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PantheonPantheon
DragonGuardian
  • Cost: 5 Gold
  • Origin: Dragon
  • Class: Guardian
  • Grand Starfall: Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for 4/6/8 seconds. Enemies in Pantheon's path take 15%/30%/45% of their Maximum Health as Magic Damage. They then burn for an additional 20% of their Maximum Health as True Damage over 10 seconds. Applies Grievous Wounds. Note: the in-game tooltip is lagging behind and will be updated to reflect this in patch 9.18.
Systems
  • The first carousel now has all 2 cost units.
  • Ghost armies now benefit from Trait bonuses. They’re actually spooky now!
  • Attack Speed cap has been increased from 2.5 to 5.0. So fast.
  • Tooltips have been updated to be more clear, and numbers scale with Ability Power.
Assassin
${state}Adjust
  • Increased the delay before Assassins jump so they can access the backline more often.
  • (3) Trait Bonus: 125% Crit Damage ⇒ 75% Crit Damage & 10% Crit Chance
  • (6) Trait Bonus: 350% Crit Damage ⇒ 150% Crit Damage & 25% Crit Chance
Hextech
${state}Nerfed
  • Item disable duration: 8 seconds ⇒ 7 seconds
Noble
${state}Nerfed
  • Armor & Magic Resist: 60 ⇒ 50
  • Healing: 35 ⇒ 25
Ranger
${state}Buffed
  • Double Attack Speed chance: 25%/65% ⇒ 30% /70%
Shapeshifter
${state}Buffed
  • Nidalee Total Mana: 100 ⇒ 85
  • Jayce Armor: 30 ⇒ 35
  • Jayce will now transform at max mana, even if there is no one in range to knock away.
  • Shyvana Total Mana: 100 ⇒ 85
  • Gnar Total Mana: 125 ⇒ 100
Yordle
${state}Buffed
  • Dodge chance: 30%/55% ⇒ 35%/60%
GravesGraves
PirateGunslinger
${state}Adjust
  • Adjusted his interaction with Rapidfire Cannon. He maintains the range bonus but it now narrows his bullet spread, like a shotgun choke.
WarwickWarwick
WildBrawler
${state}Buffed
  • Health: 600 ⇒ 650
LissandraLissandra
GlacialElementalist
${state}Buffed
  • Health: 450 ⇒ 500
  • Starting Mana/Total Mana: 50/125 ⇒ 0/85
  • Ability Damage: 150/275/400 ⇒ 175/325/475
LucianLucian
NobleGunslinger
${state}Adjust
  • Relentless Pursuit's second shot now scales with Lucian's attack speed.
GangplankGangplank
PirateBlademasterGunslinger
${state}Nerfed
  • Ability Damage: 200/325/450 ⇒ 150/250/350
LeonaLeona
NobleGuardian
${state}Nerfed
  • Stun Duration: 5/8/11 seconds ⇒ 5/7/9 seconds
Healing Changes
${state}Nerfed
  • Grievous Wounds Healing Reduction: 100% ⇒ 80%
  • The Bloodthirster Healing: 50% of Damage ⇒ 40% of Damage
  • Hextech Gunblade Healing: 33% of Damage ⇒ 25% of Damage
  • Swain Demonflare Healing: 50/90/130 ⇒ 40/70/100
  • Redemption Healing: 1500 ⇒ 1200
Bugfixes
  • Hextech: Fixed a disabled Infinity Edge losing more crit damage than it should
  • Hextech: Fixed a disabled Ionic Spark not re-enabling its effect.
  • Hextech: Fixed a disabled Zeke Herald not re-enabling its effect.
  • Hextech: Fixed disabled Locket of the Iron Solari not re-enabling its effect.
  • Improved Shyvana’s ability logic. She now looks for spots to jump to that are far away from her target.
  • Fixed Rek’Sai not properly knocking up her target at longer distances.
  • Fixed Warwick spawning a new Warwick if he dies mid-leap.
  • Fixed Warwick's Ability Damage scaling with his bonus Attack Damage.
  • Ahri will no longer cast her ability at an enemy not in range.
  • Lucian now correctly triggers launch attack effects (Statikk Shiv, Runaan’s Hurricane) on his first auto after his dash.
  • Fixed Luden’s not triggering if the target of the spell died.
  • Fixed Vi ult sometimes chain hitting the same enemy.
  • Little Legends that get inside the initial shared draft barrier before it comes down are now booted out.
Miscellaneous
  • Updated Dragon and Elder Dragon fireball VFX.
  • You can now mute player emotes + pings through the scoreboard.
  • Added new visual effects to show off your win streak on scoreboard.
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