DAK.GG
SET 13 Items
Item Guide
ItemItem & Description | Description |
---|---|
![]() Deathblade ![]() ![]() +55% Attack Damage | +55% Attack Damage |
![]() Giant Slayer ![]() ![]() Gain 15% Damage Amp against enemies with more than 1750 max Health. | Gain 15% Damage Amp against enemies with more than 1750 max Health. |
![]() Edge of Night ![]() ![]() Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion] |
![]() Bloodthirster ![]() ![]() Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. |
![]() Hextech Gunblade ![]() ![]() Heal the lowest percent Health ally for 25% of damage dealt. | Heal the lowest percent Health ally for 25% of damage dealt. |
![]() Spear of Shojin ![]() ![]() Attacks grant 5 bonus Mana. | Attacks grant 5 bonus Mana. |
![]() Sterak's Gage ![]() ![]() Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage. | Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage. |
![]() Infinity Edge ![]() ![]() Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
![]() Red Buff ![]() ![]() Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
![]() Titan’s Resolve ![]() ![]() Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. | Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. |
![]() Runaan's Hurricane ![]() ![]() Attacks fire a bolt at a neaby enemy, dealing 60% Attack Damage as physical damage. | Attacks fire a bolt at a neaby enemy, dealing 60% Attack Damage as physical damage. |
![]() Guinsoo's Rageblade ![]() ![]() Attacks grant 5% stacking Attack Speed. | Attacks grant 5% stacking Attack Speed. |
![]() Statikk Shiv ![]() ![]() Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist | Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist |
![]() Nashors' Tooth ![]() ![]() After casting an Ability, gain 60% Attack Speed for 5 seconds. | After casting an Ability, gain 60% Attack Speed for 5 seconds. |
![]() Last Whisper ![]() ![]() Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor | Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor |
![]() Bramble Vest ![]() ![]() Gain 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds |
![]() Gargoyle Stoneplate ![]() ![]() Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. |
![]() Crownguard ![]() ![]() Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power. | Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power. |
![]() Protector's Vow ![]() ![]() Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. |
![]() Sunfire Cape ![]() ![]() Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
![]() Steadfast Heart ![]() ![]() Gain 8% Durability. While above 50% Health, instead gain 15% Durability. | Gain 8% Durability. While above 50% Health, instead gain 15% Durability. |
![]() Dragon's Claw ![]() ![]() Gain 9% max health. Every 2 seconds, heal 2.5% max Health. | Gain 9% max health. Every 2 seconds, heal 2.5% max Health. |
![]() Ionic Spark ![]() ![]() 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist |
![]() Adaptive Helm ![]() ![]() Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. | Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. |
![]() Evenshroud ![]() ![]() 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor |
![]() Quicksilver ![]() ![]() Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds. [Unique - only 1 per champion] | Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds. [Unique - only 1 per champion] |
![]() Rabadon's Deathcap ![]() ![]() +50 Ability Power, +15% Damage Amp | +50 Ability Power, +15% Damage Amp |
![]() Archangel's Staff ![]() ![]() Combat start: Gain 30 Ability Power every 5 seconds in combat. | Combat start: Gain 30 Ability Power every 5 seconds in combat. |
![]() Morellonomicon ![]() ![]() Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
![]() Jeweled Gauntlet ![]() ![]() Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
![]() Blue Buff ![]() ![]() Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds. [Unique - only 1 per champion] | Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds. [Unique - only 1 per champion] |
![]() Redemption ![]() ![]() Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). | Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). |
![]() Hand Of Justice ![]() ![]() Gain 2 effects: - 15% Attack Damage and 15 Ability Power. - 12% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health | Gain 2 effects: - 15% Attack Damage and 15 Ability Power. - 12% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health |
![]() Warmog's Armor ![]() ![]() Gain 12% max health. | Gain 12% max health. |
![]() Guardbreaker ![]() ![]() After damaging a Shield, gain 15% Damage Amp for 3 seconds. | After damaging a Shield, gain 15% Damage Amp for 3 seconds. |
![]() Thief's Gloves ![]() ![]() Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] |
![]() Tactician's Crown ![]() ![]() Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." | Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." |
![]() Tactician's Cape ![]() ![]() Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." | Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." |
![]() Tactician's Shield ![]() ![]() Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." | Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." |