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SET 8 Items

Item Guide
ItemItem & DescriptionDescription
Chainsword Bloodthirster
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 30% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage.

Self-destructs after 1 round of player combat.

Omnivamp: heal for a percentage of damage dealt
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 30% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage.

Self-destructs after 1 round of player combat.

Omnivamp: heal for a percentage of damage dealt
Gadgeteens Titan’s Resolve
Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times.

At full stacks, grant 30 Armor and 30 Magic Resist.
Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times.

At full stacks, grant 30 Armor and 30 Magic Resist.
Hand of Nondeterministic Justice
Grant 2 effects:
- +25 Attack Damage and +25 Ability Power.
- 20% Omnivamp.

Self-destructs after 1 round of player combat.
Omnivamp: heal for a percentage of damage dealt
Grant 2 effects:
- +25 Attack Damage and +25 Ability Power.
- 20% Omnivamp.

Self-destructs after 1 round of player combat.
Omnivamp: heal for a percentage of damage dealt
Induction-Powered Warmog's Armor
Grant 600 bonus Health and regenerate 0.5% maximum Health per second.

Self-destructs after 1 round of player combat.
Grant 600 bonus Health and regenerate 0.5% maximum Health per second.

Self-destructs after 1 round of player combat.
Jump-Started Spear of Shojin
Grant 30 bouns starting Mana and 20 bonus Ability Power. Every 3rd attacks restores 20 additional Mana.

Self-destructs after 1 round of player combat.
Grant 30 bouns starting Mana and 20 bonus Ability Power. Every 3rd attacks restores 20 additional Mana.

Self-destructs after 1 round of player combat.
Magnetized lonic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds.

Self-destructs after 1 round of player combat.
[Direct damage item]
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds.

Self-destructs after 1 round of player combat.
[Direct damage item]
OVERFLOW_ERROR // Giant Slayer
Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1 maximum Health.

Self-destructs after 1 round of player combat.
Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1 maximum Health.

Self-destructs after 1 round of player combat.
Overlocked Sunfire Cape
Grant 150 bouns Health. Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.

Self-destructs after 1 round of player combat.

[Unique - Only One Per Champion]
Grant 150 bouns Health. Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.

Self-destructs after 1 round of player combat.

[Unique - Only One Per Champion]
Shroud of Even Still-erness
Grant 250 bouns Health.

Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.

Self-destructs after 1 round of player combat.

[Unique - Only One Per Champion]
Grant 250 bouns Health.

Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.

Self-destructs after 1 round of player combat.

[Unique - Only One Per Champion]
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