A NOTE ON PATCH 10.17
  • As announced on the Riot Games site, we're all taking some AFK time next week for some rest and recovery. This means that patch 10.17 will be smaller than normal with a return to full-size patches at 10.18.
LITTLE LEGENDS
  • Hushtail, Melisma, and Pengu are getting into the Spirit of Blossoms. All three of these new Little Legends and their variants will be available soon after the launch of the patch.
Galaxies
  • New Galaxy: Salvage World - When you sell a champion, any completed items they were holding are broken down into their components.
  • Removed Galaxy: Star Cluster
Quality of Life
  • In-game item recipes are here!
  • Right-click any item component to see what it can build into. (If you’re playing on mobile, simply tap it.)
  • Full items you can currently build are highlighted.
  • Recipes now appear in the tooltips for completed items.
ITEMS
  • Hand of Justice: Heal 50 health on hit ⇒ Grants 50% healing from damage done by both abilities and basic attacks.
  • Hextech Gunblade: Overhealing with this item now generates a shield (max 400 Health).
  • Locket of the Iron Solari Shield Value: 250/275/350 ⇒ 250/300/375
  • Runaan’s Hurricane Attack Damage Multiplier: 70% ⇒ 75%
  • Statikk Shiv Primary Damage: 90 ⇒ 85
  • Statikk Shiv now does an additional 85 True Damage if the target has a shield or is CC’d.
  • Sword Breaker Chance to Disarm: 25% ⇒ 33%
TRAITS
  • While not technically just a trait, the mana reave effect (cost increase of target's next spell cast) from Ezreal, Shroud of Stillness, and Mana-Reaver reduced from 40% to 30%.
  • Chrono Attack Speed Gains: 8/3.5/1.5/0.75 ⇒ 8/3/1/0.5 seconds
  • Infiltrators Jump time is now fixed at 0.6 seconds (this means putting Infiltrators on the front line will no longer get them to the back line faster)
  • Mech Pilot Mecha Justice damage: 700/750/800/850/900/1200/5000 ⇒ 650/700/750/850/900/1200/5000
  • Rebel Shield Amount: 150/210/330 ⇒ 150/225/400
  • Space Pirate Chance to Drop an Item: 25% ⇒ 33%
  • Vanguard Bonus Armor: 125/300/1000 ⇒ 125/300/900
CHAMPIONS - Tier 1
  • Fiora Health: 450 ⇒ 500
CHAMPIONS - Tier 2
  • Zed Attack Damage Steal: 20/25/40% ⇒ 20/33/50%
CHAMPIONS - Tier 3
  • Bard Passive Mana: 8/20/90 ⇒ 5/20/90
  • Master Yi Chosen One bonus true damage: 75/100/175 ⇒ 75/100/150
CHAMPIONS - Tier 4
  • Fizz Chum the Waters damage: 400/550/4000 ⇒ 350/550/4000
  • Jhin Attack Speed: 0.9/0.95/1.2 ⇒ 0.85/0.9/1.2
  • Jinx Attack Damage: 70 ⇒ 75
  • Teemo Attack Speed: 1.0 ⇒ 0.95
CHAMPIONS - Tier 5
  • Gangplank Orbital Strike Damage: 450/600/9001 ⇒ 550/700/9001
CHASE TRAITS
  • Rebel Health & Damage buff (9): 330 & 15% ⇒ 400 & 20%
  • Star Guardian Mana (9): 45 ⇒ 60
  • Battlecast Damage/Healing (8): 880 ⇒ 1000
  • Dark Star Attack Damage & Spell Power (8): 38 ⇒ 48
  • Infiltrator Attack Speed (6): 120% ⇒ 150%
3-STAR CHAMPION BALANCE - Tier 1
  • Leona Cyber Barrier Damage Reduction: 200 ⇒ 400
  • Malphite Energy Shield: 60% ⇒ 70%
  • Poppy Buckler Toss Damage: 200 ⇒ 225
  • Poppy Buckler Toss Shield: 400 ⇒ 450
  • Ziggs Bomb! Damage: 550 ⇒ 600
3-STAR CHAMPION BALANCE - Tier 2
  • Ahri Orb of Deception Damage: 375 ⇒ 425
  • Annie Galaxy Shield-blast Damage: 600 ⇒ 700
  • Annie Galaxy Shield-blast Shield: 700 ⇒ 800
  • Blitzcrank Rocket Grab Damage: 850 ⇒ 1337
  • Darius Dreadnova Guillotine Damage: 800 ⇒ 888
  • Lucian Relentless Pursuit Damage: 550 ⇒ 600
  • Mordekaiser Indestructible Shield: 800 ⇒ 850
  • Nautilus Impact Crater Damage: 400 ⇒ 500
  • Nautilus Base Stun Duration: 5 ⇒ 6sec
3-STAR CHAMPION BALANCE - Tier 3
  • Ezreal E.M.P Damage: 400 ⇒ 800
  • Rumble Flamespitter Damage: 1500 ⇒ 1650
  • Vi Spell Damage: 1100 ⇒ 1350
  • Vi Spell Secondary Damage: 500 ⇒ 600
  • Vayne Final Hour Attack Damage: 225% ⇒ 275%
3-STAR CHAMPION BALANCE - Tier 4
  • Gnar! Transform Health: 4000 ⇒ 5000
  • Riven Base Energy Slash Damage: 450 ⇒ 600
  • Riven Energy Slash Shield: 1000 ⇒ 1200
  • Riven Final Energy Slash Damage: 1000 ⇒ 1500
3-STAR CHAMPION BALANCE - Tier 5
  • Janna Howling Gale Stun Duration: 1.5 ⇒ 8sec