DAK.GG
SET 8 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
A.D.M.I.N Crest Disabled Gain an A.D.M.I.N. Emblem and a Blitzcrank. | Gain an A.D.M.I.N. Emblem and a Blitzcrank. |
Ace Crest Disabled Gain an Ace Emblem and a 2 gold. | Gain an Ace Emblem and a 2 gold. |
Aegis Crest Disabled Gain an Aegis Emblem and a Vi. | Gain an Aegis Emblem and a Vi. |
Ancient Archives I Disabled Gain 1 Tome of Traits and 4 gold. | Gain 1 Tome of Traits and 4 gold. |
Anima Squad Crest Disabled Gain an Anima Squad Emblem and a Sylas. | Gain an Anima Squad Emblem and a Sylas. |
Ascension Disabled After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
Axiom Arc II Disabled Your units gain 30 Mana on kill. | Your units gain 30 Mana on kill. |
Battlemage II Disabled Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power. | Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power. |
Big Friend II Disabled Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat. | Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat. |
Brawler Crest Disabled Gain a Brawler Emblem and a Lee Sin. | Gain a Brawler Emblem and a Lee Sin. |
Built Different II Disabled Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage) | Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage) |
Calculated Loss Disabled After losing your combat, gain 2 gold and a free Shop refresh. | After losing your combat, gain 2 gold and a free Shop refresh. |
Celestial Blessing II Disabled Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. | Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. |
Civilian Crest Disabled Gain a Civilian Emblem and a Galio. | Gain a Civilian Emblem and a Galio. |
Clear Mind Disabled If you have no champions on your bench at the end of player combat round, gain 3 experience points. | If you have no champions on your bench at the end of player combat round, gain 3 experience points. |
Cluttered Mind Disabled If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions. | If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions. |
Combat Training Disabled Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage. | Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage. |
Component Grab Bag Disabled Gain 3 random item components. | Gain 3 random item components. |
Cybernetic Implants II Disabled Your champions holding an item gain 120 Health and 20% Attack Damage. | Your champions holding an item gain 120 Health and 20% Attack Damage. |
Cybernetic Shell II Disabled Your champions holding an item gain 120 Health and 40 Armor. | Your champions holding an item gain 120 Health and 40 Armor. |
Cybernetic Uplink II Disabled Your champions holding an item gain 120 Health and restore 2.5 Mana per second. | Your champions holding an item gain 120 Health and restore 2.5 Mana per second. |
Defender Crest Disabled Gain a Defender Emblem and a Poppy. | Gain a Defender Emblem and a Poppy. |
Double Trouble II Disabled If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Duelist Crest Disabled Gain a Duelist Emblem and a Yasuo. | Gain a Duelist Emblem and a Yasuo. |
Electrocharge II Disabled When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
Exiles II Disabled Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. |
Featherweights II Disabled Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed. |
First Aid Kit II Disabled All healing and shielding on your units is increased by 35%. | All healing and shielding on your units is increased by 35%. |
Gadgeteen crest Disabled Gain a Gadgeteen Emblem and an Annie. | Gain a Gadgeteen Emblem and an Annie. |
Hacker Crest Disabled Gain a Hacker Emblem and 2 gold. | Gain a Hacker Emblem and 2 gold. |
Heart Crest Disabled Gain a Heart Emblem and a Yuumi. | Gain a Heart Emblem and a Yuumi. |
Hustler Disabled Instead of having no interest, you get 3 golds at the beginning of player combat rounds. | Instead of having no interest, you get 3 golds at the beginning of player combat rounds. |
Jeweled Lotus Disabled Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance. | Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance. |
Knife's Edge II Disabled Your units that start combat in the front 2 rows gain 25 Attack Damage. | Your units that start combat in the front 2 rows gain 25 Attack Damage. |
Lasercorps Heart Disabled Your team counts as having 1 additional LaserCorps. Gain a Yasuo. | Your team counts as having 1 additional LaserCorps. Gain a Yasuo. |
Last Stand Disabled The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. | The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. |
Luden's Echo II Disabled When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage. |
Makeshift Armor II Disabled Your units with no items gain 45 Armor and Magic Resist. | Your units with no items gain 45 Armor and Magic Resist. |
Mascot Crest Disabled Gain a Mascot Emblem and a Yuumi. | Gain a Mascot Emblem and a Yuumi. |
Mecha: PRIME Crest Disabled Gain a Mecha: PRIME Emblem and a Draven. | Gain a Mecha: PRIME Emblem and a Draven. |
Metabolic Accelerator Disabled Your Tactician moves faster and heals 2 Health after a PVP round. | Your Tactician moves faster and heals 2 Health after a PVP round. |
Ox Force Crest Disabled Gain an Ox Force Emblem and an Annie. | Gain an Ox Force Emblem and an Annie. |
Phony Frontline Disabled Gain 2 Target Dummies. | Gain 2 Target Dummies. |
Portable Forge Disabled Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
Prankster Crest Disabled Gain a Prankster Emblem and a Jinx. | Gain a Prankster Emblem and a Jinx. |
Preparation II Disabled Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. |
Recon Crest Disabled Gain a Recon Emblem. | Gain a Recon Emblem. |
Renegade Crest Disabled Gain a Renegade Emblem and a Talon. | Gain a Renegade Emblem and a Talon. |
Rich Get Richer Disabled Gain 12 gold. Your maximum interest is increased to 7. | Gain 12 gold. Your maximum interest is increased to 7. |
Rich Get Richer+ Disabled Gain 20 gold. Your maximum interest is increased to 7. | Gain 20 gold. Your maximum interest is increased to 7. |
Salvage Bin Disabled Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
Scoped Weapons I Disabled Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed. | Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed. |
Second Wind II Disabled After 10 seconds of combat, your units heal 60% of their missing Health. | After 10 seconds of combat, your units heal 60% of their missing Health. |
Spellslinger Crest Disabled Gain a Spellslinger Emblem and an Annie. | Gain a Spellslinger Emblem and an Annie. |
Stand United II Disabled Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army. | Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army. |
Star Guardian Crest Disabled Gain a Star Guardian Emblem and a Rell. | Gain a Star Guardian Emblem and a Rell. |
Sunfire Board Disabled At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%. | At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%. |
Supers Heart Disabled Your team counts as having 1 additional Super. Gain a Malphite. | Your team counts as having 1 additional Super. Gain a Malphite. |
Sureshot Crest Disabled Gain a Sureshot Emblem and a Sivir. | Gain a Sureshot Emblem and a Sivir. |
Threat Level: Maximum Disabled At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board. | At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board. |
Three's Company Disabled Gain 3 random 3-cost champions. | Gain 3 random 3-cost champions. |
Thrill of the Hunt II Disabled Your units heal 550 Health on kill. | Your units heal 550 Health on kill. |
Trade Sector Disabled Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |
Trade Sector+ Disabled Gain a free Shop refresh each round. Gain 10 golds. | Gain a free Shop refresh each round. Gain 10 golds. |
Tri Force II Disabled Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed. | Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed. |
True Twos Disabled Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. | Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. |
Underground Heart Disabled Your team counts as having 1 additional Underground. Gain a Vi. | Your team counts as having 1 additional Underground. Gain a Vi. |
Urf's Grab Bag I Disabled Gain 1 Spatula and 1 random item component. | Gain 1 Spatula and 1 random item component. |