Critical Strike Damage
- Critical strike damage now stacks additively rather than multiplicatively. Paired with changes to Assassins and Infinity Edge, also in this patch, Assassins will deal around 25% less damage and IE will come out net neutral.
Assassin
- Critical Strike Damage: 150%/350% ⇒ 125%/350%
Sorcerer
- Bonus Ability Power: 35/100 ⇒ 45/100
Wild
- Attack Speed per Stack: 8% ⇒ 10%
Elementalist
- Golem HP: 2500 ⇒ 2200



- Ability Damage: 100/175/250 ⇒ 100/200/300



- Health: 700 ⇒ 650
- Attack Speed: 0.75 ⇒ 0.7



- Attack Damage: 50 ⇒ 60
- Health: 600 ⇒ 550




- Attack Damage: 70 ⇒ 65



- Health: 500 ⇒ 550



- Ability Damage: 300/400/500 ⇒ 300/500/700



- Attack Damage: 55 ⇒ 65



- Attack Speed: 0.7 ⇒ 0.65



- Armor: 35 ⇒ 30
- Attack Speed: 0.65 ⇒ 0.55
Cursed Blade
- Trigger Effect Chance: 25% ⇒ 20%
Chances to trigger item effects
- For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.
Infinity Edge
- Critical Strike Damage: 100% ⇒ 150%
Morellonomicon
- Percent Max Health Damage: 3% ⇒ 5%
Bugfixes
- Raptors will now always properly drop a loot box.
- The Guardian trait no longer fades when a guardian dies.
- Redemption will now properly heal 1000HP.
- Guardian Angel will now trigger in all cases.