SET 4 Champions
Azir
Azir calls forth a wall of charging soldiers from behind him, dealing magic damage to and slowing all enemies hit for 4 seconds. Enemies close to Azir are knocked back, while enemies further away are knocked up for 2 seconds.
Warlords have bonus Health and Spell Power. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times.
- 3
200 HP & 20 SP
- 6
450 HP & 40 SP
- 9
700 HP & 70 SP
At the start of combat, Keepers grant themselves and all nearby allies a shield for a duration. This shield is 50% stronger on Keepers.
- 2
150 shield, 8 seconds
- 4
225 shield, 10 seconds
- 6
350 shield, 12 seconds
- 1
The Emperor deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when their Emperor does.