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Nunu
Cost
Gold 3
3/8/26
Origin
Mirage Mirage
Class
Cavalier Cavalier
Cost
Gold 3
3/8/26
Origin
Mirage Mirage
Class
Cavalier Cavalier
Health
850 / 1530 / 2754
1530/2754
Attack Damage
65 / 98 / 146
98/146
DPS
36 / 54 / 80
54/80
Attack Range
AttackRange
Attack Speed
0.55
Armor
50
Magical Resistance
50
Nunu Consume
Active | MP Mana: 40/100
Nunu encourages Willump to bite his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 33% damage and becomes true damage.
Damage : 300 / 500 / 800
Traits
Mirage
Mirage
Mirage champions (2/4/6/8) gain a different Trait bonus from game to game.

Electric Overload: When attacking or being hit by an attack, gain a chance to deal 8% of their maximum Health as magic damage to adjacent enemies.
(2) 20% chance
(4) 25% chance
(6) 33% chance
(8) 50% chance
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Warlord's Honor: After winning any combat, gain bonus Health and Ability Power.
Increases by 10% per win, stacks up to 5 times!
(2) 200 Health and 20 Ability Power
(4) 350 Health and 35 Ability Power
(6) 500 Health and 50 Ability Power
(8) 700 Health and 70 Ability Power
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Pirate's Greed: Gain a chest of loot after each player combat.
(2) Gain a deckhand's chest.
(4) Gain a lieutenant's chest.
(6) Gain a captain's chest.
(8) Gain a admiral's chest.
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Dawnbringer's Determination: Once per combat, rapidly heal at 50% Health
(2) Heal 40% maximum Health
(4) Heal 65% maximum Health
(6) Heal 65% maximum Health; heal a 2nd time
(8) Heal 110% maximum Health; heal a 2nd time
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Executioner's Edge: Always critically strike low Heath targets with Attacks and Abilities. Gain bonus Critial Strike Damage.
(2) at 50% Health, +20% Crit Damage
(4) at 65% Health, +30% Crit Damage
(6) at 80% Health, +40% Crit Damage
(8) at 100% Health, +50% Crit Damage
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Spellsword's Enchantment: Each player combat, gain Ability Power per attack.
(2) 6 Ability Power
(4) 10 Ability Power
(6) 14 Ability Power
(8) 18 Ability Power
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Duelist's Dexterity: Innate: Mirage units move faster.
Attacks grant bonus Attack Speed, up to 10 stacks.
(2) 6% Attack Speed per stack
(4) 12% Attack Speed per stack
(6) 20% Attack Speed per stack
(8) 30% Attack Speed per stack
2 ??? (Randomly selected per game)
4 ??? (Randomly selected per game)
6 ??? (Randomly selected per game)
8 ??? (Randomly selected per game)
Cavalier
Cavalier
Innate: Charge quickly towards their target whenever they move.

Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain double the amount for 4 seconds.
2 35 Armor, 35 Magic Resist
3 55 Armor, 55 Magic Resist
4 75 Armor, 75 Magic Resist
5 100 Armor, 100 Magic Resist
Champions