per Target: 40% ⇒ 60%
- Shen Mana: 10/70 ⇒ 20/70
- Shen Spell Damage: 20/30 AP ⇒ 25/40 AP
- Zed Clone Health %: 33/40% ⇒ 33/45%
- Zed Mana: 50/100 ⇒ 40/100
LARGE CHANGES - AUGMENTS
- Shieldmaiden (Leona) Mana: 10/40 ⇒ 20/50
- Self-Destruct (Gragas) Spell Damage AP: 280/420/630 AP ⇒ 250/375/600 AP
- Reach for the Stars (Jax) Spell Damage: 170/250/450 AP ⇒ 160/240/420 AP
- One Two Three Num 1-costs: 1 ⇒ 2
- Booster Pack Total Value: 10g ⇒ 12g
- Charge Transfer I Damage Amp: 5% ⇒ 7%
- Charge Transfer II Damage Amp: 8% ⇒ 10%
- Climb the Ladder I Stats: 3 ⇒ 3.5
- Climb the Ladder II Stats: 5 ⇒ 6
- Exalted Adventure Rewards increased ~15%
- Hard Commit Gold Per Stage: 4 ⇒ 3
- Heroic Grab Bag Gold: 4 ⇒ 5
- Heart of Steel Health Per Growth: 12 ⇒ 16
- Heart of the Swarm Also grants 2 Tiny Duplicators
- Heart of the Swarm Apex Primordian AS: 0.6 ⇒ 0.9
- Heart of the Swarm Apex Primordian Mana: 30/100 ⇒ 30/90
- Hold the Line Bonus AD: 9% ⇒ 8%, Bonus AP: 10% ⇒ 9%
- Group Hug I Resists: 7 ⇒ 6
- Group Hug II Resists: 10 ⇒ 9
- Kahunahuna Bonus True Damage: 125% AD ⇒ 100% AD
- Luxury Subscription Gold Per Trigger: 5 ⇒ 7
- Mace’s Will No longer offered on 2-1
- Sweet Treats Health Per Item: 20 ⇒ 16
- Sunfire Board No longer offered on 2-1
- Timestream Health Per Reroll: 2 ⇒ 7
LARGE CHANGES - RADIANT ITEMS
- Radiant Adaptive Helm Non-Tank AD/AP: 25 ⇒ 40
- Radiant Adaptive Helm Mana Regen: 6 ⇒ 7
- Radiant Dragon’s Claw Percent Max Health: 22% ⇒ 28%
- Radiant Gargoyle’s Stoneplate Resists Per Enemy: 25 ⇒ 20
- Radiant Guinsoo’s Rageblade Attack Speed Per Second: 14% ⇒ 16%
- Radiant Nashor’s Tooth On-Crit Mana On Attack: 8 ⇒ 6
LARGE CHANGES - ARTIFACTS
- Blighting Jewel MR Reduction: 4 ⇒ 6
- Ekko’s Patience Damage Amp: 40% ⇒ 45%
- Luden’s Tempest AD/AP: 55% ⇒ 60%
- Yasuo’s Bladework Attack Speed: 10% ⇒ 20%
LARGE CHANGES - EMBLEMS
- Arbiter Emblem Attack Speed: 20% ⇒ 30%
- Rogue Emblem Omnivamp: 40% ⇒ 25%
CHONCC’S K.O. COLISEUM - CHANGES
- Star Guardian Prismatic Breakpoint 10 ⇒ 11
- Soul Fighter Prismatic Breakpoint 10 ⇒ 11
- Fixed a bug where if a Mighty Mech is killed at the beginning of combat by a 3-star 5-cost champion while the "And I’ll Form the Head!" Augment causes units to become invulnerable.
- Fixed a bug where reputation tracked by the "Crowd Favorite" augment does not progress when fielding the amount of Soul Fighters required for the prismatic Trait.
- Fixed a bug related to the "And I'll Form the Head" augment, where the Mighty Mech dying during transformation caused units to become invulnerable.
BUG FIXES
- He’s just sleeping: Fixed a bug where Nunu and Willump could rarely revive himself during combat
- Fixed a tooltip bug where Morgana was listed as a 5-cost in Pengu’s Blessing
- Fixed some instances where Master Yi’s dash would target the incorrect enemies
- Timebreaker’s Tooltip in Tocker’s Trials corrected
- Dark Star 6’s mini Black Holes no longer benefit from Exiles and Two Tanky
- Luden’s Tempest tooltip corrected
- Loot Singularity properly disabled in Tocker’s Trials
- Soraka’s Miracle functions properly when a champion is equipped with more than one
- Soraka’s Miracle’s champion heal will now wait until the current heal ends before triggering again
- Fixed a bug where Samira’s Passive could trigger more than intended against targets immune to Crowd Control
- Fixed some instances where the Double Up cannon would disappear after Realm of the Gods Rounds
- Level up and Upward Mobility are now mutually exclusive with Wise Spending
- It’s hard to count while concussed: Fixed a bug where Boxing Lessons’s HP would update incorrectly
- Steamroll+ properly grants 1 gold per win.