Gold
Gain an A.D.M.I.N. Emblem and a Blitzcrank.
Gain an Ace Emblem and a 2 gold.
Gain an Aegis Emblem and a Vi.
Gain 1 Tome of Traits and 4 gold.
Gain an Anima Squad Emblem and a Sylas.
After 15 seconds of combat, your units deal 50% more damage.
Your units gain 30 Mana on kill.
Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.
Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat.
Gain a Brawler Emblem and a Lee Sin.
Your units with no Traits active gain 190-355 Health and 40-70% Attack Speed. (based on current Stage)
After losing your combat, gain 2 gold and a free Shop refresh.
Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
Gain a Civilian Emblem and a Galio.
If you have no champions on your bench at the end of player combat round, gain 3 experience points.
If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.
Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage.
Gain 3 random item components.
Your champions holding an item gain 120 Health and 20% Attack Damage.
Your champions holding an item gain 120 Health and 40 Armor.
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Gain a Defender Emblem and a Poppy.
If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Gain a Duelist Emblem and a Yasuo.
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed.
All healing and shielding on your units is increased by 35%.
Gain a Gadgeteen Emblem and an Annie.
Gain a Hacker Emblem and 2 gold.
Gain a Heart Emblem and a Yuumi.
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance.
Your units that start combat in the front 2 rows gain 25 Attack Damage.
Your team counts as having 1 additional LaserCorps. Gain a Yasuo.
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage.
Your units with no items gain 45 Armor and Magic Resist.
Gain a Mascot Emblem and a Yuumi.
Gain a Mecha: PRIME Emblem and a Draven.
Your Tactician moves faster and heals 2 Health after a PVP round.
Gain an Ox Force Emblem and an Annie.
Gain 2 Target Dummies.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Gain a Prankster Emblem and a Jinx.
Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Gain a Recon Emblem.
Gain a Renegade Emblem and a Talon.
Gain 12 gold. Your maximum interest is increased to 7.
Gain 20 gold. Your maximum interest is increased to 7.
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed.
After 10 seconds of combat, your units heal 60% of their missing Health.
Gain a Spellslinger Emblem and an Annie.
Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.
Gain a Star Guardian Emblem and a Rell.
At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%.
Your team counts as having 1 additional Super. Gain a Malphite.
Gain a Sureshot Emblem and a Sivir.
At the start of combat, your Threats gain 60 Maximum Health for every Threat champion on your board.
Gain 3 random 3-cost champions.
Your units heal 550 Health on kill.
Gain a free Shop refresh each round.
Gain a free Shop refresh each round. Gain 10 golds.
Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed.
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
Your team counts as having 1 additional Underground. Gain a Vi.
Gain 1 Spatula and 1 random item component.