Name | Description | Combination |
---|---|---|
![]() +10% Attack Damage
|
+10% Attack Damage | |
![]() +10% Attack Speed
|
+10% Attack Speed | |
![]() +20 Armor
|
+20 Armor | |
![]() +20 Magic Resist
|
+20 Magic Resist | |
![]() +10 Ability Power
|
+10 Ability Power | |
![]() +15 Mana
|
+15 Mana | |
![]() +150 Health
|
+150 Health | |
![]() +20% Critical Strike Chance
|
+20% Critical Strike Chance | |
![]() It must do something...
|
It must do something... | |
![]() Grant 66% bonus Attack Damage.
|
Grant 66% bonus Attack Damage. |
![]() ![]() |
![]() Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
|
Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health. |
![]() ![]() |
![]() Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Omnivamp: heal for a percentage of damage dealt |
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount. Omnivamp: heal for a percentage of damage dealt |
![]() ![]() |
![]() Grant 15 bonus Ability Power. Every 3rd attacks restore 20 additional Mana.
|
Grant 15 bonus Ability Power. Every 3rd attacks restore 20 additional Mana. |
![]() ![]() |
![]() Grant 20% Omnivamp.
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for a percentage of damage dealt |
Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for a percentage of damage dealt |
![]() ![]() |
![]() Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.
[Aura item] |
Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row. [Aura item] |
![]() ![]() |
![]() Grant 20% bouns Attack Damage and 15% bouns Critical Strike Chance.
Damage from an Ability can critically strike. |
Grant 20% bouns Attack Damage and 15% bouns Critical Strike Chance. Damage from an Ability can critically strike. |
![]() ![]() |
![]() Grant 55% bonus Attack Speed and 1 bonus Attack Range.
Attacks cannot miss. |
Grant 55% bonus Attack Speed and 1 bonus Attack Range. Attacks cannot miss. |
![]() ![]() |
![]() Attacks grant 5% bonus Attack Speed. This effect stacks.
|
Attacks grant 5% bonus Attack Speed. This effect stacks. |
![]() ![]() |
![]() Grant 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and Shredding them for 5 seconds.
[Direct damage item] Shred: reduce Magic Resist by 50%% |
Grant 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and Shredding them for 5 seconds. [Direct damage item] Shred: reduce Magic Resist by 50%% |
![]() ![]() |
![]() Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, grant 25 Armor and Magic Resist. |
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and Magic Resist. |
![]() ![]() |
![]() Grant 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.
[Direct damage item] |
Grant 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage. [Direct damage item] |
![]() ![]() |
![]() Combat start: Taunt.
On death, a Voidspawn arises, Taunting nearby enemies. Taunt: enemies that are able and in range must attack the taunter |
Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. Taunt: enemies that are able and in range must attack the taunter |
![]() ![]() |
![]() Grant 10% bonus Attack Damage. Any physical damage dealt Sunder the target for 5 seconds. This effect does not stack.
[Unique - Only One Per Champion] Sunder: reduce Armor by 50% |
Grant 10% bonus Attack Damage. Any physical damage dealt Sunder the target for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor by 50% |
![]() ![]() |
![]() Grants 50 bonus Ability Power
|
Grants 50 bonus Ability Power |
![]() ![]() |
![]() Grants 10 bonus Ability Power.
Combat start: Grant 20 Ability Power every 5 seconds. |
Grants 10 bonus Ability Power. Combat start: Grant 20 Ability Power every 5 seconds. |
![]() ![]() |
![]() Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.
[Aura item] |
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds. [Aura item] |
![]() ![]() |
![]() Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.
[Direct damage item] |
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. [Direct damage item] |
![]() ![]() |
![]() Grants 15 bonus Ability Power. Magic or true damage from an Ability 10% Burns and 33% Wounds enemies for the 10 seconds.
[Unique - Only One Per Champion] |
Grants 15 bonus Ability Power. Magic or true damage from an Ability 10% Burns and 33% Wounds enemies for the 10 seconds. [Unique - Only One Per Champion] |
![]() ![]() |
![]() Grant 15 bonus Ability Power and 15% Critical Strike Chance.
Damage from an Ability can critically strike. |
Grant 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike. |
![]() ![]() |
![]() Grant 10 bonus starting Mana and 10 bouns Ability Power. Abilities cost 10 less Mana to cast.
If the holder gets at least 1 takedown within 3 seconds of casting, gain 10. [Unique - Only One Per Champion] |
Grant 10 bonus starting Mana and 10 bouns Ability Power. Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10. [Unique - Only One Per Champion] |
![]() ![]() |
![]() Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and Magic Resist for the rest of combat.
[Aura item] |
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and Magic Resist for the rest of combat. [Aura item] |
![]() ![]() |
![]() Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.
[Aura item] |
Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row. [Aura item] |
![]() ![]() |
![]() Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
[Aura item] |
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] |
![]() ![]() |
![]() Grant 2 effects:
- +15 Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for a percentage of damage dealt |
Grant 2 effects: - +15 Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for a percentage of damage dealt |
![]() ![]() |
![]() Grants 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
[Direct damage item] |
Grants 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). [Direct damage item] |
![]() ![]() |
![]() Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
|
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder. |
![]() ![]() |
![]() Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 33% for the duration.
[Unique - Only One Per Champion] |
Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 33% for the duration. [Unique - Only One Per Champion] |
![]() ![]() |
![]() Grant 250 bouns Health.
Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast. [Unique - Only One Per Champion] |
Grant 250 bouns Health. Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast. [Unique - Only One Per Champion] |
![]() ![]() |
![]() Grants 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.
|
Grants 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health. |
![]() ![]() |
![]() Grant 15% bouns Attack Speed.
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Ignores crowd control immunity.] [Unique - Only One Per Champion] |
Grant 15% bouns Attack Speed. Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Ignores crowd control immunity.] [Unique - Only One Per Champion] |
![]() ![]() |
![]() Grant 30% bonus Attack Speed.
Combat start: Grant immunity to crowd control for 18 seconds. [Unique - only 1 per champion] |
Grant 30% bonus Attack Speed. Combat start: Grant immunity to crowd control for 18 seconds. [Unique - only 1 per champion] |
![]() ![]() |
![]() Grant 500 bonus Health.
|
Grant 500 bonus Health. |
![]() ![]() |
![]() Grant 20% bonus Attack Damage and 20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
|
Grant 20% bonus Attack Damage and 20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds. |
![]() ![]() |
![]() Your team gains +1 maximum team size.
|
Your team gains +1 maximum team size. |
![]() ![]() |
![]() Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed.
[Unique - Only One Per Champion] |
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed. [Unique - Only One Per Champion] |
![]() ![]() |
![]() Each round: Equip 2 random items.
[Consumes 3 item slots.] |
Each round: Equip 2 random items. [Consumes 3 item slots.] |
![]() ![]() |
![]() Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1 maximum Health.
Self-destructs after 1 round of player combat. |
Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1 maximum Health. Self-destructs after 1 round of player combat. |
|
![]() Grant 2 effects:
- +25 Attack Damage and +25 Ability Power. - 20% Omnivamp. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt |
Grant 2 effects: - +25 Attack Damage and +25 Ability Power. - 20% Omnivamp. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt |
|
![]() Grant 30 bouns starting Mana and 20 bonus Ability Power. Every 3rd attacks restores 20 additional Mana.
Self-destructs after 1 round of player combat. |
Grant 30 bouns starting Mana and 20 bonus Ability Power. Every 3rd attacks restores 20 additional Mana. Self-destructs after 1 round of player combat. |
|
![]() Grant 250 bouns Health.
Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] |
Grant 250 bouns Health. Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] |
|
![]() Grant 150 bouns Health. Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.
Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] |
Grant 150 bouns Health. Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] |
|
![]() Grant 600 bonus Health and regenerate 0.5% maximum Health per second.
Self-destructs after 1 round of player combat. |
Grant 600 bonus Health and regenerate 0.5% maximum Health per second. Self-destructs after 1 round of player combat. |
|
![]() Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds.
Self-destructs after 1 round of player combat. [Direct damage item] |
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds. Self-destructs after 1 round of player combat. [Direct damage item] |
|
![]() Grant 20% Omnivamp.
Once per combat: At 40% Health, gain a 30% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt |
Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 30% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt |
|
![]() Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times.
At full stacks, grant 30 Armor and 30 Magic Resist. |
Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times. At full stacks, grant 30 Armor and 30 Magic Resist. |
|
![]() The wearer regenerates 2.5% of their maximum health each second.
|
The wearer regenerates 2.5% of their maximum health each second. | |
![]() 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt.
[Unique - Only One Per Champion] |
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt. [Unique - Only One Per Champion] |
|
![]() Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds.
[Unique - Only One Per Champion] |
Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds. [Unique - Only One Per Champion] |
|
![]() The wearer executes enemies below 12% health on-hit. Executions generate 1 gold 40% of the time.
[Unique - Only One Per Champion] |
The wearer executes enemies below 12% health on-hit. Executions generate 1 gold 40% of the time. [Unique - Only One Per Champion] |
|
![]() Attack Damage +25%, Attack Speed +25%, Ability Power +25, Armor +25, Magic Resist +25, Health +25, Mana +25
|
Attack Damage +25%, Attack Speed +25%, Ability Power +25, Armor +25, Magic Resist +25, Health +25, Mana +25 | |
![]() After the wearer casts their spell for the first time each combat, they restore 120 mana over 5 seconds.
[Unique - Only One Per Champion] |
After the wearer casts their spell for the first time each combat, they restore 120 mana over 5 seconds. [Unique - Only One Per Champion] |
|
![]() The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 50% for 4 seconds.
[Unique - Only One Per Champion] |
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 50% for 4 seconds. [Unique - Only One Per Champion] |
|
![]() At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.
[Aura item] |
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat. [Aura item] |
|
![]() At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)
[Unique - Only One Per Champion] |
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank) [Unique - Only One Per Champion] |
|
![]() Once per combat: At 40% Health, become invulnerable for 3 seconds.
[Unique - Only One Per Champion] |
Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] |
|
![]() Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Radiant Bonus: +150 Health |
Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. Radiant Bonus: +150 Health |
|
![]() Damage heals the holder for 40% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds.
Radiant Bonus: +30% Attack Damage |
Damage heals the holder for 40% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds. Radiant Bonus: +30% Attack Damage |
|
![]() Grant 10 bonus starting Mana and 50 bouns Ability Power. Abilities cost 20 less Mana to cast.
If the holder gets at least 1 takedown within 3 seconds of casting, gain 10. [Unique - Only One Per Champion] |
Grant 10 bonus starting Mana and 50 bouns Ability Power. Abilities cost 20 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10. [Unique - Only One Per Champion] |
|
![]() When the holder first drops below 60% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus Attack Speed. Triggers again at 30% Health.
|
When the holder first drops below 60% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus Attack Speed. Triggers again at 30% Health. | |
![]() Grant 30 bonus starting Mana.
Once per combat: At 40% Health, gain a 50% maximum Health shield that lasts up to 10 seconds and 70 Armor and Magic Resist for the rest of combat. [Aura item] |
Grant 30 bonus starting Mana. Once per combat: At 40% Health, gain a 50% maximum Health shield that lasts up to 10 seconds and 70 Armor and Magic Resist for the rest of combat. [Aura item] |
|
![]() When combat begins, the holder and all allies within 1 hex in the same row gain 45 Ability Power and 10% Omnivamp for the rest of combat.
[Aura item] |
When combat begins, the holder and all allies within 1 hex in the same row gain 45 Ability Power and 10% Omnivamp for the rest of combat. [Aura item] |
|
![]() Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 250% of their max Mana.
Radiant Bonus: Regenerate 1% max Health per second |
Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 250% of their max Mana. Radiant Bonus: Regenerate 1% max Health per second |
|
![]() Grant 40% bonus Attack Damage and 40 bonus Ability Power. If the target has more than 1600 maximum Health, the bonus increases to 70%.
|
Grant 40% bonus Attack Damage and 40 bonus Ability Power. If the target has more than 1600 maximum Health, the bonus increases to 70%. | |
![]() Grants 180 bonus Magic Resist (including components). Every 1.5 seconds, regenerate 8% maximum Health for each enemy targeting the holder.
|
Grants 180 bonus Magic Resist (including components). Every 1.5 seconds, regenerate 8% maximum Health for each enemy targeting the holder. | |
![]() The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.
Radiant Bonus: Regenerate 2% max Health per second |
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them. Radiant Bonus: Regenerate 2% max Health per second |
|
![]() Gain a 35% Attack Damage. When the holder deals physical damage, the target's Armor is reduced by 50% for the rest of combat. This effect does not stack.
Radiant Bonus: +35% Critical Strike Chance |
Gain a 35% Attack Damage. When the holder deals physical damage, the target's Armor is reduced by 50% for the rest of combat. This effect does not stack. Radiant Bonus: +35% Critical Strike Chance |
|
![]() At the beginning of each planning phase, the holder gains both of the following:
+50 Attack Damage and +50 Ability Power. Attacks and Abilities heal for 40% of damage dealt. |
At the beginning of each planning phase, the holder gains both of the following: +50 Attack Damage and +50 Ability Power. Attacks and Abilities heal for 40% of damage dealt. |
|
![]() The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage and 50 Ability Power.
|
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage and 50 Ability Power. | |
![]() Attacks grant +10% bonus Attack Speed.This effect stacks
Radiant Bonus: +15% Attack Speed |
Attacks grant +10% bonus Attack Speed.This effect stacks Radiant Bonus: +15% Attack Speed |
|
![]() The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
Radiant Bonus: +30 Ability Power |
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. Radiant Bonus: +30 Ability Power |
|
![]() When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds.
Radiant Bonus: Grants 125 Health for all allies at the start of combat. |
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds. Radiant Bonus: Grants 125 Health for all allies at the start of combat. |
|
![]() Grant 40/70/100★ bonus Attack Damage.
|
Grant 40/70/100★ bonus Attack Damage. | |
![]() When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity.
Radiant Bonus: +20% Attack Speed for all allies at the start of combat |
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity. Radiant Bonus: +20% Attack Speed for all allies at the start of combat |
|
![]() Grants 70 bonus Ability Power (including components). When the holder deals magic or true damage with their Ability, they burn the target, dealing 60% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn.
|
Grants 70 bonus Ability Power (including components). When the holder deals magic or true damage with their Ability, they burn the target, dealing 60% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn. | |
![]() The holder gains immunity to crowd control in combat for 30 seconds.
Radiant Bonus: +60% Attack Speed |
The holder gains immunity to crowd control in combat for 30 seconds. Radiant Bonus: +60% Attack Speed |
|
![]() Grants 105 bonus Ability Power (including components).
|
Grants 105 bonus Ability Power (including components). | |
![]() Increases the holder's Attack Range by 2 hexes and grants 99% bonus Attack Speed (including components). The wearer's attacks can no longer miss.
|
Increases the holder's Attack Range by 2 hexes and grants 99% bonus Attack Speed (including components). The wearer's attacks can no longer miss. | |
![]() Each round: Equip 2 random Radiant items.
[Consumes 3 item slots] |
Each round: Equip 2 random Radiant items. [Consumes 3 item slots] |
|
![]() Grant 120 Armor. Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2.5 seconds).
|
Grant 120 Armor. Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2.5 seconds). | |
![]() Grant 20% Attack Damage. Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage.
Also, gain 20% Attack Speed. |
Grant 20% Attack Damage. Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage. Also, gain 20% Attack Speed. |
|
![]() Health 250. When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.
Radiant Bonus: +15 Mana for all allies at the start of combat |
Health 250. When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast. Radiant Bonus: +15 Mana for all allies at the start of combat |
|
![]() The holder's attacks restore 40 additional Mana.
Radiant Passive: +50 Ability Power. |
The holder's attacks restore 40 additional Mana. Radiant Passive: +50 Ability Power. |
|
![]() Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 100 magic damage and reducing their Magic Resist by 50% for 5 seconds.
|
Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 100 magic damage and reducing their Magic Resist by 50% for 5 seconds. | |
![]() Grant 40% bonus Attack Damage and 40 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks 70% deal more damage for a few seconds.
|
Grant 40% bonus Attack Damage and 40 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks 70% deal more damage for a few seconds. | |
![]() Grants 200 bonus Health (including components). Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%.
[Unique - Only One Per Champion] |
Grants 200 bonus Health (including components). Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%. [Unique - Only One Per Champion] |
|
![]() When the holder takes damage or inflicts a critical strike, they gain 3% Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist.
|
When the holder takes damage or inflicts a critical strike, they gain 3% Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist. | |
![]() Now grants the wearer 30 ability power every 4 seconds.
|
Now grants the wearer 30 ability power every 4 seconds. | |
![]() Grants 1000 bonus Health (including components).
Radiant Bonus: Regenerate 1% max Health per second |
Grants 1000 bonus Health (including components). Radiant Bonus: Regenerate 1% max Health per second |
|
![]() When combat begins, the holder and all allies within 10% hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
|
When combat begins, the holder and all allies within 10% hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat. | |
![]() Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
Radiant Bonus: +55% Critical Strike Damage |
Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. Radiant Bonus: +55% Critical Strike Damage |
|
![]() At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.
|
At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective. | |
![]() The holder gains the A.D.M.I.N. Trait.
[Unique - Only One Per Champion] |
The holder gains the A.D.M.I.N. Trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Ace trait.
[Unique - Only One Per Champion [Elusive - cannot be crafted.] |
The holder gains the Ace trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] |
|
![]() The holder gains the Aegis trait.
[Unique - Only One Per Champion [Elusive - cannot be crafted.] |
The holder gains the Aegis trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] |
|
![]() The holder gains the Anima Squad trait.
[Unique - Only One Per Champion] |
The holder gains the Anima Squad trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Brawler trait.
[Unique - Only One Per Champion [Elusive - cannot be crafted.] |
The holder gains the Brawler trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] |
|
![]() The holder gains the Civilian trait.
[Unique - Only One Per Champion] |
The holder gains the Civilian trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Defender trait.
[Unique - Only One Per Champion [Elusive - cannot be crafted.] |
The holder gains the Defender trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] |
|
![]() The holder gains the Duelist trait.
[Unique - Only One Per Champion] |
The holder gains the Duelist trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Gadgeteen trait.
[Unique - Only One Per Champion] |
The holder gains the Gadgeteen trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Hacker trait.
[Unique - Only One Per Champion] |
The holder gains the Hacker trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Heart trait.
|
The holder gains the Heart trait. |
![]() ![]() |
![]() The holder gains the LaserCorps trait.
[Unique - Only One Per Champion] |
The holder gains the LaserCorps trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Mascot trait.
[Unique - Only One Per Champion] |
The holder gains the Mascot trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Mecha: PRIME trait.
[Unique - Only One Per Champion [Elusive - cannot be crafted.] |
The holder gains the Mecha: PRIME trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] |
|
![]() The holder gains the Ox Force trait.
[Unique - Only One Per Champion] |
The holder gains the Ox Force trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Prankster trait.
[Unique - Only One Per Champion [Elusive - cannot be crafted.] |
The holder gains the Prankster trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] |
|
![]() The holder gains the Recon trait.
[Unique - Only One Per Champion [Elusive - cannot be crafted.] |
The holder gains the Recon trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] |
|
![]() The holder gains the Renegade trait.
[Unique - Only One Per Champion |
The holder gains the Renegade trait. [Unique - Only One Per Champion |
![]() ![]() |
![]() The holder gains the Spellslinger trait.
[Unique - Only One Per Champion [Elusive - cannot be crafted.] |
The holder gains the Spellslinger trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] |
|
![]() The holder gains the Star Guardian trait.
[Unique - Only One Per Champion] |
The holder gains the Star Guardian trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Sureshot trait.
[Unique - Only One Per Champion [Elusive - cannot be crafted.] |
The holder gains the Sureshot trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] |
|
![]() The holder gains the Underground trait.
[Unique - Only One Per Champion [Elusive - cannot be crafted.] |
The holder gains the Underground trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] |