DAK.GG
SET 13 Items
Item Guide
ItemItem & Description | Description |
---|---|
![]() Anima Visage Heal 3.5% max health every second. | Heal 3.5% max health every second. |
![]() Blacksmith's Gloves Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] | Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] |
![]() Blighting Jewel Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead. | Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead. |
![]() Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] |
![]() Deathfire Grasp Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%. [Unique - only 1 per champion] | Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%. [Unique - only 1 per champion] |
![]() Fishbones Doubles the holder's attack range, and causes each of their attacks to target a random enemy. | Doubles the holder's attack range, and causes each of their attacks to target a random enemy. |
![]() Gambler's Blade Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 5% chance to drop 1 gold. [Unique - only 1 per champion] | Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 5% chance to drop 1 gold. [Unique - only 1 per champion] |
![]() Gold Collector Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 33% chance to drop 1 gold . [Unique - Only One Per Champion] | Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 33% chance to drop 1 gold . [Unique - Only One Per Champion] |
![]() Horizon Focus Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. | Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. |
![]() Hullcrusher Combat start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power. | Combat start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power. |
![]() Infinity Force Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% |
![]() Innervating Locket The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds. | The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds. |
![]() Lich Bane The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage. | The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage. |
![]() Lightshield Crest Every 3 seconds, Shields the lowest percent Health ally for 55% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. | Every 3 seconds, Shields the lowest percent Health ally for 55% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. |
![]() Luden's Tempest 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. | 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. |
![]() Manazane After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - Only One Per Champion] | After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - Only One Per Champion] |
![]() Mittens Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed | Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed |
![]() Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds. [Unique - only 1 per champion] | Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds. [Unique - only 1 per champion] |
![]() Prowler's Claw After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage. | After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage. |
![]() Rapid Firecannon Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. |
![]() Seeker's Armguard Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill. | Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill. |
![]() Silvermere Dawn Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. | Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. |
![]() Sniper's Focus Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target. | Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target. |
![]() Spectral Cutlass Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location. | Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location. |
![]() Suspicious Trench Coat Once per combat at 66% Health, the holder splits into 3 copies of themself each with 25% of their max Health. [Unique - only 1 per champion] | Once per combat at 66% Health, the holder splits into 3 copies of themself each with 25% of their max Health. [Unique - only 1 per champion] |
![]() Talisman Of Ascension After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat. | After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat. |
![]() Tricksters Glass Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] | Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] |
![]() Unending Despair Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage. | Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage. |
![]() Wit's End Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage. | Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage. |
![]() Zhonya's Paradox Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] |