DAK.GG
SET 8 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
Chainsword Bloodthirster Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 30% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt | Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 30% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt |
Gadgeteens Titan’s Resolve Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times. At full stacks, grant 30 Armor and 30 Magic Resist. | Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times. At full stacks, grant 30 Armor and 30 Magic Resist. |
Hand of Nondeterministic Justice Grant 2 effects: - +25 Attack Damage and +25 Ability Power. - 20% Omnivamp. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt | Grant 2 effects: - +25 Attack Damage and +25 Ability Power. - 20% Omnivamp. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt |
Induction-Powered Warmog's Armor Grant 600 bonus Health and regenerate 0.5% maximum Health per second. Self-destructs after 1 round of player combat. | Grant 600 bonus Health and regenerate 0.5% maximum Health per second. Self-destructs after 1 round of player combat. |
Jump-Started Spear of Shojin Grant 30 bouns starting Mana and 20 bonus Ability Power. Every 3rd attacks restores 20 additional Mana. Self-destructs after 1 round of player combat. | Grant 30 bouns starting Mana and 20 bonus Ability Power. Every 3rd attacks restores 20 additional Mana. Self-destructs after 1 round of player combat. |
Magnetized lonic Spark Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds. Self-destructs after 1 round of player combat. [Direct damage item] | Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds. Self-destructs after 1 round of player combat. [Direct damage item] |
OVERFLOW_ERROR // Giant Slayer Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1 maximum Health. Self-destructs after 1 round of player combat. | Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1 maximum Health. Self-destructs after 1 round of player combat. |
Overlocked Sunfire Cape Grant 150 bouns Health. Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] | Grant 150 bouns Health. Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] |
Shroud of Even Still-erness Grant 250 bouns Health. Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] | Grant 250 bouns Health. Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] |