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SET 8 Augments

Augment Guide
AugmentAugment & DescriptionDescription
A.D.M.I.N. Heart
Your team counts as having 1 additional A.D.M.I.N. Gain a Camille.
Your team counts as having 1 additional A.D.M.I.N. Gain a Camille.
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
Aegis Heart
Your team counts as having 1 additional Aegis. Gain a Vi.
Your team counts as having 1 additional Aegis. Gain a Vi.
Anima Squad Heart
Your team counts as having 1 additional Anima Squad. Gain a Jinx.
Your team counts as having 1 additional Anima Squad. Gain a Jinx.
Band of Thieves I
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Battlemage I
Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power.
Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power.
Big Friend I
Your units that start combat next to a unit with over 1600 Health take 9% less damage for the rest of combat.
Your units that start combat next to a unit with over 1600 Health take 9% less damage for the rest of combat.
Brawler Heart
Your team counts as having 1 additional Brawler. Gain a Vi.
Your team counts as having 1 additional Brawler. Gain a Vi.
Celestial Blessing I
Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health.
Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health.
Consistency
Gain double win and loss streak gold.
Gain double win and loss streak gold.
Cybernetic Implants I
Your champions holding an item gain 80 Health and 10% Attack Damage.
Your champions holding an item gain 80 Health and 10% Attack Damage.
Cybernetic Shell I
Your champions holding an item gain 80 Health and 30 Armor.
Your champions holding an item gain 80 Health and 30 Armor.
Cybernetic Uplink I
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Defender Heart
Your team counts as having 1 additional Defender. Gain a Rell.
Your team counts as having 1 additional Defender. Gain a Rell.
Duelist Heart
Your team counts as having 1 additional Duelist. Gain a Fiora.
Your team counts as having 1 additional Duelist. Gain a Fiora.
Electrocharge I
When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Exiles I
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights I
Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed.
First Aid Kit
All healing and shielding on your units is increased by 25%.
All healing and shielding on your units is increased by 25%.
Future Sight I
Know who you will fight next. Gain a Zephyr.
Know who you will fight next. Gain a Zephyr.
Gadgeteen Heart
Your team counts as having 1 additional Gadgeteen. Gain an Poppy.
Your team counts as having 1 additional Gadgeteen. Gain an Poppy.
Hacker Heart
Your team counts as having 1 additional Hacker. Gain 2 gold.
Your team counts as having 1 additional Hacker. Gain 2 gold.
Heart Heart
Your team counts as having 1 additional Heart. Gain a Lee Sin.
Your team counts as having 1 additional Heart. Gain a Lee Sin.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Knife's Edge I
Your units that start combat in the front 2 rows gain 15 Attack Damage.
Your units that start combat in the front 2 rows gain 15 Attack Damage.
Lategame Specialist
Gain 40 gold when you reach Level 9.
Gain 40 gold when you reach Level 9.
Luden's Echo I
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35-80 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35-80 (based on current Stage) magic damage.
Makeshift Armor I
Your units with no items gain 30 Armor and Magic Resist.
Your units with no items gain 30 Armor and Magic Resist.
Mascot Heart
Your team counts as having 1 additional Mascot. Gain a Yuumi.
Your team counts as having 1 additional Mascot. Gain a Yuumi.
Ox Force Heart
Your team counts as having 1 additional Ox Force. Gain a Fiora.
Your team counts as having 1 additional Ox Force. Gain a Fiora.
Pandora's Bench
Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Preparation I
Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Recombobulator
Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
Recon Heart
Your team counts as having 1 additional Recon. Gain an Ezreal.
Your team counts as having 1 additional Recon. Gain an Ezreal.
Renegade Heart
Your team counts as having 1 additional Renegade. Gain a Camille.
Your team counts as having 1 additional Renegade. Gain a Camille.
Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.
After 10 seconds of combat, your units heal 40% of their missing Health.
Spellslinger Heart
Your team counts as having 1 additional Spellslinger. Gain an Annie.
Your team counts as having 1 additional Spellslinger. Gain an Annie.
Stand United I
Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army.
Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army.
Star Guardian Heart
Your team counts as having 1 additional Star Guardian. Gain a Yuumi.
Your team counts as having 1 additional Star Guardian. Gain a Yuumi.
Sureshot Heart
Your team counts as having 1 additional Sureshot. Gain a Sivir.
Your team counts as having 1 additional Sureshot. Gain a Sivir.
Thrill of the Hunt I
Your units heal 350 Health on kill.
Your units heal 350 Health on kill.
Tiny Titans
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Tri Force I
Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed.
Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed.
A.D.M.I.N Crest
Gain an A.D.M.I.N. Emblem and a Blitzcrank.
Gain an A.D.M.I.N. Emblem and a Blitzcrank.
Ace Crest
Gain an Ace Emblem and a 2 gold.
Gain an Ace Emblem and a 2 gold.
Aegis Crest
Gain an Aegis Emblem and a Vi.
Gain an Aegis Emblem and a Vi.
Ancient Archives I
Gain 1 Tome of Traits and 4 gold.
Gain 1 Tome of Traits and 4 gold.
Anima Squad Crest
Gain an Anima Squad Emblem and a Sylas.
Gain an Anima Squad Emblem and a Sylas.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
After 15 seconds of combat, your units deal 50% more damage.
Axiom Arc II
Your units gain 30 Mana on kill.
Your units gain 30 Mana on kill.
Battlemage II
Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.
Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.
Big Friend II
Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat.
Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat.
Brawler Crest
Gain a Brawler Emblem and a Lee Sin.
Gain a Brawler Emblem and a Lee Sin.
Built Different II
Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage)
Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage)
Calculated Loss
After losing your combat, gain 2 gold and a free Shop refresh.
After losing your combat, gain 2 gold and a free Shop refresh.
Celestial Blessing II
Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
Civilian Crest
Gain a Civilian Emblem and a Galio.
Gain a Civilian Emblem and a Galio.
Clear Mind
If you have no champions on your bench at the end of player combat round, gain 3 experience points.
If you have no champions on your bench at the end of player combat round, gain 3 experience points.
Cluttered Mind
If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.
If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.
Combat Training
Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage.
Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage.
Component Grab Bag
Gain 3 random item components.
Gain 3 random item components.
Cybernetic Implants II
Your champions holding an item gain 120 Health and 20% Attack Damage.
Your champions holding an item gain 120 Health and 20% Attack Damage.
Cybernetic Shell II
Your champions holding an item gain 120 Health and 40 Armor.
Your champions holding an item gain 120 Health and 40 Armor.
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Defender Crest
Gain a Defender Emblem and a Poppy.
Gain a Defender Emblem and a Poppy.
Double Trouble II
If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duelist Crest
Gain a Duelist Emblem and a Yasuo.
Gain a Duelist Emblem and a Yasuo.
Electrocharge II
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Exiles II
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Featherweights II
Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed.
First Aid Kit II
All healing and shielding on your units is increased by 35%.
All healing and shielding on your units is increased by 35%.
Gadgeteen crest
Gain a Gadgeteen Emblem and an Annie.
Gain a Gadgeteen Emblem and an Annie.
Hacker Crest
Gain a Hacker Emblem and 2 gold.
Gain a Hacker Emblem and 2 gold.
Heart Crest
Gain a Heart Emblem and a Yuumi.
Gain a Heart Emblem and a Yuumi.
Hustler
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Jeweled Lotus
Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance.
Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance.
Knife's Edge II
Your units that start combat in the front 2 rows gain 25 Attack Damage.
Your units that start combat in the front 2 rows gain 25 Attack Damage.
Lasercorps Heart
Your team counts as having 1 additional LaserCorps. Gain a Yasuo.
Your team counts as having 1 additional LaserCorps. Gain a Yasuo.
Last Stand
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
Luden's Echo II
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage.
Makeshift Armor II
Your units with no items gain 45 Armor and Magic Resist.
Your units with no items gain 45 Armor and Magic Resist.
Mascot Crest
Gain a Mascot Emblem and a Yuumi.
Gain a Mascot Emblem and a Yuumi.
Mecha: PRIME Crest
Gain a Mecha: PRIME Emblem and a Draven.
Gain a Mecha: PRIME Emblem and a Draven.
Metabolic Accelerator
Your Tactician moves faster and heals 2 Health after a PVP round.
Your Tactician moves faster and heals 2 Health after a PVP round.
Ox Force Crest
Gain an Ox Force Emblem and an Annie.
Gain an Ox Force Emblem and an Annie.
Phony Frontline
Gain 2 Target Dummies.
Gain 2 Target Dummies.
Portable Forge
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Prankster Crest
Gain a Prankster Emblem and a Jinx.
Gain a Prankster Emblem and a Jinx.
Preparation II
Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Recon Crest
Gain a Recon Emblem.
Gain a Recon Emblem.
Renegade Crest
Gain a Renegade Emblem and a Talon.
Gain a Renegade Emblem and a Talon.
Rich Get Richer
Gain 12 gold. Your maximum interest is increased to 7.
Gain 12 gold. Your maximum interest is increased to 7.
Rich Get Richer+
Gain 20 gold. Your maximum interest is increased to 7.
Gain 20 gold. Your maximum interest is increased to 7.
Salvage Bin
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Scoped Weapons I
Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed.
Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed.
Second Wind II
After 10 seconds of combat, your units heal 60% of their missing Health.
After 10 seconds of combat, your units heal 60% of their missing Health.
Spellslinger Crest
Gain a Spellslinger Emblem and an Annie.
Gain a Spellslinger Emblem and an Annie.
Stand United II
Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.
Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.
Star Guardian Crest
Gain a Star Guardian Emblem and a Rell.
Gain a Star Guardian Emblem and a Rell.
Sunfire Board
At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%.
At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%.
Supers Heart
Your team counts as having 1 additional Super. Gain a Malphite.
Your team counts as having 1 additional Super. Gain a Malphite.
Sureshot Crest
Gain a Sureshot Emblem and a Sivir.
Gain a Sureshot Emblem and a Sivir.
Threat Level: Maximum
At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board.
At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board.
Three's Company
Gain 3 random 3-cost champions.
Gain 3 random 3-cost champions.
Thrill of the Hunt II
Your units heal 550 Health on kill.
Your units heal 550 Health on kill.
Trade Sector
Gain a free Shop refresh each round.
Gain a free Shop refresh each round.
Trade Sector+
Gain a free Shop refresh each round. Gain 10 golds.
Gain a free Shop refresh each round. Gain 10 golds.
Tri Force II
Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed.
Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed.
True Twos
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
Underground Heart
Your team counts as having 1 additional Underground. Gain a Vi.
Your team counts as having 1 additional Underground. Gain a Vi.
Urf's Grab Bag I
Gain 1 Spatula and 1 random item component.
Gain 1 Spatula and 1 random item component.
A.D.M.I.N Crown
Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille.
Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille.
Ace Crown
Gain an Ace Emblem, a Runaan's Hurricane, and 2 gold.
Gain an Ace Emblem, a Runaan's Hurricane, and 2 gold.
Aegis Crown
Gain an Aegis Emblem, a Redemption, and an Alistar.
Gain an Aegis Emblem, a Redemption, and an Alistar.
Ancient Archives II
Gain 2 Tome of Traits and 8 gold.
Gain 2 Tome of Traits and 8 gold.
Anima Squad Crown
Gain an Anima Squad Emblem, Tear of the Goddess, and a Riven.
Gain an Anima Squad Emblem, Tear of the Goddess, and a Riven.
Band of Thieves II
Gain 2 Thief's Gloves.
Gain 2 Thief's Gloves.
BattlemageIII
Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power.
Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power.
Binary Airdrop
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components.
Birthday Present
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Brawler Crown
Gain a Brawler Emblem, Protector’s Vow, and a Riven.
Gain a Brawler Emblem, Protector’s Vow, and a Riven.
Built Different III
Your units with no Traits active gain 270-600 Health and 50-80% Attack Speed. (based on current Stage)
Your units with no Traits active gain 270-600 Health and 50-80% Attack Speed. (based on current Stage)
Celestial Blessing III
Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 400 Health.
Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 400 Health.
Civilian Crown
Gain a Civilian Emblem, a Guinsoo's Rageblade, and a Sivir.
Gain a Civilian Emblem, a Guinsoo's Rageblade, and a Sivir.
Cruel Pact
Buying XP costs 6 Health instead of gold. But Heal 2 Health after a round.
Buying XP costs 6 Health instead of gold. But Heal 2 Health after a round.
Cursed Crown
Gain +2 maximum team size, but take 100% increased player damage.
Gain +2 maximum team size, but take 100% increased player damage.
Cybernetic Implants III
Your champions holding an item gain 200 Health and 30% Attack Damage.
Your champions holding an item gain 200 Health and 30% Attack Damage.
Cybernetic Shell III
Your champions holding an item gain 200 Health and 60 Armor.
Your champions holding an item gain 200 Health and 60 Armor.
Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Defender Crown
Gain a Defender Emblem, a Protector's Vow, and a Riven.
Gain a Defender Emblem, a Protector's Vow, and a Riven.
Double Trouble III
If you have exactly 2 copies of a champion on your board, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duelist Crown
Gain a Duelist Emblem, an Edge of Night, and a Nilah.
Gain a Duelist Emblem, an Edge of Night, and a Nilah.
Electrocharge III
When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Featherweights III
Your 1 and 2 cost units gain 50% Attack Speed and Move Speed.
Your 1 and 2 cost units gain 50% Attack Speed and Move Speed.
Future Sight II
Know who you fight next. Gain a Radiant Zephyr.
Know who you fight next. Gain a Radiant Zephyr.
Gadgeteen Crown
Gain a Gadgeteen Emblem, Negatron Cloak and an Annie.
Gain a Gadgeteen Emblem, Negatron Cloak and an Annie.
Golden Ticket
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Hacker Crown
Gain a Hacker Emblem, a Hand of Justice, and a Leblanc.
Gain a Hacker Emblem, a Hand of Justice, and a Leblanc.
Heart Crown
Gain a Heart Emblem, Guardbreaker, and a Sona.
Gain a Heart Emblem, Guardbreaker, and a Sona.
High End Shopping
Champions appear in your Shop as if you were 1 level higher. Gain 3 gold.
Champions appear in your Shop as if you were 1 level higher. Gain 3 gold.
High Roller
Gain 3 Loaded Dice and 5 gold.
Gain 3 Loaded Dice and 5 gold.
Item Grab Bag II
Gain 2 random completed items and 2 Reforgers.
Gain 2 random completed items and 2 Reforgers.
Knife's Edge III
Your units that start combat in the first 2 rows gain 55% Attack Damage.
Your units that start combat in the first 2 rows gain 55% Attack Damage.
LaserCorps Crown
Gain a LaserCorps Emblem, a Hand of Justice, and a Senna.
Gain a LaserCorps Emblem, a Hand of Justice, and a Senna.
Level Up!
When you buy experience points, gain an additional 3. You can now reach level 10.
When you buy experience points, gain an additional 3. You can now reach level 10.
Living Forge
Gain a random Ornn item now and after every 10 player combats.
Gain a random Ornn item now and after every 10 player combats.
Lucky Gloves
Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves.
Luden's Echo III
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-210 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-210 (based on current Stage) magic damage.
March of Progress
Gain 5 bonus experience at the beginning of player combat rounds. You can no longer use gold to level up.
Gain 5 bonus experience at the beginning of player combat rounds. You can no longer use gold to level up.
Mascot Crown
Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite.
Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite.
Mecha: PRIME Crown
Gain a Mecha: PRIME Emblem, Bloodthirster, and a Jax.
Gain a Mecha: PRIME Emblem, Bloodthirster, and a Jax.
New Recruit
Gain +1 maximum team size.
Gain +1 maximum team size.
Ox Force Crown
Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar.
Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar.
Prankster Crown
Gain a Prankster Emblem, Giant’s Belt, and a Zoe.
Gain a Prankster Emblem, Giant’s Belt, and a Zoe.
Preparation III
Champions on your bench permanently gain 50 Health, 7% Attack Damage and 7 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 50 Health, 7% Attack Damage and 7 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Radiant Relics
Open an Armory and choose 1 of 5 unique Radiant items.
Open an Armory and choose 1 of 5 unique Radiant items.
Recon Crown
Gain a Recon Emblem, Recurve Bow, and a Ezreal.
Gain a Recon Emblem, Recurve Bow, and a Ezreal.
Renegade Crown
Gain a Renegade Crown, a Bloodthirster, and a Camille.
Gain a Renegade Crown, a Bloodthirster, and a Camille.
Spellslinger Crown
Gain a Spellslinger Emblem, Tear of the Goddess, and a Sona.
Gain a Spellslinger Emblem, Tear of the Goddess, and a Sona.
Stand United III
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Star Guardian Crown
Gain a Star Guardian Emblem, a Chalice of Power and a Nilah.
Gain a Star Guardian Emblem, a Chalice of Power and a Nilah.
Supers Soul
Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin.
Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin.
Sureshot Crown
Gain a Sureshot Emblem, an Infinity Edge, and a Senna.
Gain a Sureshot Emblem, an Infinity Edge, and a Senna.
The Golden Egg
Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn.
Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn.
Think Fast
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold.
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold.
Tri Force III
Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed.
Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed.
Underground Soul
Your team counts as having 1 additional Underground. Gain a Zz’Rot portal and an Ezreal.
Your team counts as having 1 additional Underground. Gain a Zz’Rot portal and an Ezreal.
Urf's Grab Bag II
Gain 1 Spatula and 3 random item components.
Gain 1 Spatula and 3 random item components.
Verdant Veil
Your units are immune to crowd control effects for the first 20 seconds of combat. Gains 15% Attack Speed.
Your units are immune to crowd control effects for the first 20 seconds of combat. Gains 15% Attack Speed.
Windfall
Gain 20 gold.
Gain 20 gold.
Windfall+
Gain 35 gold.
Gain 35 gold.
Windfall++
Gain 40 gold.
Gain 40 gold.
Wise Spending
Gain 2 experience points when you refresh your Shop.
Gain 2 experience points when you refresh your Shop.
Woodland Charm
Your highest Health champion is cloned. Clones cannot hold items.
Your highest Health champion is cloned. Clones cannot hold items.
Absolute Corruption
Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Absolution
Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds.
Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds.
Adaptive Defensives
Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage .
Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage .
Aim Assist
Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy.
Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy.
Armor Piercing Rounds
Gain an Aphelios. His attacks reduce the target's Armor by 20% for the rest of combat (this can stack).
Gain an Aphelios. His attacks reduce the target's Armor by 20% for the rest of combat (this can stack).
Armored-dillo
Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself.
Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself.
Back for Blood
Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health.
Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health.
Be the Stone
Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health.
Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health.
Behemoth
Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health.
Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health.
Bigger, Better Buckler
Gain a Poppy. She gains 180 Armor.
Gain a Poppy. She gains 180 Armor.
Boxing Lessons
Gain a Vi. When you field her, your team gains 180 bonus Health.
Gain a Vi. When you field her, your team gains 180 bonus Health.
Bunny Mercenary
Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling.
Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling.
Burning Spirit
Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.
Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.
Category Five
Gain a Janna. Janna gains 50 Ability Power and her ability deals True Damage.
Gain a Janna. Janna gains 50 Ability Power and her ability deals True Damage.
Channelled Ferromancy
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack).
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack).
Chronobreak
Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat.
Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat.
Cleansing Safeguard
Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health.
Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health.
Contagious Laughter
Gain a Nunu. He gains 20 Ability Power and restores @Mana@ Mana per second.
Gain a Nunu. He gains 20 Ability Power and restores @Mana@ Mana per second.
Contempt for the Weak
Gain a Zed. When you field him, your team gains 7% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds.
Gain a Zed. When you field him, your team gains 7% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds.
Corps Focus
Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.
Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.
Corps Formation
Gain a Senna. Combat Start: She gains 30% Attack Damage.
Gain a Senna. Combat Start: She gains 30% Attack Damage.
Cosmic Barrier
Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath.
Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath.
Cull the Meek
Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health.
Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health.
Cyclone
Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex.
Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex.
Daredevil
Gain a Samira. For every 10 Tactician Health missing, she grants your team 3.5% Attack Speed.
Gain a Samira. For every 10 Tactician Health missing, she grants your team 3.5% Attack Speed.
Delivery Tips
Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold.
Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold.
Divine Ascent
Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.
Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.
Double Bubble
Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 70% damage.
Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 70% damage.
Dynamic Defenses
Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him.
Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him.
Eclipse Prime
Gain a Leona. When you field her, your team reduces all incoming damage by 20.
Gain a Leona. When you field her, your team reduces all incoming damage by 20.
Edgelord
Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana.
Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana.
Elastic Slingshot
Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 4 seconds.
Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 4 seconds.
Empowered Reserves
Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench.
Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench.
Endless Pizza
Gain a Sivir. When you field her, your team heals 12% of their missing Health every 8 seconds. Eliminate all harmful effects.
Gain a Sivir. When you field her, your team heals 12% of their missing Health every 8 seconds. Eliminate all harmful effects.
Energy Void
Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist.
Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist.
Evasion
Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat.
Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat.
Everyone Goes BOOM!
Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.
Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.
Exaggerated Reporting
Gain a Janna. Forecaster's effects are increased by 100%.
Gain a Janna. Forecaster's effects are increased by 100%.
Extinction Event
Gain an Aurelion Sol. He gains 15 Ability Power and his Ability's meteors are larger.
Gain an Aurelion Sol. He gains 15 Ability Power and his Ability's meteors are larger.
Flaming Ricochet
Gain a Gangplank. His Ability bounces to a second target dealing 90% damage.
Gain a Gangplank. His Ability bounces to a second target dealing 90% damage.
Foster Growth
Gain a Lulu. When you field her, she and her allies gain 40 Ability Power when equipped with an item.
Gain a Lulu. When you field her, she and her allies gain 40 Ability Power when equipped with an item.
Frontline Fencing
Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist.
Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist.
Frostburn
Gain a Vel'Koz. His Ability deals an additional 400% of its damage over the next 20 seconds (this can stack).
Gain a Vel'Koz. His Ability deals an additional 400% of its damage over the next 20 seconds (this can stack).
Frozen Tundra
Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 10 seconds.
Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 10 seconds.
Get Excited!
Gain a Jinx. She gains 40% Attack Speed and Movement Speed. When she scores a takedown, triple this bonus for 7 seconds.
Gain a Jinx. She gains 40% Attack Speed and Movement Speed. When she scores a takedown, triple this bonus for 7 seconds.
Get Paid
Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.
Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.
Gifted
Gain a Nilah. She gains 45 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
Gain a Nilah. She gains 45 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
Glacial Prison
Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board.
Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board.
Growth Spurt
Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack).
Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack).
Guardian Spirit
Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast.
Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast.
Heartstopper
Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
Hextech Retribution
Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies.
Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies.
Hold the Line
Gain a Rell. She gains 80 Ability Power and 35% damage reduction.
Gain a Rell. She gains 80 Ability Power and 35% damage reduction.
Illuminating Singularity
Gain a Lux. Every 2nd cast, her Ability deals 135% increased damage.
Gain a Lux. Every 2nd cast, her Ability deals 135% increased damage.
Infuse
Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana.
Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana.
Into the Night
Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.
Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.
Invigorate
Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded.
Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded.
Jubilant Veil
Gain a Nilah. Combat Start: She and her 5 nearest allies gain immunity to crowd control for 30 seconds.
Gain a Nilah. Combat Start: She and her 5 nearest allies gain immunity to crowd control for 30 seconds.
Justice Punch
Gain a Galio. His Ability deals 150% more damage and knocks up its target for 2 seconds.
Gain a Galio. His Ability deals 150% more damage and knocks up its target for 2 seconds.
Kingslayer
Gain a Sylas. Gain maximum 25% and increase damage 35%.
Gain a Sylas. Gain maximum 25% and increase damage 35%.
Laser Focus
Gain an Ashe. She gains 50% Attack Speed, doubled while her Ability is active.
Gain an Ashe. She gains 50% Attack Speed, doubled while her Ability is active.
League of Draven
Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Locked and Loaded
Gain an Aphelios. When you field him, your team gains 5% Attack Damage and an additional 5% every 5 seconds.
Gain an Aphelios. When you field him, your team gains 5% Attack Damage and an additional 5% every 5 seconds.
Lucent Barrier
Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power.
Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power.
Make It Rain
Gain a Miss Fortune. After every 3 player combats fielded, It grants 10 on Stage 3, and 20 on any stage 4 or after.
Gain a Miss Fortune. After every 3 player combats fielded, It grants 10 on Stage 3, and 20 on any stage 4 or after.
Mirror Image
Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 75% Health, itemless clone of her nearest ally.
Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 75% Health, itemless clone of her nearest ally.
Multi-Shot
Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy.
Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy.
Not So Heavy Metal
Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds.
Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds.
OX-ian Rage
Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health.
Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health.
Obliterate
Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%.
Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%.
Partners in Crime
Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain.
Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain.
Perfected Solar Flare
Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30.
Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30.
Petricite Chains
Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.
Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.
Power Grid
Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam.
Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam.
Power Overwhelming
Gain a Syndra. Allies summoned by her Ability gain 100% Attack Damage and 100 Ability Power, Armor, and Magic Resist.
Gain a Syndra. Allies summoned by her Ability gain 100% Attack Damage and 100 Ability Power, Armor, and Magic Resist.
Predatory Precision
Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance and her Ability can critically strike.
Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance and her Ability can critically strike.
Punch Protocol
Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield.
Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield.
Raider's Spoils
Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Re-Energize
Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat.
Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat.
Reflector Shield
Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds).
Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds).
Regenerative Shields
Gain a Protector's Vow and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds.
Gain a Protector's Vow and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds.
Reign of Anger
Gain a Renekton. He gains 65% Attack Speed and an additional 2% per 100 missing Health.
Gain a Renekton. He gains 65% Attack Speed and an additional 2% per 100 missing Health.
Relentless Assault
Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack).
Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack).
Resonance
Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 400% of his Magic Resistance.
Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 400% of his Magic Resistance.
Reverberation
Gain a Riven. She gains 15 Ability Power and her Ability is additionally cast on her lowest Health ally.
Gain a Riven. She gains 15 Ability Power and her Ability is additionally cast on her lowest Health ally.
Righteous Range
Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed.
Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed.
Rising Spell Force
Gain an Ezreal. When he casts his Ability, he gains @AD@% Attack Speed and 20 Ability Power for the rest of combat (this can stack).
Gain an Ezreal. When he casts his Ability, he gains @AD@% Attack Speed and 20 Ability Power for the rest of combat (this can stack).
Rising Tide
Gain an Urgot. Combat Start: He grants himself and adjacent allies 30% Attack Speed.
Gain an Urgot. Combat Start: He grants himself and adjacent allies 30% Attack Speed.
Rock Solid
Gain a Malphite. He gains Ability Power equal to 180% of his Armor and his Ability's Armor duration is increased by 4 seconds.
Gain a Malphite. He gains Ability Power equal to 180% of his Armor and his Ability's Armor duration is increased by 4 seconds.
Rocket Grab
Gain a Blitzcrank. Gain a 400 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds.
Gain a Blitzcrank. Gain a 400 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds.
Ruthless Blades
Gain a Draven. When you field him, your team gains 75% Critical Strike Chance.
Gain a Draven. When you field him, your team gains 75% Critical Strike Chance.
Safety First
Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded.
Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded.
Shadow Jutsu
Gain a Zed. He gains 20% Attack Damage. When he kills an enemy, he gains 20% of their Attack Damage for the rest of combat.
Gain a Zed. He gains 20% Attack Damage. When he kills an enemy, he gains 20% of their Attack Damage for the rest of combat.
Shatter
Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 33% more damage while stunned.
Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 33% more damage while stunned.
Shiny
Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure.
Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure.
Siphoning Winds
Gain a Yasuo. He gains 60% Omnivamp.
Gain a Yasuo. He gains 60% Omnivamp.
Sleepy Time
Gain a Zoe. Combat Start: She puts to sleep the 4 lowest Health enemies stunning them for 4 seconds.
Gain a Zoe. Combat Start: She puts to sleep the 4 lowest Health enemies stunning them for 4 seconds.
Smash!
Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex.
Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex.
Soul Eater
Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns.
Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns.
Spiked Shell
Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds).
Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds).
Spirit of the Exile
Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 22% Attack Speed.
Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 22% Attack Speed.
Spread Shot
Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 65% damage.
Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 65% damage.
Stacks on Stacks
Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
Star-Crossed
Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally.
Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally.
Steadfast Presence
Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield.
Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield.
Stoneweaver
Gain a Taliyah. She gains 25 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health.
Gain a Taliyah. She gains 25 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health.
Style & Flair
Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.
Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.
Supersize
Gain a Zac. He gains 1000 bonus Health and is immune to crowd control.
Gain a Zac. He gains 1000 bonus Health and is immune to crowd control.
They See Me Rolling
Gain a Nunu. He has 15 Ability Power and 20% movement speed.
Gain a Nunu. He has 15 Ability Power and 20% movement speed.
Traumatic Memories
Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat.
Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat.
Triumphant Return
Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health.
Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health.
Undercurrent
Gain a Sona. Combat Start: Your strongest Sona grants her 3 nearest allies 50 Mana.
Gain a Sona. Combat Start: Your strongest Sona grants her 3 nearest allies 50 Mana.
Unrelenting Force
Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times.
Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times.
Upgrade: Berserk
Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered.
Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered.
Velocity Impact
Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds.
Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds.
Vitality of the Ox
Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack.
Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack.
Voidmother
Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her.
Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her.
Zoomies!
Gain a Yuumi. When you field her, your team 22% Attack Speed, and zooms towards their targets.
Gain a Yuumi. When you field her, your team 22% Attack Speed, and zooms towards their targets.
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