


- Cost: 5 Gold
- Origin: Dragon
- Class: Guardian
- Grand Starfall: Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for 4/6/8 seconds. Enemies in Pantheon's path take 15%/30%/45% of their Maximum Health as Magic Damage. They then burn for an additional 20% of their Maximum Health as True Damage over 10 seconds. Applies Grievous Wounds. Note: the in-game tooltip is lagging behind and will be updated to reflect this in patch 9.18.
Systems
- The first carousel now has all 2 cost units.
- Ghost armies now benefit from Trait bonuses. They’re actually spooky now!
- Attack Speed cap has been increased from 2.5 to 5.0. So fast.
- Tooltips have been updated to be more clear, and numbers scale with Ability Power.
Assassin
- Increased the delay before Assassins jump so they can access the backline more often.
- (3) Trait Bonus: 125% Crit Damage ⇒ 75% Crit Damage & 10% Crit Chance
- (6) Trait Bonus: 350% Crit Damage ⇒ 150% Crit Damage & 25% Crit Chance
Hextech
- Item disable duration: 8 seconds ⇒ 7 seconds
Noble
- Armor & Magic Resist: 60 ⇒ 50
- Healing: 35 ⇒ 25
Ranger
- Double Attack Speed chance: 25%/65% ⇒ 30% /70%
Shapeshifter
- Nidalee Total Mana: 100 ⇒ 85
- Jayce Armor: 30 ⇒ 35
- Jayce will now transform at max mana, even if there is no one in range to knock away.
- Shyvana Total Mana: 100 ⇒ 85
- Gnar Total Mana: 125 ⇒ 100
Yordle
- Dodge chance: 30%/55% ⇒ 35%/60%



- Adjusted his interaction with Rapidfire Cannon. He maintains the range bonus but it now narrows his bullet spread, like a shotgun choke.



- Health: 600 ⇒ 650



- Health: 450 ⇒ 500
- Starting Mana/Total Mana: 50/125 ⇒ 0/85
- Ability Damage: 150/275/400 ⇒ 175/325/475



- Relentless Pursuit's second shot now scales with Lucian's attack speed.




- Ability Damage: 200/325/450 ⇒ 150/250/350



- Stun Duration: 5/8/11 seconds ⇒ 5/7/9 seconds
Healing Changes
- Grievous Wounds Healing Reduction: 100% ⇒ 80%
- The Bloodthirster Healing: 50% of Damage ⇒ 40% of Damage
- Hextech Gunblade Healing: 33% of Damage ⇒ 25% of Damage
- Swain Demonflare Healing: 50/90/130 ⇒ 40/70/100
- Redemption Healing: 1500 ⇒ 1200
Bugfixes
- Hextech: Fixed a disabled Infinity Edge losing more crit damage than it should
- Hextech: Fixed a disabled Ionic Spark not re-enabling its effect.
- Hextech: Fixed a disabled Zeke Herald not re-enabling its effect.
- Hextech: Fixed disabled Locket of the Iron Solari not re-enabling its effect.
- Improved Shyvana’s ability logic. She now looks for spots to jump to that are far away from her target.
- Fixed Rek’Sai not properly knocking up her target at longer distances.
- Fixed Warwick spawning a new Warwick if he dies mid-leap.
- Fixed Warwick's Ability Damage scaling with his bonus Attack Damage.
- Ahri will no longer cast her ability at an enemy not in range.
- Lucian now correctly triggers launch attack effects (Statikk Shiv, Runaan’s Hurricane) on his first auto after his dash.
- Fixed Luden’s not triggering if the target of the spell died.
- Fixed Vi ult sometimes chain hitting the same enemy.
- Little Legends that get inside the initial shared draft barrier before it comes down are now booted out.
Miscellaneous
- Updated Dragon and Elder Dragon fireball VFX.
- You can now mute player emotes + pings through the scoreboard.
- Added new visual effects to show off your win streak on scoreboard.