Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex.
Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health.
Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds).
Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.
Gain an Aphelios. His attacks reduce the target's Armor by 20% for the rest of combat (this can stack).
Gain an Aphelios. When you field him, your team gains 5% Attack Damage and an additional 5% every 5 seconds.
Gain an Ashe. She gains 50% Attack Speed, doubled while her Ability is active.
Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.
Gain an Aurelion Sol. He gains 15 Ability Power and his Ability's meteors are larger.
Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds.
Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health.
Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her.
Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him.
Gain a Blitzcrank. Gain a 400 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds.
Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage .
Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies.
Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath.
Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist.
Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Gain a Draven. When you field him, your team gains 75% Critical Strike Chance.
Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 400% of his Magic Resistance.
Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat.
Gain an Ezreal. When he casts his Ability, he gains @AD@% Attack Speed and 20 Ability Power for the rest of combat (this can stack).
Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat.
Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist.
Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack.
Gain a Galio. His Ability deals 150% more damage and knocks up its target for 2 seconds.
Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded.
Gain a Gangplank. His Ability bounces to a second target dealing 90% damage.
Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.
Gain a Janna. Janna gains 50 Ability Power and her ability deals True Damage.
Gain a Janna. Forecaster's effects are increased by 100%.
Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack).
Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat.
Gain a Jinx. She gains 40% Attack Speed and Movement Speed. When she scores a takedown, triple this bonus for 7 seconds.
Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.
Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally.
Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy.
Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.
Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed.
Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy.
Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 75% Health, itemless clone of her nearest ally.
Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health.
Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded.
Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30.
Gain a Leona. When you field her, your team reduces all incoming damage by 20.
Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack).
Gain a Lulu. When you field her, she and her allies gain 40 Ability Power when equipped with an item.
Gain a Lux. Every 2nd cast, her Ability deals 135% increased damage.
Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power.
Gain a Malphite. He gains Ability Power equal to 180% of his Armor and his Ability's Armor duration is increased by 4 seconds.
Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast.
Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling.
Gain a Miss Fortune. After every 3 player combats fielded, It grants 10 on Stage 3, and 20 on any stage 4 or after.
Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds.
Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%.
Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns.
Gain a Nilah. She gains 45 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
Gain a Nilah. Combat Start: She and her 5 nearest allies gain immunity to crowd control for 30 seconds.
Gain a Nunu. He has 15 Ability Power and 20% movement speed.
Gain a Nunu. He gains 20 Ability Power and restores @Mana@ Mana per second.
Gain a Poppy. She gains 180 Armor.
Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield.
Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself.
Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds).
Gain a Rell. She gains 80 Ability Power and 35% damage reduction.
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack).
Gain a Renekton. He gains 65% Attack Speed and an additional 2% per 100 missing Health.
Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health.
Gain a Riven. She gains 15 Ability Power and her Ability is additionally cast on her lowest Health ally.
Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health.
Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.
Gain a Samira. For every 10 Tactician Health missing, she grants your team 3.5% Attack Speed.
Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board.
Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 33% more damage while stunned.
Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds.
Gain a Senna. Combat Start: She gains 30% Attack Damage.
Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield.
Gain a Protector's Vow and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds.
Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold.
Gain a Sivir. When you field her, your team heals 12% of their missing Health every 8 seconds. Eliminate all harmful effects.
Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam.
Gain a Sona. Combat Start: Your strongest Sona grants her 3 nearest allies 50 Mana.
Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana.
Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered.
Gain a Sylas. Gain maximum 25% and increase damage 35%.
Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.
Gain a Syndra. Allies summoned by her Ability gain 100% Attack Damage and 100 Ability Power, Armor, and Magic Resist.
Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench.
Gain a Taliyah. She gains 25 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health.
Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health.
Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana.
Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health.
Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure.
Gain an Urgot. Combat Start: He grants himself and adjacent allies 30% Attack Speed.
Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 65% damage.
Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.
Gain a Vel'Koz. His Ability deals an additional 400% of its damage over the next 20 seconds (this can stack).
Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 10 seconds.
Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times.
Gain a Vi. When you field her, your team gains 180 bonus Health.
Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain.
Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex.
Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat.
Gain a Yasuo. He gains 60% Omnivamp.
Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 22% Attack Speed.
Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance and her Ability can critically strike.
Gain a Yuumi. When you field her, your team 22% Attack Speed, and zooms towards their targets.
Gain a Zac. He gains 1000 bonus Health and is immune to crowd control.
Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 4 seconds.
Gain a Zed. He gains 20% Attack Damage. When he kills an enemy, he gains 20% of their Attack Damage for the rest of combat.
Gain a Zed. When you field him, your team gains 7% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds.
Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 70% damage.
Gain a Zoe. Combat Start: She puts to sleep the 4 lowest Health enemies stunning them for 4 seconds.