Yasuo
Cost
Gold 5
5/14/44
Origin
Mirage Mirage
Class
Dragonmancer Warrior
Cost
Gold 5
5/14/44
Origin
Mirage Mirage
Class
Dragonmancer Dragonmancer
Warrior Warrior
Health
1100 / 1980 / 3564
1980/3564
Attack Damage
90 / 162 / 291.6
162/291.6
DPS
90 / 162 / 292
162/292
Attack Range
AttackRange
Attack Speed
1
Armor
50
Magical Resistance
50
Yasuo Sweeping Blade
Active | MP Mana: 0/25
Yasuo shields himself for 2 and dashes through his target, slashing nearby enemies physical damage.

Every third cast his slash deals 250% damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
% Attack Damage : 160% / 175% / 2500%
Shield Amount : 180 / 240 / 2500
Traits
Mirage
Mirage
Mirage champions (2/4/6/8) gain a different Trait bonus from game to game.

Electric Overload: When attacking or being hit by an attack, gain a chance to deal 8% of their maximum Health as magic damage to adjacent enemies.
(2) 20% chance
(4) 25% chance
(6) 33% chance
(8) 50% chance
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Warlord's Honor: After winning any combat, gain bonus Health and Ability Power.
Increases by 10% per win, stacks up to 5 times!
(2) 200 Health and 20 Ability Power
(4) 350 Health and 35 Ability Power
(6) 500 Health and 50 Ability Power
(8) 700 Health and 70 Ability Power
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Pirate's Greed: Gain a chest of loot after each player combat.
(2) Gain a deckhand's chest.
(4) Gain a lieutenant's chest.
(6) Gain a captain's chest.
(8) Gain a admiral's chest.
-----------------------------------------
Dawnbringer's Determination: Once per combat, rapidly heal at 50% Health
(2) Heal 40% maximum Health
(4) Heal 70% maximum Health
(6) Heal 70% maximum Health; heal a 2nd time
(8) Heal 125% maximum Health; heal a 2nd time
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Executioner's Edge: Always critically strike low Heath targets with Attacks and Abilities. Gain bonus Critial Strike Damage.
(2) at 25% Health, +10% Crit Damage
(4) at 50% Health, +20% Crit Damage
(6) at 75% Health, +30% Crit Damage
(8) at 10% Health, +50% Crit Damage
-----------------------------------------
Spellsword's Enchantment: Each player combat, gain Ability Power per attack.
(2) 3 Ability Power
(4) 6 Ability Power
(6) 10 Ability Power
(8) 15 Ability Power
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Duelist's Dexterity: Innate: Mirage units move faster.
Attacks grant bonus Attack Speed, up to 10 stacks.
(2) 6% Attack Speed per stack
(4) 12% Attack Speed per stack
(6) 20% Attack Speed per stack
(8) 30% Attack Speed per stack
2 ??? (Randomly selected per game)
4 ??? (Randomly selected per game)
6 ??? (Randomly selected per game)
8 ??? (Randomly selected per game)
Dragonmancer
Dragonmancer
Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 10% per star level of your Dragonmancers.
3 +450 Health, +20 Ability Power
6 +1350 Health, +60 Ability Power
9 +2250 Health, +100 Ability Power
Warrior
Warrior
Warrior attacks have a 33% chance to increase the damage of their next attack.
2 +120% damage
4 +200% damage
6 +350% damage
Champions