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SET 13 Items

Item Guide
ItemItem & DescriptionDescription
Deathblade
+55% Attack Damage
+55% Attack Damage
Giant Slayer
Gain 15% Damage Amp against enemies with more than 1750 max Health.
Gain 15% Damage Amp against enemies with more than 1750 max Health.
Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Hextech Gunblade
Heal the lowest percent Health ally for 25% of damage dealt.
Heal the lowest percent Health ally for 25% of damage dealt.
Spear of Shojin
Attacks grant 5 bonus Mana.
Attacks grant 5 bonus Mana.
Sterak's Gage
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Infinity Edge
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Titan’s Resolve
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and 20 Magic Resist.
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and 20 Magic Resist.
Runaan's Hurricane
Attacks fire a bolt at a neaby enemy, dealing 60% Attack Damage as physical damage.
Attacks fire a bolt at a neaby enemy, dealing 60% Attack Damage as physical damage.
Guinsoo's Rageblade
Attacks grant 5% stacking Attack Speed.
Attacks grant 5% stacking Attack Speed.
Statikk Shiv
Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Nashors' Tooth
After casting an Ability, gain 60% Attack Speed for 5 seconds.
After casting an Ability, gain 60% Attack Speed for 5 seconds.
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Bramble Vest
Gain 7% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 7% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Crownguard
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
Protector's Vow
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Steadfast Heart
Gain 8% Durability. While above 50% Health, instead gain 15% Durability.
Gain 8% Durability. While above 50% Health, instead gain 15% Durability.
Dragon's Claw
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.

Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.

Shred: Reduce Magic Resist
Adaptive Helm
Combat start: Gain different bonuses based on starting position.

Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Combat start: Gain different bonuses based on starting position.

Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Evenshroud
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
Quicksilver
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Deathcap
+50 Ability Power, +15% Damage Amp
+50 Ability Power, +15% Damage Amp
Archangel's Staff
Combat start: Gain 30 Ability Power every 5 seconds in combat.
Combat start: Gain 30 Ability Power every 5 seconds in combat.
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Jeweled Gauntlet
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Blue Buff
Gain 10 Mana after casting.

When the holder gets a takedown, they deal 5% more damage for 8 seconds.

[Unique - only 1 per champion]
Gain 10 Mana after casting.

When the holder gets a takedown, they deal 5% more damage for 8 seconds.

[Unique - only 1 per champion]
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Hand Of Justice
Gain 2 effects:
- 15% Attack Damage and 15 Ability Power.
- 12% Omnivamp

Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health
Gain 2 effects:
- 15% Attack Damage and 15 Ability Power.
- 12% Omnivamp

Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health
Warmog's Armor
Gain 12% max health.
Gain 12% max health.
Guardbreaker
After damaging a Shield, gain 15% Damage Amp for 3 seconds.
After damaging a Shield, gain 15% Damage Amp for 3 seconds.
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Tactician's Cape
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Tactician's Shield
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
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