DAK.GG
SET 14 Items
Item Guide
ItemItem & Description | Description |
---|---|
![]() B.F. Sword +10% Attack Damage | +10% Attack Damage |
![]() Recurve Bow +10% Attack Speed | +10% Attack Speed |
![]() Chain Vest +20 Armor | +20 Armor |
![]() Negatron Cloak +20 Magic Resist | +20 Magic Resist |
![]() Needlessly Large Rod +10 Ability Power | +10 Ability Power |
![]() Tear of the Goddess +15 Mana | +15 Mana |
![]() Giant's Belt +150 Health | +150 Health |
![]() Sparring Gloves +20% Critical Strike Chance | +20% Critical Strike Chance |
![]() Spatula It must do something... | It must do something... |
![]() Frying Pan ...why else would it be here? | ...why else would it be here? |
![]() Deathblade ![]() ![]() +55% Attack Damage | +55% Attack Damage |
![]() Giant Slayer ![]() ![]() Gain 15% Damage Amp against enemies with more than 1750 max Health. | Gain 15% Damage Amp against enemies with more than 1750 max Health. |
![]() Edge of Night ![]() ![]() Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion] |
![]() Bloodthirster ![]() ![]() Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. |
![]() Hextech Gunblade ![]() ![]() Heal the lowest percent Health ally for 20% of damage dealt. | Heal the lowest percent Health ally for 20% of damage dealt. |
![]() Spear of Shojin ![]() ![]() Attacks grant 5 bonus Mana. | Attacks grant 5 bonus Mana. |
![]() Sterak's Gage ![]() ![]() Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage. | Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage. |
![]() Infinity Edge ![]() ![]() Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
![]() Red Buff ![]() ![]() Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
![]() Titan’s Resolve ![]() ![]() Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. | Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. |
![]() Runaan's Hurricane ![]() ![]() Attacks fire a bolt at a neaby enemy, dealing 50% Attack Damage as physical damage. | Attacks fire a bolt at a neaby enemy, dealing 50% Attack Damage as physical damage. |
![]() Guinsoo's Rageblade ![]() ![]() Attacks grant 5% stacking Attack Speed. | Attacks grant 5% stacking Attack Speed. |
![]() Statikk Shiv ![]() ![]() Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist | Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist |
![]() Nashors' Tooth ![]() ![]() After casting an Ability, gain 60% Attack Speed for 5 seconds. | After casting an Ability, gain 60% Attack Speed for 5 seconds. |
![]() Last Whisper ![]() ![]() Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor | Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor |
![]() Bramble Vest ![]() ![]() Gain 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 7% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds |
![]() Gargoyle Stoneplate ![]() ![]() Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. |
![]() Crownguard ![]() ![]() Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power. | Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power. |
![]() Protector's Vow ![]() ![]() Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. |
![]() Sunfire Cape ![]() ![]() Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
![]() Steadfast Heart ![]() ![]() Gain 10% Durability. While above 50% Health, instead gain 18% Durability. | Gain 10% Durability. While above 50% Health, instead gain 18% Durability. |
![]() Dragon's Claw ![]() ![]() Gain 9% max health. Every 2 seconds, heal 2.5% max Health. | Gain 9% max health. Every 2 seconds, heal 2.5% max Health. |
![]() Ionic Spark ![]() ![]() 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist |
![]() Adaptive Helm ![]() ![]() Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. | Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. |
![]() Evenshroud ![]() ![]() 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor |
![]() Quicksilver ![]() ![]() Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds. [Unique - only 1 per champion] | Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds. [Unique - only 1 per champion] |
![]() Rabadon's Deathcap ![]() ![]() +50 Ability Power, +15% Damage Amp | +50 Ability Power, +15% Damage Amp |
![]() Archangel's Staff ![]() ![]() Combat start: Gain 30 Ability Power every 5 seconds in combat. | Combat start: Gain 30 Ability Power every 5 seconds in combat. |
![]() Morellonomicon ![]() ![]() Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
![]() Jeweled Gauntlet ![]() ![]() Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
![]() Blue Buff ![]() ![]() Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds. [Unique - only 1 per champion] | Gain 10 Mana after casting. When the holder gets a takedown, they deal 5% more damage for 8 seconds. [Unique - only 1 per champion] |
![]() Redemption ![]() ![]() Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). | Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). |
![]() Hand Of Justice ![]() ![]() Gain 2 effects: - 15% Attack Damage and 15 Ability Power. - 12% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health | Gain 2 effects: - 15% Attack Damage and 15 Ability Power. - 12% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health |
![]() Warmog's Armor ![]() ![]() Gain 12% max health. | Gain 12% max health. |
![]() Guardbreaker ![]() ![]() After damaging a Shield, gain 15% Damage Amp for 3 seconds. | After damaging a Shield, gain 15% Damage Amp for 3 seconds. |
![]() Thief's Gloves ![]() ![]() Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] |
![]() Tactician's Crown ![]() ![]() Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." | Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." |
![]() Tactician's Cape ![]() ![]() Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." | Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." |
![]() Tactician's Shield ![]() ![]() Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." | Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." |
![]() Accomplice's Gloves Each round: Equip 2 random Support items. [Consumes 3 item slots.] | Each round: Equip 2 random Support items. [Consumes 3 item slots.] |
![]() Aegis of the Legion Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds. [Support item] | Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds. [Support item] |
![]() Banshee's Veil Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds [Support item] [Unique - only 1 per champion] | Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds [Support item] [Unique - only 1 per champion] |
![]() Chalice of Power Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] | Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] |
![]() Knights Vow Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row. [Support item] | Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row. [Support item] |
![]() Locket of the Iron Solari Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support Item] | Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support Item] |
![]() Moonstone Renewer Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. [Support item] | Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. [Support item] |
![]() Needlessly Big Gem Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%. [Support item] | Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%. [Support item] |
![]() Obsidian Cleaver Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor | Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor |
![]() Randuin's Omen Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies. [Support item] | Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies. [Support item] |
![]() Shroud of Stillness Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast |
![]() Spite Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power. When the holder dies, Stun all enemies within 2-hexes for 2 seconds. [Support item] | Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power. When the holder dies, Stun all enemies within 2-hexes for 2 seconds. [Support item] |
![]() The Eternal Flame While the holder is alive, all enemies are 33% Wounded and all allies deal 8% Damage Amp. This effect refreshes every 5 seconds. [Support item] Wound: Reduces healing received | While the holder is alive, all enemies are 33% Wounded and all allies deal 8% Damage Amp. This effect refreshes every 5 seconds. [Support item] Wound: Reduces healing received |
![]() Unstable Treasure Chest When the holder dies, the 4 closest allies gain a temporary completed item. [Support item] | When the holder dies, the 4 closest allies gain a temporary completed item. [Support item] |
![]() Virtue of the Martyr Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals. [Support item] | Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals. [Support item] |
![]() Zeke's Herald Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item] | Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item] |
![]() Zephyr Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] |
![]() Zz'Rot Portal Summon a large Voidspawn. Its strength increases with each Stage. [Support item] [Unique - only 1 per champion] | Summon a large Voidspawn. Its strength increases with each Stage. [Support item] [Unique - only 1 per champion] |
![]() Anima Visage Heal 3.5% max health every second. | Heal 3.5% max health every second. |
![]() Blacksmith's Gloves Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] | Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] |
![]() Blighting Jewel Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead. | Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead. |
![]() Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] |
![]() Deathfire Grasp Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%. [Unique - only 1 per champion] | Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%. [Unique - only 1 per champion] |
![]() Fishbones Doubles the holder's attack range, and causes each of their attacks to target a random enemy. | Doubles the holder's attack range, and causes each of their attacks to target a random enemy. |
![]() Gambler's Blade Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 5% chance to drop 1 gold. [Unique - only 1 per champion] | Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 5% chance to drop 1 gold. [Unique - only 1 per champion] |
![]() Gold Collector Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 33% chance to drop 1 gold . [Unique - Only One Per Champion] | Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 33% chance to drop 1 gold . [Unique - Only One Per Champion] |
![]() Horizon Focus Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. | Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. |
![]() Hullcrusher Combat start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power. | Combat start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power. |
![]() Infinity Force Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% |
![]() Innervating Locket The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds. | The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds. |
![]() Lich Bane The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage. | The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage. |
![]() Lightshield Crest Every 3 seconds, Shields the lowest percent Health ally for 55% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. | Every 3 seconds, Shields the lowest percent Health ally for 55% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. |
![]() Luden's Tempest 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. | 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. |
![]() Manazane After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - Only One Per Champion] | After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - Only One Per Champion] |
![]() Mittens Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed | Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed |
![]() Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds. [Unique - only 1 per champion] | Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 8 seconds. [Unique - only 1 per champion] |
![]() Prowler's Claw After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage. | After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage. |
![]() Rapid Firecannon Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. |
![]() Seeker's Armguard Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill. | Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill. |
![]() Silvermere Dawn Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. | Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. |
![]() Sniper's Focus Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target. | Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target. |
![]() Spectral Cutlass Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location. | Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location. |
![]() Suspicious Trench Coat Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion] | Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion] |
![]() Talisman Of Ascension After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat. | After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat. |
![]() Tricksters Glass Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] | Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] |
![]() Unending Despair Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage. | Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage. |
![]() Wit's End Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage. | Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage. |
![]() Zhonya's Paradox Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] |
![]() Absolution Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). | Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). |
![]() Blessed Bloodthirster Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds. | Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds. |
![]() Blue Blessing Gain 10 Mana after casting. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - Only One Per Champion] | Gain 10 Mana after casting. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - Only One Per Champion] |
![]() Brink of Dawn Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] |
![]() Bulwark's Oath Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist. | Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist. |
![]() Covalent Spark 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent.. Also, heal 1.5% max Health per second. [Direct damage item] Shred: Reduce Magic Resist | 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent.. Also, heal 1.5% max Health per second. [Direct damage item] Shred: Reduce Magic Resist |
![]() Crest of Cinders Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
![]() Demonslayer Gain 30% Damage Amp against enemies with more than 1750 max Health. | Gain 30% Damage Amp against enemies with more than 1750 max Health. |
![]() Dragon's Will Gain 15% max health. Every 2 seconds, regenerate 10% max Health. | Gain 15% max health. Every 2 seconds, regenerate 10% max Health. |
![]() Dvarapala Stoneplate Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second. | Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second. |
![]() Equinox 30% Sunder enemies within 3 hexes. Grant 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 3 hexes. Grant 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor |
![]() Eternal Whisper Physical damage 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor | Physical damage 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor |
![]() Fist of Fairness Gain 2 effects: -50% Attack Damage and 50 Ability Power. - 30% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and the Omnivamp is doubled below 50% health | Gain 2 effects: -50% Attack Damage and 50 Ability Power. - 30% Omnivamp Attack Damage and Ability Power are doubled above 50% health, and the Omnivamp is doubled below 50% health |
![]() Glamorous Gauntlet Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
![]() Guinsoo's Reckoning Attacks grant +10% stacking Attack Speed. | Attacks grant +10% stacking Attack Speed. |
![]() Hextech Lifeblade Heal the lowest percent Health ally for 40% of damage dealt. | Heal the lowest percent Health ally for 40% of damage dealt. |
![]() Jak'sho the Protean Combat Start: Gain different bonuses based on starting position. Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack. Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds. | Combat Start: Gain different bonuses based on starting position. Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack. Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds. |
![]() Legacy of the Colossus Gain 16% Durability. While above 40% Health, instead gain 30% Durability. | Gain 16% Durability. While above 40% Health, instead gain 30% Durability. |
![]() Luminous Deathblade +105% Attack Damage, +20% Damage Amp | +105% Attack Damage, +20% Damage Amp |
![]() More More-ellonomicon Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
![]() Quickestsilver Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds. [Unique - only 1 per champion] | Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds. [Unique - only 1 per champion] |
![]() Rabadon's Ascended Deathcap +70 Ability Power, +33% Damage Amp | +70 Ability Power, +33% Damage Amp |
![]() Rascal's Gloves Each round: Equip 2 random Radiant items. [Consumes 3 item slots] | Each round: Equip 2 random Radiant items. [Consumes 3 item slots] |
![]() Rosethorn Vest Gain 15% max health. Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies Cooldown: 2 seconds | Gain 15% max health. Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies Cooldown: 2 seconds |
![]() Royal Crownshield Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. | Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. |
![]() Runaan's Tempest Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage. | Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage. |
![]() Spear of Hirana Attacks grant 10 bonus Mana. | Attacks grant 10 bonus Mana. |
![]() Statikk Favor Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist | Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist |
![]() Sterak's Megashield Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage. | Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage. |
![]() Sunlight Cape Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received | Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received |
![]() The Baron's Gift After casting an Ability, gain 120% Attack Speed for 8 seconds. | After casting an Ability, gain 120% Attack Speed for 8 seconds. |
![]() Titan's Vow Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. | Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. |
![]() Urf-Angel's Staff Combat start: Gain 40 Ability Power every 4 seconds in combat. | Combat start: Gain 40 Ability Power every 4 seconds in combat. |
![]() Warmog's Pride Gain 20% max health. Heal 1.5% max Health per second. | Gain 20% max health. Heal 1.5% max Health per second. |
![]() Willbreaker After damaging a Shield, gain 30% Damage Amp for 3 seconds. | After damaging a Shield, gain 30% Damage Amp for 3 seconds. |
![]() Zenith Edge Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
![]() Anima Squad Emblem ![]() ![]() The holder gains the Anima Squad trait. [Unique - only one per champion] | The holder gains the Anima Squad trait. [Unique - only one per champion] |
![]() Bastion Emblem ![]() ![]() The holder gains the Bastion trait. Gain 10% of Armor and Magic Resistance as Ability Power. [Unique - only one per champion] | The holder gains the Bastion trait. Gain 10% of Armor and Magic Resistance as Ability Power. [Unique - only one per champion] |
![]() BoomBot Emblem ![]() ![]() The holder gains the BoomBot trait. [Unique - only one per champion] | The holder gains the BoomBot trait. [Unique - only one per champion] |
![]() Bruiser Emblem ![]() ![]() The holder gains the Bruiser trait. For every 240 max Health, deal 1% bonus damage as magic damage. [Unique - only one per champion] | The holder gains the Bruiser trait. For every 240 max Health, deal 1% bonus damage as magic damage. [Unique - only one per champion] |
![]() Cypher Emblem The holder gains the Cypher trait. [Unique - only one per champion] | The holder gains the Cypher trait. [Unique - only one per champion] |
![]() Divinicorp Emblem ![]() ![]() The holder gains the Divinicorp trait. [Unique - only one per champion] | The holder gains the Divinicorp trait. [Unique - only one per champion] |
![]() Dynamo Emblem ![]() ![]() The holder gains the Dynamo trait. On cast, gain 1% Damage Amp per 15 Mana spent. [Unique - only one per champion] | The holder gains the Dynamo trait. On cast, gain 1% Damage Amp per 15 Mana spent. [Unique - only one per champion] |
![]() Executioner Emblem ![]() ![]() The holder gains the Executioner trait. Critical Strikes ignore 20% of the target's Armor and Magic Resist. [Unique - only one per champion] | The holder gains the Executioner trait. Critical Strikes ignore 20% of the target's Armor and Magic Resist. [Unique - only one per champion] |
![]() Exotech Emblem ![]() ![]() The holder gains the Exotech trait. [Unique - only one per champion] | The holder gains the Exotech trait. [Unique - only one per champion] |
![]() Golden Ox Emblem ![]() ![]() The holder gains the Golden Ox trait. [Unique - only one per champion] | The holder gains the Golden Ox trait. [Unique - only one per champion] |
![]() Marksman Emblem ![]() ![]() The holder gains the Marksman trait. Dealing physical damage to an enemy reduces their Armor by 2. [Unique - only one per champion] | The holder gains the Marksman trait. Dealing physical damage to an enemy reduces their Armor by 2. [Unique - only one per champion] |
![]() Rapidfire Emblem ![]() ![]() The holder gains the Rapidfire trait and 2 range. [Unique - only one per champion] | The holder gains the Rapidfire trait and 2 range. [Unique - only one per champion] |
![]() Slayer Emblem ![]() ![]() The holder gains the Slayer trait. Healing received is increased by 25%. [Unique - only one per champion] | The holder gains the Slayer trait. Healing received is increased by 25%. [Unique - only one per champion] |
![]() Strategist Emblem ![]() ![]() The holder gains the Strategist trait and 50% of the other Strategist bonus. [Unique - only one per champion] | The holder gains the Strategist trait and 50% of the other Strategist bonus. [Unique - only one per champion] |
![]() Street Demon Emblem ![]() ![]() The holder gains the Street Demon trait. [Unique - only one per champion] | The holder gains the Street Demon trait. [Unique - only one per champion] |
![]() Syndicate Emblem ![]() ![]() The holder gains the Syndicate trait. Kingpin bonus: +30% Attack Speed and gain 30% max Health Shield at combat start. [Unique - only one per champion] | The holder gains the Syndicate trait. Kingpin bonus: +30% Attack Speed and gain 30% max Health Shield at combat start. [Unique - only one per champion] |
![]() Techie Emblem ![]() ![]() The holder gains the Techie trait. The holder gains 15% more Ability Power from all sources. [Unique - only one per champion] | The holder gains the Techie trait. The holder gains 15% more Ability Power from all sources. [Unique - only one per champion] |
![]() Vanguard Emblem The holder gains the Vanguard trait. The holder gains 150 max Health whenever they gain Shield. [Unique - only one per champion] | The holder gains the Vanguard trait. The holder gains 150 max Health whenever they gain Shield. [Unique - only one per champion] |
![]() Apex-Fangs When you damage an enemy, deal 100% of the damage to the nearest enemy as physical damage after a brief delay. Recommended users: Naafiri, Jhin, and Varus | When you damage an enemy, deal 100% of the damage to the nearest enemy as physical damage after a brief delay. Recommended users: Naafiri, Jhin, and Varus |
![]() Corrupted Chassis All Shields are 15% more effective on the holder. Every 7 seconds, siphon 10% of the owner's max Health from the current target and convert it to a Shield for 5 seconds. Recommended users: Mordekaiser, Jax, and Sejuani | All Shields are 15% more effective on the holder. Every 7 seconds, siphon 10% of the owner's max Health from the current target and convert it to a Shield for 5 seconds. Recommended users: Mordekaiser, Jax, and Sejuani |
![]() Cybercoil Abilities and Attacks mark enemies for 8 seconds. Heal for 10% of damage dealt to marked enemies. Recommended users: Sejuani, Jax, and Mordekaiser | Abilities and Attacks mark enemies for 8 seconds. Heal for 10% of damage dealt to marked enemies. Recommended users: Sejuani, Jax, and Mordekaiser |
![]() Flux Capacitor Attacks store charge. At 4 charges, the next attack consumes the charges to deal 15% of the target's max health as physical damage and reduces their Armor by 10. Recommended users: Zeri and Naafiri | Attacks store charge. At 4 charges, the next attack consumes the charges to deal 15% of the target's max health as physical damage and reduces their Armor by 10. Recommended users: Zeri and Naafiri |
![]() Fully-Charged Flux Capacitor Every other attack is charged, dealing 20% of the target's max health as physical damage and reduces their Armor by 15. Recommended users: Zeri and Naafiri | Every other attack is charged, dealing 20% of the target's max health as physical damage and reduces their Armor by 15. Recommended users: Zeri and Naafiri |
![]() Harmonized Chassis All Shields are 100% more effective on the holder.Every second, siphon 8% of the owner's max Health from the nearest 3 enemies and convert it to a Shield for 8 seconds. Recommended users: Mordekaiser, Jax, and Sejuani | All Shields are 100% more effective on the holder.Every second, siphon 8% of the owner's max Health from the nearest 3 enemies and convert it to a Shield for 8 seconds. Recommended users: Mordekaiser, Jax, and Sejuani |
![]() Hijacked Cybercoil Abilities and Attacks mark enemies for 10 seconds. Heal for 75% of damage dealt to marked enemies. Recommended users: Sejuani, Jax, and Mordekaiser | Abilities and Attacks mark enemies for 10 seconds. Heal for 75% of damage dealt to marked enemies. Recommended users: Sejuani, Jax, and Mordekaiser |
![]() Holobow Attacks that Critically Strike grant 2 bonus Mana. After casting an Ability, gain 60% Critical Strike Chance for 5 seconds. | Attacks that Critically Strike grant 2 bonus Mana. After casting an Ability, gain 60% Critical Strike Chance for 5 seconds. |
![]() Hyper Fangs When you damage an enemy, store 30% of your damage dealt to them. After 4 seconds, deal the stored damage to the target and the nearest enemy as physical damage. Recommended users: Naafiri, Jhin, and Varus | When you damage an enemy, store 30% of your damage dealt to them. After 4 seconds, deal the stored damage to the target and the nearest enemy as physical damage. Recommended users: Naafiri, Jhin, and Varus |
![]() Nullifier Lantern Gain 50% health. Every 1 seconds, deal 10% of the holder's max health as magic damage to all enemies within 1-hex. Recommended users: Jax, Mordekaiser, and Sejuani | Gain 50% health. Every 1 seconds, deal 10% of the holder's max health as magic damage to all enemies within 1-hex. Recommended users: Jax, Mordekaiser, and Sejuani |
![]() Pulse Silencer Execute enemies below 44% Health. Abilities can critically strike.Gain 44% Critical Strike Damage. Recommended users: Jhin and Zeri | Execute enemies below 44% Health. Abilities can critically strike.Gain 44% Critical Strike Damage. Recommended users: Jhin and Zeri |
![]() Pulse Stabilizer Execute enemies below 12% Health. Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. Recommended users: Jhin and Zeri | Execute enemies below 12% Health. Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. Recommended users: Jhin and Zeri |
![]() Repulsor Lantern Gain 5% health. Every 3 seconds, deal 6% of the holder's max health as magic damage to all enemies within 1-hex. Recommended users: Jax, Mordekaiser, and Sejuani | Gain 5% health. Every 3 seconds, deal 6% of the holder's max health as magic damage to all enemies within 1-hex. Recommended users: Jax, Mordekaiser, and Sejuani |
![]() Scoped Holobow Attacks that Critically Strike grant 10 bonus Mana. After casting an Ability, gain 100% Critical Strike Chance for 8 seconds. Recommended users: Varus, Jhin, and Zeri | Attacks that Critically Strike grant 10 bonus Mana. After casting an Ability, gain 100% Critical Strike Chance for 8 seconds. Recommended users: Varus, Jhin, and Zeri |
![]() Ani-Mines Every 5 seconds, a random Anima Squad champion throws three Ani-Mines that explode, dealing physical damage in an area. | Every 5 seconds, a random Anima Squad champion throws three Ani-Mines that explode, dealing physical damage in an area. |
![]() Blade-o-rang Every 4 seconds, a random Anima Squad champion throws a returning Blade-o-rang that deals physical damage, increased for the first target hit. | Every 4 seconds, a random Anima Squad champion throws a returning Blade-o-rang that deals physical damage, increased for the first target hit. |
![]() Final City Transit Every few seconds, Final City Transit summons trains that run through the battlefield, dealing devastating damage and carrying away low health enemies. | Every few seconds, Final City Transit summons trains that run through the battlefield, dealing devastating damage and carrying away low health enemies. |
![]() Gatling Bunny-Guns Every 5.5 seconds, a random Anima Squad champion fires Gatling Bunny-Guns in a long cone, dealing high physical damage. | Every 5.5 seconds, a random Anima Squad champion fires Gatling Bunny-Guns in a long cone, dealing high physical damage. |
![]() Guiding Hex Every 4 seconds, a random Anima Squad champion casts Guiding Hex, dealing magic damage to 3 random nearby targets. | Every 4 seconds, a random Anima Squad champion casts Guiding Hex, dealing magic damage to 3 random nearby targets. |
![]() Searing Shortbow Every 5 seconds, a random Anima Squad champion fires Searing Shortbow, shooting an arrow that leaves an area that deals magic damage over time. | Every 5 seconds, a random Anima Squad champion fires Searing Shortbow, shooting an arrow that leaves an area that deals magic damage over time. |
![]() Surprise Supply Drop Every 8 seconds, Supply Drop calls in a support ship that drops powerful goodies onto the battlefield. | Every 8 seconds, Supply Drop calls in a support ship that drops powerful goodies onto the battlefield. |
![]() The Annihilator At 6 seconds, The Annihilator deals percent max Health true damage once. | At 6 seconds, The Annihilator deals percent max Health true damage once. |
![]() Tornadoes Every 6 seconds, a random Anima Squad champion spawns a whirl of Tornadoes, dealing magic damage. | Every 6 seconds, a random Anima Squad champion spawns a whirl of Tornadoes, dealing magic damage. |
![]() UwU Blasters Every 4 seconds, a random Anima Squad champion rapidfires UwU Blasters, dealing physical damage to the first enemy hit. | Every 4 seconds, a random Anima Squad champion rapidfires UwU Blasters, dealing physical damage to the first enemy hit. |
![]() Vortex Glove Every 5 seconds, a random Anima Squad champion fires piercing orbs from Vortex Glove, that deal magic damage, reduced for each enemy struck. | Every 5 seconds, a random Anima Squad champion fires piercing orbs from Vortex Glove, that deal magic damage, reduced for each enemy struck. |