Critical Strike Damage
  • Critical strike damage now stacks additively rather than multiplicatively. Paired with changes to Assassins and Infinity Edge, also in this patch, Assassins will deal around 25% less damage and IE will come out net neutral.
Assassin
Nerfed
  • Critical Strike Damage: 150%/350% ⇒ 125%/350%
Sorcerer
Buffed
  • Bonus Ability Power: 35/100 ⇒ 45/100
Wild
Buffed
  • Attack Speed per Stack: 8% ⇒ 10%
Elementalist
Nerfed
  • Golem HP: 2500 ⇒ 2200
Ahri
Buffed
  • Ability Damage: 100/175/250 ⇒ 100/200/300
Akali
Nerfed
  • Health: 700 ⇒ 650
  • Attack Speed: 0.75 ⇒ 0.7
Evelynn
Adjust
  • Attack Damage: 50 ⇒ 60
  • Health: 600 ⇒ 550
Kennen
Nerfed
  • Attack Damage: 70 ⇒ 65
Mordekaiser
Buffed
  • Health: 500 ⇒ 550
Poppy
Buffed
  • Ability Damage: 300/400/500 ⇒ 300/500/700
Rengar
Buffed
  • Attack Damage: 55 ⇒ 65
Tristana
Nerfed
  • Attack Speed: 0.7 ⇒ 0.65
Volibear Berserker Electric Glacial
Nerfed
  • Armor: 35 ⇒ 30
  • Attack Speed: 0.65 ⇒ 0.55
Cursed Blade
Nerfed
  • Trigger Effect Chance: 25% ⇒ 20%
Chances to trigger item effects
  • For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.
Infinity Edge
Buffed
  • Critical Strike Damage: 100% ⇒ 150%
Morellonomicon
Buffed
  • Percent Max Health Damage: 3% ⇒ 5%
Bugfixes
  • Raptors will now always properly drop a loot box.
  • The Guardian trait no longer fades when a guardian dies.
  • Redemption will now properly heal 1000HP.
  • Guardian Angel will now trigger in all cases.