Hero
Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds.
Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage .
Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy.
Gain an Aphelios. His attacks reduce the target's Armor by 20% for the rest of combat (this can stack).
Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself.
Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health.
Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health.
Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health.
Gain a Poppy. She gains 180 Armor.
Gain a Vi. When you field her, your team gains 180 bonus Health.
Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling.
Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.
Gain a Janna. Janna gains 50 Ability Power and her ability deals True Damage.
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack).
Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat.
Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health.
Gain a Nunu. He gains 20 Ability Power and restores @Mana@ Mana per second.
Gain a Zed. When you field him, your team gains 7% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds.
Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.
Gain a Senna. Combat Start: She gains 30% Attack Damage.
Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath.
Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health.
Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex.
Gain a Samira. For every 10 Tactician Health missing, she grants your team 3.5% Attack Speed.
Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold.
Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.
Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 70% damage.
Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him.
Gain a Leona. When you field her, your team reduces all incoming damage by 20.
Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana.
Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 4 seconds.
Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench.
Gain a Sivir. When you field her, your team heals 12% of their missing Health every 8 seconds. Eliminate all harmful effects.
Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist.
Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat.
Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.
Gain a Janna. Forecaster's effects are increased by 100%.
Gain an Aurelion Sol. He gains 15 Ability Power and his Ability's meteors are larger.
Gain a Gangplank. His Ability bounces to a second target dealing 90% damage.
Gain a Lulu. When you field her, she and her allies gain 40 Ability Power when equipped with an item.
Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist.
Gain a Vel'Koz. His Ability deals an additional 400% of its damage over the next 20 seconds (this can stack).
Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 10 seconds.
Gain a Jinx. She gains 40% Attack Speed and Movement Speed. When she scores a takedown, triple this bonus for 7 seconds.
Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.
Gain a Nilah. She gains 45 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board.
Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack).
Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast.
Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies.
Gain a Rell. She gains 80 Ability Power and 35% damage reduction.
Gain a Lux. Every 2nd cast, her Ability deals 135% increased damage.
Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana.
Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.
Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded.
Gain a Nilah. Combat Start: She and her 5 nearest allies gain immunity to crowd control for 30 seconds.
Gain a Galio. His Ability deals 150% more damage and knocks up its target for 2 seconds.
Gain a Sylas. Gain maximum 25% and increase damage 35%.
Gain an Ashe. She gains 50% Attack Speed, doubled while her Ability is active.
Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Gain an Aphelios. When you field him, your team gains 5% Attack Damage and an additional 5% every 5 seconds.
Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power.
Gain a Miss Fortune. After every 3 player combats fielded, It grants 10 on Stage 3, and 20 on any stage 4 or after.
Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 75% Health, itemless clone of her nearest ally.
Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy.
Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds.
Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health.
Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%.
Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain.
Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30.
Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.
Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam.
Gain a Syndra. Allies summoned by her Ability gain 100% Attack Damage and 100 Ability Power, Armor, and Magic Resist.
Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance and her Ability can critically strike.
Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield.
Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat.
Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds).
Gain a Protector's Vow and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds.
Gain a Renekton. He gains 65% Attack Speed and an additional 2% per 100 missing Health.
Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack).
Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 400% of his Magic Resistance.
Gain a Riven. She gains 15 Ability Power and her Ability is additionally cast on her lowest Health ally.
Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed.
Gain an Ezreal. When he casts his Ability, he gains @AD@% Attack Speed and 20 Ability Power for the rest of combat (this can stack).
Gain an Urgot. Combat Start: He grants himself and adjacent allies 30% Attack Speed.
Gain a Malphite. He gains Ability Power equal to 180% of his Armor and his Ability's Armor duration is increased by 4 seconds.
Gain a Blitzcrank. Gain a 400 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds.
Gain a Draven. When you field him, your team gains 75% Critical Strike Chance.
Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded.
Gain a Zed. He gains 20% Attack Damage. When he kills an enemy, he gains 20% of their Attack Damage for the rest of combat.
Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 33% more damage while stunned.
Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure.
Gain a Yasuo. He gains 60% Omnivamp.
Gain a Zoe. Combat Start: She puts to sleep the 4 lowest Health enemies stunning them for 4 seconds.
Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex.
Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns.
Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds).
Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 22% Attack Speed.
Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 65% damage.
Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally.
Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield.
Gain a Taliyah. She gains 25 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health.
Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.
Gain a Zac. He gains 1000 bonus Health and is immune to crowd control.
Gain a Nunu. He has 15 Ability Power and 20% movement speed.
Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat.
Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health.
Gain a Sona. Combat Start: Your strongest Sona grants her 3 nearest allies 50 Mana.
Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times.
Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered.
Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds.
Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack.
Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her.
Gain a Yuumi. When you field her, your team 22% Attack Speed, and zooms towards their targets.