DAK.GG
SET 4.5 Revival Augments
Augment Guide
AugmentAugment & Description | Description |
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![]() A Change Of Fate Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade. Tasks can be completed in any order. | Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade. Tasks can be completed in any order. |
![]() An Exalted Adventure Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. |
![]() Anger Issues All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1.5% Attack Damage and Ability Power. | All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1.5% Attack Damage and Ability Power. |
![]() Assassin Crown Gain a Assassin Emblem, an Edge of Night, and a Pyke. | Gain a Assassin Emblem, an Edge of Night, and a Pyke. |
![]() At What Cost Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments. | Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments. |
![]() Belt Overflow Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health. | Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health. |
![]() Birthday Present Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). |
![]() Blazing Soul II Combat start: Your highest Attack Speed champion gains 45 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 45 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. |
![]() Blinding Speed Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! | Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! |
![]() Brawler Crown Gain a Brawler Emblem, a Bloodthirster, and a Vi. | Gain a Brawler Emblem, a Bloodthirster, and a Vi. |
![]() Bronze For Life II Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait. | Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait. |
![]() Build a Bud! Gain a random 3-star 1-cost champion and 10 gold. | Gain a random 3-star 1-cost champion and 10 gold. |
![]() Bulky Buddies III Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds. |
![]() Buried Treasures III Gain a random item component at the start of the next 6 rounds (including this round). | Gain a random item component at the start of the next 6 rounds (including this round). |
![]() Calculated Enhancement Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power. | Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power. |
![]() Call to Chaos Gain a powerful and random reward. | Gain a powerful and random reward. |
![]() Caretaker's Chosen As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 7: choose 1 of 5 Radiant items | As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 7: choose 1 of 5 Radiant items |
![]() Coronation Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power. |
![]() Cultist Crown Gain a Cultist Emblem, a Sunfire Cape, and a Pyke. | Gain a Cultist Emblem, a Sunfire Cape, and a Pyke. |
![]() Divine Crown Gain a Divine Emblem, a Quicksilver Sash and a Jax. | Gain a Divine Emblem, a Quicksilver Sash and a Jax. |
![]() Dragonsoul Crown Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum. | Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum. |
![]() Dual Purpose The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. | The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. |
![]() Duelist Crown Gain a Duelist Emblem, a Titan's Resolve, and a Jax. | Gain a Duelist Emblem, a Titan's Resolve, and a Jax. |
![]() Elderwood Crown Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan. | Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan. |
![]() Enlightened Crown Gain an Enlightened Emblem, a Spear of Shojin, and a Janna. | Gain an Enlightened Emblem, a Spear of Shojin, and a Janna. |
![]() Expected Unexpectedness Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
![]() Final Polish Gain a Support Anvil and a completed item anvil. | Gain a Support Anvil and a completed item anvil. |
![]() Flexible Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding. | Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 40 Health for each emblem they are holding. |
![]() Flurry of Blows Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance. | Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance. |
![]() Fortune Crown Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie. | Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie. |
![]() Ghost of Friends Past Whenever an allied champion dies, your current team and all future allies permanently gain 7 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role. | Whenever an allied champion dies, your current team and all future allies permanently gain 7 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role. |
![]() Glorious Evolution Gain an Adaptive Helm. After you upgrade 4 champions, gain a Viktor and a Jeweled Gauntlet. | Gain an Adaptive Helm. After you upgrade 4 champions, gain a Viktor and a Jeweled Gauntlet. |
![]() Going Long You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. |
![]() Greater Moonlight Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power. | Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power. |
![]() Hard Commit Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5). | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5). |
![]() Hedge Fund Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
![]() I'm the Carry Now Get a Golem with tailored offensive items. It gets stronger at the start of each Stage. | Get a Golem with tailored offensive items. It gets stronger at the start of each Stage. |
![]() Immovable Object Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 50%. | Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 50%. |
![]() Invested+ Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
![]() Invested++ Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
![]() Investment Strategy II Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7. | Gain 5 gold. Your champions gain 9 permanent max health per interest you earn. Your max interest is increased to 7. |
![]() Keeper Crown Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV. | Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV. |
![]() Level Up! When you buy XP, gain an additional 2. Gain 12 immediately. | When you buy XP, gain an additional 2. Gain 12 immediately. |
![]() Living Forge Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect. |
![]() Lucky Gloves Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves. |
![]() Lucky Gloves+ Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. |
![]() Mage Crown Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu. | Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu. |
![]() Max Cap Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold. | Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 60 gold. |
![]() One Buff, Two Buff Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
![]() Pandora's Items III Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
![]() Phreaky Friday Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
![]() Phreaky Friday + Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
![]() Piercing Lotus II Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. |
![]() Prismatic Pipeline The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. | The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. |
![]() Prismatic Ticket Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
![]() Pumping Up III Your team gains 16% Attack Speed now. Each round after, they gain 2% more. | Your team gains 16% Attack Speed now. Each round after, they gain 2% more. |
![]() Quality Over Quantity Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. |
![]() Radiant Refactor Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! | Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! |
![]() Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
![]() Roll The Dice Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
![]() Shimmerscale Essence Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. |
![]() Shopping Spree When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold. | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 4 gold. |
![]() Slayer Crown Gain a Slayer Emblem, a Hand of Justice, and a Zed. | Gain a Slayer Emblem, a Hand of Justice, and a Zed. |
![]() Spirit Crown Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo. | Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo. |
![]() Spoils of War III Enemies have a 45% chance to drop loot when killed. | Enemies have a 45% chance to drop loot when killed. |
![]() Sponging Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. | Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. |
![]() Subscription Service Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold. | Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold. |
![]() Sword Overflow Gain 5 BF Swords. Your BF Swords grant +3% Attack Speed. | Gain 5 BF Swords. Your BF Swords grant +3% Attack Speed. |
![]() Syphoner Crown Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir. | Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir. |
![]() Tactician's Kitchen Gain a random Emblem. After 3 player combats, gain a Tactician's Cape. | Gain a random Emblem. After 3 player combats, gain a Tactician's Cape. |
![]() The Golden Egg Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
![]() Tiniest Titan Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. |
![]() Tiniest Titan+ Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
![]() Tomb Raider II Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep. | Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep. |
![]() Trifecta II Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 33% Attack Speed. | Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 33% Attack Speed. |
![]() Upward Mobility Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 3 free rerolls whenever you level up. |
![]() Vanguard Crown Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus. | Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus. |
![]() Void Swarm Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp. | Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 40% Attack Speed and 40% Omnivamp. |
![]() Wand Overflow Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
![]() Wandering Trainer II Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. | Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. |
![]() Warlord Crown Gain a Warlord Emblem, a Sterak's Gage, and a Vi. | Gain a Warlord Emblem, a Sterak's Gage, and a Vi. |
![]() What You Really Are Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage. | Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage. |
![]() Worth the Wait II Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. | Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. |