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Items Table (By Items)
B.F. Sword+10% Attack Damage
+55% Attack Damage
Gain 20% Damage Amp against enemies with more than 1750 max Health.
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Heal the lowest percent Health ally for 25% of damage dealt.
Attacks grant 5 bonus Mana.
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
The holder gains the Conqueror trait.

[Unique - only one per champion]
The holder gains the Artillerist trait.

[Unique - only one per champion]
Recurve Bow+10% Attack Speed
Gain 20% Damage Amp against enemies with more than 1750 max Health.
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and 20 Magic Resist.
Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage.
Attacks grant 5% stacking Attack Speed.
Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
After casting an Ability, gain 60% Attack Speed for 5 seconds.
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
The holder gains the Rebel trait.

[Unique - only one per champion]
The holder gains the Quickstriker trait.

[Unique - only one per champion]
Chain Vest+20 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and 20 Magic Resist.
Gain 5% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Gain 8% Durability. While above 50% Health, instead gain 15% Durability.
The holder gains the Enforcer trait.

[Unique - only one per champion]
The holder gains the Sentinel trait.

[Unique - only one per champion]
Negatron Cloak+20 Magic Resist
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.

Shred: Reduce Magic Resist
Combat start: Gain different bonuses based on starting position.

Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
The holder gains the Automata trait.

[Unique - only one per champion]
The holder gains the Pit Fighter trait.

[Unique - only one per champion]
Needlessly Large Rod+10 Ability Power
Heal the lowest percent Health ally for 25% of damage dealt.
Attacks grant 5% stacking Attack Speed.
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.

Shred: Reduce Magic Resist
+50 Ability Power, +15% Damage Amp
Combat start: Gain 30 Ability Power every 5 seconds in combat.
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
The holder gains the Black Rose trait.

[Unique - only one per champion]
The holder gains the Sorcerer trait.

[Unique - only one per champion]
Tear of the Goddess+15 Mana
Attacks grant 5 bonus Mana.
Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Combat start: Gain different bonuses based on starting position.

Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Combat start: Gain 30 Ability Power every 5 seconds in combat.
Max mana reduced by 10.

When the holder gets a takedown, they deal 5% more damage for 8 seconds.

[Unique - only 1 per champion]
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Gain 2 effects:
- 15% Attack Damage and 15 Ability Power.
- 15% Omnivamp

Each round, randomly double 1 of these effects.
The holder gains the Family trait.

[Unique - only one per champion]
The holder gains the Visionary trait.

[Unique - only one per champion]
Giant's Belt+150 Health
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
After casting an Ability, gain 60% Attack Speed for 5 seconds.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Gain 12% max health.
After damaging a Shield, gain 15% Damage Amp for 3 seconds.
The holder gains the Experiment trait.

[Unique - only one per champion]
The holder gains the Bruiser trait.

[Unique - only one per champion]
Sparring Gloves+20% Critical Strike Chance
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Gain 8% Durability. While above 50% Health, instead gain 15% Durability.
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Gain 2 effects:
- 15% Attack Damage and 15 Ability Power.
- 15% Omnivamp

Each round, randomly double 1 of these effects.
After damaging a Shield, gain 15% Damage Amp for 3 seconds.
Each round: Equip 2 random items.

[Consumes 3 item slots.]
The holder gains the Firelight trait.

[Unique - only one per champion]
The holder gains the Ambusher trait.

[Unique - only one per champion]
SpatulaIt must do something...
The holder gains the Conqueror trait.

[Unique - only one per champion]
The holder gains the Rebel trait.

[Unique - only one per champion]
The holder gains the Enforcer trait.

[Unique - only one per champion]
The holder gains the Automata trait.

[Unique - only one per champion]
The holder gains the Black Rose trait.

[Unique - only one per champion]
The holder gains the Family trait.

[Unique - only one per champion]
The holder gains the Experiment trait.

[Unique - only one per champion]
The holder gains the Firelight trait.

[Unique - only one per champion]
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Frying Pan...why else would it be here?
The holder gains the Artillerist trait.

[Unique - only one per champion]
The holder gains the Quickstriker trait.

[Unique - only one per champion]
The holder gains the Sentinel trait.

[Unique - only one per champion]
The holder gains the Pit Fighter trait.

[Unique - only one per champion]
The holder gains the Sorcerer trait.

[Unique - only one per champion]
The holder gains the Visionary trait.

[Unique - only one per champion]
The holder gains the Bruiser trait.

[Unique - only one per champion]
The holder gains the Ambusher trait.

[Unique - only one per champion]
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Items Table
NameDescriptionCombination
B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+20% Critical Strike Chance
+20% Critical Strike Chance
Spatula
It must do something...
It must do something...
Frying Pan
...why else would it be here?
...why else would it be here?
Tactician's Shield
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Deathblade
+55% Attack Damage
+55% Attack Damage
Giant Slayer
Gain 20% Damage Amp against enemies with more than 1750 max Health.
Gain 20% Damage Amp against enemies with more than 1750 max Health.
Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Hextech Gunblade
Heal the lowest percent Health ally for 25% of damage dealt.
Heal the lowest percent Health ally for 25% of damage dealt.
Spear of Shojin
Attacks grant 5 bonus Mana.
Attacks grant 5 bonus Mana.
Sterak's Gage
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Infinity Edge
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Titan’s Resolve
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and 20 Magic Resist.
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and 20 Magic Resist.
Runaan's Hurricane
Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage.
Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage.
Guinsoo's Rageblade
Attacks grant 5% stacking Attack Speed.
Attacks grant 5% stacking Attack Speed.
Statikk Shiv
Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Nashors' Tooth
After casting an Ability, gain 60% Attack Speed for 5 seconds.
After casting an Ability, gain 60% Attack Speed for 5 seconds.
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Bramble Vest
Gain 5% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 5% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Crownguard
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
Protector's Vow
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Steadfast Heart
Gain 8% Durability. While above 50% Health, instead gain 15% Durability.
Gain 8% Durability. While above 50% Health, instead gain 15% Durability.
Dragon's Claw
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.

Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent.

Shred: Reduce Magic Resist
Adaptive Helm
Combat start: Gain different bonuses based on starting position.

Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Combat start: Gain different bonuses based on starting position.

Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Evenshroud
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Quicksilver
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Deathcap
+50 Ability Power, +15% Damage Amp
+50 Ability Power, +15% Damage Amp
Archangel's Staff
Combat start: Gain 30 Ability Power every 5 seconds in combat.
Combat start: Gain 30 Ability Power every 5 seconds in combat.
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Jeweled Gauntlet
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Blue Buff
Max mana reduced by 10.

When the holder gets a takedown, they deal 5% more damage for 8 seconds.

[Unique - only 1 per champion]
Max mana reduced by 10.

When the holder gets a takedown, they deal 5% more damage for 8 seconds.

[Unique - only 1 per champion]
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Hand Of Justice
Gain 2 effects:
- 15% Attack Damage and 15 Ability Power.
- 15% Omnivamp

Each round, randomly double 1 of these effects.
Gain 2 effects:
- 15% Attack Damage and 15 Ability Power.
- 15% Omnivamp

Each round, randomly double 1 of these effects.
Warmog's Armor
Gain 12% max health.
Gain 12% max health.
Guardbreaker
After damaging a Shield, gain 15% Damage Amp for 3 seconds.
After damaging a Shield, gain 15% Damage Amp for 3 seconds.
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Cape
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Tactician's Crown
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Accomplice's Gloves
Each round: Equip 2 random Support items.

[Consumes 3 item slots.]
Each round: Equip 2 random Support items.

[Consumes 3 item slots.]
Aegis of the Legion
Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.

​​[Support item]
Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.

​​[Support item]
Banshee's Veil
Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds

[Support item] [Unique - only 1 per champion]
Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds

[Support item] [Unique - only 1 per champion]
Chalice of Power
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

[Support item]
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

[Support item]
Knights Vow
Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.

​​[Support item]
Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.

​​[Support item]
Locket of the Iron Solari
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

[Support Item]
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

[Support Item]
Moonstone Renewer
Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.

[Support item]
Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds.

[Support item]
Needlessly Big Gem
Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%.

[Support item]
Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%.

[Support item]
Obsidian Cleaver
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.

Your team gains 8% Attack Damage and 8 Ability Power.

[Support item] [Unique - only 1 per champion]
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds.

Your team gains 8% Attack Damage and 8 Ability Power.

[Support item] [Unique - only 1 per champion]
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Randuin's Omen
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

[Support item]
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

[Support item]
Shroud of Stillness
Combat start: Shoot a beam that 30% Mana Reaves enemies.

Your team gains 60 Health.

[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Combat start: Shoot a beam that 30% Mana Reaves enemies.

Your team gains 60 Health.

[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Spite
Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power.

When the holder dies, Stun all enemies within 2-hexes for 2 seconds.

[Support item]
Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power.

When the holder dies, Stun all enemies within 2-hexes for 2 seconds.

[Support item]
The Eternal Flame
While the holder is alive, all enemies are 33% Wounded and all allies deal 8% Damage Amp. This effect refreshes every 5 seconds.

​​[Support item]
Wound: Reduces healing received
While the holder is alive, all enemies are 33% Wounded and all allies deal 8% Damage Amp. This effect refreshes every 5 seconds.

​​[Support item]
Wound: Reduces healing received
Unstable Treasure Chest
When the holder dies, the 4 closest allies gain a temporary completed item.

​​[Support item]
When the holder dies, the 4 closest allies gain a temporary completed item.

​​[Support item]
Virtue of the Martyr
Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.

[Support item]
Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals.

[Support item]
Zeke's Herald
Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.

[Support item]
Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.

[Support item]
Zephyr
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

Your team gains 2% Attack Speed.

[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

Your team gains 2% Attack Speed.

[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Zz'Rot Portal
Summon a large Voidspawn. Its strength increases with each Stage.

[Support item]
[Unique - only 1 per champion]
Summon a large Voidspawn. Its strength increases with each Stage.

[Support item]
[Unique - only 1 per champion]
Anima Visage
Heal 3.5% max health every second.
Heal 3.5% max health every second.
Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots]
Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots]
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.
Corrupt Vampiric Scepter
Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt.

The holder cannot cast their Ability or gain Mana.
Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt.

The holder cannot cast their Ability or gain Mana.
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
Deathfire Grasp
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.

For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%.

[Unique - only 1 per champion]
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.

For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%.

[Unique - only 1 per champion]
Fishbones
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Gambler's Blade
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).

Each attack has a 5% chance to drop 1 gold.

[Unique - only 1 per champion]
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).

Each attack has a 5% chance to drop 1 gold.

[Unique - only 1 per champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Combat start: If there are no adjacent allies, gain 600 Health, 25% Attack Damage, and 25 Ability Power.
Combat start: If there are no adjacent allies, gain 600 Health, 25% Attack Damage, and 25 Ability Power.
Infinity Force
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
Innervating Locket
The holder gains 2% of their total Mana whenever they're hit by an attack.

Each cast restores 20% of the holder's max Health over 3 seconds.
The holder gains 2% of their total Mana whenever they're hit by an attack.

Each cast restores 20% of the holder's max Health over 3 seconds.
Lich Bane
The holder's first attack after each Ability cast deals 200-480 bonus magic damage.

Damage increases based on Stage.
The holder's first attack after each Ability cast deals 200-480 bonus magic damage.

Damage increases based on Stage.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist.

On death grants this shield to all allies.
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist.

On death grants this shield to all allies.
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Manazane
After casting the first time in combat, gain 120 Mana over 5 seconds.

[Unique - Only One Per Champion]
After casting the first time in combat, gain 120 Mana over 5 seconds.

[Unique - Only One Per Champion]
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill.

Chill: reduce Attack Speed
Shrinks the holder, granting them increased movement speed and immunity to Chill.

Chill: reduce Attack Speed
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times.

At full stacks, grant 1 gold and continue gaining 1 gold every 9 seconds.

[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times.

At full stacks, grant 1 gold and continue gaining 1 gold every 9 seconds.

[Unique - only 1 per champion]
Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Sniper's Focus
Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Spectral Cutlass
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Suspicious Trench Coat
Once per combat at 50% Health, the holder splits into 3 copies of themself each with 33% of their max Health.

[Unique - only 1 per champion]
Once per combat at 50% Health, the holder splits into 3 copies of themself each with 33% of their max Health.

[Unique - only 1 per champion]
Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
Tricksters Glass
Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone.

The clone benefits from active traits.

[Unique - only 1 per champion]
Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone.

The clone benefits from active traits.

[Unique - only 1 per champion]
Unending Despair
Whenever a Shield on the holder breaks, 160% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Whenever a Shield on the holder breaks, 160% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Wit's End
Attacks deal 42-100 bonus magic damage.

Heals the holder for 35% of all magic damage dealt.

Damage increases based on Stage.
Attacks deal 42-100 bonus magic damage.

Heals the holder for 35% of all magic damage dealt.

Damage increases based on Stage.
Zhonya's Paradox
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Absolution
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack).
Blessed Bloodthirster
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Blue Blessing
Max mana reduce by 10.

When the holder gets a takedown, they deal 20% more damage for 12 seconds.

[Unique - Only One Per Champion]
Max mana reduce by 10.

When the holder gets a takedown, they deal 20% more damage for 12 seconds.

[Unique - Only One Per Champion]
Brink of Dawn
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Bulwark's Oath
Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
Covalent Spark
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..

Also, heal 1.5% max Health per second.

[Direct damage item]
Shred: Reduce Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..

Also, heal 1.5% max Health per second.

[Direct damage item]
Shred: Reduce Magic Resist
Crest of Cinders
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Demonslayer
Gain 30% Damage Amp against enemies with more than 1750 max Health.
Gain 30% Damage Amp against enemies with more than 1750 max Health.
Dragon's Will
Gain 15% max health.

Every 2 seconds, regenerate 10% max Health.
Gain 15% max health.

Every 2 seconds, regenerate 10% max Health.
Dvarapala Stoneplate
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.

Also, heal 1.5% max Health each second.
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.

Also, heal 1.5% max Health each second.
Equinox
30% Sunder enemies within 3 hexes. Grant 70 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 3 hexes. Grant 70 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
Eternal Whisper
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only one per champion]
Sunder: reduce Armor
Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only one per champion]
Sunder: reduce Armor
Fist of Fairness
Gain 2 effects:
-50% Attack Damage and 50 Ability Power.
- 30% Omnivamp
Gain 2 effects:
-50% Attack Damage and 50 Ability Power.
- 30% Omnivamp
Glamorous Gauntlet
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Guinsoo's Reckoning
Attacks grant +10% stacking Attack Speed.
Attacks grant +10% stacking Attack Speed.
Hextech Lifeblade
Heal the lowest percent Health ally for 40% of damage dealt.
Heal the lowest percent Health ally for 40% of damage dealt.
Jak'sho the Protean
Combat Start: Gain different bonuses based on starting position.

Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.
Combat Start: Gain different bonuses based on starting position.

Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds.
Legacy of the Colossus
Gain 16% Durability. While above 40% Health, instead gain 30% Durability.
Gain 16% Durability. While above 40% Health, instead gain 30% Durability.
Luminous Deathblade
+105% Attack Damage, +12% Damage Amp
+105% Attack Damage, +12% Damage Amp
More More-ellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Quickestsilver
Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap
+70 Ability Power, +33% Damage Amp
+70 Ability Power, +33% Damage Amp
Rascal's Gloves
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Rosethorn Vest
Gain 15% max health.

Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies

Cooldown: 2 seconds
Gain 15% max health.

Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies

Cooldown: 2 seconds
Royal Crownshield
Combat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50 Ability Power.
Combat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50 Ability Power.
Runaan's Tempest
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
Spear of Hirana
Attacks grant 10 bonus Mana.
Attacks grant 10 bonus Mana.
Statikk Favor
Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.

Shred: Reduce Magic Resist
Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds.

Shred: Reduce Magic Resist
Sterak's Megashield
Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
Sunlight Cape
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
The Baron's Gift
After casting an Ability, gain 120% Attack Speed for 8 seconds.
After casting an Ability, gain 120% Attack Speed for 8 seconds.
Titan's Vow
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 50 Armor and Magic Resist.
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 50 Armor and Magic Resist.
Urf-Angel's Staff
Combat start: Gain 40 Ability Power every 4 seconds in combat.
Combat start: Gain 40 Ability Power every 4 seconds in combat.
Warmog's Pride
Gain 20% max health.

Heal 1.5% max Health per second.
Gain 20% max health.

Heal 1.5% max Health per second.
Willbreaker
After damaging a Shield, gain 30% Damage Amp for 3 seconds.
After damaging a Shield, gain 30% Damage Amp for 3 seconds.
Zenith Edge
Ability can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Ability can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Academy Emblem
The holder gains the Academy trait. This item is always considered to be sponsored.

[Unique - only one per champion]
The holder gains the Academy trait. This item is always considered to be sponsored.

[Unique - only one per champion]
Ambusher Emblem
The holder gains the Ambusher trait.

[Unique - only one per champion]
The holder gains the Ambusher trait.

[Unique - only one per champion]
Artillerist Emblem
The holder gains the Artillerist trait.

[Unique - only one per champion]
The holder gains the Artillerist trait.

[Unique - only one per champion]
Automata Emblem
The holder gains the Automata trait.

[Unique - only one per champion]
The holder gains the Automata trait.

[Unique - only one per champion]
Black Rose Emblem
The holder gains the Black Rose trait.

[Unique - only one per champion]
The holder gains the Black Rose trait.

[Unique - only one per champion]
Bruiser Emblem
The holder gains the Bruiser trait.

[Unique - only one per champion]
The holder gains the Bruiser trait.

[Unique - only one per champion]
Chem-Baron Emblem
The holder gains the Chem-Baron trait.

[Unique - only one per champion]
The holder gains the Chem-Baron trait.

[Unique - only one per champion]
Conqueror Emblem
The holder gains the Conqueror trait.

[Unique - only one per champion]
The holder gains the Conqueror trait.

[Unique - only one per champion]
Dominator Emblem
The holder gains the Dominator trait.

[Unique - only one per champion]
The holder gains the Dominator trait.

[Unique - only one per champion]
Enforcer Emblem
The holder gains the Enforcer trait.

[Unique - only one per champion]
The holder gains the Enforcer trait.

[Unique - only one per champion]
Experiment Emblem
The holder gains the Experiment trait.

[Unique - only one per champion]
The holder gains the Experiment trait.

[Unique - only one per champion]
Family Emblem
The holder gains the Family trait.

[Unique - only one per champion]
The holder gains the Family trait.

[Unique - only one per champion]
Firelight Emblem
The holder gains the Firelight trait.

[Unique - only one per champion]
The holder gains the Firelight trait.

[Unique - only one per champion]
Pit Fighter Emblem
The holder gains the Pit Fighter trait.

[Unique - only one per champion]
The holder gains the Pit Fighter trait.

[Unique - only one per champion]
Quickstriker Emblem
The holder gains the Quickstriker trait.

[Unique - only one per champion]
The holder gains the Quickstriker trait.

[Unique - only one per champion]
Rebel Emblem
The holder gains the Rebel trait.

[Unique - only one per champion]
The holder gains the Rebel trait.

[Unique - only one per champion]
Scrap Emblem
The holder gains the Scrap trait.

[Unique - only one per champion]
The holder gains the Scrap trait.

[Unique - only one per champion]
Sentinel Emblem
The holder gains the Sentinel trait.

[Unique - only one per champion]
The holder gains the Sentinel trait.

[Unique - only one per champion]
Sniper Emblem
The holder gains the Sniper trait and +2 range.

[Unique - only one per champion]
The holder gains the Sniper trait and +2 range.

[Unique - only one per champion]
Sorcerer Emblem
The holder gains the Sorcerer trait.

[Unique - only one per champion]
The holder gains the Sorcerer trait.

[Unique - only one per champion]
Visionary Emblem
The holder gains the Visionary trait.

[Unique - only one per champion]
The holder gains the Visionary trait.

[Unique - only one per champion]
Watcher Emblem
The holder gains the Watcher trait.

[Unique - only one per champion]
The holder gains the Watcher trait.

[Unique - only one per champion]
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