DAK.GG
SET 9 Items
Item Guide
ItemItem & Description | Description |
---|---|
![]() B.F. Sword +10% Attack Damage | +10% Attack Damage |
![]() Recurve Bow +10% Attack Speed | +10% Attack Speed |
![]() Chain Vest +20 Armor | +20 Armor |
![]() Negatron Cloak +20 Magic Resist | +20 Magic Resist |
![]() Needlessly Large Rod +10 Ability Power | +10 Ability Power |
![]() Tear of the Goddess +15 Mana | +15 Mana |
![]() Giant's Belt +150 Health | +150 Health |
![]() Sparring Gloves +20% Critical Strike Chance | +20% Critical Strike Chance |
![]() Spatula It must do something... | It must do something... |
![]() Deathblade ![]() ![]() Grant 66% bonus Attack Damage. | Grant 66% bonus Attack Damage. |
![]() Giant Slayer ![]() ![]() Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health. | Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health. |
![]() Edge of Night ![]() ![]() Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - Only One Per Champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - Only One Per Champion] |
![]() Bloodthirster ![]() ![]() Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for a percentage of damage dealt | Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for a percentage of damage dealt |
![]() Hextech Gunblade ![]() ![]() Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount. | Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount. |
![]() Spear of Shojin ![]() ![]() Attacks restore 5 additional Mana. | Attacks restore 5 additional Mana. |
![]() Zeke's Herald ![]() ![]() Combat start: Grant 15% Attack Speed to the holder and allies within 1 hex in the same row. [Aura item] | Combat start: Grant 15% Attack Speed to the holder and allies within 1 hex in the same row. [Aura item] |
![]() Infinity Edge ![]() ![]() Damage from an Ability can critically strike. | Damage from an Ability can critically strike. |
![]() Rapid Firecannon ![]() ![]() Grant 1 bonus Attack Range and your attacks cannot miss. | Grant 1 bonus Attack Range and your attacks cannot miss. |
![]() Titan’s Resolve ![]() ![]() Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and Magic Resist. | Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and Magic Resist. |
![]() Runaan's Hurricane ![]() ![]() Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage. [Direct damage item] | Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage. [Direct damage item] |
![]() Guinsoo's Rageblade ![]() ![]() Attacks grant 4% bonus Attack Speed. This effect stacks. | Attacks grant 4% bonus Attack Speed. This effect stacks. |
![]() Statikk Shiv ![]() ![]() Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds. [Direct damage item] Shred: reduce Magic Resist | Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds. [Direct damage item] Shred: reduce Magic Resist |
![]() Zz'Rot Portal ![]() ![]() Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter | Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter |
![]() Last Whisper ![]() ![]() Any physical damage dealt 50% Sunder the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor | Any physical damage dealt 50% Sunder the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor |
![]() Bramble Vest ![]() ![]() Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2 seconds). [Direct damage item] | Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2 seconds). [Direct damage item] |
![]() Gargoyle Stoneplate ![]() ![]() Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder. | Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder. |
![]() Sunfire Cape ![]() ![]() Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33%
Wounded for 10 seconds. [Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received | Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33%
Wounded for 10 seconds. [Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received |
![]() Shroud of Stillness ![]() ![]() Combat start: Shoots a beam that 30% Mana Reaves enemies. [Unique - Only One Per Champion] Mana Reave: increase maximum Mana until the next cast | Combat start: Shoots a beam that 30% Mana Reaves enemies. [Unique - Only One Per Champion] Mana Reave: increase maximum Mana until the next cast |
![]() Dragon's Claw ![]() ![]() Every 2 seconds, regenerate 5% maximum Health. | Every 2 seconds, regenerate 5% maximum Health. |
![]() Zephyr ![]() ![]() Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Ignores crowd control immunity.] [Unique - Only One Per Champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Ignores crowd control immunity.] [Unique - Only One Per Champion] |
![]() Quicksilver ![]() ![]() Combat start: Grant immunity to crowd control for 18 seconds. [Unique - only 1 per champion] | Combat start: Grant immunity to crowd control for 18 seconds. [Unique - only 1 per champion] |
![]() Locket of the Iron Solari ![]() ![]() Combat start: Shield the holder and allies within 1 hexes in the same row for 275/325/375/425★ damage for 8 seconds. [Aura item] | Combat start: Shield the holder and allies within 1 hexes in the same row for 275/325/375/425★ damage for 8 seconds. [Aura item] |
![]() Ionic Spark ![]() ![]() 50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana. [Direct damage item] Shred: reduce Magic Resist | 50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana. [Direct damage item] Shred: reduce Magic Resist |
![]() Rabadon's Deathcap ![]() ![]() Grants 70 bonus Ability Power | Grants 70 bonus Ability Power |
![]() Archangel's Staff ![]() ![]() Combat start: Grant 20 Ability Power every 5 seconds. | Combat start: Grant 20 Ability Power every 5 seconds. |
![]() Morellonomicon ![]() ![]() Damage from an Ability 1% Burns and 33% Wounds enemies for the 10 seconds. [Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received | Damage from an Ability 1% Burns and 33% Wounds enemies for the 10 seconds. [Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received |
![]() Jeweled Gauntlet ![]() ![]() Damage from an Ability can critically strike. | Damage from an Ability can critically strike. |
![]() Protector's Vow ![]() ![]() Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and Magic Resist for the rest of combat. [Aura item] | Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and Magic Resist for the rest of combat. [Aura item] |
![]() Chalice of Power ![]() ![]() Combat start: Grant 20 Ability Power to the holder and allies within 1 hex in the same row. [Aura item] | Combat start: Grant 20 Ability Power to the holder and allies within 1 hex in the same row. [Aura item] |
![]() Blue Buff ![]() ![]() Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana. [Unique - Only One Per Champion] | Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana. [Unique - Only One Per Champion] |
![]() Redemption ![]() ![]() Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] | Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] |
![]() Hand of Justice ![]() ![]() Grant 2 effects: - +15% Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for a percentage of damage dealt | Grant 2 effects: - +15% Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for a percentage of damage dealt |
![]() Warmog's Armor ![]() ![]() Grant 800 bonus Health. | Grant 800 bonus Health. |
![]() Guardbreaker ![]() ![]() After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds. | After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds. |
![]() Thief's Gloves ![]() ![]() Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] |
![]() Tactician's Crown ![]() ![]() Your team gains +1 maximum team size. | Your team gains +1 maximum team size. |
![]() Crown of Demacia If the wearer starts combat in the front 2 rows, regenerate 2-7% maximum Health per second (based on stage). If they start in the back 2 rows, gain 1-7% AD and AP every second instead. If the wearer of this item dies, you instantly lose the fight.You can remove this item by benching the wearer. | If the wearer starts combat in the front 2 rows, regenerate 2-7% maximum Health per second (based on stage). If they start in the back 2 rows, gain 1-7% AD and AP every second instead. If the wearer of this item dies, you instantly lose the fight.You can remove this item by benching the wearer. |
![]() Master work upgrade Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it. | Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it. |
![]() Scroll of knowledge Use on a unit to open a special armory that offers every available emblem that matches that unit's inherent traits. | Use on a unit to open a special armory that offers every available emblem that matches that unit's inherent traits. |
![]() TheDarkinBlade If the holder of this item gets a takedown, they will be consumed and Aatrox will be reborn! | If the holder of this item gets a takedown, they will be consumed and Aatrox will be reborn! |
![]() Anima Visage Regenerates 2.5% maximum health each second. | Regenerates 2.5% maximum health each second. |
![]() Blacksmith's Gloves Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] | Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] |
![]() Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt. [Unique - Only One Per Champion] | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt. [Unique - Only One Per Champion] |
![]() Deathfire Grasp Combat start: the holder fires a blast of energy at their target, marking them and dealing 20% of their maximum health as magic damage. For the next 10 seconds, the holder's abilities and attacks deal 35% increased damage to the marked target, and 25% increased damage to other targets. [Unique - only 1 per champion] | Combat start: the holder fires a blast of energy at their target, marking them and dealing 20% of their maximum health as magic damage. For the next 10 seconds, the holder's abilities and attacks deal 35% increased damage to the marked target, and 25% increased damage to other targets. [Unique - only 1 per champion] |
![]() Eternal Winter Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Stunned instead, but only once every 15 seconds. [Unique - Only One Per Champion] | Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Stunned instead, but only once every 15 seconds. [Unique - Only One Per Champion] |
![]() Gold Collector Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] | Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] |
![]() Hullcrusher If this unit has no adjacent allies at combat start, gain an additional 600 Health. | If this unit has no adjacent allies at combat start, gain an additional 600 Health. |
![]() Infinity Force Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% |
![]() Manazane Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] | Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] |
![]() Obsidian Cleaver Attacks and Abilities shred enemy armor and magic resistance by 50% for 5 seconds. [Unique - Only One Per Champion] | Attacks and Abilities shred enemy armor and magic resistance by 50% for 5 seconds. [Unique - Only One Per Champion] |
![]() Randuin's Sanctum Combat start: Grant 40 Armor and 40 Magic Resistance to the holder and their adjacent allies. [Aura item] | Combat start: Grant 40 Armor and 40 Magic Resistance to the holder and their adjacent allies. [Aura item] |
![]() Sniper's Focus The holder's attacks and abilities deal 10% increased damage for each hex between them and their target. Gain +1 Attack range. | The holder's attacks and abilities deal 10% increased damage for each hex between them and their target. Gain +1 Attack range. |
![]() Tricksters Glass Summon a clone with 70% maximum Health and 30% increased maximum Mana. You cannot equip items to the clone. | Summon a clone with 70% maximum Health and 30% increased maximum Mana. You cannot equip items to the clone. |
![]() Zhonya's Paradox Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] |
![]() Absolution Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] | Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] |
![]() Blessed Bloodthirster Grant: 40% Omnivamp. Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds. | Grant: 40% Omnivamp. Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds. |
![]() Blue Blessing Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana. [Unique - Only One Per Champion] | Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana. [Unique - Only One Per Champion] |
![]() Brink of Dawn Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 50% bonus Attack Speed. This effect stacks. | Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 50% bonus Attack Speed. This effect stacks. |
![]() Bulwark's Oath Once per combat: At 40% Health, gain a 70 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds. | Once per combat: At 40% Health, gain a 70 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds. |
![]() Chalice of Charity Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row. [Aura item] | Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row. [Aura item] |
![]() Covalent Spark 50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana. Also, regenerate 1% maximum Health per second | 50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana. Also, regenerate 1% maximum Health per second |
![]() Demon Slayer Abilities and attacks deal 60% more damage to enemies with more than 1600 maximum Health. | Abilities and attacks deal 60% more damage to enemies with more than 1600 maximum Health. |
![]() Dragon's Will Every 1.5 seconds, regenerate 10% maximum Health. | Every 1.5 seconds, regenerate 10% maximum Health. |
![]() Dvarapala Stoneplate Grant 30 Armor and 30 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. | Grant 30 Armor and 30 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. |
![]() Eternal Whisper Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor | Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor |
![]() Fist of Fairness Grant 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt | Grant 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt |
![]() Glamorous Gauntlet Damage from an Ability can critically strike. | Damage from an Ability can critically strike. |
![]() Guinsoo's Reckoning Attacks grant +10% bonus Attack Speed. This effect stacks. | Attacks grant +10% bonus Attack Speed. This effect stacks. |
![]() Hextech Lifeblade The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. | The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. |
![]() Locket of Targon Prime When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 275/325/375★ damage for 25 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat. | When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 275/325/375★ damage for 25 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat. |
![]() Luminous Deathblade It glows in the presence of enemies. Or friends. Or anything alive, really. | It glows in the presence of enemies. Or friends. Or anything alive, really. |
![]() Mistral Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed. [Ignores crowd control immunity] [Unique - only 1 per champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed. [Ignores crowd control immunity] [Unique - only 1 per champion] |
![]() More More-ellonomicon Damage from the holder's Ability 3% Burns and 33% Wounds enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | Damage from the holder's Ability 3% Burns and 33% Wounds enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
![]() Quickestsilver Combat start: Grant immunity to crowd control for 30 seconds. [Unique - only 1 per champion] | Combat start: Grant immunity to crowd control for 30 seconds. [Unique - only 1 per champion] |
![]() Rabadon's Ascended Deathcap It's witnessed - and unleashed - miracles and calamities both. | It's witnessed - and unleashed - miracles and calamities both. |
![]() Rapid Lightcannon Grant 2 bonus Attack Range and 125% Attack Speed, your attacks cannot miss. | Grant 2 bonus Attack Range and 125% Attack Speed, your attacks cannot miss. |
![]() Rascal's Gloves Each round: Equip 2 random Radiant items. [Consumes 3 item slots] | Each round: Equip 2 random Radiant items. [Consumes 3 item slots] |
![]() Rosethorn Vest Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2 seconds). | Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2 seconds). |
![]() Runaan's Tempest Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage. [Direct damage item] | Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage. [Direct damage item] |
![]() Shroud of Reverance Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 25 starting Mana. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 25 starting Mana. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast |
![]() Spear of Hirana Attack restore 10 additional Mana. | Attack restore 10 additional Mana. |
![]() Statikk Favor Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds. | Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds. |
![]() Stride breaker After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds. | After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds. |
![]() Sunlight Cape Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%. [Unique - Only One Per Champion] | Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%. [Unique - Only One Per Champion] |
![]() Titan's Vow Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 60 Armor and Magic Resist. | Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 60 Armor and Magic Resist. |
![]() Urf-Angel's Staff Combat start: Gain 30 Ability Power every 4 seconds. | Combat start: Gain 30 Ability Power every 4 seconds. |
![]() Warmog's Pride Regenerate 1% max Health per second | Regenerate 1% max Health per second |
![]() Zeke's Harmony Combat start: Grant 35% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row. | Combat start: Grant 35% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row. |
![]() Zenith Edge Damage from an Ability can critically strike. | Damage from an Ability can critically strike. |
![]() Zz'Rots Invitation Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies. Taunt: enemies that are able and in range must attack the taunter | Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies. Taunt: enemies that are able and in range must attack the taunter |
![]() Bastion Emblem The holder gains the Bastion trait. [Unique - Only One Per Champion] | The holder gains the Bastion trait. [Unique - Only One Per Champion] |
![]() Bruiser Emblem The holder gains the Bruiser trait. [Unique - Only One Per Champion] | The holder gains the Bruiser trait. [Unique - Only One Per Champion] |
![]() Challenger Emblem ![]() ![]() The holder gains the Challenger trait. [Unique - Only One Per Champion] | The holder gains the Challenger trait. [Unique - Only One Per Champion] |
![]() Deadeye Emblem The holder gains the Deadeye trait. [Unique - Only One Per Champion] | The holder gains the Deadeye trait. [Unique - Only One Per Champion] |
![]() Demacia Emblem ![]() ![]() The holder gains the Demacia Trait. [Unique - Only One Per Champion] | The holder gains the Demacia Trait. [Unique - Only One Per Champion] |
![]() Freljord Emblem The holder gains the Freljord trait. [Unique - Only One Per Champion] | The holder gains the Freljord trait. [Unique - Only One Per Champion] |
![]() GunnerEmblem The holder gains the Gunner trait. [Unique - Only One Per Champion] | The holder gains the Gunner trait. [Unique - Only One Per Champion] |
![]() Invoker Emblem The holder gains the Invoker trait. [Unique - Only One Per Champion] | The holder gains the Invoker trait. [Unique - Only One Per Champion] |
![]() Ionia Emblem ![]() ![]() The holder gains the Ionia trait. Ionia Bonus: 33% Attack Speed. [Unique - Only One Per Champion] | The holder gains the Ionia trait. Ionia Bonus: 33% Attack Speed. [Unique - Only One Per Champion] |
![]() Juggernaut Emblem ![]() ![]() The holder gains the Juggernaut trait. [Unique - Only One Per Champion] | The holder gains the Juggernaut trait. [Unique - Only One Per Champion] |
![]() Noxus Emblem ![]() ![]() The holder gains the Noxus trait. [Unique - Only One Per Champion] | The holder gains the Noxus trait. [Unique - Only One Per Champion] |
![]() Piltover Emblem The holder gains the Piltover trait. [Unique - Only One Per Champion] | The holder gains the Piltover trait. [Unique - Only One Per Champion] |
![]() Rogue Emblem The holder gains the Rogue trait. [Unique - Only One Per Champion] | The holder gains the Rogue trait. [Unique - Only One Per Champion] |
![]() Shadow Isles Emblem The holder gains the Shadow Isles Trait. [Unique - Only One Per Champion] | The holder gains the Shadow Isles Trait. [Unique - Only One Per Champion] |
![]() Shurima Emblem ![]() ![]() The holder gains the Shurima trait. [Unique - Only One Per Champion] | The holder gains the Shurima trait. [Unique - Only One Per Champion] |
![]() Slayer Emblem ![]() ![]() The holder gains the Slayer trait. [Unique - Only One Per Champion] | The holder gains the Slayer trait. [Unique - Only One Per Champion] |
![]() Sorcerer Emblem ![]() ![]() The holder gains the Sorcerer trait. | The holder gains the Sorcerer trait. |
![]() Strategist Emblem The holder gains the Strategist trait. [Unique - Only One Per Champion] | The holder gains the Strategist trait. [Unique - Only One Per Champion] |
![]() Targon Emblem The holder gains the Targon Trait. [Unique - Only One Per Champion] | The holder gains the Targon Trait. [Unique - Only One Per Champion] |
![]() Void Emblem The holder gains the Void trait. [Unique - Only One Per Champion] | The holder gains the Void trait. [Unique - Only One Per Champion] |
![]() Zaun Emblem The holder gains the Zaun Trait. [Unique - Only One Per Champion] | The holder gains the Zaun Trait. [Unique - Only One Per Champion] |
![]() Determined Investor After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and 5 gold. | After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and 5 gold. |
![]() Diamond Hands Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 2 gold. | Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 2 gold. |
![]() Draven's Axe Gain 1% Attack Damage per gold in your bank (up to 60 gold).Attacks grant 1 stack, up to 100 times. At full stacks, grant 9 gold. | Gain 1% Attack Damage per gold in your bank (up to 60 gold).Attacks grant 1 stack, up to 100 times. At full stacks, grant 9 gold. |
![]() Gambler's Blade Grant 1% bonus Attack Speed per gold in your bank (up to 60 gold).Each attack has a 6% chance to drop 1 gold. | Grant 1% bonus Attack Speed per gold in your bank (up to 60 gold).Each attack has a 6% chance to drop 1 gold. |
![]() Goldmancer's Staff Grant 1 Ability Power per gold in your bank (up to 60 gold) and a 40% chance to drop 2 gold on enemy kill. | Grant 1 Ability Power per gold in your bank (up to 60 gold) and a 40% chance to drop 2 gold on enemy kill. |
![]() Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. | Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. |
![]() Needlessly Big Gem Once per combat: If the holder is alive after 15 seconds of combat, grant 1 gold per 2 living allies, and each living ally deals 1% more damage per gold in your bank (up to 60 gold). | Once per combat: If the holder is alive after 15 seconds of combat, grant 1 gold per 2 living allies, and each living ally deals 1% more damage per gold in your bank (up to 60 gold). |
![]() Adaptive Implant Mod: While above 50% health, gain 30% attack damage and 30 ability power. While below, gain 30% omnivamp. Overcharge: Always gain both effects, and their power is increased by 60% | Mod: While above 50% health, gain 30% attack damage and 30 ability power. While below, gain 30% omnivamp. Overcharge: Always gain both effects, and their power is increased by 60% |
![]() Hextech Exoskeleton Mod: Gain 30 armor and magic resistance. Every 5 seconds, cleanse all negative effects and heal for 12% of your max health. Overcharge: Each time the wearer heals, deal 150% of the heal amount as damage to all nearby enemies. | Mod: Gain 30 armor and magic resistance. Every 5 seconds, cleanse all negative effects and heal for 12% of your max health. Overcharge: Each time the wearer heals, deal 150% of the heal amount as damage to all nearby enemies. |
![]() Robotic Arm Mod: Attacks have a 40% chance to trigger 1 additional attacks. Overcharge: Attack deal 50% Attack Damage as bonus true damage. | Mod: Attacks have a 40% chance to trigger 1 additional attacks. Overcharge: Attack deal 50% Attack Damage as bonus true damage. |
![]() Shimmer Injector Mod: Gain 25% attack speed. The first time you would be reduced to 1 heath, increase the attack speed by 100% and heal for 35% of your max health. Overcharge: Instead increase the attack speed 400% and heal 100% of your max health. | Mod: Gain 25% attack speed. The first time you would be reduced to 1 heath, increase the attack speed by 100% and heal for 35% of your max health. Overcharge: Instead increase the attack speed 400% and heal 100% of your max health. |
![]() Unstable Chemtank Mod: Gain 33% bonus max health and explode on death, dealing 35% of your maximum health as magic damage to nearby enemies. Overcharge: Explosion gets larger and damage increases to 45% of your maximum health. | Mod: Gain 33% bonus max health and explode on death, dealing 35% of your maximum health as magic damage to nearby enemies. Overcharge: Explosion gets larger and damage increases to 45% of your maximum health. |
![]() Virulent Bioware Mod: Release a virulent plague whenever you deal Ability damage, causing enemies within 1 hex of the target to take 20% more damage for 4 seconds. Overcharge: Plague duration is 10 seconds and plague deals 5% max health magic damage per second. | Mod: Release a virulent plague whenever you deal Ability damage, causing enemies within 1 hex of the target to take 20% more damage for 4 seconds. Overcharge: Plague duration is 10 seconds and plague deals 5% max health magic damage per second. |