Check the latest information for Set 7.5: Uncharted Realms
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Mirage champions (2/4/6/8) gain a different Trait bonus from game to game.
Electric Overload: When attacking or being hit by an attack, Mirage units gain a chance to deal 9% of their maximum Health as magic damage to adjacent enemies. (2) 20% chance (4) 33% chance (6) 50% chance (8) 100% chance ----------------------------------------- Warlord's Honor: After winning any combat, gain bonus Health and Ability Power. Increases by 10% per win, stacks up to 5 times! (2) 200 Health and 20 Ability Power (4) 300 Health and 30 Ability Power (6) 450 Health and 45 Ability Power (8) 600 Health and 60 Ability Power ----------------------------------------- Pirate's Greed: Gain a chest of loot after each player combat. (2) Gain a deckhand's chest. (4) Gain a lieutenant's chest. (6) Gain a captain's chest. (8) Gain a admiral's chest. ----------------------------------------- Dawnbringer's Determination: Once per combat, rapidly heal at 50% Health (2) Heal 40% maximum Health (4) Heal 65% maximum Health (6) Heal 65% maximum Health; heal a 2nd time (8) Heal 110% maximum Health; heal a 2nd time ----------------------------------------- Executioner's Edge: Always critically strike low Heath targets with Attacks and Abilities. Gain bonus Critial Strike Damage. (2) at 50% Health, +20% Crit Damage (4) at 65% Health, +30% Crit Damage (6) at 80% Health, +40% Crit Damage (8) at 100% Health, +50% Crit Damage ----------------------------------------- Spellsword's Enchantment: Each player combat, gain Ability Power per attack. (2) 5 Ability Power (4) 8 Ability Power (6) 12 Ability Power (8) 20 Ability Power ----------------------------------------- Duelist's Dexterity: Innate: Mirage units move faster. Attacks grant bonus Attack Speed, up to 10 stacks. (2) 6% Attack Speed per stack (4) 12% Attack Speed per stack (6) 20% Attack Speed per stack (8) 30% Attack Speed per stack
2 ??? (Randomly selected per game)
4 ??? (Randomly selected per game)
6 ??? (Randomly selected per game)
8 ??? (Randomly selected per game)
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Innate: Charge quickly towards their target whenever they move.
Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain 200% the amount for 4 seconds.
2 35 Armor, 35 Magic Resist
3 50 Armor, 50 Magic Resist
4 65 Armor, 65 Magic Resist
5 85 Armor, 85 Magic Resist
6 110 Armor, 110 Magic Resist
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