Ranked
- This is the last patch to continue climbing the ranked ladder in Teamfight Tactics' first Season. Ranked will be off in patch 9.22 for the start of Rise of the Elements to make sure that we have any major bugs or balance issues out of the way, but it will return in patch 9.23
Player Damage
- 1-Star by Tier: 1 / 1 / 2 / 2 / 3 ⇒ 1 / 1 / 1 / 2 / 3
- 2-Star by Tier: 2 / 2 / 3 / 4 / 5 ⇒ 2 / 2 / 2 / 3 / 4
- 3-Star by Tier: 3 / 4 / 5 / 6 / 8 ⇒ 3 / 3 / 3 / 5 / 8
- Base Damage: 1 / 2 / 2 / 3 / 4 / 5 ⇒ 3 / 3 / 3 / 4 / 5 / 6
Guardian
- bonus Armor: 45 ⇒ 40
Hextech
- Item Disable duration: 7 seconds ⇒ 5 seconds
Knight
- Damage blocked: 15 / 35 / 60 ⇒ 15 / 30 / 60
Rangers
- bonus Attack Speed: 25% / 70% ⇒ 40% / 70%
Sorcerer
- Ability Power: 40% / 100% / 175% ⇒ 40% / 120% / 200%



- Starting / Total Mana: 0 / 85 ⇒ 0 / 95



- Attack Damage: 50 ⇒ 60



- Pyroclasm bounce range: 2 Hexes ⇒ 3 Hexes
- Pyroclasm missile speed: Slower ⇒ Faster



- Spell Damage: 175 / 350 / 525 ⇒ 200 / 400 / 600



- Attack Damage: 70 ⇒ 65



- Armor: 80 ⇒ 70
Locket of the Iron Solari
- duration: 7 seconds ⇒ 8 seconds
Redemption
- Health threshold: 25% ⇒ 30%
Repeating Crossbow
- Attack Speed and Crit Chance per stack: 20% ⇒ 30%
Spear of Shojin
- Mana restoration: 15% ⇒ 18%
Trap Claw
- stun duration: 5 seconds ⇒ 4 seconds
Bugfixin'
- Kai’Sa’s spell tooltip now properly scales with Ability Power
- Coins don’t launch as far
- Adjusted a few of the drops in Thieves Gloves
- Draven now has the intended attack speed ratio
- Players will no longer occasionally receive inexplicable massive amounts of damage during overtime.