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Augments

Hero

Smash!

Gain an Alistar. He restores 10 Mana per second and his Ability hits all enemies within 1 hex.

Behemoth

Gain an Alistar. He gains 300 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health.

Reflector Shield

Gain an Annie. While her Ability's shield is active, enemies that attack her take 150 magic damage (once every 0.5 seconds).

Burning Spirit

Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.

Armor Piercing Rounds

Gain an Aphelios. His attacks reduce the target's Armor by 10% for the rest of combat (this can stack).

Locked and Loaded

Gain an Aphelios. When you field him, your team gains 15% Attack Damage and an additional 5% every 5 seconds.

Laser Focus

Gain an Ashe. She gains 40% Attack Speed, doubled while her Ability is active.

Corps Focus

Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.

Extinction Event

Gain an Aurelion Sol. He gains 10 Ability Power and his Ability's meteors are larger.

Velocity Impact

Gain an Aurelion Sol. His Ability stuns enemies hit for 2 seconds.

Back for Blood

Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health.

Voidmother

Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 75% of their normal Health in front of her.

Dynamic Defenses

Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him.

Rocket Grab

Gain a Blitzcrank. Gain a 300 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds.

Adaptive Defensives

Gain a Camille. She gains 35% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 600% of her Attack Damage .

Hextech Retribution

Gain a Camille. When you field her, your team deals 10% bonus damage, increasing by an additional 5% whenever an ally dies.

Energy Void

Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 20% of their Magic Resist.

Cosmic Barrier

Gain a Cho'Gath. When you field Cho'Gath, your team gains 50 Magic Resist, doubled for Cho'Gath.

League of Draven

Gain a Draven. He gains 35% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.

Ruthless Blades

Gain a Draven. When you field him, your team gains 55% Critical Strike Chance.

Resonance

Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 300% of his Magic Resistance.

Chronobreak

Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat.

Rising Spell Force

Gain an Ezreal. When he casts his Ability, he gains 20% Attack Speed and 20 Ability Power for the rest of combat (this can stack).

Raider's Spoils

Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat and gains 1 gold.

Traumatic Memories

Gain a Fiddlesticks. When an ally dies, it gains 200 bonus Health for the rest of combat.

Absolute Corruption

Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.

Frontline Fencing

Gain a Fiora. While her Ability is active, she gains 150 Armor and Magic Resist.

Vitality of the Ox

Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack.

Justice Punch

Gain a Galio. His Ability deals 50% more damage and knocks up its target for 1.5 seconds.

Safety First

Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded.

Flaming Ricochet

Gain a Gangplank. His Ability bounces to a second target dealing 60% damage.

Get Paid

Gain a Gangplank. When you field him, your team has a 33% chance to gain 1 gold on kill.

Rapid Reporting

Gain a Janna. Her Ability restores 5 Mana per enemy hit.

Exaggerated Reporting

Gain a Janna. Forecaster's effects are increased by 100%.

Relentless Assault

Gain a Jax. After every 3rd attack, he gains 20% Attack Speed for the rest of combat (this can stack).

Evasion

Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat.

Get Excited!

Gain a Jinx. When she scores a takedown, she gains 110% Attack Speed and Movement Speed for 5 seconds.

Everyone Goes BOOM!

Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.

Multi-Shot

Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy.

Star-Crossed

Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally.

Divine Ascent

Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.

Righteous Range

Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed.

Aim Assist

Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy.

Mirror Image

Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 70% Health, itemless clone of her nearest ally.

Flurry

Gain a Lee Sin. He gains 60% Attack Speed, tripled for 5 seconds after casting his Ability.

Invigorate

Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 3 seconds after being shielded.

Perfected Solar Flare

Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30.

Eclipse Prime

Gain a Leona. When you field her, your team reduces all incoming damage by 30.

Growth Spurt

Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack).

Foster Growth

Gain a Lulu. When you field her, she and her allies gain 35 Ability Power when equipped with an item.

Illuminating Singularity

Gain a Lux. Every 2nd cast, her Ability deals 200% increased damage.

Lucent Barrier

Gain a Lux. Combat Start: She grants her 2 nearest allies a 400 Health Shield and 40 Ability Power.

Rock Solid

Gain a Malphite. He gains Ability Power equal to 75% of his Armor and his Ability's Armor duration is increased by 4 seconds.

Guardian Spirit

Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast.

Bunny Mercenary

Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 250 Health shield while channeling.

Make It Rain

Gain a Miss Fortune. After every 3 player combats fielded, she grants 20 gold.

Not So Heavy Metal

Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds.

Obliterate

Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%.

Stacks on Stacks

Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.

Soul Eater

Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns.

Gifted

Gain a Nilah. She gains 40 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.

Jubilant Veil

Gain a Nilah. Combat Start: She and her 2 nearest allies gain immunity to crowd control for 20 seconds.

They See Me Rolling

Gain a Nunu. When you field him, your team gains 20 Ability Power and an additional 5 every 5 seconds.

Contagious Laughter

Gain a Nunu. He gains 30 Ability Power and restores 10 Mana per second.

Bigger, Better Buckler

Gain a Poppy. She gains 150 Armor.

Steadfast Presence

Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield.

Armored-dillo

Gain a Rammus. When you field him, your team gains 40 Armor, doubled for himself.

Spiked Shell

Gain a Rammus. When struck by an attack, he deals magic damage equal to 180% of his Armor to all nearby enemies (once every 2.5 seconds).

Hold the Line

Gain a Rell. She gains 50 Ability Power and 30% damage reduction.

Channelled Ferromancy

Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack).

Partners in Crime

Gain a Viego. When you field him, your team gains 15% Omnivamp, tripled when 2 or less allies remain.

Reign of Anger

Gain a Renekton. He gains 40% Attack Speed and an additional 2% per 100 missing Health.

Cull the Meek

Gain a Renekton. When you field him, your team deals 10% bonus damage, tripled against enemies below 50% Health.

Reverberation

Gain a Riven. She gains 20 Ability Power and her Ability is additionally cast on her lowest Health ally.

Triumphant Return

Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health.

Style and Flair

Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.

Daredevil

Gain a Samira. For every 10 Tactician Health missing, she grants your team 4.5% Attack Speed.

Glacial Prison

Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board.

Shatter

Gain a Sejuani. Her Ability stuns for 1 seconds longer and enemies take 20% more damage while stunned.

Absolution

Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds.

Corps Formation

Gain a Senna. Combat Start: She grants herself and adjacent allies 30% Attack Damage.

Punch Protocol

Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield.

Regenerative Shields

Gain a Locket of the Iron Solari and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds.

Delivery Tips

Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold.

Endless Pizza

Gain a Sivir. When you field her, your team heals 15% of their missing Health every 5 seconds.

Power Grid

Gain a Sona. She gains 30 Ability Power and her Ability fires 1 additional beam.

Undercurrent

Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana.

Infuse

Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana.

Upgrade: Berserk

Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered.

Kingslayer

Gain a Sylas. His Ability deals 50% more damage and restores 15% of his missing Health.

Petricite Chains

Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.

Power Overwhelming

Gain a Syndra. Allies summoned by her Ability gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist.

Empowered Reserves

Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench.

Stoneweaver

Gain a Taliyah. She gains 25 Ability Power and her Ability deals 30% more damage to enemies above 1600 maximum Health.

Be the Stone

Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 60% of their maximum Health.

Edgelord

Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana.

OX-ian Rage

Gain a Talon. When you field him, your team gains 10% Attack Damage and 15 Ability Power, tripled when they are below 50% Health.

Shiny

Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure.

Rising Tide

Gain an Urgot. Combat Start: He grants himself and adjacent allies 25 Ability Power and 15% Attack Speed.

Spread Shot

Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 50% damage.

Into the Night

Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.

Frostburn

Gain a Vel'Koz. His Ability deals an additional 200% of its damage over the next 15 seconds (this can stack).

Frozen Tundra

Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 6 seconds.

Unrelenting Force

Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times.

Boxing Lessons

Gain a Vi. When you field her, your team gains 250 bonus Health.

Heartstopper

Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.

Cyclone

Gain a Wukong. He gains 40 Ability Power and increases his Ability's range by 1 hex.

Re-Energize

Gain a Wukong. When you field him, your team restores 75% of their Mana after their first cast each combat.

Siphoning Winds

Gain a Yasuo. He gains 66% Omnivamp.

Spirit of the Exile

Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed.

Predatory Precision

Gain a Yuumi. She gains 30 Ability Power, 75% Critical Strike Chance and her Ability can critically strike.

Zoomies!

Gain a Yuumi. When you field her, your team 20% Attack Speed, and zooms towards their targets.

Supersize

Gain a Zac. He gains 1000 bonus Health and is immune to crowd control.

Elastic Slingshot

Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 3 seconds.

Shadow Jutsu

Gain a Zed. He gains 15% Attack Damage. When he kills an enemy, he gains 15% of their Attack Damage for the rest of combat.

Contempt for the Weak

Gain a Zed. When you field him, your team gains 12% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds.

Double Bubble

Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 60% damage.

Sleepy Time

Gain a Zoe. Combat Start: She puts to sleep the 3 lowest Health enemies stunning them for 4 seconds.