DAK.GG
SET 8.5 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
Chainsword Bloodthirster Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt | Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt |
Gadgeteens Titan’s Resolve Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times. At full stacks, grant 30 Armor and 30 Magic Resist. | Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times. At full stacks, grant 30 Armor and 30 Magic Resist. |
Hand of Nondeterministic Justice Grant 2 effects: - +25 Attack Damage and +25 Ability Power. - 20% Omnivamp. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt | Grant 2 effects: - +25 Attack Damage and +25 Ability Power. - 20% Omnivamp. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt |
Induction-Powered Warmog's Armor Regenerate 0.5% maximum Health per second. Self-destructs after 1 round of player combat. | Regenerate 0.5% maximum Health per second. Self-destructs after 1 round of player combat. |
Jump-Started Spear of Shojin Every 3rd attacks restores 20 additional Mana. Self-destructs after 1 round of player combat. | Every 3rd attacks restores 20 additional Mana. Self-destructs after 1 round of player combat. |
Magnetized lonic Spark 50% Shred enemies within 2 hexes. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds. Self-destructs after 1 round of player combat. [Direct damage item] | 50% Shred enemies within 2 hexes. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds. Self-destructs after 1 round of player combat. [Direct damage item] |
OVERFLOW_ERROR // Giant Slayer If the target has more than 1 maximum Health, deal 30% more damage with Abilities and attacks. Self-destructs after 1 round of player combat. | If the target has more than 1 maximum Health, deal 30% more damage with Abilities and attacks. Self-destructs after 1 round of player combat. |
Overlocked Sunfire Cape Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] | Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] |
Shroud of Even Still-erness Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] | Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] |