Check the latest information for Set 8.0: Monsters Attack!

  • Champions
  • Traits
  • Items
  • Augments
  • Hero
  • Silver
  • Gold
  • Prismatic

Gold

A.D.M.I.N Crest

Gain an A.D.M.I.N. Emblem and a Blitzcrank.

Ace Crest

Gain an Ace Emblem and a 2 gold.

Aegis Crest

Gain an Aegis Emblem and a Vi.

Ancient Archives I

Gain 1 Tome of Traits and 4 gold.

Anima Squad Crest

Gain an Anima Squad Emblem and a Sylas.

Ascension

After 15 seconds of combat, your units deal 50% more damage.

Axiom Arc II

Your units gain 30 Mana on kill.

Battlemage II

Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.

Big Friend II

Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat.

Brawler Crest

Gain a Brawler Emblem and a Lee Sin.

Built Different II

Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage)

Calculated Loss

After losing your combat, gain 2 gold and a free Shop refresh.

Celestial Blessing II

Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.

Civilian Crest

Gain a Civilian Emblem and a Galio.

Clear Mind

If you have no champions on your bench at the end of player combat round, gain 3 experience points.

Cluttered Mind

If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.

Combat Training

Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage.

Component Grab Bag

Gain 3 random item components.

Cybernetic Implants II

Your champions holding an item gain 120 Health and 20% Attack Damage.

Cybernetic Shell II

Your champions holding an item gain 120 Health and 40 Armor.

Cybernetic Uplink II

Your champions holding an item gain 120 Health and restore 2.5 Mana per second.

Defender Crest

Gain a Defender Emblem and a Poppy.

Double Trouble II

If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Duelist Crest

Gain a Duelist Emblem and a Yasuo.

Electrocharge II

When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).

Exiles II

Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.

Featherweights II

Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed.

First Aid Kit II

All healing and shielding on your units is increased by 35%.

Gadgeteen crestnew

Gain a Gadgeteen Emblem and an Annie.

Hacker Crest

Gain a Hacker Emblem and 2 gold.

Heart Crest

Gain a Heart Emblem and a Yuumi.

Hustler

Instead of having no interest, you get 3 golds at the beginning of player combat rounds.

Jeweled Lotus

Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance.

Knife's Edge II

Your units that start combat in the front 2 rows gain 25 Attack Damage.

Lasercorps Heart

Your team counts as having 1 additional LaserCorps. Gain a Yasuo.

Last Stand

The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.

Luden's Echo II

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage.

Makeshift Armor II

Your units with no items gain 45 Armor and Magic Resist.

Mascot Crest

Gain a Mascot Emblem and a Yuumi.

Mecha: PRIME Crest

Gain a Mecha: PRIME Emblem and a Draven.

Metabolic Accelerator

Your Tactician moves faster and heals 2 Health after a PVP round.

Ox Force Crest

Gain an Ox Force Emblem and an Annie.

Phony Frontline

Gain 2 Target Dummies.

Portable Forge

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.

Prankster Crest

Gain a Prankster Emblem and a Jinx.

Preparation II

Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.

Recon Crest

Gain a Recon Emblem.

Renegade Crest

Gain a Renegade Emblem and a Talon.

Rich Get Richer

Gain 12 gold. Your maximum interest is increased to 7.

Rich Get Richer+

Gain 20 gold. Your maximum interest is increased to 7.

Salvage Bin

Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

Scoped Weapons I

Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed.

Second Wind II

After 10 seconds of combat, your units heal 60% of their missing Health.

Spellslinger Crest

Gain a Spellslinger Emblem and an Annie.

Stand United II

Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.

Star Guardian Crest

Gain a Star Guardian Emblem and a Rell.

Sunfire Board

At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%.

Supers Heart

Your team counts as having 1 additional Super. Gain a Malphite.

Sureshot Crest

Gain a Sureshot Emblem and a Sivir.

Threat Level: Maximumnew

At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board.

Three's Company

Gain 3 random 3-cost champions.

Thrill of the Hunt II

Your units heal 550 Health on kill.

Trade Sector

Gain a free Shop refresh each round.

Trade Sector+

Gain a free Shop refresh each round. Gain 10 golds.

Tri Force II

Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed.

True Twos

Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.

Underground Heart

Your team counts as having 1 additional Underground. Gain a Vi.

Urf's Grab Bag I

Gain 1 Spatula and 1 random item component.

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