SKYGLASS ORIGINS
  • Assemble the missing Skyglass pieces, starting June 15th and ending July 7th 8am PST.
  • This can be done across 15 total missions, each tied to a piece of the Skyglass.
  • Earn free rewards for completing missions, with the initial missions providing 10 Star Shards each, and the last three granting a Magical Misfits Little Legends egg and two emotes.
SKYGLASS EGGS AND URF DOWSIE
  • Skyglass Eggs are coming to TFT at 390RP (2.99 Mobile)
  • Our least expensive eggs yet are for players looking to get any Little Legend from launch to Spirit Blossom. Eggs are also available in bundles.
  • For the hardcore collectors, Skyglass Eggs have a chance to drop URF Dowsie, our first Mythic tier Little Legend.
LOBBY
  • PC Only: From the TFT lobby, you can click your portrait to switch between your current Little Legend’s icon and your Summoner icon.
SYSTEMS - Loot Orbs
  • Reforger: Use to reroll items into other items of the same evil/vanilla variant and same tier (completed/uncompleted as well as emblems).
  • It’s unnatural: Force of Nature and Force of Darkness cannot be rerolled.
  • Magnetic Remover: Use to remove items equipped to a champion.
SYSTEMS - Armory
  • 3-2 Armory (Changed): 2 Regular Components ⇒ 1 Shadow, 1 Regular
  • 4-2 Armory (Removed): Removing the 4-2 Armory to prevent against forcing builds and an overabundance of items.
  • Armory Frequency: Starting on Stage 4, the Second Round of each Stage (4-2, 5-2, 6-2, etc.) has a chance to have an additional Armory. These will have a variety of options including: Consumables (Reforger, Neeko’s, Magnetic Remover, and Loaded Dice), Spatulas, Item Components (Bow, Sword, etc.), Combined Items (Bloodthirster, Riskthirster, etc.), and Emblems (Completed Spatula Items).
  • Later stage drops are more powerful. A Stage 6+ Armory will no longer offer item components, and later Stage armories can offer Emblems for traits that you are playing.
  • Hyper Roll Armory: A bonus Armory can appear on 5-2, 7-2, 9-2, etc.
  • Hyper Roll Basic Armory rounds have been shuffled slightly to accommodate the newly stocked Armory.
SYSTEMS - Critical Strike Damage
  • Base Critical Strike Damage: 150% ⇒ 130%
TRAITS - Reach Traits
  • Dragonslayer 6: Now offers Dragonslayers 140 Ability Power and teammates 100 Ability Power
  • Ironclad 4: Allies gain 180 Armor
  • Renewer 6: Renewers Heal for 10% of their maximum Health each second, and at full Health, they restore 10% of their Mana instead.
  • Revenant 4: Revenants will revive with 75% of max Health.
  • Spellweaver 6: Spellweavers have 80 increased Ability Power and are granted an additional 8 Ability Power Per Cast, stacking up to 10 times.
  • Skirmisher 9: Skirmishers gain a shield equal to 60% of their max Health at the start of combat, and 10 bonus Attack Damage per second.
TRAITS - Trait Balancing
  • Cavalier Damage Reduction: Damage Reduction: 20/30/35% ⇒ 20/25/30%
  • The Monstrosity now stops charging after slamming into two targets.
  • The Monstrosity now removes Attack Speed Slows and AD Reduction effects when he casts his spell.
  • Monstrosity Armor/Magic Resist: 40/50/60 ⇒ 40/60/75
  • Monstrosity Attack Damage: 100/160/220 ⇒ 90/150/200
  • Monstrosity Bonus AD: 10/16/22 ⇒ 9/15/20
  • Dawnbringer Bonus Damage: 10% ⇒ 12%
  • Redeemed Armor/ Magic Resist/ Ability Power: 30/50/70 ⇒ 30/60/90
  • Skirmisher Max Health Shield: 20/40/60% ⇒ 25/40/60%
CHAMPIONS - Tier 1
  • Lissandra 1000 Daggers Primary Damage: 250/300/400 ⇒ 280/330/450
  • Lissandra 1000 Daggers Secondary Damage: 125/150/200 ⇒ 140/165/225
  • Vayne Silver Bolts Damage: 65/90/140 ⇒ 70/100/140
  • Vladimir Max Mana Buff: 0/85 ⇒ 0/80
CHAMPIONS - Tier 2
  • Brand Mana Lock after casting: 1 ⇒ 1.5 seconds
  • Hecarim Spirit of Dread now correctly scales with Ability Power
  • Hecarim Spirit of Dread Damage: 450/600/1200 ⇒ 250/350/500
  • Hecarim Spirit of Dread Healing: 300/400/800 ⇒ 250/350/500
  • LeBlanc Ethereal Chain Damage: 200/250/500 ⇒ 100/150/250
  • LeBlanc Ethereal Chain Stun Duration: 2 ⇒ 1.5/2/2.5 seconds
  • LeBlanc Health: 550 ⇒ 600
  • Nautilus Attack Damage: 65 ⇒ 80
  • Nautilus Anchor Slam Damage: 150/250/700 ⇒ 200/300/750
  • Sejuani Attack Damage: 45 ⇒ 65
  • Thresh Attack Damage: 55 ⇒ 75
CHAMPIONS - Tier 3
  • Katarina Sinister Blade Primary Damage: 200/250/450 ⇒ 200/250/420
  • Katarina Sinister Blade Secondary Damage: 100/125/225 ⇒ 100/125/210
  • Riven Blade of the Dawn Attack Damage Bonus: 90/100/150% ⇒ 90/100/130%
  • Riven Attack Damage: 90 ⇒ 85
  • Nunu Max Mana Nerf: 0/70 ⇒ 0/75
  • Zyra Max Mana Buff: 60/120 ⇒ 40/100
  • Zyra Grasping Roots Damage: 250/350/700 ⇒ 200/325/700
CHAMPIONS - Tier 4
  • Aphelios Max Mana Buff: 0/100 ⇒ 0/90
  • Jax Empowered Strike Bonus Attack Speed: 20/25/60% ⇒ 30/35/100%
  • Karma Mana Lock: 1.25 ⇒ 1.5 seconds.
  • Karma Max Mana Buff: 0/60 ⇒ 0/50
  • Karma Mana Reduction Per Cast: 20/20/40 ⇒ 15/15/30
  • Karma Soulflare Damage: 200/250/600 ⇒ 240/300/700
  • Vel’koz Attack Speed: 0.65 ⇒ 0.75
CHAMPIONS - Tier 5
  • Kayle Divine Ascent 3rd Ascension Attacks per Immunity: 7 ⇒ 10
ITEMS
  • Archangel's Staff Mana Ratio: 40% ⇒ 45%
  • Archdemon’s Staff of Immortality Mana Ratio: 350% ⇒ 400%
  • Bloodthirster Lifesteal: 40% ⇒ 33%
  • Riskthirster Self Damage: 33% ⇒ 25% of max Health
  • Hand of Justice Attack Damage and Ability Power: 40 ⇒ 45
  • Ionic Spark Magic Resist Shred: 40% ⇒ 50%
  • Sacrificial Gauntlet Self Damage: 15% of max Health ⇒ 100% of max Mana multiplied by Star Level
  • Titan’s Revenge Damage: 25% ⇒ 20% of pre-mitigation damage taken
  • Vengeful Trap Claw has been renamed to Banshee’s Claw
BUG FIXES
  • Brand’s cast no longer counts twice towards on-cast effects such as Archangel’s Staff and Shadow Jeweled Gauntlet
  • Hecarim’s Spirit of Dread now correctly scales with Ability Power
  • Vel’Koz will now find a new target for his Lifeform Disintegration Ray if his current target becomes untargetable (Guardian Angel, Revenant)
  • Stick em with the pointy end: Pantheon will now face his new combat target with Aegis Assault if his current target becomes untargetable (Guardian Angel, Revenant)
  • Damage ticks from Pantheon’s Aegis Assault can now properly critically strike and be dodged
  • re-Steeling the credit: Rell is now properly credited for her shielding in the Shields & Healing chart
  • No longer chasing thunder: Units should no longer attempt to chase Kennen if he dashes very far away
  • Fixed a rare Kindred bug where Wolf would get stuck in Lamb