DAK.GG
SET 13 Items
Item Guide
ItemItem & Description | Description |
---|---|
B.F. Sword +10% Attack Damage | +10% Attack Damage |
Recurve Bow +10% Attack Speed | +10% Attack Speed |
Chain Vest +20 Armor | +20 Armor |
Negatron Cloak +20 Magic Resist | +20 Magic Resist |
Needlessly Large Rod +10 Ability Power | +10 Ability Power |
Tear of the Goddess +15 Mana | +15 Mana |
Giant's Belt +150 Health | +150 Health |
Sparring Gloves +20% Critical Strike Chance | +20% Critical Strike Chance |
Spatula It must do something... | It must do something... |
Frying Pan ...why else would it be here? | ...why else would it be here? |
Deathblade +55% Attack Damage | +55% Attack Damage |
Giant Slayer Gain 15% Damage Amp against enemies with more than 1750 max Health. | Gain 15% Damage Amp against enemies with more than 1750 max Health. |
Edge of Night Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion] |
Bloodthirster Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. |
Hextech Gunblade Heal the lowest percent Health ally for 25% of damage dealt. | Heal the lowest percent Health ally for 25% of damage dealt. |
Spear of Shojin Attacks grant 5 bonus Mana. | Attacks grant 5 bonus Mana. |
Sterak's Gage Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage. | Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage. |
Infinity Edge Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Red Buff Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Titan’s Resolve Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. | Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. |
Runaan's Hurricane Attacks fire a bolt at a neaby enemy, dealing 60% Attack Damage as physical damage. | Attacks fire a bolt at a neaby enemy, dealing 60% Attack Damage as physical damage. |
Guinsoo's Rageblade Attacks grant 5% stacking Attack Speed. | Attacks grant 5% stacking Attack Speed. |
Statikk Shiv Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist | Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist |
Nashors' Tooth After casting an Ability, gain 60% Attack Speed for 5 seconds. | After casting an Ability, gain 60% Attack Speed for 5 seconds. |
Last Whisper Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor | Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor |
Bramble Vest Gain 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds |
Gargoyle Stoneplate Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. |
Crownguard Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power. | Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power. |
Protector's Vow Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. |
Sunfire Cape Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Steadfast Heart Gain 8% Durability. While above 50% Health, instead gain 15% Durability. | Gain 8% Durability. While above 50% Health, instead gain 15% Durability. |
Dragon's Claw Gain 9% max health. Every 2 seconds, heal 2.5% max Health. | Gain 9% max health. Every 2 seconds, heal 2.5% max Health. |
Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist |
Adaptive Helm Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. | Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. |
Evenshroud 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor |
Quicksilver Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds. [Unique - only 1 per champion] | Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds. [Unique - only 1 per champion] |
Rabadon's Deathcap +50 Ability Power, +15% Damage Amp | +50 Ability Power, +15% Damage Amp |
Archangel's Staff Combat start: Gain 30 Ability Power every 5 seconds in combat. | Combat start: Gain 30 Ability Power every 5 seconds in combat. |
Morellonomicon Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Jeweled Gauntlet Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Blue Buff Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds. [Unique - only 1 per champion] | Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds. [Unique - only 1 per champion] |
Redemption Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). | Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). |
Hand Of Justice Gain 2 effects: - 15% Attack Damage and 15 Ability Power. - 12% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health | Gain 2 effects: - 15% Attack Damage and 15 Ability Power. - 12% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health |
Warmog's Armor Gain 12% max health. | Gain 12% max health. |
Guardbreaker After damaging a Shield, gain 15% Damage Amp for 3 seconds. | After damaging a Shield, gain 15% Damage Amp for 3 seconds. |
Thief's Gloves Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] |
Tactician's Crown Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." | Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." |
Tactician's Cape Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." | Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." |
Tactician's Shield Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." | Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." |
Accomplice's Gloves Each round: Equip 2 random Support items. [Consumes 3 item slots.] | Each round: Equip 2 random Support items. [Consumes 3 item slots.] |
Aegis of the Legion Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds. [Support item] | Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds. [Support item] |
Banshee's Veil Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds [Support item] [Unique - only 1 per champion] | Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds [Support item] [Unique - only 1 per champion] |
Chalice of Power Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] | Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] |
Knights Vow Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row. [Support item] | Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row. [Support item] |
Locket of the Iron Solari Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support Item] | Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support Item] |
Moonstone Renewer Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. [Support item] | Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. [Support item] |
Needlessly Big Gem Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%. [Support item] | Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%. [Support item] |
Obsidian Cleaver Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor | Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor |
Randuin's Omen Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies. [Support item] | Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies. [Support item] |
Shroud of Stillness Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast |
Spite Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power. When the holder dies, Stun all enemies within 2-hexes for 2 seconds. [Support item] | Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power. When the holder dies, Stun all enemies within 2-hexes for 2 seconds. [Support item] |
The Eternal Flame While the holder is alive, all enemies are 33% Wounded and all allies deal 8% Damage Amp. This effect refreshes every 5 seconds. [Support item] Wound: Reduces healing received | While the holder is alive, all enemies are 33% Wounded and all allies deal 8% Damage Amp. This effect refreshes every 5 seconds. [Support item] Wound: Reduces healing received |
Unstable Treasure Chest When the holder dies, the 4 closest allies gain a temporary completed item. [Support item] | When the holder dies, the 4 closest allies gain a temporary completed item. [Support item] |
Virtue of the Martyr Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals. [Support item] | Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals. [Support item] |
Zeke's Herald Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item] | Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item] |
Zephyr Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] |
Zz'Rot Portal Summon a large Voidspawn. Its strength increases with each Stage. [Support item] [Unique - only 1 per champion] | Summon a large Voidspawn. Its strength increases with each Stage. [Support item] [Unique - only 1 per champion] |
Anima Visage Heal 3.5% max health every second. | Heal 3.5% max health every second. |
Blacksmith's Gloves Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] | Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] |
Blighting Jewel Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead. | Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead. |
Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] |
Deathfire Grasp Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%. [Unique - only 1 per champion] | Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%. [Unique - only 1 per champion] |
Fishbones Doubles the holder's attack range, and causes each of their attacks to target a random enemy. | Doubles the holder's attack range, and causes each of their attacks to target a random enemy. |
Gambler's Blade Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 5% chance to drop 1 gold. [Unique - only 1 per champion] | Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 5% chance to drop 1 gold. [Unique - only 1 per champion] |
Gold Collector Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] | Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] |
Horizon Focus Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. | Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. |
Hullcrusher Combat start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power. | Combat start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power. |
Infinity Force Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% |
Innervating Locket The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds. | The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds. |
Lich Bane The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage. | The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage. |
Lightshield Crest Every 3 seconds, Shields the lowest percent Health ally for 55% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. | Every 3 seconds, Shields the lowest percent Health ally for 55% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. |
Luden's Tempest 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. | 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. |
Manazane After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - Only One Per Champion] | After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - Only One Per Champion] |
Mittens Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed | Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed |
Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds. [Unique - only 1 per champion] | Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds. [Unique - only 1 per champion] |
Prowler's Claw After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage. | After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage. |
Rapid Firecannon Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. |
Seeker's Armguard Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill. | Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill. |
Silvermere Dawn Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. | Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. |
Sniper's Focus Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target. | Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target. |
Spectral Cutlass Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location. | Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location. |
Suspicious Trench Coat Once per combat at 66% Health, the holder splits into 3 copies of themself each with 25% of their max Health. [Unique - only 1 per champion] | Once per combat at 66% Health, the holder splits into 3 copies of themself each with 25% of their max Health. [Unique - only 1 per champion] |
Talisman Of Ascension After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat. | After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat. |
Tricksters Glass Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] | Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] |
Unending Despair Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage. | Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage. |
Wit's End Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage. | Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage. |
Zhonya's Paradox Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] |
Absolution Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). | Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). |
Blessed Bloodthirster Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds. | Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds. |
Blue Blessing Gain 10 Mana after casting. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - Only One Per Champion] | Gain 10 Mana after casting. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - Only One Per Champion] |
Brink of Dawn Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] |
Bulwark's Oath Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist. | Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist. |
Covalent Spark 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent.. Also, heal 1.5% max Health per second. [Direct damage item] Shred: Reduce Magic Resist | 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent.. Also, heal 1.5% max Health per second. [Direct damage item] Shred: Reduce Magic Resist |
Crest of Cinders Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Demonslayer Gain 30% Damage Amp against enemies with more than 1750 max Health. | Gain 30% Damage Amp against enemies with more than 1750 max Health. |
Dragon's Will Gain 15% max health. Every 2 seconds, regenerate 10% max Health. | Gain 15% max health. Every 2 seconds, regenerate 10% max Health. |
Dvarapala Stoneplate Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second. | Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second. |
Equinox 30% Sunder enemies within 3 hexes. Grant 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 3 hexes. Grant 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor |
Eternal Whisper Physical damage 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor | Physical damage 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor |
Fist of Fairness Gain 2 effects: -50% Attack Damage and 50 Ability Power. - 30% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and the Omnivamp is doubled below 50% health | Gain 2 effects: -50% Attack Damage and 50 Ability Power. - 30% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and the Omnivamp is doubled below 50% health |
Glamorous Gauntlet Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Guinsoo's Reckoning Attacks grant +10% stacking Attack Speed. | Attacks grant +10% stacking Attack Speed. |
Hextech Lifeblade Heal the lowest percent Health ally for 40% of damage dealt. | Heal the lowest percent Health ally for 40% of damage dealt. |
Jak'sho the Protean Combat Start: Gain different bonuses based on starting position. Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack. Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds. | Combat Start: Gain different bonuses based on starting position. Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack. Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds. |
Legacy of the Colossus Gain 16% Durability. While above 40% Health, instead gain 30% Durability. | Gain 16% Durability. While above 40% Health, instead gain 30% Durability. |
Luminous Deathblade +105% Attack Damage, +20% Damage Amp | +105% Attack Damage, +20% Damage Amp |
More More-ellonomicon Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Quickestsilver Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds. [Unique - only 1 per champion] | Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds. [Unique - only 1 per champion] |
Rabadon's Ascended Deathcap +70 Ability Power, +33% Damage Amp | +70 Ability Power, +33% Damage Amp |
Rascal's Gloves Each round: Equip 2 random Radiant items. [Consumes 3 item slots] | Each round: Equip 2 random Radiant items. [Consumes 3 item slots] |
Rosethorn Vest Gain 15% max health. Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies Cooldown: 2 seconds | Gain 15% max health. Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies Cooldown: 2 seconds |
Royal Crownshield Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. | Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. |
Runaan's Tempest Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage. | Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage. |
Spear of Hirana Attacks grant 10 bonus Mana. | Attacks grant 10 bonus Mana. |
Statikk Favor Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist | Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist |
Sterak's Megashield Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage. | Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage. |
Sunlight Cape Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received | Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received |
The Baron's Gift After casting an Ability, gain 120% Attack Speed for 8 seconds. | After casting an Ability, gain 120% Attack Speed for 8 seconds. |
Titan's Vow Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. | Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. |
Urf-Angel's Staff Combat start: Gain 40 Ability Power every 4 seconds in combat. | Combat start: Gain 40 Ability Power every 4 seconds in combat. |
Warmog's Pride Gain 20% max health. Heal 1.5% max Health per second. | Gain 20% max health. Heal 1.5% max Health per second. |
Willbreaker After damaging a Shield, gain 30% Damage Amp for 3 seconds. | After damaging a Shield, gain 30% Damage Amp for 3 seconds. |
Zenith Edge Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Academy Emblem The holder gains the Academy trait. This item is always considered to be sponsored. [Unique - only one per champion] | The holder gains the Academy trait. This item is always considered to be sponsored. [Unique - only one per champion] |
Ambusher Emblem The holder gains the Ambusher trait. [Unique - only one per champion] | The holder gains the Ambusher trait. [Unique - only one per champion] |
Artillerist Emblem The holder gains the Artillerist trait. [Unique - only one per champion] | The holder gains the Artillerist trait. [Unique - only one per champion] |
Automata Emblem The holder gains the Automata trait. [Unique - only one per champion] | The holder gains the Automata trait. [Unique - only one per champion] |
Black Rose Emblem The holder gains the Black Rose trait. [Unique - only one per champion] | The holder gains the Black Rose trait. [Unique - only one per champion] |
Bruiser Emblem The holder gains the Bruiser trait. [Unique - only one per champion] | The holder gains the Bruiser trait. [Unique - only one per champion] |
Chem-Baron Emblem The holder gains the Chem-Baron trait. [Unique - only one per champion] | The holder gains the Chem-Baron trait. [Unique - only one per champion] |
Conqueror Emblem The holder gains the Conqueror trait. [Unique - only one per champion] | The holder gains the Conqueror trait. [Unique - only one per champion] |
Dominator Emblem The holder gains the Dominator trait. [Unique - only one per champion] | The holder gains the Dominator trait. [Unique - only one per champion] |
Enforcer Emblem The holder gains the Enforcer trait. [Unique - only one per champion] | The holder gains the Enforcer trait. [Unique - only one per champion] |
Experiment Emblem The holder gains the Experiment trait. [Unique - only one per champion] | The holder gains the Experiment trait. [Unique - only one per champion] |
Family Emblem The holder gains the Family trait. [Unique - only one per champion] | The holder gains the Family trait. [Unique - only one per champion] |
Firelight Emblem The holder gains the Firelight trait. [Unique - only one per champion] | The holder gains the Firelight trait. [Unique - only one per champion] |
Pit Fighter Emblem The holder gains the Pit Fighter trait. [Unique - only one per champion] | The holder gains the Pit Fighter trait. [Unique - only one per champion] |
Quickstriker Emblem The holder gains the Quickstriker trait. [Unique - only one per champion] | The holder gains the Quickstriker trait. [Unique - only one per champion] |
Rebel Emblem The holder gains the Rebel trait. [Unique - only one per champion] | The holder gains the Rebel trait. [Unique - only one per champion] |
Scrap Emblem The holder gains the Scrap trait. [Unique - only one per champion] | The holder gains the Scrap trait. [Unique - only one per champion] |
Sentinel Emblem The holder gains the Sentinel trait. [Unique - only one per champion] | The holder gains the Sentinel trait. [Unique - only one per champion] |
Sniper Emblem The holder gains the Sniper trait and +2 range. [Unique - only one per champion] | The holder gains the Sniper trait and +2 range. [Unique - only one per champion] |
Sorcerer Emblem The holder gains the Sorcerer trait. [Unique - only one per champion] | The holder gains the Sorcerer trait. [Unique - only one per champion] |
Visionary Emblem The holder gains the Visionary trait. [Unique - only one per champion] | The holder gains the Visionary trait. [Unique - only one per champion] |
Watcher Emblem The holder gains the Watcher trait. [Unique - only one per champion] | The holder gains the Watcher trait. [Unique - only one per champion] |
Destabilized Chemtank Recommend users: Renni and Singed At 50% Health, gain a 25% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. | Recommend users: Renni and Singed At 50% Health, gain a 25% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. |
Destabilized Chemtank II Recommend users: Renni and Singed At 50% Health, gain a 50% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. | Recommend users: Renni and Singed At 50% Health, gain a 50% max Health Shield. Every 8 seconds afterwards, gain a 10% max Health Shield. |
Dimensional Heirloom Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every 4 seconds. Only Chem-Barons can use Illegal Items. | Combat start: Creates a pocket Anomaly that summons powerful allies from across the Convergence every 4 seconds. Only Chem-Barons can use Illegal Items. |
Executioner's Chainblade Recommend users: Smeech and Sevika Attacks and Abilities execute enemies under 10% Health. On kill, gain 10% Durability and 10% Damage Amp for 5 seconds (refreshes on kills). | Recommend users: Smeech and Sevika Attacks and Abilities execute enemies under 10% Health. On kill, gain 10% Durability and 10% Damage Amp for 5 seconds (refreshes on kills). |
Executioner's Chainblade II Recommend users: Smeech and Sevika Attacks and Abilities execute enemies under 15% Health. On kill, gain 15% Durability and 15% Damage Amp for 5 seconds (refreshes on kills). | Recommend users: Smeech and Sevika Attacks and Abilities execute enemies under 15% Health. On kill, gain 15% Durability and 15% Damage Amp for 5 seconds (refreshes on kills). |
Flesh Ripper Recommend users: Smeech and Sevika After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp. [Unique - only 1 per Chem-Baron] | Recommend users: Smeech and Sevika After dropping below 40% Health, become briefly untargetable, restore 25% max Health, and gain 10% Attack Damage and 10% Omnivamp. [Unique - only 1 per Chem-Baron] |
Flesh Ripper II Recommend users: Smeech and Sevika After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp. [Unique - only 1 per Chem-Baron] | Recommend users: Smeech and Sevika After dropping below 40% Health, become briefly untargetable, restore 40% max Health, and gain 20% Attack Damage and 15% Omnivamp. [Unique - only 1 per Chem-Baron] |
Perfected Destabilized Chemtank Recommend users: Renni and Singed At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 20% max Health Shield. Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 15% max Health magic damage. | Recommend users: Renni and Singed At 50% Health, gain a 60% max Health Shield. Every 4 seconds afterwards, gain a 20% max Health Shield. Perfected Bonus: After gaining Shield, fire a vial of chemicals at 3 nearby enemies that deals 15% max Health magic damage. |
Perfected Executioner's Chainblade Recommend users: Smeech and Sevika Attacks and Abilities execute enemies under 20% Health. On kill, gain 15% Durability and 15% Damage Amp for 10 seconds (refreshes on kills). Perfected Bonus: Executes drop 3 Gold and heals the holder for 400. | Recommend users: Smeech and Sevika Attacks and Abilities execute enemies under 20% Health. On kill, gain 15% Durability and 15% Damage Amp for 10 seconds (refreshes on kills). Perfected Bonus: Executes drop 3 Gold and heals the holder for 400. |
Perfected Flesh Ripper Recommend users: Smeech and Sevika After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp. Perfected Bonus: Upon dying for the first time, revive with 100% max Health! [Unique - only 1 per Chem-Baron] | Recommend users: Smeech and Sevika After dropping below 40% Health, become briefly Untargetable, restore 100% max Health, and gain 60% Attack Damage and 25% Omnivamp. Perfected Bonus: Upon dying for the first time, revive with 100% max Health! [Unique - only 1 per Chem-Baron] |
Perfected Piltoven Hexarmor Recommend users: Renni and Singed Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times. Perfected Bonus: At max stacks, deal 50% ARMR as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 4 seconds) | Recommend users: Renni and Singed Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times. Perfected Bonus: At max stacks, deal 50% ARMR as true damage to enemies in a 4-hex radius after being attacked. (Cooldown: 4 seconds) |
Perfected Shimmer Bloom Recommend users: Renni and Renata Glasc Increase healing and shielding by 40%. Every 6 seconds, gain 400 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies. Perfected Bonus: Shielding or healing allies grants them 25 Ability Power and 25% Attack Speed. | Recommend users: Renni and Renata Glasc Increase healing and shielding by 40%. Every 6 seconds, gain 400 Shield for 10 seconds and grant the same Shield to the 3 lowest Health allies. Perfected Bonus: Shielding or healing allies grants them 25 Ability Power and 25% Attack Speed. |
Perfected Unleashed Toxins Recommend users: Silco and Renata Glasc Attacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage. Perfected Bonus: Casts also launch a wave of toxins that deals 150 magic damage and Stuns enemies hit for 0.5 seconds. | Recommend users: Silco and Renata Glasc Attacks grant 10 bonus Mana. After casting, launch 5 missiles at the current target that deal 250 magic damage. Perfected Bonus: Casts also launch a wave of toxins that deals 150 magic damage and Stuns enemies hit for 0.5 seconds. |
Perfected Virulent Virus Recommend users: Silco and Renata Glasc After dealing ability damage, enemies affected take an extra 35% damage over 3 seconds as true damage. Perfected Bonus: Infected enemies deal 15% less damage. When they die, they join your side with 800 Health that decays over 8 seconds. | Recommend users: Silco and Renata Glasc After dealing ability damage, enemies affected take an extra 35% damage over 3 seconds as true damage. Perfected Bonus: Infected enemies deal 15% less damage. When they die, they join your side with 800 Health that decays over 8 seconds. |
Perfected Voltaic Saber Recommend users: Sevika and Smeech After every 6 instances of damage, send jolts towards the 3 lowest health enemies, dealing 300 physical damage. Perfected Bonus: Every time the holder fires bolts, they gain 20% Attack Speed. | Recommend users: Sevika and Smeech After every 6 instances of damage, send jolts towards the 3 lowest health enemies, dealing 300 physical damage. Perfected Bonus: Every time the holder fires bolts, they gain 20% Attack Speed. |
Piltoven Hexarmor Recommend users: Renni and Singed Gain 3 Armor and Magic Resist when taking damage, stacking up to 15 times. At max stacks, deal 50% ARMR as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds) | Recommend users: Renni and Singed Gain 3 Armor and Magic Resist when taking damage, stacking up to 15 times. At max stacks, deal 50% ARMR as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds) |
Piltoven Hexarmor II Recommend users: Renni and Singed Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times. At max stacks, deal 75% ARMR as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds) | Recommend users: Renni and Singed Gain 5 Armor and Magic Resist when taking damage, stacking up to 15 times. At max stacks, deal 75% ARMR as magic damage to enemies in a 1-hex radius after being attacked. (Cooldown: 2 seconds) |
Salvaged Contraption Recommend users: Renni and Singed Reduce all incoming damage by 10. | Recommend users: Renni and Singed Reduce all incoming damage by 10. |
Salvaged Gauntlet Recommend users: Smeech and Sevika Attacks deal an additional 15 true damage. | Recommend users: Smeech and Sevika Attacks deal an additional 15 true damage. |
Salvaged Revolver Recommend users: Silco and Renata Glasc Gain 10 Ability Power every 5 seconds. | Recommend users: Silco and Renata Glasc Gain 10 Ability Power every 5 seconds. |
Shimmer Bloom Recommend users: Renni and Renata Glasc Increase healing and shielding by 20%. Every 8 seconds, gain 300 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies. | Recommend users: Renni and Renata Glasc Increase healing and shielding by 20%. Every 8 seconds, gain 300 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies. |
Shimmer Bloom II Recommend users: Renni and Renata Glasc Increase healing and shielding by 35%. Every 8 seconds, gain 525 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies. | Recommend users: Renni and Renata Glasc Increase healing and shielding by 35%. Every 8 seconds, gain 525 Shield for 10 seconds and grant the same Shield to the 2 lowest Health allies. |
Unleashed Toxins Recommend users: Silco and Renata Glasc Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 100 magic damage. | Recommend users: Silco and Renata Glasc Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 100 magic damage. |
Unleashed Toxins II Recommend users: Silco and Renata Glasc Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 175 magic damage. | Recommend users: Silco and Renata Glasc Attacks grant 5 bonus Mana. After casting, launch 3 missiles at the current target that deal 175 magic damage. |
Virulent Virus Recommend users: Silco and Renata Glasc After dealing ability damage, enemies affected take an extra 15% damage over 3 seconds as true damage. | Recommend users: Silco and Renata Glasc After dealing ability damage, enemies affected take an extra 15% damage over 3 seconds as true damage. |
Virulent Virus II Recommend users: Silco and Renata Glasc After dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage. | Recommend users: Silco and Renata Glasc After dealing ability damage, enemies affected take an extra 25% damage over 3 seconds as true damage. |
Voltaic Saber Recommend users: Sevika and Smeech After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 150 physical damage. | Recommend users: Sevika and Smeech After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 150 physical damage. |
Voltaic Saber II Recommend users: Sevika and Smeech After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 250 physical damage. | Recommend users: Sevika and Smeech After every 6 instances of damage, send jolts towards the 2 lowest health enemies, dealing 250 physical damage. |
Finishing Touch! Your mech is complete! Rumble permanently gains 25 Ability Power and 300 Health. | Your mech is complete! Rumble permanently gains 25 Ability Power and 300 Health. |
Flamethrower Flamethrower: Constantly deal 30% / 45% / 600% AP magic damage in a cone. | Flamethrower: Constantly deal 30% / 45% / 600% AP magic damage in a cone. |
Junkyard Titan! Junkyard Titan!: Unlock all other upgrades! Gain 90% Durability. | Junkyard Titan!: Unlock all other upgrades! Gain 90% Durability. |
Petricite Rod Petricite Rod: Every 5 seconds, fire a blast at the furthest enemy within 4 hexes that deals 350% / 525% / 6000% AP magic damage over 15 seconds. | Petricite Rod: Every 5 seconds, fire a blast at the furthest enemy within 4 hexes that deals 350% / 525% / 6000% AP magic damage over 15 seconds. |
Repairing Microbots Repairing Microbots: Every 3 seconds, restore 6% / 6% / 25% max HP. | Repairing Microbots: Every 3 seconds, restore 6% / 6% / 25% max HP. |
Self Destruct Button Self Destruct Button: Increase Armor and Magic Resist by 25%. On death, deal 160% / 240% / 2000% AR/MR as magic damage to enemies within 2 hexes. | Self Destruct Button: Increase Armor and Magic Resist by 25%. On death, deal 160% / 240% / 2000% AR/MR as magic damage to enemies within 2 hexes. |
Spare Parts! Keep your gold! Rumble permanently gains 3 Ability Power and 50 Health. | Keep your gold! Rumble permanently gains 3 Ability Power and 50 Health. |
Tankbuster Tankbuster: Every 3 seconds, deal 120% / 180% / 1600% AP as true damage to the enemy with the most Armor and Magic Resist. | Tankbuster: Every 3 seconds, deal 120% / 180% / 1600% AP as true damage to the enemy with the most Armor and Magic Resist. |
Portable Anomaly The holder gains your Anomaly evolution. | The holder gains your Anomaly evolution. |