DAK.GG
SET 8 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() A.D.M.I.N. Heart Your team counts as having 1 additional A.D.M.I.N. Gain a Camille. | Your team counts as having 1 additional A.D.M.I.N. Gain a Camille. |
![]() AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. |
![]() Aegis Heart Your team counts as having 1 additional Aegis. Gain a Vi. | Your team counts as having 1 additional Aegis. Gain a Vi. |
![]() Anima Squad Heart Your team counts as having 1 additional Anima Squad. Gain a Jinx. | Your team counts as having 1 additional Anima Squad. Gain a Jinx. |
![]() Band of Thieves I Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
![]() Battlemage I Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power. | Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power. |
![]() Big Friend I Your units that start combat next to a unit with over 1600 Health take 9% less damage for the rest of combat. | Your units that start combat next to a unit with over 1600 Health take 9% less damage for the rest of combat. |
![]() Brawler Heart Your team counts as having 1 additional Brawler. Gain a Vi. | Your team counts as having 1 additional Brawler. Gain a Vi. |
![]() Celestial Blessing I Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health. | Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health. |
![]() Consistency Gain double win and loss streak gold. | Gain double win and loss streak gold. |
![]() Cybernetic Implants I Your champions holding an item gain 80 Health and 10% Attack Damage. | Your champions holding an item gain 80 Health and 10% Attack Damage. |
![]() Cybernetic Shell I Your champions holding an item gain 80 Health and 30 Armor. | Your champions holding an item gain 80 Health and 30 Armor. |
![]() Cybernetic Uplink I Your champions holding an item gain 80 Health and restore 2 Mana per second. | Your champions holding an item gain 80 Health and restore 2 Mana per second. |
![]() Defender Heart Your team counts as having 1 additional Defender. Gain a Rell. | Your team counts as having 1 additional Defender. Gain a Rell. |
![]() Duelist Heart Your team counts as having 1 additional Duelist. Gain a Fiora. | Your team counts as having 1 additional Duelist. Gain a Fiora. |
![]() Electrocharge I When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
![]() Exiles I Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. |
![]() Featherweights I Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed. |
![]() First Aid Kit All healing and shielding on your units is increased by 25%. | All healing and shielding on your units is increased by 25%. |
![]() Future Sight I Know who you will fight next. Gain a Zephyr. | Know who you will fight next. Gain a Zephyr. |
![]() Gadgeteen Heart Your team counts as having 1 additional Gadgeteen. Gain an Poppy. | Your team counts as having 1 additional Gadgeteen. Gain an Poppy. |
![]() Hacker Heart Your team counts as having 1 additional Hacker. Gain 2 gold. | Your team counts as having 1 additional Hacker. Gain 2 gold. |
![]() Heart Heart Your team counts as having 1 additional Heart. Gain a Lee Sin. | Your team counts as having 1 additional Heart. Gain a Lee Sin. |
![]() Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
![]() Knife's Edge I Your units that start combat in the front 2 rows gain 15 Attack Damage. | Your units that start combat in the front 2 rows gain 15 Attack Damage. |
![]() Lategame Specialist Gain 40 gold when you reach Level 9. | Gain 40 gold when you reach Level 9. |
![]() Luden's Echo I When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35-80 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35-80 (based on current Stage) magic damage. |
![]() Makeshift Armor I Your units with no items gain 30 Armor and Magic Resist. | Your units with no items gain 30 Armor and Magic Resist. |
![]() Mascot Heart Your team counts as having 1 additional Mascot. Gain a Yuumi. | Your team counts as having 1 additional Mascot. Gain a Yuumi. |
![]() Ox Force Heart Your team counts as having 1 additional Ox Force. Gain a Fiora. | Your team counts as having 1 additional Ox Force. Gain a Fiora. |
![]() Pandora's Bench Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. |
![]() Pandora's Items Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Preparation I Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. |
![]() Recombobulator Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers. |
![]() Recon Heart Your team counts as having 1 additional Recon. Gain an Ezreal. | Your team counts as having 1 additional Recon. Gain an Ezreal. |
![]() Renegade Heart Your team counts as having 1 additional Renegade. Gain a Camille. | Your team counts as having 1 additional Renegade. Gain a Camille. |
![]() Second Wind I After 10 seconds of combat, your units heal 40% of their missing Health. | After 10 seconds of combat, your units heal 40% of their missing Health. |
![]() Spellslinger Heart Your team counts as having 1 additional Spellslinger. Gain an Annie. | Your team counts as having 1 additional Spellslinger. Gain an Annie. |
![]() Stand United I Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army. | Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army. |
![]() Star Guardian Heart Your team counts as having 1 additional Star Guardian. Gain a Yuumi. | Your team counts as having 1 additional Star Guardian. Gain a Yuumi. |
![]() Sureshot Heart Your team counts as having 1 additional Sureshot. Gain a Sivir. | Your team counts as having 1 additional Sureshot. Gain a Sivir. |
![]() Thrill of the Hunt I Your units heal 350 Health on kill. | Your units heal 350 Health on kill. |
![]() Tiny Titans Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
![]() Tri Force I Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed. | Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed. |
![]() A.D.M.I.N Crest Gain an A.D.M.I.N. Emblem and a Blitzcrank. | Gain an A.D.M.I.N. Emblem and a Blitzcrank. |
![]() Ace Crest Gain an Ace Emblem and a 2 gold. | Gain an Ace Emblem and a 2 gold. |
![]() Aegis Crest Gain an Aegis Emblem and a Vi. | Gain an Aegis Emblem and a Vi. |
![]() Ancient Archives I Gain 1 Tome of Traits and 4 gold. | Gain 1 Tome of Traits and 4 gold. |
![]() Anima Squad Crest Gain an Anima Squad Emblem and a Sylas. | Gain an Anima Squad Emblem and a Sylas. |
![]() Ascension After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
![]() Axiom Arc II Your units gain 30 Mana on kill. | Your units gain 30 Mana on kill. |
![]() Battlemage II Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power. | Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power. |
![]() Big Friend II Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat. | Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat. |
![]() Brawler Crest Gain a Brawler Emblem and a Lee Sin. | Gain a Brawler Emblem and a Lee Sin. |
![]() Built Different II Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage) | Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage) |
![]() Calculated Loss After losing your combat, gain 2 gold and a free Shop refresh. | After losing your combat, gain 2 gold and a free Shop refresh. |
![]() Celestial Blessing II Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. | Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. |
![]() Civilian Crest Gain a Civilian Emblem and a Galio. | Gain a Civilian Emblem and a Galio. |
![]() Clear Mind If you have no champions on your bench at the end of player combat round, gain 3 experience points. | If you have no champions on your bench at the end of player combat round, gain 3 experience points. |
![]() Cluttered Mind If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions. | If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions. |
![]() Combat Training Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage. | Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage. |
![]() Component Grab Bag Gain 3 random item components. | Gain 3 random item components. |
![]() Cybernetic Implants II Your champions holding an item gain 120 Health and 20% Attack Damage. | Your champions holding an item gain 120 Health and 20% Attack Damage. |
![]() Cybernetic Shell II Your champions holding an item gain 120 Health and 40 Armor. | Your champions holding an item gain 120 Health and 40 Armor. |
![]() Cybernetic Uplink II Your champions holding an item gain 120 Health and restore 2.5 Mana per second. | Your champions holding an item gain 120 Health and restore 2.5 Mana per second. |
![]() Defender Crest Gain a Defender Emblem and a Poppy. | Gain a Defender Emblem and a Poppy. |
![]() Double Trouble II If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Duelist Crest Gain a Duelist Emblem and a Yasuo. | Gain a Duelist Emblem and a Yasuo. |
![]() Electrocharge II When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
![]() Exiles II Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. |
![]() Featherweights II Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed. |
![]() First Aid Kit II All healing and shielding on your units is increased by 35%. | All healing and shielding on your units is increased by 35%. |
![]() Gadgeteen crest Gain a Gadgeteen Emblem and an Annie. | Gain a Gadgeteen Emblem and an Annie. |
![]() Hacker Crest Gain a Hacker Emblem and 2 gold. | Gain a Hacker Emblem and 2 gold. |
![]() Heart Crest Gain a Heart Emblem and a Yuumi. | Gain a Heart Emblem and a Yuumi. |
![]() Hustler Instead of having no interest, you get 3 golds at the beginning of player combat rounds. | Instead of having no interest, you get 3 golds at the beginning of player combat rounds. |
![]() Jeweled Lotus Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance. | Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance. |
![]() Knife's Edge II Your units that start combat in the front 2 rows gain 25 Attack Damage. | Your units that start combat in the front 2 rows gain 25 Attack Damage. |
![]() Lasercorps Heart Your team counts as having 1 additional LaserCorps. Gain a Yasuo. | Your team counts as having 1 additional LaserCorps. Gain a Yasuo. |
![]() Last Stand The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. | The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. |
![]() Luden's Echo II When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage. |
![]() Makeshift Armor II Your units with no items gain 45 Armor and Magic Resist. | Your units with no items gain 45 Armor and Magic Resist. |
![]() Mascot Crest Gain a Mascot Emblem and a Yuumi. | Gain a Mascot Emblem and a Yuumi. |
![]() Mecha: PRIME Crest Gain a Mecha: PRIME Emblem and a Draven. | Gain a Mecha: PRIME Emblem and a Draven. |
![]() Metabolic Accelerator Your Tactician moves faster and heals 2 Health after a PVP round. | Your Tactician moves faster and heals 2 Health after a PVP round. |
![]() Ox Force Crest Gain an Ox Force Emblem and an Annie. | Gain an Ox Force Emblem and an Annie. |
![]() Phony Frontline Gain 2 Target Dummies. | Gain 2 Target Dummies. |
![]() Portable Forge Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
![]() Prankster Crest Gain a Prankster Emblem and a Jinx. | Gain a Prankster Emblem and a Jinx. |
![]() Preparation II Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. |
![]() Recon Crest Gain a Recon Emblem. | Gain a Recon Emblem. |
![]() Renegade Crest Gain a Renegade Emblem and a Talon. | Gain a Renegade Emblem and a Talon. |
![]() Rich Get Richer Gain 12 gold. Your maximum interest is increased to 7. | Gain 12 gold. Your maximum interest is increased to 7. |
![]() Rich Get Richer+ Gain 20 gold. Your maximum interest is increased to 7. | Gain 20 gold. Your maximum interest is increased to 7. |
![]() Salvage Bin Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
![]() Scoped Weapons I Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed. | Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed. |
![]() Second Wind II After 10 seconds of combat, your units heal 60% of their missing Health. | After 10 seconds of combat, your units heal 60% of their missing Health. |
![]() Spellslinger Crest Gain a Spellslinger Emblem and an Annie. | Gain a Spellslinger Emblem and an Annie. |
![]() Stand United II Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army. | Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army. |
![]() Star Guardian Crest Gain a Star Guardian Emblem and a Rell. | Gain a Star Guardian Emblem and a Rell. |
![]() Sunfire Board At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%. | At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%. |
![]() Supers Heart Your team counts as having 1 additional Super. Gain a Malphite. | Your team counts as having 1 additional Super. Gain a Malphite. |
![]() Sureshot Crest Gain a Sureshot Emblem and a Sivir. | Gain a Sureshot Emblem and a Sivir. |
![]() Threat Level: Maximum At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board. | At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board. |
![]() Three's Company Gain 3 random 3-cost champions. | Gain 3 random 3-cost champions. |
![]() Thrill of the Hunt II Your units heal 550 Health on kill. | Your units heal 550 Health on kill. |
![]() Trade Sector Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |
![]() Trade Sector+ Gain a free Shop refresh each round. Gain 10 golds. | Gain a free Shop refresh each round. Gain 10 golds. |
![]() Tri Force II Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed. | Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed. |
![]() True Twos Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. | Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. |
![]() Underground Heart Your team counts as having 1 additional Underground. Gain a Vi. | Your team counts as having 1 additional Underground. Gain a Vi. |
![]() Urf's Grab Bag I Gain 1 Spatula and 1 random item component. | Gain 1 Spatula and 1 random item component. |
![]() A.D.M.I.N Crown Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille. | Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille. |
![]() Ace Crown Gain an Ace Emblem, a Runaan's Hurricane, and 2 gold. | Gain an Ace Emblem, a Runaan's Hurricane, and 2 gold. |
![]() Aegis Crown Gain an Aegis Emblem, a Redemption, and an Alistar. | Gain an Aegis Emblem, a Redemption, and an Alistar. |
![]() Ancient Archives II Gain 2 Tome of Traits and 8 gold. | Gain 2 Tome of Traits and 8 gold. |
![]() Anima Squad Crown Gain an Anima Squad Emblem, Tear of the Goddess, and a Riven. | Gain an Anima Squad Emblem, Tear of the Goddess, and a Riven. |
![]() Band of Thieves II Gain 2 Thief's Gloves. | Gain 2 Thief's Gloves. |
![]() BattlemageIII Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power. | Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power. |
![]() Binary Airdrop Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components. | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components. |
![]() Birthday Present Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). | Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). |
![]() Brawler Crown Gain a Brawler Emblem, Protector’s Vow, and a Riven. | Gain a Brawler Emblem, Protector’s Vow, and a Riven. |
![]() Built Different III Your units with no Traits active gain 270-600 Health and 50-80% Attack Speed. (based on current Stage) | Your units with no Traits active gain 270-600 Health and 50-80% Attack Speed. (based on current Stage) |
![]() Celestial Blessing III Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 400 Health. | Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 400 Health. |
![]() Civilian Crown Gain a Civilian Emblem, a Guinsoo's Rageblade, and a Sivir. | Gain a Civilian Emblem, a Guinsoo's Rageblade, and a Sivir. |
![]() Cruel Pact Buying XP costs 6 Health instead of gold. But Heal 2 Health after a round. | Buying XP costs 6 Health instead of gold. But Heal 2 Health after a round. |
![]() Cursed Crown Gain +2 maximum team size, but take 100% increased player damage. | Gain +2 maximum team size, but take 100% increased player damage. |
![]() Cybernetic Implants III Your champions holding an item gain 200 Health and 30% Attack Damage. | Your champions holding an item gain 200 Health and 30% Attack Damage. |
![]() Cybernetic Shell III Your champions holding an item gain 200 Health and 60 Armor. | Your champions holding an item gain 200 Health and 60 Armor. |
![]() Cybernetic Uplink III Your champions holding an item gain 200 Health and restore 3.5 Mana per second. | Your champions holding an item gain 200 Health and restore 3.5 Mana per second. |
![]() Defender Crown Gain a Defender Emblem, a Protector's Vow, and a Riven. | Gain a Defender Emblem, a Protector's Vow, and a Riven. |
![]() Double Trouble III If you have exactly 2 copies of a champion on your board, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Duelist Crown Gain a Duelist Emblem, an Edge of Night, and a Nilah. | Gain a Duelist Emblem, an Edge of Night, and a Nilah. |
![]() Electrocharge III When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
![]() Featherweights III Your 1 and 2 cost units gain 50% Attack Speed and Move Speed. | Your 1 and 2 cost units gain 50% Attack Speed and Move Speed. |
![]() Future Sight II Know who you fight next. Gain a Radiant Zephyr. | Know who you fight next. Gain a Radiant Zephyr. |
![]() Gadgeteen Crown Gain a Gadgeteen Emblem, Negatron Cloak and an Annie. | Gain a Gadgeteen Emblem, Negatron Cloak and an Annie. |
![]() Golden Ticket Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. | Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. |
![]() Hacker Crown Gain a Hacker Emblem, a Hand of Justice, and a Leblanc. | Gain a Hacker Emblem, a Hand of Justice, and a Leblanc. |
![]() Heart Crown Gain a Heart Emblem, Guardbreaker, and a Sona. | Gain a Heart Emblem, Guardbreaker, and a Sona. |
![]() High End Shopping Champions appear in your Shop as if you were 1 level higher. Gain 3 gold. | Champions appear in your Shop as if you were 1 level higher. Gain 3 gold. |
![]() High Roller Gain 3 Loaded Dice and 5 gold. | Gain 3 Loaded Dice and 5 gold. |
![]() Item Grab Bag II Gain 2 random completed items and 2 Reforgers. | Gain 2 random completed items and 2 Reforgers. |
![]() Knife's Edge III Your units that start combat in the first 2 rows gain 55% Attack Damage. | Your units that start combat in the first 2 rows gain 55% Attack Damage. |
![]() LaserCorps Crown Gain a LaserCorps Emblem, a Hand of Justice, and a Senna. | Gain a LaserCorps Emblem, a Hand of Justice, and a Senna. |
![]() Level Up! When you buy experience points, gain an additional 3. You can now reach level 10. | When you buy experience points, gain an additional 3. You can now reach level 10. |
![]() Living Forge Gain a random Ornn item now and after every 10 player combats. | Gain a random Ornn item now and after every 10 player combats. |
![]() Lucky Gloves Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves. |
![]() Luden's Echo III When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-210 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-210 (based on current Stage) magic damage. |
![]() March of Progress Gain 5 bonus experience at the beginning of player combat rounds. You can no longer use gold to level up. | Gain 5 bonus experience at the beginning of player combat rounds. You can no longer use gold to level up. |
![]() Mascot Crown Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite. | Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite. |
![]() Mecha: PRIME Crown Gain a Mecha: PRIME Emblem, Bloodthirster, and a Jax. | Gain a Mecha: PRIME Emblem, Bloodthirster, and a Jax. |
![]() New Recruit Gain +1 maximum team size. | Gain +1 maximum team size. |
![]() Ox Force Crown Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar. | Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar. |
![]() Prankster Crown Gain a Prankster Emblem, Giant’s Belt, and a Zoe. | Gain a Prankster Emblem, Giant’s Belt, and a Zoe. |
![]() Preparation III Champions on your bench permanently gain 50 Health, 7% Attack Damage and 7 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 50 Health, 7% Attack Damage and 7 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. |
![]() Radiant Relics Open an Armory and choose 1 of 5 unique Radiant items. | Open an Armory and choose 1 of 5 unique Radiant items. |
![]() Recon Crown Gain a Recon Emblem, Recurve Bow, and a Ezreal. | Gain a Recon Emblem, Recurve Bow, and a Ezreal. |
![]() Renegade Crown Gain a Renegade Crown, a Bloodthirster, and a Camille. | Gain a Renegade Crown, a Bloodthirster, and a Camille. |
![]() Spellslinger Crown Gain a Spellslinger Emblem, Tear of the Goddess, and a Sona. | Gain a Spellslinger Emblem, Tear of the Goddess, and a Sona. |
![]() Stand United III Your units gain 3 Attack Damage and Ability Power per Trait active across your army. | Your units gain 3 Attack Damage and Ability Power per Trait active across your army. |
![]() Star Guardian Crown Gain a Star Guardian Emblem, a Chalice of Power and a Nilah. | Gain a Star Guardian Emblem, a Chalice of Power and a Nilah. |
![]() Supers Soul Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin. | Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin. |
![]() Sureshot Crown Gain a Sureshot Emblem, an Infinity Edge, and a Senna. | Gain a Sureshot Emblem, an Infinity Edge, and a Senna. |
![]() The Golden Egg Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn. | Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn. |
![]() Think Fast Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold. | Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold. |
![]() Tri Force III Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed. | Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed. |
![]() Underground Soul Your team counts as having 1 additional Underground. Gain a Zz’Rot portal and an Ezreal. | Your team counts as having 1 additional Underground. Gain a Zz’Rot portal and an Ezreal. |
![]() Urf's Grab Bag II Gain 1 Spatula and 3 random item components. | Gain 1 Spatula and 3 random item components. |
![]() Verdant Veil Your units are immune to crowd control effects for the first 20 seconds of combat. Gains 15% Attack Speed. | Your units are immune to crowd control effects for the first 20 seconds of combat. Gains 15% Attack Speed. |
![]() Windfall Gain 20 gold. | Gain 20 gold. |
![]() Windfall+ Gain 35 gold. | Gain 35 gold. |
![]() Windfall++ Gain 40 gold. | Gain 40 gold. |
![]() Wise Spending Gain 2 experience points when you refresh your Shop. | Gain 2 experience points when you refresh your Shop. |
![]() Woodland Charm Your highest Health champion is cloned. Clones cannot hold items. | Your highest Health champion is cloned. Clones cannot hold items. |
![]() Absolute Corruption Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls. | Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls. |
![]() Absolution Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds. | Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds. |
![]() Adaptive Defensives Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage . | Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage . |
![]() Aim Assist Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy. | Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy. |
![]() Armor Piercing Rounds Gain an Aphelios. His attacks reduce the target's Armor by 20% for the rest of combat (this can stack). | Gain an Aphelios. His attacks reduce the target's Armor by 20% for the rest of combat (this can stack). |
![]() Armored-dillo Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself. | Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself. |
![]() Back for Blood Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health. | Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health. |
![]() Be the Stone Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health. | Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health. |
![]() Behemoth Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health. | Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health. |
![]() Bigger, Better Buckler Gain a Poppy. She gains 180 Armor. | Gain a Poppy. She gains 180 Armor. |
![]() Boxing Lessons Gain a Vi. When you field her, your team gains 180 bonus Health. | Gain a Vi. When you field her, your team gains 180 bonus Health. |
![]() Bunny Mercenary Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling. | Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling. |
![]() Burning Spirit Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health. | Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health. |
![]() Category Five Gain a Janna. Janna gains 50 Ability Power and her ability deals True Damage. | Gain a Janna. Janna gains 50 Ability Power and her ability deals True Damage. |
![]() Channelled Ferromancy Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack). | Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack). |
![]() Chronobreak Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat. | Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat. |
![]() Cleansing Safeguard Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health. | Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health. |
![]() Contagious Laughter Gain a Nunu. He gains 20 Ability Power and restores @Mana@ Mana per second. | Gain a Nunu. He gains 20 Ability Power and restores @Mana@ Mana per second. |
![]() Contempt for the Weak Gain a Zed. When you field him, your team gains 7% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds. | Gain a Zed. When you field him, your team gains 7% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds. |
![]() Corps Focus Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active. | Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active. |
![]() Corps Formation Gain a Senna. Combat Start: She gains 30% Attack Damage. | Gain a Senna. Combat Start: She gains 30% Attack Damage. |
![]() Cosmic Barrier Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath. | Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath. |
![]() Cull the Meek Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health. | Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health. |
![]() Cyclone Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex. | Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex. |
![]() Daredevil Gain a Samira. For every 10 Tactician Health missing, she grants your team 3.5% Attack Speed. | Gain a Samira. For every 10 Tactician Health missing, she grants your team 3.5% Attack Speed. |
![]() Delivery Tips Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold. | Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold. |
![]() Divine Ascent Gain a Kayle. She gains bonuses per star level.
1: 30% Attack Speed
2: +2 Attack Range
3: Attacks fire 2 additional bolts dealing 50% damage. | Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage. |
![]() Double Bubble Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 70% damage. | Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 70% damage. |
![]() Dynamic Defenses Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him. | Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him. |
![]() Eclipse Prime Gain a Leona. When you field her, your team reduces all incoming damage by 20. | Gain a Leona. When you field her, your team reduces all incoming damage by 20. |
![]() Edgelord Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana. | Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana. |
![]() Elastic Slingshot Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 4 seconds. | Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 4 seconds. |
![]() Empowered Reserves Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench. | Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench. |
![]() Endless Pizza Gain a Sivir. When you field her, your team heals 12% of their missing Health every 8 seconds. Eliminate all harmful effects. | Gain a Sivir. When you field her, your team heals 12% of their missing Health every 8 seconds. Eliminate all harmful effects. |
![]() Energy Void Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist. | Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist. |
![]() Evasion Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat. | Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat. |
![]() Everyone Goes BOOM! Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat. | Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat. |
![]() Exaggerated Reporting Gain a Janna. Forecaster's effects are increased by 100%. | Gain a Janna. Forecaster's effects are increased by 100%. |
![]() Extinction Event Gain an Aurelion Sol. He gains 15 Ability Power and his Ability's meteors are larger. | Gain an Aurelion Sol. He gains 15 Ability Power and his Ability's meteors are larger. |
![]() Flaming Ricochet Gain a Gangplank. His Ability bounces to a second target dealing 90% damage. | Gain a Gangplank. His Ability bounces to a second target dealing 90% damage. |
![]() Foster Growth Gain a Lulu. When you field her, she and her allies gain 40 Ability Power when equipped with an item. | Gain a Lulu. When you field her, she and her allies gain 40 Ability Power when equipped with an item. |
![]() Frontline Fencing Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist. | Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist. |
![]() Frostburn Gain a Vel'Koz. His Ability deals an additional 400% of its damage over the next 20 seconds (this can stack). | Gain a Vel'Koz. His Ability deals an additional 400% of its damage over the next 20 seconds (this can stack). |
![]() Frozen Tundra Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 10 seconds. | Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 10 seconds. |
![]() Get Excited! Gain a Jinx. She gains 40% Attack Speed and Movement Speed. When she scores a takedown, triple this bonus for 7 seconds. | Gain a Jinx. She gains 40% Attack Speed and Movement Speed. When she scores a takedown, triple this bonus for 7 seconds. |
![]() Get Paid Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill. | Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill. |
![]() Gifted Gain a Nilah. She gains 45 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items. | Gain a Nilah. She gains 45 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items. |
![]() Glacial Prison Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board. | Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board. |
![]() Growth Spurt Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack). | Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack). |
![]() Guardian Spirit Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast. | Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast. |
![]() Heartstopper Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health. | Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health. |
![]() Hextech Retribution Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies. | Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies. |
![]() Hold the Line Gain a Rell. She gains 80 Ability Power and 35% damage reduction. | Gain a Rell. She gains 80 Ability Power and 35% damage reduction. |
![]() Illuminating Singularity Gain a Lux. Every 2nd cast, her Ability deals 135% increased damage. | Gain a Lux. Every 2nd cast, her Ability deals 135% increased damage. |
![]() Infuse Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana. | Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana. |
![]() Into the Night Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed. | Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed. |
![]() Invigorate Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded. | Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded. |
![]() Jubilant Veil Gain a Nilah. Combat Start: She and her 5 nearest allies gain immunity to crowd control for 30 seconds. | Gain a Nilah. Combat Start: She and her 5 nearest allies gain immunity to crowd control for 30 seconds. |
![]() Justice Punch Gain a Galio. His Ability deals 150% more damage and knocks up its target for 2 seconds. | Gain a Galio. His Ability deals 150% more damage and knocks up its target for 2 seconds. |
![]() Kingslayer Gain a Sylas. Gain maximum 25% and increase damage 35%. | Gain a Sylas. Gain maximum 25% and increase damage 35%. |
![]() Laser Focus Gain an Ashe. She gains 50% Attack Speed, doubled while her Ability is active. | Gain an Ashe. She gains 50% Attack Speed, doubled while her Ability is active. |
![]() League of Draven Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold. | Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold. |
![]() Locked and Loaded Gain an Aphelios. When you field him, your team gains 5% Attack Damage and an additional 5% every 5 seconds. | Gain an Aphelios. When you field him, your team gains 5% Attack Damage and an additional 5% every 5 seconds. |
![]() Lucent Barrier Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power. | Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power. |
![]() Make It Rain Gain a Miss Fortune. After every 3 player combats fielded, It grants 10 on Stage 3, and 20 on any stage 4 or after. | Gain a Miss Fortune. After every 3 player combats fielded, It grants 10 on Stage 3, and 20 on any stage 4 or after. |
![]() Mirror Image Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 75% Health, itemless clone of her nearest ally. | Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 75% Health, itemless clone of her nearest ally. |
![]() Multi-Shot Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy. | Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy. |
![]() Not So Heavy Metal Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds. | Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds. |
![]() OX-ian Rage Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health. | Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health. |
![]() Obliterate Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%. | Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%. |
![]() Partners in Crime Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain. | Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain. |
![]() Perfected Solar Flare Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30. | Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30. |
![]() Petricite Chains Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%. | Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%. |
![]() Power Grid Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam. | Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam. |
![]() Power Overwhelming Gain a Syndra. Allies summoned by her Ability gain 100% Attack Damage and 100 Ability Power, Armor, and Magic Resist. | Gain a Syndra. Allies summoned by her Ability gain 100% Attack Damage and 100 Ability Power, Armor, and Magic Resist. |
![]() Predatory Precision Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance and her Ability can critically strike. | Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance and her Ability can critically strike. |
![]() Punch Protocol Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield. | Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield. |
![]() Raider's Spoils Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat. | Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat. |
![]() Re-Energize Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat. | Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat. |
![]() Reflector Shield Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds). | Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds). |
![]() Regenerative Shields Gain a Protector's Vow and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds. | Gain a Protector's Vow and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds. |
![]() Reign of Anger Gain a Renekton. He gains 65% Attack Speed and an additional 2% per 100 missing Health. | Gain a Renekton. He gains 65% Attack Speed and an additional 2% per 100 missing Health. |
![]() Relentless Assault Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack). | Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack). |
![]() Resonance Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 400% of his Magic Resistance. | Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 400% of his Magic Resistance. |
![]() Reverberation Gain a Riven. She gains 15 Ability Power and her Ability is additionally cast on her lowest Health ally. | Gain a Riven. She gains 15 Ability Power and her Ability is additionally cast on her lowest Health ally. |
![]() Righteous Range Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed. | Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed. |
![]() Rising Spell Force Gain an Ezreal. When he casts his Ability, he gains @AD@% Attack Speed and 20 Ability Power for the rest of combat (this can stack). | Gain an Ezreal. When he casts his Ability, he gains @AD@% Attack Speed and 20 Ability Power for the rest of combat (this can stack). |
![]() Rising Tide Gain an Urgot. Combat Start: He grants himself and adjacent allies 30% Attack Speed. | Gain an Urgot. Combat Start: He grants himself and adjacent allies 30% Attack Speed. |
![]() Rock Solid Gain a Malphite. He gains Ability Power equal to 180% of his Armor and his Ability's Armor duration is increased by 4 seconds. | Gain a Malphite. He gains Ability Power equal to 180% of his Armor and his Ability's Armor duration is increased by 4 seconds. |
![]() Rocket Grab Gain a Blitzcrank. Gain a 400 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds. | Gain a Blitzcrank. Gain a 400 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds. |
![]() Ruthless Blades Gain a Draven. When you field him, your team gains 75% Critical Strike Chance. | Gain a Draven. When you field him, your team gains 75% Critical Strike Chance. |
![]() Safety First Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded. | Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded. |
![]() Shadow Jutsu Gain a Zed. He gains 20% Attack Damage. When he kills an enemy, he gains 20% of their Attack Damage for the rest of combat. | Gain a Zed. He gains 20% Attack Damage. When he kills an enemy, he gains 20% of their Attack Damage for the rest of combat. |
![]() Shatter Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 33% more damage while stunned. | Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 33% more damage while stunned. |
![]() Shiny Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure. | Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure. |
![]() Siphoning Winds Gain a Yasuo. He gains 60% Omnivamp. | Gain a Yasuo. He gains 60% Omnivamp. |
![]() Sleepy Time Gain a Zoe. Combat Start: She puts to sleep the 4 lowest Health enemies stunning them for 4 seconds. | Gain a Zoe. Combat Start: She puts to sleep the 4 lowest Health enemies stunning them for 4 seconds. |
![]() Smash! Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex. | Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex. |
![]() Soul Eater Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns. | Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns. |
![]() Spiked Shell Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds). | Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds). |
![]() Spirit of the Exile Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 22% Attack Speed. | Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 22% Attack Speed. |
![]() Spread Shot Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 65% damage. | Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 65% damage. |
![]() Stacks on Stacks Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability. | Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability. |
![]() Star-Crossed Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally. | Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally. |
![]() Steadfast Presence Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield. | Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield. |
![]() Stoneweaver Gain a Taliyah. She gains 25 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health. | Gain a Taliyah. She gains 25 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health. |
![]() Style & Flair Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana. | Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana. |
![]() Supersize Gain a Zac. He gains 1000 bonus Health and is immune to crowd control. | Gain a Zac. He gains 1000 bonus Health and is immune to crowd control. |
![]() They See Me Rolling Gain a Nunu. He has 15 Ability Power and 20% movement speed. | Gain a Nunu. He has 15 Ability Power and 20% movement speed. |
![]() Traumatic Memories Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat. | Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat. |
![]() Triumphant Return Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health. | Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health. |
![]() Undercurrent Gain a Sona. Combat Start: Your strongest Sona grants her 3 nearest allies 50 Mana. | Gain a Sona. Combat Start: Your strongest Sona grants her 3 nearest allies 50 Mana. |
![]() Unrelenting Force Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times. | Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times. |
![]() Upgrade: Berserk Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered. | Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered. |
![]() Velocity Impact Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds. | Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds. |
![]() Vitality of the Ox Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack. | Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack. |
![]() Voidmother Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her. | Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her. |
![]() Zoomies! Gain a Yuumi. When you field her, your team 22% Attack Speed, and zooms towards their targets. | Gain a Yuumi. When you field her, your team 22% Attack Speed, and zooms towards their targets. |