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SET 7.5 Champions

Champion Statistics

Daeja

Cost
7
Traits
Mirage
Dragon
Health
800 / 1440 / 2592
AD
20 / 30 / 45
DPS
12 / 18 / 27
Attack Range
attack-range
AS
0.6
Armor
40
Magic Resistance
40
Skill
champion-skill
Windblast
Active|
mpMana: 0/100
Passive: Daeja's attacks launch three barrages that each deal bonus magic damage and reduce the target's Magic Resist by 5.

Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage.
Passive Damage: 25 / 40 / 150Windblast Damage: 250 / 335 / 1350
Trait
Mirage

Mirage champions (2/4/6/8) gain a different Trait bonus from game to game.

Electric Overload: When attacking or being hit by an attack, Mirage units gain a chance to deal 9% of their maximum Health as magic damage to adjacent enemies.
(2) 20% chance
(4) 33% chance
(6) 50% chance
(8) 100% chance
-----------------------------------------
Warlord's Honor: After winning any combat, gain bonus Health and Ability Power.
Increases by 10% per win, stacks up to 5 times!
(2) 200 Health and 20 Ability Power
(4) 300 Health and 30 Ability Power
(6) 450 Health and 45 Ability Power
(8) 600 Health and 60 Ability Power
-----------------------------------------
Pirate's Greed: Gain a chest of loot after each player combat.
(2) Gain a deckhand's chest.
(4) Gain a lieutenant's chest.
(6) Gain a captain's chest.
(8) Gain a admiral's chest.
-----------------------------------------
Dawnbringer's Determination: Once per combat, rapidly heal at 50% Health
(2) Heal 40% maximum Health
(4) Heal 65% maximum Health
(6) Heal 65% maximum Health; heal a 2nd time
(8) Heal 110% maximum Health; heal a 2nd time
-----------------------------------------
Executioner's Edge: Always critically strike low Heath targets with Attacks and Abilities. Gain bonus Critial Strike Damage.
(2) at 50% Health, +20% Crit Damage
(4) at 65% Health, +30% Crit Damage
(6) at 80% Health, +40% Crit Damage
(8) at 100% Health, +50% Crit Damage
-----------------------------------------
Spellsword's Enchantment: Each player combat, gain Ability Power per attack.
(2) 5 Ability Power
(4) 8 Ability Power
(6) 12 Ability Power
(8) 20 Ability Power
-----------------------------------------
Duelist's Dexterity: Innate: Mirage units move faster.
Attacks grant bonus Attack Speed, up to 10 stacks.
(2) 6% Attack Speed per stack
(4) 12% Attack Speed per stack
(6) 20% Attack Speed per stack
(8) 30% Attack Speed per stack

  • 2

    ??? (Randomly selected per game)

  • 4

    ??? (Randomly selected per game)

  • 6

    ??? (Randomly selected per game)

  • 8

    ??? (Randomly selected per game)

Dragon

Innate: Requires 2 team slots.

Dragons provide +3 to the marked trait, and gain additional bonuses based on how many Dragons are on your team.

  • 1

    500 bonus Health

  • 2

    and 20 Amor and Magic Resist

  • 3

    and 10%bonus damage

  • 4

    and +1 to team size

  • 5

    and Heal 40 Health every second

  • 6

    and Dragons to ascend

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