DAK.GG
SET 6 Items
Item Guide
ItemItem & Description | Description |
---|---|
![]() Anima Visage The wearer regenerates 6% of their maximum health each second. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | The wearer regenerates 6% of their maximum health each second. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
![]() Death's Defiance 70% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. Gain 20% Omnivamp. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | 70% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. Gain 20% Omnivamp. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
![]() Eternal Winter Enemies who damage the wearer have their attack speed slowed by 25% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | Enemies who damage the wearer have their attack speed slowed by 25% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
![]() Gold Collector The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
![]() Infinity Force Armor +30, Attack Damage +30, Attack Speed +30%, Crit Chance +30%, Health +30, Magic Resist +30, Ability Power +30% [Unique - Only One Per Champion] Elusive - cannot be crafted.] | Armor +30, Attack Damage +30, Attack Speed +30%, Crit Chance +30%, Health +30, Magic Resist +30, Ability Power +30% [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
![]() Manazane After the wearer casts their spell for the first time each combat, they restore 150 mana over 4 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | After the wearer casts their spell for the first time each combat, they restore 150 mana over 4 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
![]() Obsidian Cleaver The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 70% for 3 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 70% for 3 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
![]() Randuin's Sanctum At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
![]() Rocket-Propelled Fist At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank) [Unique - Only One Per Champion] Elusive - cannot be crafted.] | At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank) [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
![]() Zhonya's Paradox The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 2.5 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 2.5 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |