• Patch Notes
  • Re-Roll
  • Rounds
  • Gold/XP
  • Damage Formula
  • Hotkeys
  • Set 11Down
  • Set 10Up
  • Set 9Down
  • Set 8Down
  • Set 7Down
  • Set 6Down
  • Set 5Down
  • Set 4Down
  • Set 3Down
  • Set 2Down
  • Set 1Down
Mid-Patch Updates - DECEMBER 13TH
  • With our first global LAN, the TFT Vegas Open, behind us, the balance team has set their sights on creating a stage where any band (read: team comps) can shine! Since this will be our last patch before the new year (patch 14.1 goes live on Jan 10th), we’re focusing on smaller changes primarily aimed at buffing things that aren’t quite working yet.
SYSTEMS: HEADLINER ODDS
  • Headliner odds at Level 9: 0/0/0/90/10 ⇒ 0/0/0/98/2
TRAITS
  • Big Shot Base AD: 10/15/25% ⇒ 10/18/30%
  • Bruiser bonus HP: 20/45/85% ⇒ 20/45/90%
  • EDM base Ability effectiveness: 80/90/100/120% ⇒ 80/100/110/125%
  • EDM Jax frequency Timer: 8 ⇒ 7 sec
  • EDM Zed frequency Timer: 7 ⇒ 6 sec
  • Mosher Base AS: 20/30/50% ⇒ 20/40/60%
  • Rapidfire AS Per Stack: 4/7/12% ⇒ 4/8/14%
  • Spellweaver AP Per Cast: 1/1/2/10 ⇒ 1/2/3/10
  • Spellweaver 10 Base AP: 120 ⇒ 200
UNITS: TIER 1
  • Vi Mana buff: 40/80 ⇒ 40/70
  • Vi Armor & MR: 40 ⇒ 45
  • Yasuo HP: 600 ⇒ 650
  • Yasuo Spell AD ratio: 290% ⇒ 300%
UNITS: TIER 2
  • Gragas Boogie Hour Damage: 150/225/350 ⇒ 160/240/360
  • Kayle Fires of Ascension On Hit Damage: 30/45/70 ⇒ 35/50/75
  • Kayle Fires of Ascension Finale Damage: 190/285/430 ⇒ 210/315/475
  • Twitch Armor & MR: 20 ⇒ 25
  • Twitch Bottled Anarchy AD ratio: 200% ⇒ 225%
UNITS: TIER 4
  • Poppy Hammer Time AD ratio: 240/240/500% ⇒ 260/260/525%
  • Zac HP: 1000 ⇒ 1100
  • Zac Mana buff: 60/160 ⇒ 60/130
UNITS: TIER 5
  • Sona Ethereal (AS Form) On Hit MagicDamage: 90/135/777 ⇒ 75/115/777
HEADLINERS
  • Nami: 20 AP ⇒ 25 AP
  • Olaf: 75 HP, 10 Armor & MR ⇒ 150 HP, 10 Armor & MR
  • Vi: 150 HP, 10% AD ⇒ 150 HP, 20% AD
  • Gragas: 15% Damage, 8% DR ⇒ 15% Damage, 10% DR
  • Pantheon: 200 HP, 20 Armor & MR ⇒ 250 HP 20 Armor & MR
  • Riven: 100 HP, 10 AD 10 Armor & MR ⇒ 200 HP 10 AD 10 Armor & MR
  • Blitzcrank: 150 HP & Passive damage always on ⇒ 200 HP & Passive damage always on
  • Poppy: 150 HP, 10 AD ⇒ 200 HP, 15 AD
  • Thresh: 100 HP, 25 Mana Reduction ⇒ 250 HP, 25 Mana Reduction
  • Qiyana: 5% AD & 5% per copy ⇒ 5% AD & 2% per copy
  • Ziggs: 5 AP & 5 Mana Reduction ⇒ 5 AP & 15 Mana Reduction
ITEMS
  • Blue Buff now also grants 20% AD
  • Blue Buff Damage amplification on takedown: 15% ⇒ 10%
  • Blue Blessing (Radiant Blue Buff) now also grants 60% AD
  • Blue Blessing (Radiant Blue Buff) Damage amplification on takedown: 25% ⇒ 20%
  • Gargoyle Stoneplate base Armor & MR: 30 ⇒ 35
  • Red Buff base AS: 45% ⇒ 40%
  • Runaan's Hurricane base AD: 20% ⇒ 25%
  • Spear of Shojin base AD & AP: 25 ⇒ 20
AUGMENTS
  • Training Dummies Base Armor & MR: 40 ⇒ 30
  • Cutting Corners XP Reduction: 4 ⇒ 3
  • On a Roll Gold: 2 ⇒ 3
  • On a Roll Limit per turn: 2 ⇒ 3
  • Vampirism I HP per missing 5 HP: 4 ⇒ 2
  • Bigger Shot (Big Shot) Explosion AD ratio: 65% ⇒ 75%
  • Blinged Out (True Damage) HP Per Item: 100 ⇒ 80
  • Inspiring Epitaph Shield: 30% ⇒ 25%
  • Little Buddies HP per buddy: 100 ⇒ 90
  • Little Buddies AS per buddy: 10% ⇒ 9%
  • Low Interest Rates Interest Cap: 2 ⇒ 3
  • Stars are Born Gold: 1g ⇒ 5g
  • Three’s a Crowd HP per three cost: 85 ⇒ 80
  • Too Big to Fail (Bruiser) Explosion HP ratio: 30% ⇒ 40%
  • Too Big to Fail (Bruiser)Time before large boom: 20 ⇒ 15 sec
  • Stationary Support II/III no longer can roll Needlessly Big Gem
BUG FIXES
  • Blue Buff’s damage amplification properly refreshes on takedown rather than disabling the effect for the round.
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