DAK.GG
SET 8 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
A.D.M.I.N. Heart Disabled Your team counts as having 1 additional A.D.M.I.N. Gain a Camille. | Your team counts as having 1 additional A.D.M.I.N. Gain a Camille. |
AFK Disabled You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. |
Aegis Heart Disabled Your team counts as having 1 additional Aegis. Gain a Vi. | Your team counts as having 1 additional Aegis. Gain a Vi. |
Anima Squad Heart Disabled Your team counts as having 1 additional Anima Squad. Gain a Jinx. | Your team counts as having 1 additional Anima Squad. Gain a Jinx. |
Band of Thieves I Disabled Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Battlemage I Disabled Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power. | Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power. |
Big Friend I Disabled Your units that start combat next to a unit with over 1600 Health take 9% less damage for the rest of combat. | Your units that start combat next to a unit with over 1600 Health take 9% less damage for the rest of combat. |
Brawler Heart Disabled Your team counts as having 1 additional Brawler. Gain a Vi. | Your team counts as having 1 additional Brawler. Gain a Vi. |
Celestial Blessing I Disabled Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health. | Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health. |
Consistency Disabled Gain double win and loss streak gold. | Gain double win and loss streak gold. |
Cybernetic Implants I Disabled Your champions holding an item gain 80 Health and 10% Attack Damage. | Your champions holding an item gain 80 Health and 10% Attack Damage. |
Cybernetic Shell I Disabled Your champions holding an item gain 80 Health and 30 Armor. | Your champions holding an item gain 80 Health and 30 Armor. |
Cybernetic Uplink I Disabled Your champions holding an item gain 80 Health and restore 2 Mana per second. | Your champions holding an item gain 80 Health and restore 2 Mana per second. |
Defender Heart Disabled Your team counts as having 1 additional Defender. Gain a Rell. | Your team counts as having 1 additional Defender. Gain a Rell. |
Duelist Heart Disabled Your team counts as having 1 additional Duelist. Gain a Fiora. | Your team counts as having 1 additional Duelist. Gain a Fiora. |
Electrocharge I Disabled When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
Exiles I Disabled Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. |
Featherweights I Disabled Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed. |
First Aid Kit Disabled All healing and shielding on your units is increased by 25%. | All healing and shielding on your units is increased by 25%. |
Future Sight I Disabled Know who you will fight next. Gain a Zephyr. | Know who you will fight next. Gain a Zephyr. |
Gadgeteen Heart Disabled Your team counts as having 1 additional Gadgeteen. Gain an Poppy. | Your team counts as having 1 additional Gadgeteen. Gain an Poppy. |
Hacker Heart Disabled Your team counts as having 1 additional Hacker. Gain 2 gold. | Your team counts as having 1 additional Hacker. Gain 2 gold. |
Heart Heart Disabled Your team counts as having 1 additional Heart. Gain a Lee Sin. | Your team counts as having 1 additional Heart. Gain a Lee Sin. |
Item Grab Bag I Disabled Gain 1 random completed item. | Gain 1 random completed item. |
Knife's Edge I Disabled Your units that start combat in the front 2 rows gain 15 Attack Damage. | Your units that start combat in the front 2 rows gain 15 Attack Damage. |
Lategame Specialist Disabled Gain 40 gold when you reach Level 9. | Gain 40 gold when you reach Level 9. |
Luden's Echo I Disabled When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35-80 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35-80 (based on current Stage) magic damage. |
Makeshift Armor I Disabled Your units with no items gain 30 Armor and Magic Resist. | Your units with no items gain 30 Armor and Magic Resist. |
Mascot Heart Disabled Your team counts as having 1 additional Mascot. Gain a Yuumi. | Your team counts as having 1 additional Mascot. Gain a Yuumi. |
Ox Force Heart Disabled Your team counts as having 1 additional Ox Force. Gain a Fiora. | Your team counts as having 1 additional Ox Force. Gain a Fiora. |
Pandora's Bench Disabled Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. |
Pandora's Items Disabled Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
Preparation I Disabled Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. |
Recombobulator Disabled Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers. |
Recon Heart Disabled Your team counts as having 1 additional Recon. Gain an Ezreal. | Your team counts as having 1 additional Recon. Gain an Ezreal. |
Renegade Heart Disabled Your team counts as having 1 additional Renegade. Gain a Camille. | Your team counts as having 1 additional Renegade. Gain a Camille. |
Second Wind I Disabled After 10 seconds of combat, your units heal 40% of their missing Health. | After 10 seconds of combat, your units heal 40% of their missing Health. |
Spellslinger Heart Disabled Your team counts as having 1 additional Spellslinger. Gain an Annie. | Your team counts as having 1 additional Spellslinger. Gain an Annie. |
Stand United I Disabled Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army. | Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army. |
Star Guardian Heart Disabled Your team counts as having 1 additional Star Guardian. Gain a Yuumi. | Your team counts as having 1 additional Star Guardian. Gain a Yuumi. |
Sureshot Heart Disabled Your team counts as having 1 additional Sureshot. Gain a Sivir. | Your team counts as having 1 additional Sureshot. Gain a Sivir. |
Thrill of the Hunt I Disabled Your units heal 350 Health on kill. | Your units heal 350 Health on kill. |
Tiny Titans Disabled Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
Tri Force I Disabled Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed. | Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed. |
A.D.M.I.N Crest Disabled Gain an A.D.M.I.N. Emblem and a Blitzcrank. | Gain an A.D.M.I.N. Emblem and a Blitzcrank. |
Ace Crest Disabled Gain an Ace Emblem and a 2 gold. | Gain an Ace Emblem and a 2 gold. |
Aegis Crest Disabled Gain an Aegis Emblem and a Vi. | Gain an Aegis Emblem and a Vi. |
Ancient Archives I Disabled Gain 1 Tome of Traits and 4 gold. | Gain 1 Tome of Traits and 4 gold. |
Anima Squad Crest Disabled Gain an Anima Squad Emblem and a Sylas. | Gain an Anima Squad Emblem and a Sylas. |
Ascension Disabled After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
Axiom Arc II Disabled Your units gain 30 Mana on kill. | Your units gain 30 Mana on kill. |
Battlemage II Disabled Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power. | Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power. |
Big Friend II Disabled Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat. | Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat. |
Brawler Crest Disabled Gain a Brawler Emblem and a Lee Sin. | Gain a Brawler Emblem and a Lee Sin. |
Built Different II Disabled Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage) | Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage) |
Calculated Loss Disabled After losing your combat, gain 2 gold and a free Shop refresh. | After losing your combat, gain 2 gold and a free Shop refresh. |
Celestial Blessing II Disabled Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. | Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. |
Civilian Crest Disabled Gain a Civilian Emblem and a Galio. | Gain a Civilian Emblem and a Galio. |
Clear Mind Disabled If you have no champions on your bench at the end of player combat round, gain 3 experience points. | If you have no champions on your bench at the end of player combat round, gain 3 experience points. |
Cluttered Mind Disabled If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions. | If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions. |
Combat Training Disabled Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage. | Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage. |
Component Grab Bag Disabled Gain 3 random item components. | Gain 3 random item components. |
Cybernetic Implants II Disabled Your champions holding an item gain 120 Health and 20% Attack Damage. | Your champions holding an item gain 120 Health and 20% Attack Damage. |
Cybernetic Shell II Disabled Your champions holding an item gain 120 Health and 40 Armor. | Your champions holding an item gain 120 Health and 40 Armor. |
Cybernetic Uplink II Disabled Your champions holding an item gain 120 Health and restore 2.5 Mana per second. | Your champions holding an item gain 120 Health and restore 2.5 Mana per second. |
Defender Crest Disabled Gain a Defender Emblem and a Poppy. | Gain a Defender Emblem and a Poppy. |
Double Trouble II Disabled If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Duelist Crest Disabled Gain a Duelist Emblem and a Yasuo. | Gain a Duelist Emblem and a Yasuo. |
Electrocharge II Disabled When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
Exiles II Disabled Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. |
Featherweights II Disabled Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed. |
First Aid Kit II Disabled All healing and shielding on your units is increased by 35%. | All healing and shielding on your units is increased by 35%. |
Gadgeteen crest Disabled Gain a Gadgeteen Emblem and an Annie. | Gain a Gadgeteen Emblem and an Annie. |
Hacker Crest Disabled Gain a Hacker Emblem and 2 gold. | Gain a Hacker Emblem and 2 gold. |
Heart Crest Disabled Gain a Heart Emblem and a Yuumi. | Gain a Heart Emblem and a Yuumi. |
Hustler Disabled Instead of having no interest, you get 3 golds at the beginning of player combat rounds. | Instead of having no interest, you get 3 golds at the beginning of player combat rounds. |
Jeweled Lotus Disabled Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance. | Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance. |
Knife's Edge II Disabled Your units that start combat in the front 2 rows gain 25 Attack Damage. | Your units that start combat in the front 2 rows gain 25 Attack Damage. |
Lasercorps Heart Disabled Your team counts as having 1 additional LaserCorps. Gain a Yasuo. | Your team counts as having 1 additional LaserCorps. Gain a Yasuo. |
Last Stand Disabled The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. | The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. |
Luden's Echo II Disabled When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage. |
Makeshift Armor II Disabled Your units with no items gain 45 Armor and Magic Resist. | Your units with no items gain 45 Armor and Magic Resist. |
Mascot Crest Disabled Gain a Mascot Emblem and a Yuumi. | Gain a Mascot Emblem and a Yuumi. |
Mecha: PRIME Crest Disabled Gain a Mecha: PRIME Emblem and a Draven. | Gain a Mecha: PRIME Emblem and a Draven. |
Metabolic Accelerator Disabled Your Tactician moves faster and heals 2 Health after a PVP round. | Your Tactician moves faster and heals 2 Health after a PVP round. |
Ox Force Crest Disabled Gain an Ox Force Emblem and an Annie. | Gain an Ox Force Emblem and an Annie. |
Phony Frontline Disabled Gain 2 Target Dummies. | Gain 2 Target Dummies. |
Portable Forge Disabled Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
Prankster Crest Disabled Gain a Prankster Emblem and a Jinx. | Gain a Prankster Emblem and a Jinx. |
Preparation II Disabled Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. |
Recon Crest Disabled Gain a Recon Emblem. | Gain a Recon Emblem. |
Renegade Crest Disabled Gain a Renegade Emblem and a Talon. | Gain a Renegade Emblem and a Talon. |
Rich Get Richer Disabled Gain 12 gold. Your maximum interest is increased to 7. | Gain 12 gold. Your maximum interest is increased to 7. |
Rich Get Richer+ Disabled Gain 20 gold. Your maximum interest is increased to 7. | Gain 20 gold. Your maximum interest is increased to 7. |
Salvage Bin Disabled Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
Scoped Weapons I Disabled Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed. | Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed. |
Second Wind II Disabled After 10 seconds of combat, your units heal 60% of their missing Health. | After 10 seconds of combat, your units heal 60% of their missing Health. |
Spellslinger Crest Disabled Gain a Spellslinger Emblem and an Annie. | Gain a Spellslinger Emblem and an Annie. |
Stand United II Disabled Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army. | Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army. |
Star Guardian Crest Disabled Gain a Star Guardian Emblem and a Rell. | Gain a Star Guardian Emblem and a Rell. |
Sunfire Board Disabled At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%. | At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%. |
Supers Heart Disabled Your team counts as having 1 additional Super. Gain a Malphite. | Your team counts as having 1 additional Super. Gain a Malphite. |
Sureshot Crest Disabled Gain a Sureshot Emblem and a Sivir. | Gain a Sureshot Emblem and a Sivir. |
Threat Level: Maximum Disabled At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board. | At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board. |
Three's Company Disabled Gain 3 random 3-cost champions. | Gain 3 random 3-cost champions. |
Thrill of the Hunt II Disabled Your units heal 550 Health on kill. | Your units heal 550 Health on kill. |
Trade Sector Disabled Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |
Trade Sector+ Disabled Gain a free Shop refresh each round. Gain 10 golds. | Gain a free Shop refresh each round. Gain 10 golds. |
Tri Force II Disabled Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed. | Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed. |
True Twos Disabled Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. | Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. |
Underground Heart Disabled Your team counts as having 1 additional Underground. Gain a Vi. | Your team counts as having 1 additional Underground. Gain a Vi. |
Urf's Grab Bag I Disabled Gain 1 Spatula and 1 random item component. | Gain 1 Spatula and 1 random item component. |
A.D.M.I.N Crown Disabled Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille. | Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille. |
Ace Crown Disabled Gain an Ace Emblem, a Runaan's Hurricane, and 2 gold. | Gain an Ace Emblem, a Runaan's Hurricane, and 2 gold. |
Aegis Crown Disabled Gain an Aegis Emblem, a Redemption, and an Alistar. | Gain an Aegis Emblem, a Redemption, and an Alistar. |
Ancient Archives II Disabled Gain 2 Tome of Traits and 8 gold. | Gain 2 Tome of Traits and 8 gold. |
Anima Squad Crown Disabled Gain an Anima Squad Emblem, Tear of the Goddess, and a Riven. | Gain an Anima Squad Emblem, Tear of the Goddess, and a Riven. |
Band of Thieves II Disabled Gain 2 Thief's Gloves. | Gain 2 Thief's Gloves. |
BattlemageIII Disabled Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power. | Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power. |
Binary Airdrop Disabled Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components. | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components. |
Birthday Present Disabled Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). | Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). |
Brawler Crown Disabled Gain a Brawler Emblem, Protector’s Vow, and a Riven. | Gain a Brawler Emblem, Protector’s Vow, and a Riven. |
Built Different III Disabled Your units with no Traits active gain 270-600 Health and 50-80% Attack Speed. (based on current Stage) | Your units with no Traits active gain 270-600 Health and 50-80% Attack Speed. (based on current Stage) |
Celestial Blessing III Disabled Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 400 Health. | Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 400 Health. |
Civilian Crown Disabled Gain a Civilian Emblem, a Guinsoo's Rageblade, and a Sivir. | Gain a Civilian Emblem, a Guinsoo's Rageblade, and a Sivir. |
Cruel Pact Disabled Buying XP costs 6 Health instead of gold. But Heal 2 Health after a round. | Buying XP costs 6 Health instead of gold. But Heal 2 Health after a round. |
Cursed Crown Disabled Gain +2 maximum team size, but take 100% increased player damage. | Gain +2 maximum team size, but take 100% increased player damage. |
Cybernetic Implants III Disabled Your champions holding an item gain 200 Health and 30% Attack Damage. | Your champions holding an item gain 200 Health and 30% Attack Damage. |
Cybernetic Shell III Disabled Your champions holding an item gain 200 Health and 60 Armor. | Your champions holding an item gain 200 Health and 60 Armor. |
Cybernetic Uplink III Disabled Your champions holding an item gain 200 Health and restore 3.5 Mana per second. | Your champions holding an item gain 200 Health and restore 3.5 Mana per second. |
Defender Crown Disabled Gain a Defender Emblem, a Protector's Vow, and a Riven. | Gain a Defender Emblem, a Protector's Vow, and a Riven. |
Double Trouble III Disabled If you have exactly 2 copies of a champion on your board, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Duelist Crown Disabled Gain a Duelist Emblem, an Edge of Night, and a Nilah. | Gain a Duelist Emblem, an Edge of Night, and a Nilah. |
Electrocharge III Disabled When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
Featherweights III Disabled Your 1 and 2 cost units gain 50% Attack Speed and Move Speed. | Your 1 and 2 cost units gain 50% Attack Speed and Move Speed. |
Future Sight II Disabled Know who you fight next. Gain a Radiant Zephyr. | Know who you fight next. Gain a Radiant Zephyr. |
Gadgeteen Crown Disabled Gain a Gadgeteen Emblem, Negatron Cloak and an Annie. | Gain a Gadgeteen Emblem, Negatron Cloak and an Annie. |
Golden Ticket Disabled Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. | Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. |
Hacker Crown Disabled Gain a Hacker Emblem, a Hand of Justice, and a Leblanc. | Gain a Hacker Emblem, a Hand of Justice, and a Leblanc. |
Heart Crown Disabled Gain a Heart Emblem, Guardbreaker, and a Sona. | Gain a Heart Emblem, Guardbreaker, and a Sona. |
High End Shopping Disabled Champions appear in your Shop as if you were 1 level higher. Gain 3 gold. | Champions appear in your Shop as if you were 1 level higher. Gain 3 gold. |
High Roller Disabled Gain 3 Loaded Dice and 5 gold. | Gain 3 Loaded Dice and 5 gold. |
Item Grab Bag II Disabled Gain 2 random completed items and 2 Reforgers. | Gain 2 random completed items and 2 Reforgers. |
Knife's Edge III Disabled Your units that start combat in the first 2 rows gain 55% Attack Damage. | Your units that start combat in the first 2 rows gain 55% Attack Damage. |
LaserCorps Crown Disabled Gain a LaserCorps Emblem, a Hand of Justice, and a Senna. | Gain a LaserCorps Emblem, a Hand of Justice, and a Senna. |
Level Up! Disabled When you buy experience points, gain an additional 3. You can now reach level 10. | When you buy experience points, gain an additional 3. You can now reach level 10. |
Living Forge Disabled Gain a random Ornn item now and after every 10 player combats. | Gain a random Ornn item now and after every 10 player combats. |
Lucky Gloves Disabled Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves. |
Luden's Echo III Disabled When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-210 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-210 (based on current Stage) magic damage. |
March of Progress Disabled Gain 5 bonus experience at the beginning of player combat rounds. You can no longer use gold to level up. | Gain 5 bonus experience at the beginning of player combat rounds. You can no longer use gold to level up. |
Mascot Crown Disabled Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite. | Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite. |
Mecha: PRIME Crown Disabled Gain a Mecha: PRIME Emblem, Bloodthirster, and a Jax. | Gain a Mecha: PRIME Emblem, Bloodthirster, and a Jax. |
New Recruit Disabled Gain +1 maximum team size. | Gain +1 maximum team size. |
Ox Force Crown Disabled Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar. | Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar. |
Prankster Crown Disabled Gain a Prankster Emblem, Giant’s Belt, and a Zoe. | Gain a Prankster Emblem, Giant’s Belt, and a Zoe. |
Preparation III Disabled Champions on your bench permanently gain 50 Health, 7% Attack Damage and 7 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 50 Health, 7% Attack Damage and 7 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. |
Radiant Relics Disabled Open an Armory and choose 1 of 5 unique Radiant items. | Open an Armory and choose 1 of 5 unique Radiant items. |
Recon Crown Disabled Gain a Recon Emblem, Recurve Bow, and a Ezreal. | Gain a Recon Emblem, Recurve Bow, and a Ezreal. |
Renegade Crown Disabled Gain a Renegade Crown, a Bloodthirster, and a Camille. | Gain a Renegade Crown, a Bloodthirster, and a Camille. |
Spellslinger Crown Disabled Gain a Spellslinger Emblem, Tear of the Goddess, and a Sona. | Gain a Spellslinger Emblem, Tear of the Goddess, and a Sona. |
Stand United III Disabled Your units gain 3 Attack Damage and Ability Power per Trait active across your army. | Your units gain 3 Attack Damage and Ability Power per Trait active across your army. |
Star Guardian Crown Disabled Gain a Star Guardian Emblem, a Chalice of Power and a Nilah. | Gain a Star Guardian Emblem, a Chalice of Power and a Nilah. |
Supers Soul Disabled Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin. | Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin. |
Sureshot Crown Disabled Gain a Sureshot Emblem, an Infinity Edge, and a Senna. | Gain a Sureshot Emblem, an Infinity Edge, and a Senna. |
The Golden Egg Disabled Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn. | Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn. |
Think Fast Disabled Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold. | Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold. |
Tri Force III Disabled Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed. | Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed. |
Underground Soul Disabled Your team counts as having 1 additional Underground. Gain a Zz’Rot portal and an Ezreal. | Your team counts as having 1 additional Underground. Gain a Zz’Rot portal and an Ezreal. |
Urf's Grab Bag II Disabled Gain 1 Spatula and 3 random item components. | Gain 1 Spatula and 3 random item components. |
Verdant Veil Disabled Your units are immune to crowd control effects for the first 20 seconds of combat. Gains 15% Attack Speed. | Your units are immune to crowd control effects for the first 20 seconds of combat. Gains 15% Attack Speed. |
Windfall Disabled Gain 20 gold. | Gain 20 gold. |
Windfall+ Disabled Gain 35 gold. | Gain 35 gold. |
Windfall++ Disabled Gain 40 gold. | Gain 40 gold. |
Wise Spending Disabled Gain 2 experience points when you refresh your Shop. | Gain 2 experience points when you refresh your Shop. |
Woodland Charm Disabled Your highest Health champion is cloned. Clones cannot hold items. | Your highest Health champion is cloned. Clones cannot hold items. |
Absolute Corruption Disabled Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls. | Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls. |
Absolution Disabled Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds. | Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds. |
Adaptive Defensives Disabled Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage . | Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage . |
Aim Assist Disabled Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy. | Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy. |
Armor Piercing Rounds Disabled Gain an Aphelios. His attacks reduce the target's Armor by 20% for the rest of combat (this can stack). | Gain an Aphelios. His attacks reduce the target's Armor by 20% for the rest of combat (this can stack). |
Armored-dillo Disabled Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself. | Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself. |
Back for Blood Disabled Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health. | Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health. |
Be the Stone Disabled Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health. | Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health. |
Behemoth Disabled Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health. | Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health. |
Bigger, Better Buckler Disabled Gain a Poppy. She gains 180 Armor. | Gain a Poppy. She gains 180 Armor. |
Boxing Lessons Disabled Gain a Vi. When you field her, your team gains 180 bonus Health. | Gain a Vi. When you field her, your team gains 180 bonus Health. |
Bunny Mercenary Disabled Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling. | Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling. |
Burning Spirit Disabled Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health. | Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health. |
Category Five Disabled Gain a Janna. Janna gains 50 Ability Power and her ability deals True Damage. | Gain a Janna. Janna gains 50 Ability Power and her ability deals True Damage. |
Channelled Ferromancy Disabled Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack). | Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack). |
Chronobreak Disabled Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat. | Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat. |
Cleansing Safeguard Disabled Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health. | Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health. |
Contagious Laughter Disabled Gain a Nunu. He gains 20 Ability Power and restores @Mana@ Mana per second. | Gain a Nunu. He gains 20 Ability Power and restores @Mana@ Mana per second. |
Contempt for the Weak Disabled Gain a Zed. When you field him, your team gains 7% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds. | Gain a Zed. When you field him, your team gains 7% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds. |
Corps Focus Disabled Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active. | Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active. |
Corps Formation Disabled Gain a Senna. Combat Start: She gains 30% Attack Damage. | Gain a Senna. Combat Start: She gains 30% Attack Damage. |
Cosmic Barrier Disabled Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath. | Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath. |
Cull the Meek Disabled Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health. | Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health. |
Cyclone Disabled Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex. | Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex. |
Daredevil Disabled Gain a Samira. For every 10 Tactician Health missing, she grants your team 3.5% Attack Speed. | Gain a Samira. For every 10 Tactician Health missing, she grants your team 3.5% Attack Speed. |
Delivery Tips Disabled Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold. | Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold. |
Divine Ascent Disabled Gain a Kayle. She gains bonuses per star level.
1: 30% Attack Speed
2: +2 Attack Range
3: Attacks fire 2 additional bolts dealing 50% damage. | Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage. |
Double Bubble Disabled Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 70% damage. | Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 70% damage. |
Dynamic Defenses Disabled Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him. | Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him. |
Eclipse Prime Disabled Gain a Leona. When you field her, your team reduces all incoming damage by 20. | Gain a Leona. When you field her, your team reduces all incoming damage by 20. |
Edgelord Disabled Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana. | Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana. |
Elastic Slingshot Disabled Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 4 seconds. | Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 4 seconds. |
Empowered Reserves Disabled Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench. | Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench. |
Endless Pizza Disabled Gain a Sivir. When you field her, your team heals 12% of their missing Health every 8 seconds. Eliminate all harmful effects. | Gain a Sivir. When you field her, your team heals 12% of their missing Health every 8 seconds. Eliminate all harmful effects. |
Energy Void Disabled Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist. | Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist. |
Evasion Disabled Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat. | Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat. |
Everyone Goes BOOM! Disabled Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat. | Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat. |
Exaggerated Reporting Disabled Gain a Janna. Forecaster's effects are increased by 100%. | Gain a Janna. Forecaster's effects are increased by 100%. |
Extinction Event Disabled Gain an Aurelion Sol. He gains 15 Ability Power and his Ability's meteors are larger. | Gain an Aurelion Sol. He gains 15 Ability Power and his Ability's meteors are larger. |
Flaming Ricochet Disabled Gain a Gangplank. His Ability bounces to a second target dealing 90% damage. | Gain a Gangplank. His Ability bounces to a second target dealing 90% damage. |
Foster Growth Disabled Gain a Lulu. When you field her, she and her allies gain 40 Ability Power when equipped with an item. | Gain a Lulu. When you field her, she and her allies gain 40 Ability Power when equipped with an item. |
Frontline Fencing Disabled Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist. | Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist. |
Frostburn Disabled Gain a Vel'Koz. His Ability deals an additional 400% of its damage over the next 20 seconds (this can stack). | Gain a Vel'Koz. His Ability deals an additional 400% of its damage over the next 20 seconds (this can stack). |
Frozen Tundra Disabled Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 10 seconds. | Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 10 seconds. |
Get Excited! Disabled Gain a Jinx. She gains 40% Attack Speed and Movement Speed. When she scores a takedown, triple this bonus for 7 seconds. | Gain a Jinx. She gains 40% Attack Speed and Movement Speed. When she scores a takedown, triple this bonus for 7 seconds. |
Get Paid Disabled Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill. | Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill. |
Gifted Disabled Gain a Nilah. She gains 45 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items. | Gain a Nilah. She gains 45 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items. |
Glacial Prison Disabled Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board. | Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board. |
Growth Spurt Disabled Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack). | Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack). |
Guardian Spirit Disabled Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast. | Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast. |
Heartstopper Disabled Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health. | Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health. |
Hextech Retribution Disabled Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies. | Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies. |
Hold the Line Disabled Gain a Rell. She gains 80 Ability Power and 35% damage reduction. | Gain a Rell. She gains 80 Ability Power and 35% damage reduction. |
Illuminating Singularity Disabled Gain a Lux. Every 2nd cast, her Ability deals 135% increased damage. | Gain a Lux. Every 2nd cast, her Ability deals 135% increased damage. |
Infuse Disabled Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana. | Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana. |
Into the Night Disabled Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed. | Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed. |
Invigorate Disabled Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded. | Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded. |
Jubilant Veil Disabled Gain a Nilah. Combat Start: She and her 5 nearest allies gain immunity to crowd control for 30 seconds. | Gain a Nilah. Combat Start: She and her 5 nearest allies gain immunity to crowd control for 30 seconds. |
Justice Punch Disabled Gain a Galio. His Ability deals 150% more damage and knocks up its target for 2 seconds. | Gain a Galio. His Ability deals 150% more damage and knocks up its target for 2 seconds. |
Kingslayer Disabled Gain a Sylas. Gain maximum 25% and increase damage 35%. | Gain a Sylas. Gain maximum 25% and increase damage 35%. |
Laser Focus Disabled Gain an Ashe. She gains 50% Attack Speed, doubled while her Ability is active. | Gain an Ashe. She gains 50% Attack Speed, doubled while her Ability is active. |
League of Draven Disabled Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold. | Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold. |
Locked and Loaded Disabled Gain an Aphelios. When you field him, your team gains 5% Attack Damage and an additional 5% every 5 seconds. | Gain an Aphelios. When you field him, your team gains 5% Attack Damage and an additional 5% every 5 seconds. |
Lucent Barrier Disabled Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power. | Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power. |
Make It Rain Disabled Gain a Miss Fortune. After every 3 player combats fielded, It grants 10 on Stage 3, and 20 on any stage 4 or after. | Gain a Miss Fortune. After every 3 player combats fielded, It grants 10 on Stage 3, and 20 on any stage 4 or after. |
Mirror Image Disabled Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 75% Health, itemless clone of her nearest ally. | Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 75% Health, itemless clone of her nearest ally. |
Multi-Shot Disabled Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy. | Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy. |
Not So Heavy Metal Disabled Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds. | Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds. |
OX-ian Rage Disabled Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health. | Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health. |
Obliterate Disabled Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%. | Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%. |
Partners in Crime Disabled Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain. | Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain. |
Perfected Solar Flare Disabled Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30. | Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30. |
Petricite Chains Disabled Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%. | Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%. |
Power Grid Disabled Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam. | Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam. |
Power Overwhelming Disabled Gain a Syndra. Allies summoned by her Ability gain 100% Attack Damage and 100 Ability Power, Armor, and Magic Resist. | Gain a Syndra. Allies summoned by her Ability gain 100% Attack Damage and 100 Ability Power, Armor, and Magic Resist. |
Predatory Precision Disabled Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance and her Ability can critically strike. | Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance and her Ability can critically strike. |
Punch Protocol Disabled Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield. | Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield. |
Raider's Spoils Disabled Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat. | Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat. |
Re-Energize Disabled Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat. | Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat. |
Reflector Shield Disabled Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds). | Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds). |
Regenerative Shields Disabled Gain a Protector's Vow and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds. | Gain a Protector's Vow and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds. |
Reign of Anger Disabled Gain a Renekton. He gains 65% Attack Speed and an additional 2% per 100 missing Health. | Gain a Renekton. He gains 65% Attack Speed and an additional 2% per 100 missing Health. |
Relentless Assault Disabled Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack). | Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack). |
Resonance Disabled Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 400% of his Magic Resistance. | Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 400% of his Magic Resistance. |
Reverberation Disabled Gain a Riven. She gains 15 Ability Power and her Ability is additionally cast on her lowest Health ally. | Gain a Riven. She gains 15 Ability Power and her Ability is additionally cast on her lowest Health ally. |
Righteous Range Disabled Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed. | Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed. |
Rising Spell Force Disabled Gain an Ezreal. When he casts his Ability, he gains @AD@% Attack Speed and 20 Ability Power for the rest of combat (this can stack). | Gain an Ezreal. When he casts his Ability, he gains @AD@% Attack Speed and 20 Ability Power for the rest of combat (this can stack). |
Rising Tide Disabled Gain an Urgot. Combat Start: He grants himself and adjacent allies 30% Attack Speed. | Gain an Urgot. Combat Start: He grants himself and adjacent allies 30% Attack Speed. |
Rock Solid Disabled Gain a Malphite. He gains Ability Power equal to 180% of his Armor and his Ability's Armor duration is increased by 4 seconds. | Gain a Malphite. He gains Ability Power equal to 180% of his Armor and his Ability's Armor duration is increased by 4 seconds. |
Rocket Grab Disabled Gain a Blitzcrank. Gain a 400 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds. | Gain a Blitzcrank. Gain a 400 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds. |
Ruthless Blades Disabled Gain a Draven. When you field him, your team gains 75% Critical Strike Chance. | Gain a Draven. When you field him, your team gains 75% Critical Strike Chance. |
Safety First Disabled Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded. | Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded. |
Shadow Jutsu Disabled Gain a Zed. He gains 20% Attack Damage. When he kills an enemy, he gains 20% of their Attack Damage for the rest of combat. | Gain a Zed. He gains 20% Attack Damage. When he kills an enemy, he gains 20% of their Attack Damage for the rest of combat. |
Shatter Disabled Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 33% more damage while stunned. | Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 33% more damage while stunned. |
Shiny Disabled Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure. | Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure. |
Siphoning Winds Disabled Gain a Yasuo. He gains 60% Omnivamp. | Gain a Yasuo. He gains 60% Omnivamp. |
Sleepy Time Disabled Gain a Zoe. Combat Start: She puts to sleep the 4 lowest Health enemies stunning them for 4 seconds. | Gain a Zoe. Combat Start: She puts to sleep the 4 lowest Health enemies stunning them for 4 seconds. |
Smash! Disabled Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex. | Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex. |
Soul Eater Disabled Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns. | Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns. |
Spiked Shell Disabled Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds). | Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds). |
Spirit of the Exile Disabled Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 22% Attack Speed. | Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 22% Attack Speed. |
Spread Shot Disabled Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 65% damage. | Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 65% damage. |
Stacks on Stacks Disabled Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability. | Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability. |
Star-Crossed Disabled Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally. | Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally. |
Steadfast Presence Disabled Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield. | Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield. |
Stoneweaver Disabled Gain a Taliyah. She gains 25 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health. | Gain a Taliyah. She gains 25 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health. |
Style & Flair Disabled Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana. | Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana. |
Supersize Disabled Gain a Zac. He gains 1000 bonus Health and is immune to crowd control. | Gain a Zac. He gains 1000 bonus Health and is immune to crowd control. |
They See Me Rolling Disabled Gain a Nunu. He has 15 Ability Power and 20% movement speed. | Gain a Nunu. He has 15 Ability Power and 20% movement speed. |
Traumatic Memories Disabled Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat. | Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat. |
Triumphant Return Disabled Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health. | Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health. |
Undercurrent Disabled Gain a Sona. Combat Start: Your strongest Sona grants her 3 nearest allies 50 Mana. | Gain a Sona. Combat Start: Your strongest Sona grants her 3 nearest allies 50 Mana. |
Unrelenting Force Disabled Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times. | Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times. |
Upgrade: Berserk Disabled Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered. | Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered. |
Velocity Impact Disabled Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds. | Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds. |
Vitality of the Ox Disabled Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack. | Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack. |
Voidmother Disabled Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her. | Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her. |
Zoomies! Disabled Gain a Yuumi. When you field her, your team 22% Attack Speed, and zooms towards their targets. | Gain a Yuumi. When you field her, your team 22% Attack Speed, and zooms towards their targets. |