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Soulbound
  • (2)The first Soulbound champion to die will instead continue fighting as an untargetable spirit until all other Soulbound champions are dead.
SennaSenna
ShadowSoulbound
  • Tier 2
  • Origin: Shadow
  • Class: Soulbound
  • Ability: Piercing Darkness. Senna fires a beam through her furthest ally, dealing 50/100/150 magic damage to enemies, and buffing allies' on-hits for 5 seconds to deal 25/45/75 magic damage from Senna.
LucianLucian
LightSoulbound
  • Tier 4
  • Origin: Light
  • Class: Soulbound
  • Ability: The Culling. Lucian fires 10 + (2X his attacks per second) bullets in a direction over 4 seconds, each dealing 25/30/50% of his Attack Damage, applying on-hits, and dealing 40/50/100 additional magic damage.
AmumuAmumu
InfernoWarden
  • Tier 5
  • Origin: Inferno
  • Class: Warden
  • Ability: Curse of the Sad Mummy - Amumu explodes in an infernal tantrum, dealing 150/250/1337 magic damage to all enemies within 2/3/4 hexes, and stunning them for 2 seconds.
Updated Level Bar
  • Hovering the "Buy XP" tooltip now displays how much gold you need to hit your next level.
  • Now displays your current level and XP progress.
  • Now displays the drop rates for different tiers based on your level.
  • Flipped the locations of the buy XP and refresh buttons. Careful with this one.
Return to Home and Draft Buttons
  • The "Home Button" appears when you’re scouting on other players' boards or the carousel and can be used to quickly return to your home board.
  • The "Carousel Button" takes you back to the carousel when looking anywhere else during the shared draft.
Berserker
${state}Buffed
  • (6) Now additionally grants all Berserkers +25 Attack Damage.
Cloud
${state}Buffed
  • Dodge Chance: 15 / 20 / 30% ⇒ 20 / 25 / 35%
Electric
${state}Buffed
  • Damage: 70 / 250 / 500 ⇒ 100 / 300 / 500
Inferno
${state}Adjust
  • Effect triggers on spell damage ⇒ Effect triggers on spell damage and critical strikes
  • Bonus Damage: 80% / 175% / 250% over 5 seconds ⇒ 70% / 120% / 180% over 4 seconds
  • Hexes that light on fire: 1 / 1 / 1 ⇒ 1 / 3 / 5
Light
${state}Buffed
  • Attack Speed Bonus: 10 / 20 / 35% ⇒ 15 / 25 / 35%
Ocean
${state}Nerfed
  • Mana Regen: 15 / 35 / 60 ⇒ 15 / 30 / 60
Ranger
${state}Buffed
  • (2) Chance to activate Attack Speed bonus: 30% ⇒ 35%
  • (4) Chance to activate Attack Speed bonus: 65% ⇒ 80%
  • (6) 100% chance to activate a 2.5x Attack Speed Bonus.
Shadow
${state}Adjust
  • Now a 3/6 bonus.
  • Shadow champions gain bonus damage for 4 seconds. Resets when they participate in a takedown.
  • (3) +70% damage
  • (6) +140% damage and resets when any shadow champion gets a takedown.
Summoner
${state}Adjust
  • Bonus Duration & Health: 40% / 100% ⇒ 30% / 120%
IvernIvern
ForestDruid
${state}Nerfed
  • Shield Value: 200 / 350 / 500 ⇒ 200 / 300 / 400
MaokaiMaokai
ForestDruid
${state}Nerfed
  • Passive Heal: 100 / 175 / 250 ⇒ 100 / 150 / 200
RenektonRenekton
DesertBerserker
${state}Nerfed
  • Spell Healing: 150 / 250 / 350 ⇒ 150 / 225 / 300
NeekoNeeko
ForestDruid
${state}Buffed
  • Attack Range: 2 ⇒ 3
YasuoYasuo
WindBlademaster
${state}Buffed
  • Attack Damage: 55 ⇒ 60
AatroxAatrox
LightBlademaster
${state}Buffed
  • Total Mana: 85 ⇒ 70
SivirSivir
DesertBlademaster
${state}Buffed
  • Attack Damage: 50 ⇒ 55
SorakaSoraka
LightMystic
${state}Buffed
  • Attack Range: 2 ⇒ 3
  • Attack Speed: 0.65 ⇒ 0.7
AnnieAnnie
InfernoSummoner
${state}Nerfed
  • Tibbers Health: 2200 ⇒ 2000
  • Tibbers Armor: 40 ⇒ 30
BrandBrand
InfernoMage
${state}Adjust
  • Ability Damage: 250 / 325 / 400 ⇒ 225 / 300 / 600
MalphiteMalphite
MountainWarden
${state}Buffed
  • Ability Damage: 125 / 200 / 275 ⇒ 150 / 300 / 1000
YorickYorick
LightSummoner
${state}Buffed
  • Ghoul Health: 600 / 1000 / 1400 ⇒ 600 / 1000 / 2000
TaricTaric
CrystalWarden
${state}Buffed
  • Total Mana: 150 ⇒ 125
SingedSinged
PoisonAlchemist
${state}Nerfed
  • Ability Damage: 200 / 400 / 2000 ⇒ 150 / 300 / 2000
LuxLux
CrystalElectricForestGlacialInfernoLightOceanShadowSteelWindAvatar
${state}Buffed
  • Total Mana: 85 ⇒ 80
  • Ability Damage: 500 / 800 / 9999 ⇒ 600 / 900 / 9999
Items
  • Phantom Dancer now only negates the bonus damage from critical strikes, rather than dodging the entire attack. This change will not be reflected in the PD tooltip until patch 10.1.
  • Reduced the likelihood of class items appearing on Dragon.
  • Re-enabled a bunch of items to drop from Dragons/Rift Herald again. Now only Thieves Gloves, Force of Nature, and Titanic Hydra will not drop.
  • Giant Slayer Damage: 8% ⇒ 9%
Bugfixes
  • Fixed a ranked bug where getting 0LP for a fourth place finish would result in a demotion. Getting 4th place will now always grant at least 1LP.
  • Fixed Taliyah’s tooltip to say she targets a random enemy, and to include the stun duration.
  • Fixed a bug where every Lux except Light had 10 more base AD than intended.
  • Fixed a bug where Yasuo took too long to reach his hex and resume attacking as his R ended.
  • Fixed some of the loading screen tips to be more...up to date.
  • Fixed a bug where Twitch’s Spray and Pray would stop working after cast if he was equipped with Runaan’s Hurricane
  • Fixed Renekton’s ability tooltip to properly say it deals magic damage
  • Fixed a bug where occasionally Skarner’s shield would persist across rounds
  • Fixed Inferno damage zones being created when Zyra plants expire
  • Fixed a bug where continuously applying Red Buff or Morellos burn for more than 10 seconds would cause the anti-healing to no longer affect the target
  • Fixed a bug where you could get double the health bonus from Earth Hexes.
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