Item Recipes
Choose items
Name | Description | Combination |
---|---|---|
B.F. Sword +10% Attack Damage | +10% Attack Damage | |
Recurve Bow +10% Attack Speed | +10% Attack Speed | |
Chain Vest +20 Armor | +20 Armor | |
Negatron Cloak +20 Magic Resist | +20 Magic Resist | |
Needlessly Large Rod +10 Ability Power | +10 Ability Power | |
Tear of the Goddess +15 Mana | +15 Mana | |
Giant's Belt +150 Health | +150 Health | |
Sparring Gloves +20% Critical Strike Chance | +20% Critical Strike Chance | |
Spatula It must do something... | It must do something... | |
Deathblade Grant 66% bonus Attack Damage. | Grant 66% bonus Attack Damage. | |
Giant Slayer Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health. | Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health. | |
Edge of Night Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - Only One Per Champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - Only One Per Champion] | |
Bloodthirster Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for a percentage of damage dealt | Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for a percentage of damage dealt | |
Hextech Gunblade Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount. | Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount. | |
Spear of Shojin Attacks restore 5 additional Mana. | Attacks restore 5 additional Mana. | |
Zeke's Herald Combat start: Grant 15% Attack Speed to the holder and allies within 1 hex in the same row. [Aura item] | Combat start: Grant 15% Attack Speed to the holder and allies within 1 hex in the same row. [Aura item] | |
Infinity Edge Damage from an Ability can critically strike. | Damage from an Ability can critically strike. | |
Rapid Firecannon Grant 1 bonus Attack Range and your attacks cannot miss. | Grant 1 bonus Attack Range and your attacks cannot miss. | |
Titan’s Resolve Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and Magic Resist. | Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and Magic Resist. | |
Runaan's Hurricane Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage. [Direct damage item] | Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage. [Direct damage item] | |
Guinsoo's Rageblade Attacks grant 4% bonus Attack Speed. This effect stacks. | Attacks grant 4% bonus Attack Speed. This effect stacks. | |
Statikk Shiv Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds. [Direct damage item] Shred: reduce Magic Resist | Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds. [Direct damage item] Shred: reduce Magic Resist | |
Zz'Rot Portal Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter | Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter | |
Last Whisper Any physical damage dealt 50% Sunder the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor | Any physical damage dealt 50% Sunder the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor | |
Bramble Vest Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2 seconds). [Direct damage item] | Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2 seconds). [Direct damage item] | |
Gargoyle Stoneplate Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder. | Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder. | |
Sunfire Cape Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33%
Wounded for 10 seconds. [Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received | Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33%
Wounded for 10 seconds. [Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received | |
Shroud of Stillness Combat start: Shoots a beam that 30% Mana Reaves enemies. [Unique - Only One Per Champion] Mana Reave: increase maximum Mana until the next cast | Combat start: Shoots a beam that 30% Mana Reaves enemies. [Unique - Only One Per Champion] Mana Reave: increase maximum Mana until the next cast | |
Dragon's Claw Every 2 seconds, regenerate 5% maximum Health. | Every 2 seconds, regenerate 5% maximum Health. | |
Zephyr Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Ignores crowd control immunity.] [Unique - Only One Per Champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Ignores crowd control immunity.] [Unique - Only One Per Champion] | |
Quicksilver Combat start: Grant immunity to crowd control for 18 seconds. [Unique - only 1 per champion] | Combat start: Grant immunity to crowd control for 18 seconds. [Unique - only 1 per champion] | |
Locket of the Iron Solari Combat start: Shield the holder and allies within 1 hexes in the same row for 275/325/375/425★ damage for 8 seconds. [Aura item] | Combat start: Shield the holder and allies within 1 hexes in the same row for 275/325/375/425★ damage for 8 seconds. [Aura item] | |
Ionic Spark 50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana. [Direct damage item] Shred: reduce Magic Resist | 50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana. [Direct damage item] Shred: reduce Magic Resist | |
Rabadon's Deathcap Grants 70 bonus Ability Power | Grants 70 bonus Ability Power | |
Archangel's Staff Combat start: Grant 20 Ability Power every 5 seconds. | Combat start: Grant 20 Ability Power every 5 seconds. | |
Morellonomicon Damage from an Ability 1% Burns and 33% Wounds enemies for the 10 seconds. [Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received | Damage from an Ability 1% Burns and 33% Wounds enemies for the 10 seconds. [Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received | |
Jeweled Gauntlet Damage from an Ability can critically strike. | Damage from an Ability can critically strike. | |
Protector's Vow Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and Magic Resist for the rest of combat. [Aura item] | Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and Magic Resist for the rest of combat. [Aura item] | |
Chalice of Power Combat start: Grant 20 Ability Power to the holder and allies within 1 hex in the same row. [Aura item] | Combat start: Grant 20 Ability Power to the holder and allies within 1 hex in the same row. [Aura item] | |
Blue Buff Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana. [Unique - Only One Per Champion] | Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana. [Unique - Only One Per Champion] | |
Redemption Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] | Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] | |
Hand of Justice Grant 2 effects: - +15% Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for a percentage of damage dealt | Grant 2 effects: - +15% Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for a percentage of damage dealt | |
Warmog's Armor Grant 800 bonus Health. | Grant 800 bonus Health. | |
Guardbreaker After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds. | After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds. | |
Thief's Gloves Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] | |
Tactician's Crown Your team gains +1 maximum team size. | Your team gains +1 maximum team size. | |
Crown of Demacia If the wearer starts combat in the front 2 rows, regenerate 2-7% maximum Health per second (based on stage). If they start in the back 2 rows, gain 1-7% AD and AP every second instead. If the wearer of this item dies, you instantly lose the fight.You can remove this item by benching the wearer. | If the wearer starts combat in the front 2 rows, regenerate 2-7% maximum Health per second (based on stage). If they start in the back 2 rows, gain 1-7% AD and AP every second instead. If the wearer of this item dies, you instantly lose the fight.You can remove this item by benching the wearer. | |
Master work upgrade Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it. | Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it. | |
Scroll of knowledge Use on a unit to open a special armory that offers every available emblem that matches that unit's inherent traits. | Use on a unit to open a special armory that offers every available emblem that matches that unit's inherent traits. | |
TheDarkinBlade If the holder of this item gets a takedown, they will be consumed and Aatrox will be reborn! | If the holder of this item gets a takedown, they will be consumed and Aatrox will be reborn! | |
Anima Visage Regenerates 2.5% maximum health each second. | Regenerates 2.5% maximum health each second. | |
Blacksmith's Gloves Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] | Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] | |
Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt. [Unique - Only One Per Champion] | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt. [Unique - Only One Per Champion] | |
Deathfire Grasp Combat start: the holder fires a blast of energy at their target, marking them and dealing 20% of their maximum health as magic damage. For the next 10 seconds, the holder's abilities and attacks deal 35% increased damage to the marked target, and 25% increased damage to other targets. [Unique - only 1 per champion] | Combat start: the holder fires a blast of energy at their target, marking them and dealing 20% of their maximum health as magic damage. For the next 10 seconds, the holder's abilities and attacks deal 35% increased damage to the marked target, and 25% increased damage to other targets. [Unique - only 1 per champion] | |
Eternal Winter Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Stunned instead, but only once every 15 seconds. [Unique - Only One Per Champion] | Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Stunned instead, but only once every 15 seconds. [Unique - Only One Per Champion] | |
Gold Collector Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] | Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] | |
Hullcrusher If this unit has no adjacent allies at combat start, gain an additional 600 Health. | If this unit has no adjacent allies at combat start, gain an additional 600 Health. | |
Infinity Force Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | |
Manazane Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] | Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] | |
Obsidian Cleaver Attacks and Abilities shred enemy armor and magic resistance by 50% for 5 seconds. [Unique - Only One Per Champion] | Attacks and Abilities shred enemy armor and magic resistance by 50% for 5 seconds. [Unique - Only One Per Champion] | |
Randuin's Sanctum Combat start: Grant 40 Armor and 40 Magic Resistance to the holder and their adjacent allies. [Aura item] | Combat start: Grant 40 Armor and 40 Magic Resistance to the holder and their adjacent allies. [Aura item] | |
Sniper's Focus The holder's attacks and abilities deal 10% increased damage for each hex between them and their target. Gain +1 Attack range. | The holder's attacks and abilities deal 10% increased damage for each hex between them and their target. Gain +1 Attack range. | |
Tricksters Glass Summon a clone with 70% maximum Health and 30% increased maximum Mana. You cannot equip items to the clone. | Summon a clone with 70% maximum Health and 30% increased maximum Mana. You cannot equip items to the clone. | |
Zhonya's Paradox Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | |
Absolution Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] | Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] | |
Blessed Bloodthirster Grant: 40% Omnivamp. Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds. | Grant: 40% Omnivamp. Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds. | |
Blue Blessing Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana. [Unique - Only One Per Champion] | Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana. [Unique - Only One Per Champion] | |
Brink of Dawn Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 50% bonus Attack Speed. This effect stacks. | Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 50% bonus Attack Speed. This effect stacks. | |
Bulwark's Oath Once per combat: At 40% Health, gain a 70 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds. | Once per combat: At 40% Health, gain a 70 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds. | |
Chalice of Charity Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row. [Aura item] | Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row. [Aura item] | |
Covalent Spark 50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana. Also, regenerate 1% maximum Health per second | 50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana. Also, regenerate 1% maximum Health per second | |
Demon Slayer Abilities and attacks deal 60% more damage to enemies with more than 1600 maximum Health. | Abilities and attacks deal 60% more damage to enemies with more than 1600 maximum Health. | |
Dragon's Will Every 1.5 seconds, regenerate 10% maximum Health. | Every 1.5 seconds, regenerate 10% maximum Health. | |
Dvarapala Stoneplate Grant 30 Armor and 30 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. | Grant 30 Armor and 30 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. | |
Eternal Whisper Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor | Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor | |
Fist of Fairness Grant 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt | Grant 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt | |
Glamorous Gauntlet Damage from an Ability can critically strike. | Damage from an Ability can critically strike. | |
Guinsoo's Reckoning Attacks grant +10% bonus Attack Speed. This effect stacks. | Attacks grant +10% bonus Attack Speed. This effect stacks. | |
Hextech Lifeblade The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. | The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. | |
Locket of Targon Prime When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 275/325/375★ damage for 25 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat. | When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 275/325/375★ damage for 25 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat. | |
Luminous Deathblade It glows in the presence of enemies. Or friends. Or anything alive, really. | It glows in the presence of enemies. Or friends. Or anything alive, really. | |
Mistral Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed. [Ignores crowd control immunity] [Unique - only 1 per champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed. [Ignores crowd control immunity] [Unique - only 1 per champion] | |
More More-ellonomicon Damage from the holder's Ability 3% Burns and 33% Wounds enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | Damage from the holder's Ability 3% Burns and 33% Wounds enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | |
Quickestsilver Combat start: Grant immunity to crowd control for 30 seconds. [Unique - only 1 per champion] | Combat start: Grant immunity to crowd control for 30 seconds. [Unique - only 1 per champion] | |
Rabadon's Ascended Deathcap It's witnessed - and unleashed - miracles and calamities both. | It's witnessed - and unleashed - miracles and calamities both. | |
Rapid Lightcannon Grant 2 bonus Attack Range and 125% Attack Speed, your attacks cannot miss. | Grant 2 bonus Attack Range and 125% Attack Speed, your attacks cannot miss. | |
Rascal's Gloves Each round: Equip 2 random Radiant items. [Consumes 3 item slots] | Each round: Equip 2 random Radiant items. [Consumes 3 item slots] | |
Rosethorn Vest Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2 seconds). | Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2 seconds). | |
Runaan's Tempest Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage. [Direct damage item] | Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage. [Direct damage item] | |
Shroud of Reverance Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 25 starting Mana. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 25 starting Mana. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | |
Spear of Hirana Attack restore 10 additional Mana. | Attack restore 10 additional Mana. | |
Statikk Favor Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds. | Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds. | |
Stride breaker After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds. | After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds. | |
Sunlight Cape Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%. [Unique - Only One Per Champion] | Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%. [Unique - Only One Per Champion] | |
Titan's Vow Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 60 Armor and Magic Resist. | Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 60 Armor and Magic Resist. | |
Urf-Angel's Staff Combat start: Gain 30 Ability Power every 4 seconds. | Combat start: Gain 30 Ability Power every 4 seconds. | |
Warmog's Pride Regenerate 1% max Health per second | Regenerate 1% max Health per second | |
Zeke's Harmony Combat start: Grant 35% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row. | Combat start: Grant 35% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row. | |
Zenith Edge Damage from an Ability can critically strike. | Damage from an Ability can critically strike. | |
Zz'Rots Invitation Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies. Taunt: enemies that are able and in range must attack the taunter | Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies. Taunt: enemies that are able and in range must attack the taunter | |
Bastion Emblem The holder gains the Bastion trait. [Unique - Only One Per Champion] | The holder gains the Bastion trait. [Unique - Only One Per Champion] | |
Bruiser Emblem The holder gains the Bruiser trait. [Unique - Only One Per Champion] | The holder gains the Bruiser trait. [Unique - Only One Per Champion] | |
Challenger Emblem The holder gains the Challenger trait. [Unique - Only One Per Champion] | The holder gains the Challenger trait. [Unique - Only One Per Champion] | |
Deadeye Emblem The holder gains the Deadeye trait. [Unique - Only One Per Champion] | The holder gains the Deadeye trait. [Unique - Only One Per Champion] | |
Demacia Emblem The holder gains the Demacia Trait. [Unique - Only One Per Champion] | The holder gains the Demacia Trait. [Unique - Only One Per Champion] | |
Freljord Emblem The holder gains the Freljord trait. [Unique - Only One Per Champion] | The holder gains the Freljord trait. [Unique - Only One Per Champion] | |
GunnerEmblem The holder gains the Gunner trait. [Unique - Only One Per Champion] | The holder gains the Gunner trait. [Unique - Only One Per Champion] | |
Invoker Emblem The holder gains the Invoker trait. [Unique - Only One Per Champion] | The holder gains the Invoker trait. [Unique - Only One Per Champion] | |
Ionia Emblem The holder gains the Ionia trait. Ionia Bonus: 33% Attack Speed. [Unique - Only One Per Champion] | The holder gains the Ionia trait. Ionia Bonus: 33% Attack Speed. [Unique - Only One Per Champion] | |
Juggernaut Emblem The holder gains the Juggernaut trait. [Unique - Only One Per Champion] | The holder gains the Juggernaut trait. [Unique - Only One Per Champion] | |
Noxus Emblem The holder gains the Noxus trait. [Unique - Only One Per Champion] | The holder gains the Noxus trait. [Unique - Only One Per Champion] | |
Piltover Emblem The holder gains the Piltover trait. [Unique - Only One Per Champion] | The holder gains the Piltover trait. [Unique - Only One Per Champion] | |
Rogue Emblem The holder gains the Rogue trait. [Unique - Only One Per Champion] | The holder gains the Rogue trait. [Unique - Only One Per Champion] | |
Shadow Isles Emblem The holder gains the Shadow Isles Trait. [Unique - Only One Per Champion] | The holder gains the Shadow Isles Trait. [Unique - Only One Per Champion] | |
Shurima Emblem The holder gains the Shurima trait. [Unique - Only One Per Champion] | The holder gains the Shurima trait. [Unique - Only One Per Champion] | |
Slayer Emblem The holder gains the Slayer trait. [Unique - Only One Per Champion] | The holder gains the Slayer trait. [Unique - Only One Per Champion] | |
Sorcerer Emblem The holder gains the Sorcerer trait. | The holder gains the Sorcerer trait. | |
Strategist Emblem The holder gains the Strategist trait. [Unique - Only One Per Champion] | The holder gains the Strategist trait. [Unique - Only One Per Champion] | |
Targon Emblem The holder gains the Targon Trait. [Unique - Only One Per Champion] | The holder gains the Targon Trait. [Unique - Only One Per Champion] | |
Void Emblem The holder gains the Void trait. [Unique - Only One Per Champion] | The holder gains the Void trait. [Unique - Only One Per Champion] | |
Zaun Emblem The holder gains the Zaun Trait. [Unique - Only One Per Champion] | The holder gains the Zaun Trait. [Unique - Only One Per Champion] | |
Determined Investor After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and 5 gold. | After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and 5 gold. | |
Diamond Hands Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 2 gold. | Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 2 gold. | |
Draven's Axe Gain 1% Attack Damage per gold in your bank (up to 60 gold).Attacks grant 1 stack, up to 100 times. At full stacks, grant 9 gold. | Gain 1% Attack Damage per gold in your bank (up to 60 gold).Attacks grant 1 stack, up to 100 times. At full stacks, grant 9 gold. | |
Gambler's Blade Grant 1% bonus Attack Speed per gold in your bank (up to 60 gold).Each attack has a 6% chance to drop 1 gold. | Grant 1% bonus Attack Speed per gold in your bank (up to 60 gold).Each attack has a 6% chance to drop 1 gold. | |
Goldmancer's Staff Grant 1 Ability Power per gold in your bank (up to 60 gold) and a 40% chance to drop 2 gold on enemy kill. | Grant 1 Ability Power per gold in your bank (up to 60 gold) and a 40% chance to drop 2 gold on enemy kill. | |
Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. | Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. | |
Needlessly Big Gem Once per combat: If the holder is alive after 15 seconds of combat, grant 1 gold per 2 living allies, and each living ally deals 1% more damage per gold in your bank (up to 60 gold). | Once per combat: If the holder is alive after 15 seconds of combat, grant 1 gold per 2 living allies, and each living ally deals 1% more damage per gold in your bank (up to 60 gold). | |
Adaptive Implant Mod: While above 50% health, gain 30% attack damage and 30 ability power. While below, gain 30% omnivamp. Overcharge: Always gain both effects, and their power is increased by 60% | Mod: While above 50% health, gain 30% attack damage and 30 ability power. While below, gain 30% omnivamp. Overcharge: Always gain both effects, and their power is increased by 60% | |
Hextech Exoskeleton Mod: Gain 30 armor and magic resistance. Every 5 seconds, cleanse all negative effects and heal for 12% of your max health. Overcharge: Each time the wearer heals, deal 150% of the heal amount as damage to all nearby enemies. | Mod: Gain 30 armor and magic resistance. Every 5 seconds, cleanse all negative effects and heal for 12% of your max health. Overcharge: Each time the wearer heals, deal 150% of the heal amount as damage to all nearby enemies. | |
Robotic Arm Mod: Attacks have a 40% chance to trigger 1 additional attacks. Overcharge: Attack deal 50% Attack Damage as bonus true damage. | Mod: Attacks have a 40% chance to trigger 1 additional attacks. Overcharge: Attack deal 50% Attack Damage as bonus true damage. | |
Shimmer Injector Mod: Gain 25% attack speed. The first time you would be reduced to 1 heath, increase the attack speed by 100% and heal for 35% of your max health. Overcharge: Instead increase the attack speed 400% and heal 100% of your max health. | Mod: Gain 25% attack speed. The first time you would be reduced to 1 heath, increase the attack speed by 100% and heal for 35% of your max health. Overcharge: Instead increase the attack speed 400% and heal 100% of your max health. | |
Unstable Chemtank Mod: Gain 33% bonus max health and explode on death, dealing 35% of your maximum health as magic damage to nearby enemies. Overcharge: Explosion gets larger and damage increases to 45% of your maximum health. | Mod: Gain 33% bonus max health and explode on death, dealing 35% of your maximum health as magic damage to nearby enemies. Overcharge: Explosion gets larger and damage increases to 45% of your maximum health. | |
Virulent Bioware Mod: Release a virulent plague whenever you deal Ability damage, causing enemies within 1 hex of the target to take 20% more damage for 4 seconds. Overcharge: Plague duration is 10 seconds and plague deals 5% max health magic damage per second. | Mod: Release a virulent plague whenever you deal Ability damage, causing enemies within 1 hex of the target to take 20% more damage for 4 seconds. Overcharge: Plague duration is 10 seconds and plague deals 5% max health magic damage per second. |