DAK.GG
SET 13 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
Deathblade +55% Attack Damage | +55% Attack Damage |
Giant Slayer Gain 15% Damage Amp against enemies with more than 1750 max Health. | Gain 15% Damage Amp against enemies with more than 1750 max Health. |
Edge of Night Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion] |
Bloodthirster Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. |
Hextech Gunblade Heal the lowest percent Health ally for 25% of damage dealt. | Heal the lowest percent Health ally for 25% of damage dealt. |
Spear of Shojin Attacks grant 5 bonus Mana. | Attacks grant 5 bonus Mana. |
Sterak's Gage Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage. | Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage. |
Infinity Edge Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Red Buff Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Titan’s Resolve Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. | Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. |
Runaan's Hurricane Attacks fire a bolt at a neaby enemy, dealing 60% Attack Damage as physical damage. | Attacks fire a bolt at a neaby enemy, dealing 60% Attack Damage as physical damage. |
Guinsoo's Rageblade Attacks grant 5% stacking Attack Speed. | Attacks grant 5% stacking Attack Speed. |
Statikk Shiv Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist | Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist |
Nashors' Tooth After casting an Ability, gain 60% Attack Speed for 5 seconds. | After casting an Ability, gain 60% Attack Speed for 5 seconds. |
Last Whisper Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor | Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor |
Bramble Vest Gain 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds |
Gargoyle Stoneplate Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. |
Crownguard Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power. | Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power. |
Protector's Vow Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. |
Sunfire Cape Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Steadfast Heart Gain 8% Durability. While above 50% Health, instead gain 15% Durability. | Gain 8% Durability. While above 50% Health, instead gain 15% Durability. |
Dragon's Claw Gain 9% max health. Every 2 seconds, heal 2.5% max Health. | Gain 9% max health. Every 2 seconds, heal 2.5% max Health. |
Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist |
Adaptive Helm Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. | Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. |
Evenshroud 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor |
Quicksilver Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds. [Unique - only 1 per champion] | Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds. [Unique - only 1 per champion] |
Rabadon's Deathcap +50 Ability Power, +15% Damage Amp | +50 Ability Power, +15% Damage Amp |
Archangel's Staff Combat start: Gain 30 Ability Power every 5 seconds in combat. | Combat start: Gain 30 Ability Power every 5 seconds in combat. |
Morellonomicon Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Jeweled Gauntlet Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Blue Buff Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds. [Unique - only 1 per champion] | Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds. [Unique - only 1 per champion] |
Redemption Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). | Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). |
Hand Of Justice Gain 2 effects: - 15% Attack Damage and 15 Ability Power. - 12% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health | Gain 2 effects: - 15% Attack Damage and 15 Ability Power. - 12% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health |
Warmog's Armor Gain 12% max health. | Gain 12% max health. |
Guardbreaker After damaging a Shield, gain 15% Damage Amp for 3 seconds. | After damaging a Shield, gain 15% Damage Amp for 3 seconds. |
Thief's Gloves Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] |
Tactician's Crown Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." | Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." |
Tactician's Cape Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." | Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." |
Tactician's Shield Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." | Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." |