DAK.GG
SET 4.5 Revival Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() A Golden Find Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls. | Champions evolved by the Anomaly drop 2 gold every 3 kills. Gain 10 free rerolls. |
![]() A Magic Roll Roll 3 dice. Gain rewards based on their total. | Roll 3 dice. Gain rewards based on their total. |
![]() Academic Research Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal. | Whenever you build an item, gain a completed item anvil instead. That anvil always offers an Academy item and the item built. Gain 1 random components. Gain a Lux and an Ezreal. |
![]() Adrenaline Burst Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali. | Combat start and every 6 seconds, all Quickstrikers attack 85% faster for 2.5 seconds. Gain a Nocturne and Akali. |
![]() Aerial Warfare Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri. | Firelight champions gain 9% Attack Damage and 9 Ability Power when they start a Firelight dash. They gain another 3% for every hex traveled that combat. Gain a Scar and Zeri. |
![]() All That Shimmers Choose a gold-generating Artifact items and gain a Magnetic Remover. | Choose a gold-generating Artifact items and gain a Magnetic Remover. |
![]() All That Shimmers+ Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. | Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. |
![]() Assassin Crest Gain an Assassin Emblem and a Pyke. | Gain an Assassin Emblem and a Pyke. |
![]() BRB You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. | You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. |
![]() Bad Luck Protection Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves. | Your team can no longer critically strike. Convert each 1% Critical Strike Chance into 1% Attack Damage. Gain a Sparring Gloves. |
![]() Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
![]() Blazing Soul I Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. |
![]() Brawler Crest Gain a Brawler Emblem and a Vi. | Gain a Brawler Emblem and a Vi. |
![]() Bronze For Life I Your team gains 3% Damage Amp for each Bronze-tier trait. | Your team gains 3% Damage Amp for each Bronze-tier trait. |
![]() Brutal Revenge Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the farthest enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path. | Gain 2 Rennis. Your strongest Renni's Ability costs 10 less and causes her to lunge towards the farthest enemy within 2 hexes, dealing 110% damage to the target and reduced damage to enemies in her path. |
![]() Built Different Your units with no Traits active gain 300-600 Health and 45-75% Attack Speed (based on current Stage). | Your units with no Traits active gain 300-600 Health and 45-75% Attack Speed (based on current Stage). |
![]() Bulky Buddies II Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. |
![]() Category Five Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage. | Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage. |
![]() Clear Mind If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
![]() Climb The Ladder II Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist. |
![]() Clockwork Accelerator Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
![]() Cloning Facility Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. |
![]() Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
![]() Cooking Pot At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan. | At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan. |
![]() Crimson Pact Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 80% bonus damage, and spreads additional damage to the nearest enemy. | Gain a Vladimir. Your strongest Vladimir gains +3 Range and gains 5 bonus Mana each attack. His Ability no longer heals but grants 10% Damage Amp, deals 80% bonus damage, and spreads additional damage to the nearest enemy. |
![]() Crown Guarded Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger and the shield lasts 5 seconds longer. | Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger and the shield lasts 5 seconds longer. |
![]() Crown's Will Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor. | Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor. |
![]() Cult's Offerings For every Gold above 40 that you have during planning, Galio permanently gains 5 health, up to 600. Gain a Twisted Fate and Pyke. | For every Gold above 40 that you have during planning, Galio permanently gains 5 health, up to 600. Gain a Twisted Fate and Pyke. |
![]() Cultist Crest Gain a Cultist Emblem and a Pyke. | Gain a Cultist Emblem and a Pyke. |
![]() Divine Crest Gain a Divine Emblem and a Jax. | Gain a Divine Emblem and a Jax. |
![]() Divine Zeal When Ascended, Divine units also gain 10% Attack Speed. Gain a Nasus. | When Ascended, Divine units also gain 10% Attack Speed. Gain a Nasus. |
![]() Domination Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia. | Dominators gain 10% Attack Speed while shielded. When a Dominator gets a kill, all Dominators gain 100 Shield for 3 seconds. Gain a Cassiopeia. |
![]() Dragon's Spirit Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability. | Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability. |
![]() Dragonsoul Crest Gain a Dragonsoul Emblem and a Braum. | Gain a Dragonsoul Emblem and a Braum. |
![]() Duelist Crest Gain a Duelist Emblem and a Jax. | Gain a Duelist Emblem and a Jax. |
![]() Duo Queue Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
![]() Elderwood Crest Gain an Elderwood Emblem and a Rakan. | Gain an Elderwood Emblem and a Rakan. |
![]() Enlightened Crest Gain an Enlightened Emblem and a Janna. | Gain an Enlightened Emblem and a Janna. |
![]() Epoch Now, and at the start of every stage, gain 6 XP and 2 free rerolls. | Now, and at the start of every stage, gain 6 XP and 2 free rerolls. |
![]() Epoch+ Now, and at the start of every stage, gain 8 XP and 3 free rerolls. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. |
![]() Executioner's Cut Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred. | Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred. |
![]() Forbidden Magic Every 2 takedowns by Black Rose champions or Sion grant Sion permanent 3% Attack Damage and 15 Max Health. Gain 3 Black Rose champions. (Stacks: ) | Every 2 takedowns by Black Rose champions or Sion grant Sion permanent 3% Attack Damage and 15 Max Health. Gain 3 Black Rose champions. (Stacks: ) |
![]() Fortune Crest Gain a Fortune Emblem and an Annie. | Gain a Fortune Emblem and an Annie. |
![]() Forward Thinking Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. | Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. |
![]() Fractured Crystals When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 70% of the original damage. Gain an Amumu and Nocturne. | When an Automata champion fires their blast, they fire a second blast at the closest enemy dealing 70% of the original damage. Gain an Amumu and Nocturne. |
![]() Glass Cannon II Units that start combat in the back row begin combat at 90% health but gain 25% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 25% Damage Amp. |
![]() Gloves Off Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 70% increased damage and punches the target backwards, dealing 35% of the original damage to all enemies hit. | Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 70% increased damage and punches the target backwards, dealing 35% of the original damage to all enemies hit. |
![]() Gold For Dummies Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. |
![]() Golemify Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gains 500 Health per stage. | Lose all champions on your board and bench. Gain a Golem with 90% of their combined Health and 60% of their combined Attack Damage. The Golem gains 500 Health per stage. |
![]() Growing Roots Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu. | Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu. |
![]() Health is Wealth II Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing. | Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing. |
![]() Heavily Smash Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle. | Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle. |
![]() Heroic Grab Bag Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion. |
![]() High Voltage Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. |
![]() Inspiring Epitaph When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed. | When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed. |
![]() Investment Strategy I Your champions gain 8 permanent max health per interest you earn. | Your champions gain 8 permanent max health per interest you earn. |
![]() Item Collector II Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power. |
![]() Keeper Crest Gain a Keeper Emblem and a Jarvan IV. | Gain a Keeper Emblem and a Jarvan IV. |
![]() Law Enforcement Enforcer champions gain 10% Attack Damage. Every 6 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie. | Enforcer champions gain 10% Attack Damage. Every 6 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie. |
![]() Little Buddies Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. |
![]() Long Distance Pals Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
![]() Loot Explosion Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder. | Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder. |
![]() Mace's Will Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. |
![]() Mage Crest Gain a Mage Emblem and a Lulu. | Gain a Mage Emblem and a Lulu. |
![]() Malicious Monetization Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. | Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. |
![]() Manaflow II Your units that start combat in the back row gain 4 additional Mana per attack. | Your units that start combat in the back row gain 4 additional Mana per attack. |
![]() Mentorship II If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health. | If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health. |
![]() Money Sprout When Fortune is active, gain a helpful Money Sprout that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie. | When Fortune is active, gain a helpful Money Sprout that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie. |
![]() Moonlight Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power. | Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power. |
![]() Motherdragon Breath After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum. | After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum. |
![]() NO SCOUT NO PIVOT Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power. | Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 20 Health, 1.5% Attack Damage, and 1.5% Ability Power. |
![]() Noble Sacrifice When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. | When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. |
![]() Not Today Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
![]() Noxian Guillotine Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven. | Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven. |
![]() One For All II Your team gains 3% max Health and 2% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. | Your team gains 3% max Health and 2% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. |
![]() Overheal Every third attack deals an additional 150% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. | Every third attack deals an additional 150% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. |
![]() Paint the Town Blue When the first 4 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia. | When the first 4 Rebels die each combat, summon a copy of themselves that is one-star lower with 400 less Health. Gain an Akali and an Irelia. |
![]() Pair of Fours If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost. | If your team has exactly 2 four-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost. |
![]() Pandora's Items II Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
![]() Piercing Lotus I Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. |
![]() Pilfer Each round, gain a 1-star copy of the first champion you killed last combat. | Each round, gain a 1-star copy of the first champion you killed last combat. |
![]() Portable Forge Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
![]() Powered Shields While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds. | While Shielded, your units gain 10% Durability. The first time allies fall below 50% Health, they gain 100-225 Shield (based on Stage) for 3 seconds. |
![]() Prizefighter Gain 2 item components. Every 5 wins gives you an item component. | Gain 2 item components. Every 5 wins gives you an item component. |
![]() Pumping Up II Your team gains 8% Attack Speed now. Each round after, they gain 1% more. | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. |
![]() Pyromaniac Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
![]() Raining Gold Gain 8 gold now and 1 gold every round. | Gain 8 gold now and 1 gold every round. |
![]() Raining Gold+ Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
![]() ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. | The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. |
![]() Replication Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
![]() Ricochet Shot Sharpshooters bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo. | Sharpshooters bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo. |
![]() Rocket Collection Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. (Rockets Fired: ) | Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. (Rockets Fired: ) |
![]() Rocket Collection+ Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. (Rockets Fired: ) | Artillerist rockets deal 15% increased damage. Every 65 rockets your Artillerists fire, gain a Collector (max 2). Gain a Tristana and Urgot. (Rockets Fired: ) |
![]() Salvage Bin Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
![]() Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
![]() Sated Spellweaver After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health. | After casting an Ability, champions gain 20% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 300 Health. |
![]() Scapegoat Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
![]() Scavenger The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. | The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. |
![]() Scoreboard Scrapper Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. |
![]() Shield Bash Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris. | Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris. |
![]() Shop Glitch During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 30 seconds. | During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 30 seconds. |
![]() Slammin' Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
![]() Slammin'+ Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
![]() Slayer Crest Gain a Slayer Emblem and a Zed. | Gain a Slayer Emblem and a Zed. |
![]() Slayer's Resolve When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed. | When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed. |
![]() Sniper's Nest Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri. | Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri. |
![]() Spear's Will Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword. | Your team gains 10% Attack Damage and 10 Mana. Gain a B.F. Sword. |
![]() Spirit Crest Gain a Spirit Emblem and a Teemo. | Gain a Spirit Emblem and a Teemo. |
![]() Spirit Link Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
![]() Spoils of War II Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
![]() Starry Night 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. |
![]() Starry Night+ 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. |
![]() Superstars II Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls. | Your team deals 7% more damage, increased by 4% for every 3-star champion on your team. Gain 4 rerolls. |
![]() Support Cache Choose 1 of 4 Support items. | Choose 1 of 4 Support items. |
![]() Syphoner Crest Gain a Syphoner Emblem and a Vladimir. | Gain a Syphoner Emblem and a Vladimir. |
![]() Teaming Up II Gain 1 random Support item and 2 random 4-cost champions. | Gain 1 random Support item and 2 random 4-cost champions. |
![]() The Exiled One Gain a Yasuo and Yone. This Yone cannot be fielded until Stage 5 or when Yasuo gains 30 kills, whichever comes sooner. | Gain a Yasuo and Yone. This Yone cannot be fielded until Stage 5 or when Yasuo gains 30 kills, whichever comes sooner. |
![]() The Fabled One Gain a 2-star Wukong, your strongest Wukong is Fabled. When Fabled activated and 3-Starred, Wukong restores his past glory. | Gain a 2-star Wukong, your strongest Wukong is Fabled. When Fabled activated and 3-Starred, Wukong restores his past glory. |
![]() The Mutation Survives Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions. | Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions. |
![]() Thorn-Plated Armor Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt. | Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt. |
![]() Tomb Raider I For the next 3 players eliminated, choose one of their completed items to keep. | For the next 3 players eliminated, choose one of their completed items to keep. |
![]() Top of the Scrap Heap Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle. | Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle. |
![]() Tower Defense Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. |
![]() Trade Sector Gain a free Shop reroll every round. Gain 4 gold. | Gain a free Shop reroll every round. Gain 4 gold. |
![]() Training Arc Pit Fighters permanently gain 1.5% Attack Damage if they lost the last combat. If they won, gain 50 Health instead. Gain an Urgot. | Pit Fighters permanently gain 1.5% Attack Damage if they lost the last combat. If they won, gain 50 Health instead. Gain an Urgot. |
![]() Trait Tracker The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems. | The first time you activate 8 non-unique traits for 1 combat, gain 6 random emblems. |
![]() Trifecta I Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 23% Attack Speed. | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 23% Attack Speed. |
![]() Two Much Value Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. | Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. |
![]() Two Trick Gain a random 2-star two-cost and 2 random 2-star one-cost champions. | Gain a random 2-star two-cost and 2 random 2-star one-cost champions. |
![]() Unleash The Beast Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 5 seconds. | Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 5 seconds. |
![]() Vampiric Vitality You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. | You heal for 20% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. |
![]() Vanguard Crest Gain a Vanguard Emblem and a Nautilus. | Gain a Vanguard Emblem and a Nautilus. |
![]() Voidcaller For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana. The Voidling has 400-600 Health based on Stage. | For every 275 Mana Visionaries spend during combat, summon a Voidling, up to 5 Voidlings. Gain a Rell and Morgana. The Voidling has 400-600 Health based on Stage. |
![]() Wandering Trainer I Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. | Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. |
![]() War for the Undercity Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni. | Everytime you choose to save your Shimmer on a Black Market, heal 4 player health and gain 6 gold. Gain a Renni. |
![]() Warlord Crest Gain a Warlord Emblem and a Vi. | Gain a Warlord Emblem and a Vi. |
![]() Warpath After dealing 60 player damage, gain a chest of high cost champions and items. | After dealing 60 player damage, gain a chest of high cost champions and items. |
![]() Welcome to the Playground If at least 2 Family members are alive after 15 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet. | If at least 2 Family members are alive after 15 seconds in combat or at the end of combat, gain a random copy of a Vander, Powder, or Violet. Gain a Powder and Violet. |
![]() What Doesn't Kill You Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. |
![]() Why Not Both? While you field 2 of the same Form Swapper in different forms, both gain 30 Ability Power, Armor, and Magic Resist, and 30% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank. | While you field 2 of the same Form Swapper in different forms, both gain 30 Ability Power, Armor, and Magic Resist, and 30% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank. |
![]() Worth the Wait Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. | Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. |