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Items Table (By Items)
B.F. Sword+10% Attack Damage
Grant 66% bonus Attack Damage.
Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for a percentage of damage dealt
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Attacks restore 5 additional Mana.
Combat start: Grant 15% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Damage from an Ability can critically strike.
The holder gains the Ionia trait.

Ionia Bonus: 33% Attack Speed.

[Unique - Only One Per Champion]
Recurve Bow+10% Attack Speed
Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Grant 1 bonus Attack Range and your attacks cannot miss.
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, grant 25 Armor and Magic Resist.
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

[Direct damage item]
Attacks grant 4% bonus Attack Speed. This effect stacks.
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.

[Direct damage item]
Shred: reduce Magic Resist
Combat start: Taunt.

On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit.

Taunt: enemies that are able and in range must attack the taunter
Any physical damage dealt 50% Sunder the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Chain Vest+20 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, grant 25 Armor and Magic Resist.
Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2 seconds).

[Direct damage item]
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Combat start: Shield the holder and allies within 1 hexes in the same row for 275/325/375/425★ damage for 8 seconds.

[Aura item]
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Combat start: Shoots a beam that 30% Mana Reaves enemies.

[Unique - Only One Per Champion]
Mana Reave: increase maximum Mana until the next cast
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
Negatron Cloak+20 Magic Resist
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for a percentage of damage dealt
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

[Direct damage item]
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Every 2 seconds, regenerate 5% maximum Health.
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.

[Direct damage item]
Shred: reduce Magic Resist
Combat start: Grant 20 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
The holder gains the Demacia Trait.

[Unique - Only One Per Champion]
Needlessly Large Rod+10 Ability Power
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Attacks grant 4% bonus Attack Speed. This effect stacks.
Combat start: Shield the holder and allies within 1 hexes in the same row for 275/325/375/425★ damage for 8 seconds.

[Aura item]
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.

[Direct damage item]
Shred: reduce Magic Resist
Grants 70 bonus Ability Power
Combat start: Grant 20 Ability Power every 5 seconds.
Damage from an Ability 1% Burns and 33% Wounds enemies for the 10 seconds.

[Unique - Only One Per Champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Damage from an Ability can critically strike.
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
Tear of the Goddess+15 Mana
Attacks restore 5 additional Mana.
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.

[Direct damage item]
Shred: reduce Magic Resist
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Combat start: Grant 20 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 20 Ability Power every 5 seconds.
Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana.

[Unique - Only One Per Champion]
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for a percentage of damage dealt
The holder gains the Sorcerer trait.
Giant's Belt+150 Health
Combat start: Grant 15% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Taunt.

On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit.

Taunt: enemies that are able and in range must attack the taunter
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Damage from an Ability 1% Burns and 33% Wounds enemies for the 10 seconds.

[Unique - Only One Per Champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Grant 800 bonus Health.
After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
Sparring Gloves+20% Critical Strike Chance
Damage from an Ability can critically strike.
Any physical damage dealt 50% Sunder the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Combat start: Shoots a beam that 30% Mana Reaves enemies.

[Unique - Only One Per Champion]
Mana Reave: increase maximum Mana until the next cast
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Damage from an Ability can critically strike.
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for a percentage of damage dealt
After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
Each round: Equip 2 random items.

[Consumes 3 item slots.]
The holder gains the Slayer trait.

[Unique - Only One Per Champion]
SpatulaIt must do something...
The holder gains the Ionia trait.

Ionia Bonus: 33% Attack Speed.

[Unique - Only One Per Champion]
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
The holder gains the Demacia Trait.

[Unique - Only One Per Champion]
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
The holder gains the Sorcerer trait.
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
The holder gains the Slayer trait.

[Unique - Only One Per Champion]
Your team gains +1 maximum team size.
Items Table
NameDescriptionCombination
B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+20% Critical Strike Chance
+20% Critical Strike Chance
Spatula
It must do something...
It must do something...
Deathblade
Grant 66% bonus Attack Damage.
Grant 66% bonus Attack Damage.
Giant Slayer
Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Bloodthirster
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for a percentage of damage dealt
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for a percentage of damage dealt
Hextech Gunblade
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Spear of Shojin
Attacks restore 5 additional Mana.
Attacks restore 5 additional Mana.
Zeke's Herald
Combat start: Grant 15% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 15% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Infinity Edge
Damage from an Ability can critically strike.
Damage from an Ability can critically strike.
Rapid Firecannon
Grant 1 bonus Attack Range and your attacks cannot miss.
Grant 1 bonus Attack Range and your attacks cannot miss.
Titan’s Resolve
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, grant 25 Armor and Magic Resist.
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, grant 25 Armor and Magic Resist.
Runaan's Hurricane
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

[Direct damage item]
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

[Direct damage item]
Guinsoo's Rageblade
Attacks grant 4% bonus Attack Speed. This effect stacks.
Attacks grant 4% bonus Attack Speed. This effect stacks.
Statikk Shiv
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.

[Direct damage item]
Shred: reduce Magic Resist
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.

[Direct damage item]
Shred: reduce Magic Resist
Zz'Rot Portal
Combat start: Taunt.

On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit.

Taunt: enemies that are able and in range must attack the taunter
Combat start: Taunt.

On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit.

Taunt: enemies that are able and in range must attack the taunter
Last Whisper
Any physical damage dealt 50% Sunder the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Any physical damage dealt 50% Sunder the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Bramble Vest
Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2 seconds).

[Direct damage item]
Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2 seconds).

[Direct damage item]
Gargoyle Stoneplate
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Sunfire Cape
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Shroud of Stillness
Combat start: Shoots a beam that 30% Mana Reaves enemies.

[Unique - Only One Per Champion]
Mana Reave: increase maximum Mana until the next cast
Combat start: Shoots a beam that 30% Mana Reaves enemies.

[Unique - Only One Per Champion]
Mana Reave: increase maximum Mana until the next cast
Dragon's Claw
Every 2 seconds, regenerate 5% maximum Health.
Every 2 seconds, regenerate 5% maximum Health.
Zephyr
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Quicksilver
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Locket of the Iron Solari
Combat start: Shield the holder and allies within 1 hexes in the same row for 275/325/375/425★ damage for 8 seconds.

[Aura item]
Combat start: Shield the holder and allies within 1 hexes in the same row for 275/325/375/425★ damage for 8 seconds.

[Aura item]
Ionic Spark
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.

[Direct damage item]
Shred: reduce Magic Resist
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.

[Direct damage item]
Shred: reduce Magic Resist
Rabadon's Deathcap
Grants 70 bonus Ability Power
Grants 70 bonus Ability Power
Archangel's Staff
Combat start: Grant 20 Ability Power every 5 seconds.
Combat start: Grant 20 Ability Power every 5 seconds.
Morellonomicon
Damage from an Ability 1% Burns and 33% Wounds enemies for the 10 seconds.

[Unique - Only One Per Champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Damage from an Ability 1% Burns and 33% Wounds enemies for the 10 seconds.

[Unique - Only One Per Champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Jeweled Gauntlet
Damage from an Ability can critically strike.
Damage from an Ability can critically strike.
Protector's Vow
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Chalice of Power
Combat start: Grant 20 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 20 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Blue Buff
Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana.

[Unique - Only One Per Champion]
Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana.

[Unique - Only One Per Champion]
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Hand of Justice
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for a percentage of damage dealt
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for a percentage of damage dealt
Warmog's Armor
Grant 800 bonus Health.
Grant 800 bonus Health.
Guardbreaker
After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 maximum team size.
Your team gains +1 maximum team size.
Crown of Demacia
If the wearer starts combat in the front 2 rows, regenerate 2-7% maximum Health per second (based on stage). If they start in the back 2 rows, gain 1-7% AD and AP every second instead. If the wearer of this item dies, you instantly lose the fight.You can remove this item by benching the wearer.
If the wearer starts combat in the front 2 rows, regenerate 2-7% maximum Health per second (based on stage). If they start in the back 2 rows, gain 1-7% AD and AP every second instead. If the wearer of this item dies, you instantly lose the fight.You can remove this item by benching the wearer.
Master work upgrade
Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.
Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.
Scroll of knowledge
Use on a unit to open a special armory that offers every available emblem that matches that unit's inherent traits.
Use on a unit to open a special armory that offers every available emblem that matches that unit's inherent traits.
TheDarkinBlade
If the holder of this item gets a takedown, they will be consumed and Aatrox will be reborn!
If the holder of this item gets a takedown, they will be consumed and Aatrox will be reborn!
Anima Visage
Regenerates 2.5% maximum health each second.
Regenerates 2.5% maximum health each second.
Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots]
Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots]
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt.

[Unique - Only One Per Champion]
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt.

[Unique - Only One Per Champion]
Deathfire Grasp
Combat start: the holder fires a blast of energy at their target, marking them and dealing 20% of their maximum health as magic damage.

For the next 10 seconds, the holder's abilities and attacks deal 35% increased damage to the marked target, and 25% increased damage to other targets.

[Unique - only 1 per champion]
Combat start: the holder fires a blast of energy at their target, marking them and dealing 20% of their maximum health as magic damage.

For the next 10 seconds, the holder's abilities and attacks deal 35% increased damage to the marked target, and 25% increased damage to other targets.

[Unique - only 1 per champion]
Eternal Winter
Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Stunned instead, but only once every 15 seconds.

[Unique - Only One Per Champion]
Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Stunned instead, but only once every 15 seconds.

[Unique - Only One Per Champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Hullcrusher
If this unit has no adjacent allies at combat start, gain an additional 600 Health.
If this unit has no adjacent allies at combat start, gain an additional 600 Health.
Infinity Force
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
Manazane
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Obsidian Cleaver
Attacks and Abilities shred enemy armor and magic resistance by 50% for 5 seconds.

[Unique - Only One Per Champion]
Attacks and Abilities shred enemy armor and magic resistance by 50% for 5 seconds.

[Unique - Only One Per Champion]
Randuin's Sanctum
Combat start: Grant 40 Armor and 40 Magic Resistance to the holder and their adjacent allies.

[Aura item]
Combat start: Grant 40 Armor and 40 Magic Resistance to the holder and their adjacent allies.

[Aura item]
Sniper's Focus
The holder's attacks and abilities deal 10% increased damage for each hex between them and their target. Gain +1 Attack range.
The holder's attacks and abilities deal 10% increased damage for each hex between them and their target. Gain +1 Attack range.
Tricksters Glass
Summon a clone with 70% maximum Health and 30% increased maximum Mana. You cannot equip items to the clone.
Summon a clone with 70% maximum Health and 30% increased maximum Mana. You cannot equip items to the clone.
Zhonya's Paradox
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Absolution
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Blessed Bloodthirster
Grant: 40% Omnivamp.

Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds.
Grant: 40% Omnivamp.

Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds.
Blue Blessing
Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.

[Unique - Only One Per Champion]
Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.

[Unique - Only One Per Champion]
Brink of Dawn
Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 50% bonus Attack Speed. This effect stacks.
Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 50% bonus Attack Speed. This effect stacks.
Bulwark's Oath
Once per combat: At 40% Health, gain a 70 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds.
Once per combat: At 40% Health, gain a 70 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds.
Chalice of Charity
Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row.

[Aura item]
Covalent Spark
50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana.

Also, regenerate 1% maximum Health per second
50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana.

Also, regenerate 1% maximum Health per second
Demon Slayer
Abilities and attacks deal 60% more damage to enemies with more than 1600 maximum Health.
Abilities and attacks deal 60% more damage to enemies with more than 1600 maximum Health.
Dragon's Will
Every 1.5 seconds, regenerate 10% maximum Health.
Every 1.5 seconds, regenerate 10% maximum Health.
Dvarapala Stoneplate
Grant 30 Armor and 30 Magic Resist for each enemy targeting holder.

Also, regenerate 2% maximum Health each second.
Grant 30 Armor and 30 Magic Resist for each enemy targeting holder.

Also, regenerate 2% maximum Health each second.
Eternal Whisper
Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only one per champion]
Sunder: reduce Armor
Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only one per champion]
Sunder: reduce Armor
Fist of Fairness
Grant 2 effects:
+50% Attack Damage and +50 Ability Power.
30% Omnivamp.

Omnivamp: heal for some of damage dealt
Grant 2 effects:
+50% Attack Damage and +50 Ability Power.
30% Omnivamp.

Omnivamp: heal for some of damage dealt
Glamorous Gauntlet
Damage from an Ability can critically strike.
Damage from an Ability can critically strike.
Guinsoo's Reckoning
Attacks grant +10% bonus Attack Speed. This effect stacks.
Attacks grant +10% bonus Attack Speed. This effect stacks.
Hextech Lifeblade
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
Locket of Targon Prime
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 275/325/375★ damage for 25 seconds.

Radiant Bonus: Grants 200 Health for all allies at the start of combat.
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 275/325/375★ damage for 25 seconds.

Radiant Bonus: Grants 200 Health for all allies at the start of combat.
Luminous Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
It glows in the presence of enemies. Or friends. Or anything alive, really.
Mistral
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.
Your team gains 15% Attack Speed.

[Ignores crowd control immunity]
[Unique - only 1 per champion]
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.
Your team gains 15% Attack Speed.

[Ignores crowd control immunity]
[Unique - only 1 per champion]
More More-ellonomicon
Damage from the holder's Ability 3% Burns and 33% Wounds enemies for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Damage from the holder's Ability 3% Burns and 33% Wounds enemies for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Quickestsilver
Combat start: Grant immunity to crowd control for 30 seconds.

[Unique - only 1 per champion]
Combat start: Grant immunity to crowd control for 30 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap
It's witnessed - and unleashed - miracles and calamities both.
It's witnessed - and unleashed - miracles and calamities both.
Rapid Lightcannon
Grant 2 bonus Attack Range and 125% Attack Speed, your attacks cannot miss.
Grant 2 bonus Attack Range and 125% Attack Speed, your attacks cannot miss.
Rascal's Gloves
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Rosethorn Vest
Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2 seconds).
Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2 seconds).
Runaan's Tempest
Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage.

[Direct damage item]
Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage.

[Direct damage item]
Shroud of Reverance
Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 25 starting Mana.

[Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 25 starting Mana.

[Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Spear of Hirana
Attack restore 10 additional Mana.
Attack restore 10 additional Mana.
Statikk Favor
Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Stride breaker
After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds.
After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds.
Sunlight Cape
Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%.

[Unique - Only One Per Champion]
Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%.

[Unique - Only One Per Champion]
Titan's Vow
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 60 Armor and Magic Resist.
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 60 Armor and Magic Resist.
Urf-Angel's Staff
Combat start: Gain 30 Ability Power every 4 seconds.
Combat start: Gain 30 Ability Power every 4 seconds.
Warmog's Pride
Regenerate 1% max Health per second
Regenerate 1% max Health per second
Zeke's Harmony
Combat start: Grant 35% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row.
Combat start: Grant 35% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row.
Zenith Edge
Damage from an Ability can critically strike.
Damage from an Ability can critically strike.
Zz'Rots Invitation
Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies.

Taunt: enemies that are able and in range must attack the taunter
Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies.

Taunt: enemies that are able and in range must attack the taunter
Bastion Emblem
The holder gains the Bastion trait.

[Unique - Only One Per Champion]
The holder gains the Bastion trait.

[Unique - Only One Per Champion]
Bruiser Emblem
The holder gains the Bruiser trait.

[Unique - Only One Per Champion]
The holder gains the Bruiser trait.

[Unique - Only One Per Champion]
Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Deadeye Emblem
The holder gains the Deadeye trait.

[Unique - Only One Per Champion]
The holder gains the Deadeye trait.

[Unique - Only One Per Champion]
Demacia Emblem
The holder gains the Demacia Trait.

[Unique - Only One Per Champion]
The holder gains the Demacia Trait.

[Unique - Only One Per Champion]
Freljord Emblem
The holder gains the Freljord trait.

[Unique - Only One Per Champion]
The holder gains the Freljord trait.

[Unique - Only One Per Champion]
GunnerEmblem
The holder gains the Gunner trait.

[Unique - Only One Per Champion]
The holder gains the Gunner trait.

[Unique - Only One Per Champion]
Invoker Emblem
The holder gains the Invoker trait.

[Unique - Only One Per Champion]
The holder gains the Invoker trait.

[Unique - Only One Per Champion]
Ionia Emblem
The holder gains the Ionia trait.

Ionia Bonus: 33% Attack Speed.

[Unique - Only One Per Champion]
The holder gains the Ionia trait.

Ionia Bonus: 33% Attack Speed.

[Unique - Only One Per Champion]
Juggernaut Emblem
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
Noxus Emblem
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
Piltover Emblem
The holder gains the Piltover trait.

[Unique - Only One Per Champion]
The holder gains the Piltover trait.

[Unique - Only One Per Champion]
Rogue Emblem
The holder gains the Rogue trait.

[Unique - Only One Per Champion]
The holder gains the Rogue trait.

[Unique - Only One Per Champion]
Shadow Isles Emblem
The holder gains the Shadow Isles Trait.

[Unique - Only One Per Champion]
The holder gains the Shadow Isles Trait.

[Unique - Only One Per Champion]
Shurima Emblem
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
Slayer Emblem
The holder gains the Slayer trait.

[Unique - Only One Per Champion]
The holder gains the Slayer trait.

[Unique - Only One Per Champion]
Sorcerer Emblem
The holder gains the Sorcerer trait.
The holder gains the Sorcerer trait.
Strategist Emblem
The holder gains the Strategist trait.

[Unique - Only One Per Champion]
The holder gains the Strategist trait.

[Unique - Only One Per Champion]
Targon Emblem
The holder gains the Targon Trait.

[Unique - Only One Per Champion]
The holder gains the Targon Trait.

[Unique - Only One Per Champion]
Void Emblem
The holder gains the Void trait.

[Unique - Only One Per Champion]
The holder gains the Void trait.

[Unique - Only One Per Champion]
Zaun Emblem
The holder gains the Zaun Trait.

[Unique - Only One Per Champion]
The holder gains the Zaun Trait.

[Unique - Only One Per Champion]
Determined Investor
After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and 5 gold.
After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and 5 gold.
Diamond Hands
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 2 gold.
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 2 gold.
Draven's Axe
Gain 1% Attack Damage per gold in your bank (up to 60 gold).Attacks grant 1 stack, up to 100 times. At full stacks, grant 9 gold.
Gain 1% Attack Damage per gold in your bank (up to 60 gold).Attacks grant 1 stack, up to 100 times. At full stacks, grant 9 gold.
Gambler's Blade
Grant 1% bonus Attack Speed per gold in your bank (up to 60 gold).Each attack has a 6% chance to drop 1 gold.
Grant 1% bonus Attack Speed per gold in your bank (up to 60 gold).Each attack has a 6% chance to drop 1 gold.
Goldmancer's Staff
Grant 1 Ability Power per gold in your bank (up to 60 gold) and a 40% chance to drop 2 gold on enemy kill.
Grant 1 Ability Power per gold in your bank (up to 60 gold) and a 40% chance to drop 2 gold on enemy kill.
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold.
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold.
Needlessly Big Gem
Once per combat: If the holder is alive after 15 seconds of combat, grant 1 gold per 2 living allies, and each living ally deals 1% more damage per gold in your bank (up to 60 gold).
Once per combat: If the holder is alive after 15 seconds of combat, grant 1 gold per 2 living allies, and each living ally deals 1% more damage per gold in your bank (up to 60 gold).
Adaptive Implant
Mod: While above 50% health, gain 30% attack damage and 30 ability power. While below, gain 30% omnivamp.

Overcharge: Always gain both effects, and their power is increased by 60%
Mod: While above 50% health, gain 30% attack damage and 30 ability power. While below, gain 30% omnivamp.

Overcharge: Always gain both effects, and their power is increased by 60%
Hextech Exoskeleton
Mod: Gain 30 armor and magic resistance. Every 5 seconds, cleanse all negative effects and heal for 12% of your max health.

Overcharge: Each time the wearer heals, deal 150% of the heal amount as damage to all nearby enemies.
Mod: Gain 30 armor and magic resistance. Every 5 seconds, cleanse all negative effects and heal for 12% of your max health.

Overcharge: Each time the wearer heals, deal 150% of the heal amount as damage to all nearby enemies.
Robotic Arm
Mod: Attacks have a 40% chance to trigger 1 additional attacks.

Overcharge: Attack deal 50% Attack Damage as bonus true damage.
Mod: Attacks have a 40% chance to trigger 1 additional attacks.

Overcharge: Attack deal 50% Attack Damage as bonus true damage.
Shimmer Injector
Mod: Gain 25% attack speed. The first time you would be reduced to 1 heath, increase the attack speed by 100% and heal for 35% of your max health.

Overcharge: Instead increase the attack speed 400% and heal 100% of your max health.
Mod: Gain 25% attack speed. The first time you would be reduced to 1 heath, increase the attack speed by 100% and heal for 35% of your max health.

Overcharge: Instead increase the attack speed 400% and heal 100% of your max health.
Unstable Chemtank
Mod: Gain 33% bonus max health and explode on death, dealing 35% of your maximum health as magic damage to nearby enemies.

Overcharge: Explosion gets larger and damage increases to 45% of your maximum health.
Mod: Gain 33% bonus max health and explode on death, dealing 35% of your maximum health as magic damage to nearby enemies.

Overcharge: Explosion gets larger and damage increases to 45% of your maximum health.
Virulent Bioware
Mod: Release a virulent plague whenever you deal Ability damage, causing enemies within 1 hex of the target to take 20% more damage for 4 seconds.

Overcharge: Plague duration is 10 seconds and plague deals 5% max health magic damage per second.
Mod: Release a virulent plague whenever you deal Ability damage, causing enemies within 1 hex of the target to take 20% more damage for 4 seconds.

Overcharge: Plague duration is 10 seconds and plague deals 5% max health magic damage per second.
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