Check the latest information for Set 8.0: Monsters Attack!

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Items Table (By Items)
B.F. Sword+10% Attack Damage
Grant 66% bonus Attack Damage.
Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for a percentage of damage dealt
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.

Omnivamp: heal for a percentage of damage dealt
Grant 15 bonus Ability Power. Every 3rd attacks restore 20 additional Mana.
Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Grant 20% bouns Attack Damage and 15% bouns Critical Strike Chance.

Damage from an Ability can critically strike.
The holder gains the LaserCorps trait.

[Unique - Only One Per Champion]
Recurve Bow+10% Attack Speed
Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Grant 55% bonus Attack Speed and 1 bonus Attack Range.

Attacks cannot miss.
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, grant 25 Armor and Magic Resist.
Grant 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

[Direct damage item]
Attacks grant 5% bonus Attack Speed. This effect stacks.
Grant 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and Shredding them for 5 seconds.

[Direct damage item]
Shred: reduce Magic Resist by 50%%
Combat start: Taunt.

On death, a Voidspawn arises, Taunting nearby enemies.

Taunt: enemies that are able and in range must attack the taunter
Grant 10% bonus Attack Damage. Any physical damage dealt Sunder the target for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor by 50%
The holder gains the Duelist trait.

[Unique - Only One Per Champion]
Chain Vest+20 Armor
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, grant 25 Armor and Magic Resist.
Grants 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).

[Direct damage item]
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 33% for the duration.

[Unique - Only One Per Champion]
Grant 250 bouns Health.

Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast.

[Unique - Only One Per Champion]
The holder gains the Ox Force trait.

[Unique - Only One Per Champion]
Negatron Cloak+20 Magic Resist
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for a percentage of damage dealt
Grant 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

[Direct damage item]
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Grants 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.

[Direct damage item]
Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Grant 15% bouns Attack Speed.

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Grant 30% bonus Attack Speed.

Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
The holder gains the A.D.M.I.N. Trait.

[Unique - Only One Per Champion]
Needlessly Large Rod+10 Ability Power
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.

Omnivamp: heal for a percentage of damage dealt
Attacks grant 5% bonus Attack Speed. This effect stacks.
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.

[Direct damage item]
Grants 50 bonus Ability Power
Grants 10 bonus Ability Power.

Combat start: Grant 20 Ability Power every 5 seconds.
Grants 15 bonus Ability Power. Magic or true damage from an Ability 10% Burns and 33% Wounds enemies for the 10 seconds.

[Unique - Only One Per Champion]
Grant 15 bonus Ability Power and 15% Critical Strike Chance.

Damage from an Ability can critically strike.
The holder gains the Anima Squad trait.

[Unique - Only One Per Champion]
Tear of the Goddess+15 Mana
Grant 15 bonus Ability Power. Every 3rd attacks restore 20 additional Mana.
Grant 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and Shredding them for 5 seconds.

[Direct damage item]
Shred: reduce Magic Resist by 50%%
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Grants 10 bonus Ability Power.

Combat start: Grant 20 Ability Power every 5 seconds.
Grant 10 bonus starting Mana and 10 bouns Ability Power. Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 10.

[Unique - Only One Per Champion]
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for a percentage of damage dealt
The holder gains the Heart trait.
Giant's Belt+150 Health
Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Taunt.

On death, a Voidspawn arises, Taunting nearby enemies.

Taunt: enemies that are able and in range must attack the taunter
Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 33% for the duration.

[Unique - Only One Per Champion]
Grant 15% bouns Attack Speed.

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Grants 15 bonus Ability Power. Magic or true damage from an Ability 10% Burns and 33% Wounds enemies for the 10 seconds.

[Unique - Only One Per Champion]
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Grant 500 bonus Health.
Grant 20% bonus Attack Damage and 20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
The holder gains the Mascot trait.

[Unique - Only One Per Champion]
Sparring Gloves+20% Critical Strike Chance
Grant 20% bouns Attack Damage and 15% bouns Critical Strike Chance.

Damage from an Ability can critically strike.
Grant 10% bonus Attack Damage. Any physical damage dealt Sunder the target for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor by 50%
Grant 250 bouns Health.

Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast.

[Unique - Only One Per Champion]
Grant 30% bonus Attack Speed.

Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Grant 15 bonus Ability Power and 15% Critical Strike Chance.

Damage from an Ability can critically strike.
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for a percentage of damage dealt
Grant 20% bonus Attack Damage and 20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
Each round: Equip 2 random items.

[Consumes 3 item slots.]
The holder gains the Renegade trait.

[Unique - Only One Per Champion
SpatulaIt must do something...
The holder gains the LaserCorps trait.

[Unique - Only One Per Champion]
The holder gains the Duelist trait.

[Unique - Only One Per Champion]
The holder gains the Ox Force trait.

[Unique - Only One Per Champion]
The holder gains the A.D.M.I.N. Trait.

[Unique - Only One Per Champion]
The holder gains the Anima Squad trait.

[Unique - Only One Per Champion]
The holder gains the Heart trait.
The holder gains the Mascot trait.

[Unique - Only One Per Champion]
The holder gains the Renegade trait.

[Unique - Only One Per Champion
Your team gains +1 maximum team size.
Items Table
NameDescriptionCombination
B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+20% Critical Strike Chance
+20% Critical Strike Chance
Spatula
It must do something...
It must do something...
Deathblade
Grant 66% bonus Attack Damage.
Grant 66% bonus Attack Damage.
Giant Slayer
Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Edge of Night
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Bloodthirster
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for a percentage of damage dealt
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for a percentage of damage dealt
Hextech Gunblade
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.

Omnivamp: heal for a percentage of damage dealt
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.

Omnivamp: heal for a percentage of damage dealt
Spear of Shojin
Grant 15 bonus Ability Power. Every 3rd attacks restore 20 additional Mana.
Grant 15 bonus Ability Power. Every 3rd attacks restore 20 additional Mana.
Zeke's Herald
Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Infinity Edge
Grant 20% bouns Attack Damage and 15% bouns Critical Strike Chance.

Damage from an Ability can critically strike.
Grant 20% bouns Attack Damage and 15% bouns Critical Strike Chance.

Damage from an Ability can critically strike.
Rapid Firecannon
Grant 55% bonus Attack Speed and 1 bonus Attack Range.

Attacks cannot miss.
Grant 55% bonus Attack Speed and 1 bonus Attack Range.

Attacks cannot miss.
Titan’s Resolve
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, grant 25 Armor and Magic Resist.
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, grant 25 Armor and Magic Resist.
Runaan's Hurricane
Grant 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

[Direct damage item]
Grant 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

[Direct damage item]
Guinsoo's Rageblade
Attacks grant 5% bonus Attack Speed. This effect stacks.
Attacks grant 5% bonus Attack Speed. This effect stacks.
Statikk Shiv
Grant 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and Shredding them for 5 seconds.

[Direct damage item]
Shred: reduce Magic Resist by 50%%
Grant 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and Shredding them for 5 seconds.

[Direct damage item]
Shred: reduce Magic Resist by 50%%
Zz'Rot Portal
Combat start: Taunt.

On death, a Voidspawn arises, Taunting nearby enemies.

Taunt: enemies that are able and in range must attack the taunter
Combat start: Taunt.

On death, a Voidspawn arises, Taunting nearby enemies.

Taunt: enemies that are able and in range must attack the taunter
Last Whisper
Grant 10% bonus Attack Damage. Any physical damage dealt Sunder the target for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor by 50%
Grant 10% bonus Attack Damage. Any physical damage dealt Sunder the target for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor by 50%
Bramble Vest
Grants 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).

[Direct damage item]
Grants 30 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).

[Direct damage item]
Gargoyle Stoneplate
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Sunfire Cape
Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 33% for the duration.

[Unique - Only One Per Champion]
Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 33% for the duration.

[Unique - Only One Per Champion]
Shroud of Stillness
Grant 250 bouns Health.

Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast.

[Unique - Only One Per Champion]
Grant 250 bouns Health.

Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast.

[Unique - Only One Per Champion]
Dragon's Claw
Grants 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.
Grants 30 bonus Magic Resist. Every 2 seconds, regenerate 4% maximum Health.
Zephyr
Grant 15% bouns Attack Speed.

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Grant 15% bouns Attack Speed.

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Quicksilver
Grant 30% bonus Attack Speed.

Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Grant 30% bonus Attack Speed.

Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Locket of the Iron Solari
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.

[Direct damage item]
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.

[Direct damage item]
Rabadon's Deathcap
Grants 50 bonus Ability Power
Grants 50 bonus Ability Power
Archangel's Staff
Grants 10 bonus Ability Power.

Combat start: Grant 20 Ability Power every 5 seconds.
Grants 10 bonus Ability Power.

Combat start: Grant 20 Ability Power every 5 seconds.
Morellonomicon
Grants 15 bonus Ability Power. Magic or true damage from an Ability 10% Burns and 33% Wounds enemies for the 10 seconds.

[Unique - Only One Per Champion]
Grants 15 bonus Ability Power. Magic or true damage from an Ability 10% Burns and 33% Wounds enemies for the 10 seconds.

[Unique - Only One Per Champion]
Jeweled Gauntlet
Grant 15 bonus Ability Power and 15% Critical Strike Chance.

Damage from an Ability can critically strike.
Grant 15 bonus Ability Power and 15% Critical Strike Chance.

Damage from an Ability can critically strike.
Protector's Vow
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Chalice of Power
Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Blue Buff
Grant 10 bonus starting Mana and 10 bouns Ability Power. Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 10.

[Unique - Only One Per Champion]
Grant 10 bonus starting Mana and 10 bouns Ability Power. Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 10.

[Unique - Only One Per Champion]
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Hand of Justice
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for a percentage of damage dealt
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for a percentage of damage dealt
Warmog's Armor
Grant 500 bonus Health.
Grant 500 bonus Health.
Guardbreaker
Grant 20% bonus Attack Damage and 20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
Grant 20% bonus Attack Damage and 20 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 maximum team size.
Your team gains +1 maximum team size.
Chainsword Bloodthirster
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 30% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage.

Self-destructs after 1 round of player combat.

Omnivamp: heal for a percentage of damage dealt
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 30% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage.

Self-destructs after 1 round of player combat.

Omnivamp: heal for a percentage of damage dealt
Gadgeteens Titan’s Resolve
Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times.

At full stacks, grant 30 Armor and 30 Magic Resist.
Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times.

At full stacks, grant 30 Armor and 30 Magic Resist.
Hand of Nondeterministic Justice
Grant 2 effects:
- +25 Attack Damage and +25 Ability Power.
- 20% Omnivamp.

Self-destructs after 1 round of player combat.
Omnivamp: heal for a percentage of damage dealt
Grant 2 effects:
- +25 Attack Damage and +25 Ability Power.
- 20% Omnivamp.

Self-destructs after 1 round of player combat.
Omnivamp: heal for a percentage of damage dealt
Induction-Powered Warmog's Armor
Grant 600 bonus Health and regenerate 0.5% maximum Health per second.

Self-destructs after 1 round of player combat.
Grant 600 bonus Health and regenerate 0.5% maximum Health per second.

Self-destructs after 1 round of player combat.
Jump-Started Spear of Shojin
Grant 30 bouns starting Mana and 20 bonus Ability Power. Every 3rd attacks restores 20 additional Mana.

Self-destructs after 1 round of player combat.
Grant 30 bouns starting Mana and 20 bonus Ability Power. Every 3rd attacks restores 20 additional Mana.

Self-destructs after 1 round of player combat.
Magnetized lonic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds.

Self-destructs after 1 round of player combat.
[Direct damage item]
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds.

Self-destructs after 1 round of player combat.
[Direct damage item]
OVERFLOW_ERROR // Giant Slayer
Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1 maximum Health.

Self-destructs after 1 round of player combat.
Grant 20% bonus Attack Damage and 20 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1 maximum Health.

Self-destructs after 1 round of player combat.
Overlocked Sunfire Cape
Grant 150 bouns Health. Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.

Self-destructs after 1 round of player combat.

[Unique - Only One Per Champion]
Grant 150 bouns Health. Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.

Self-destructs after 1 round of player combat.

[Unique - Only One Per Champion]
Shroud of Even Still-erness
Grant 250 bouns Health.

Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.

Self-destructs after 1 round of player combat.

[Unique - Only One Per Champion]
Grant 250 bouns Health.

Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.

Self-destructs after 1 round of player combat.

[Unique - Only One Per Champion]
Anima Visage
The wearer regenerates 2.5% of their maximum health each second.
The wearer regenerates 2.5% of their maximum health each second.
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt.

[Unique - Only One Per Champion]
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt.

[Unique - Only One Per Champion]
Eternal Winter
Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds.

[Unique - Only One Per Champion]
Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds.

[Unique - Only One Per Champion]
Gold Collector
The wearer executes enemies below 12% health on-hit. Executions generate 1 gold 40% of the time.

[Unique - Only One Per Champion]
The wearer executes enemies below 12% health on-hit. Executions generate 1 gold 40% of the time.

[Unique - Only One Per Champion]
Infinity Force
Attack Damage +25%, Attack Speed +25%, Ability Power +25, Armor +25, Magic Resist +25, Health +25, Mana +25
Attack Damage +25%, Attack Speed +25%, Ability Power +25, Armor +25, Magic Resist +25, Health +25, Mana +25
Manazane
After the wearer casts their spell for the first time each combat, they restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
After the wearer casts their spell for the first time each combat, they restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Obsidian Cleaver
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 50% for 4 seconds.

[Unique - Only One Per Champion]
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 50% for 4 seconds.

[Unique - Only One Per Champion]
Randuin's Sanctum
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.

[Aura item]
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.

[Aura item]
Rocket-Propelled Fist
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)

[Unique - Only One Per Champion]
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)

[Unique - Only One Per Champion]
Zhonya's Paradox
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Absolution
Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Radiant Bonus: +150 Health
Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Radiant Bonus: +150 Health
Blessed Bloodthirster
Damage heals the holder for 40% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds.

Radiant Bonus: +30% Attack Damage
Damage heals the holder for 40% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds.

Radiant Bonus: +30% Attack Damage
Blue Blessing
Grant 10 bonus starting Mana and 50 bouns Ability Power. Abilities cost 20 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 10.

[Unique - Only One Per Champion]
Grant 10 bonus starting Mana and 50 bouns Ability Power. Abilities cost 20 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 10.

[Unique - Only One Per Champion]
Brink of Dawn
When the holder first drops below 60% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus Attack Speed. Triggers again at 30% Health.
When the holder first drops below 60% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus Attack Speed. Triggers again at 30% Health.
Bulwark's Oath
Grant 30 bonus starting Mana.

Once per combat: At 40% Health, gain a 50% maximum Health shield that lasts up to 10 seconds and 70 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Grant 30 bonus starting Mana.

Once per combat: At 40% Health, gain a 50% maximum Health shield that lasts up to 10 seconds and 70 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Chalice of Charity
When combat begins, the holder and all allies within 1 hex in the same row gain 45 Ability Power and 10% Omnivamp for the rest of combat.

[Aura item]
When combat begins, the holder and all allies within 1 hex in the same row gain 45 Ability Power and 10% Omnivamp for the rest of combat.

[Aura item]
Covalent Spark
Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 250% of their max Mana.

Radiant Bonus: Regenerate 1% max Health per second
Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 250% of their max Mana.

Radiant Bonus: Regenerate 1% max Health per second
Demon Slayer
Grant 40% bonus Attack Damage and 40 bonus Ability Power. If the target has more than 1600 maximum Health, the bonus increases to 70%.
Grant 40% bonus Attack Damage and 40 bonus Ability Power. If the target has more than 1600 maximum Health, the bonus increases to 70%.
Dragon's Will
Grants 180 bonus Magic Resist (including components). Every 1.5 seconds, regenerate 8% maximum Health for each enemy targeting the holder.
Grants 180 bonus Magic Resist (including components). Every 1.5 seconds, regenerate 8% maximum Health for each enemy targeting the holder.
Dvarapala Stoneplate
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.

Radiant Bonus: Regenerate 2% max Health per second
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.

Radiant Bonus: Regenerate 2% max Health per second
Eternal Whisper
Gain a 35% Attack Damage. When the holder deals physical damage, the target's Armor is reduced by 50% for the rest of combat. This effect does not stack.

Radiant Bonus: +35% Critical Strike Chance
Gain a 35% Attack Damage. When the holder deals physical damage, the target's Armor is reduced by 50% for the rest of combat. This effect does not stack.

Radiant Bonus: +35% Critical Strike Chance
Fist of Fairness
At the beginning of each planning phase, the holder gains both of the following:
+50 Attack Damage and +50 Ability Power.
Attacks and Abilities heal for 40% of damage dealt.
At the beginning of each planning phase, the holder gains both of the following:
+50 Attack Damage and +50 Ability Power.
Attacks and Abilities heal for 40% of damage dealt.
Glamorous Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage and 50 Ability Power.
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage and 50 Ability Power.
Guinsoo's Reckoning
Attacks grant +10% bonus Attack Speed.This effect stacks

Radiant Bonus: +15% Attack Speed
Attacks grant +10% bonus Attack Speed.This effect stacks

Radiant Bonus: +15% Attack Speed
Hextech Lifeblade
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.

Radiant Bonus: +30 Ability Power
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.

Radiant Bonus: +30 Ability Power
Locket of Targon Prime
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds.

Radiant Bonus: Grants 125 Health for all allies at the start of combat.
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds.

Radiant Bonus: Grants 125 Health for all allies at the start of combat.
Luminous Deathblade
Grant 40/70/100★ bonus Attack Damage.
Grant 40/70/100★ bonus Attack Damage.
Mistral
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity.

Radiant Bonus: +20% Attack Speed for all allies at the start of combat
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity.

Radiant Bonus: +20% Attack Speed for all allies at the start of combat
More More-ellonomicon
Grants 70 bonus Ability Power (including components). When the holder deals magic or true damage with their Ability, they burn the target, dealing 60% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn.
Grants 70 bonus Ability Power (including components). When the holder deals magic or true damage with their Ability, they burn the target, dealing 60% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn.
Quickestsilver
The holder gains immunity to crowd control in combat for 30 seconds.

Radiant Bonus: +60% Attack Speed
The holder gains immunity to crowd control in combat for 30 seconds.

Radiant Bonus: +60% Attack Speed
Rabadon's Ascended Deathcap
Grants 105 bonus Ability Power (including components).
Grants 105 bonus Ability Power (including components).
Rapid Lightcannon
Increases the holder's Attack Range by 2 hexes and grants 99% bonus Attack Speed (including components). The wearer's attacks can no longer miss.
Increases the holder's Attack Range by 2 hexes and grants 99% bonus Attack Speed (including components). The wearer's attacks can no longer miss.
Rascal's Gloves
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Rosethorn Vest
Grant 120 Armor. Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2.5 seconds).
Grant 120 Armor. Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2.5 seconds).
Runaan's Tempest
Grant 20% Attack Damage. Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage.

Also, gain 20% Attack Speed.
Grant 20% Attack Damage. Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage.

Also, gain 20% Attack Speed.
Shroud of Reverance
Health 250. When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.

Radiant Bonus: +15 Mana for all allies at the start of combat
Health 250. When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.

Radiant Bonus: +15 Mana for all allies at the start of combat
Spear of Hirana
The holder's attacks restore 40 additional Mana.

Radiant Passive: +50 Ability Power.
The holder's attacks restore 40 additional Mana.

Radiant Passive: +50 Ability Power.
Statikk Favor
Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 100 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 100 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Stride breaker
Grant 40% bonus Attack Damage and 40 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks 70% deal more damage for a few seconds.
Grant 40% bonus Attack Damage and 40 bonus Ability Power. After damaging a shielded enemy, Abilities and attacks 70% deal more damage for a few seconds.
Sunlight Cape
Grants 200 bonus Health (including components). Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Grants 200 bonus Health (including components). Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Titan's Vow
When the holder takes damage or inflicts a critical strike, they gain 3% Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist.
When the holder takes damage or inflicts a critical strike, they gain 3% Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist.
Urf-Angel's Staff
Now grants the wearer 30 ability power every 4 seconds.
Now grants the wearer 30 ability power every 4 seconds.
Warmog's Pride
Grants 1000 bonus Health (including components).

Radiant Bonus: Regenerate 1% max Health per second
Grants 1000 bonus Health (including components).

Radiant Bonus: Regenerate 1% max Health per second
Zeke's Harmony
When combat begins, the holder and all allies within 10% hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
When combat begins, the holder and all allies within 10% hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
Zenith Edge
Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

Radiant Bonus: +55% Critical Strike Damage
Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

Radiant Bonus: +55% Critical Strike Damage
Zz'Rots Invitation
At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.
At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.
A.D.M.I.N. Emblem
The holder gains the A.D.M.I.N. Trait.

[Unique - Only One Per Champion]
The holder gains the A.D.M.I.N. Trait.

[Unique - Only One Per Champion]
Ace Emblem
The holder gains the Ace trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Ace trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Aegis Emblem
The holder gains the Aegis trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Aegis trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Anima Squad Emblem
The holder gains the Anima Squad trait.

[Unique - Only One Per Champion]
The holder gains the Anima Squad trait.

[Unique - Only One Per Champion]
Brawler Emblem
The holder gains the Brawler trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Brawler trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Civilian Emblem
The holder gains the Civilian trait.

[Unique - Only One Per Champion]
The holder gains the Civilian trait.

[Unique - Only One Per Champion]
Defender Emblem
The holder gains the Defender trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Defender trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Duelist Emblem
The holder gains the Duelist trait.

[Unique - Only One Per Champion]
The holder gains the Duelist trait.

[Unique - Only One Per Champion]
Gadgeteen Emblem
The holder gains the Gadgeteen trait.

[Unique - Only One Per Champion]
The holder gains the Gadgeteen trait.

[Unique - Only One Per Champion]
Hacker Emblem
The holder gains the Hacker trait.

[Unique - Only One Per Champion]
The holder gains the Hacker trait.

[Unique - Only One Per Champion]
Heart Emblem
The holder gains the Heart trait.
The holder gains the Heart trait.
LaserCorps Emblem
The holder gains the LaserCorps trait.

[Unique - Only One Per Champion]
The holder gains the LaserCorps trait.

[Unique - Only One Per Champion]
Mascot Emblem
The holder gains the Mascot trait.

[Unique - Only One Per Champion]
The holder gains the Mascot trait.

[Unique - Only One Per Champion]
Mecha: PRIME Emblem
The holder gains the Mecha: PRIME trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Mecha: PRIME trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Ox Force Emblem
The holder gains the Ox Force trait.

[Unique - Only One Per Champion]
The holder gains the Ox Force trait.

[Unique - Only One Per Champion]
Prankster Emblem
The holder gains the Prankster trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Prankster trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Recon Emblem
The holder gains the Recon trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Recon trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Renegade Emblem
The holder gains the Renegade trait.

[Unique - Only One Per Champion
The holder gains the Renegade trait.

[Unique - Only One Per Champion
Spellslinger Emblem
The holder gains the Spellslinger trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Spellslinger trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Star Guardian Emblem
The holder gains the Star Guardian trait.

[Unique - Only One Per Champion]
The holder gains the Star Guardian trait.

[Unique - Only One Per Champion]
Sureshot Emblem
The holder gains the Sureshot trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Sureshot trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The Underground Emblem
The holder gains the Underground trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Underground trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
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