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SET 10 Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
Best Friends I
Units isolated in pairs gain 12% Attack Speed and 10 Armor at the start of combat.
Units isolated in pairs gain 12% Attack Speed and 10 Armor at the start of combat.
Blistering Strikes
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Blood Money
Gain 3 gold per 10 Health your Tactician loses.
Gain 3 gold per 10 Health your Tactician loses.
Buried Treasures I
At the start of the next 2 rounds, gain a random item component.
At the start of the next 2 rounds, gain a random item component.
Caretaker's Ally
Each time you level up, gain the same random Tier 2 champion.
Each time you level up, gain the same random Tier 2 champion.
Component Buffet
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Cutting Corners
Leveling up costs 3 XP less.
Leveling up costs 3 XP less.
Cybernetic Bulk I
Your champions holding an item gain 200 health.
Your champions holding an item gain 200 health.
Cybernetic Uplink I
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Good For Something I
Champions that aren't holding items have a 35% to drop 1 gold on death.
Champions that aren't holding items have a 35% to drop 1 gold on death.
Harmacist I
Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Healing Orbs I
When an enemy dies, the nearest allied unit is healed for 225.
When an enemy dies, the nearest allied unit is healed for 225.
Help Is On The Way
After 8 player combats. choose 1 of 4 Support items.
After 8 player combats. choose 1 of 4 Support items.
Indomitable Will
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
Iron Assets
Gain a Component Anvil and 4 Gold.
Gain a Component Anvil and 4 Gold.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Keepers I
Combat start: units with adjacent allies gain a 150 Health shield for 8 seconds. This shield stacks.
Combat start: units with adjacent allies gain a 150 Health shield for 8 seconds. This shield stacks.
Late game Specialist
When you reach Level 9, gain 33 gold.
When you reach Level 9, gain 33 gold.
Latent Forge
Gain an Ornn Item Anvil after 8 player combats.
Gain an Ornn Item Anvil after 8 player combats.
Missed Connections
Gain a copy of each Tier One champion.
Gain a copy of each Tier One champion.
On a Roll
Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold.
Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold.
One Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
One, Two, Five!
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion.
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion.
Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

Gain a random component.
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

Gain a random component.
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
After 15 seconds of combat, your units deal 30% more damage.
Parting Gifts
When a champion dies, the nearest ally with open slots receieves a temporary copy of an item they were holding and a 10% max Health Shield.
When a champion dies, the nearest ally with open slots receieves a temporary copy of an item they were holding and a 10% max Health Shield.
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Reach The Summit
When you reach Level 9, gain 10 gold and 50.
When you reach Level 9, gain 10 gold and 50.
Recombobulator
Champions on your board permanently transform into random champions 1 cost Tier higher. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost Tier higher. Gain 2 Magnetic Removers.
Risky Moves
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Rolling For Days I
Gain 9 free Shop rerolls that never expire.
Gain 9 free Shop rerolls that never expire.
Silver Spoon
Gain 10 XP.
Gain 10 XP.
Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Sliver Ticket
Gain a free Shop reroll after every 4 rerolls.
Gain a free Shop reroll after every 4 rerolls.
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Enemies have a 25% chance to drop loot when killed.
Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) equipped with 1 random Support item(s), which cannot be removed.
After 8 player combats, gain 1 Training Dummy(s) equipped with 1 random Support item(s), which cannot be removed.
Sticks And Stones
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Stimpack
Gain 4 components after you lose 50 player health.
Gain 4 components after you lose 50 player health.
Switching Gears
Gain 3 gold whenever you break your win or loss streak.
Gain 3 gold whenever you break your win or loss streak.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Gain 1 random component and 2 random Tier 3 champions.
Tiny Titans
Increase your current and maximum player health by 30.
Increase your current and maximum player health by 30.
Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Vampirism I
Your team gains 20 Health. Gain another 2 Health and 1% Omnivamp per 5 missing player health.
(Omnivamp: healing for a percent of damage dealt)
Your team gains 20 Health. Gain another 2 Health and 1% Omnivamp per 5 missing player health.
(Omnivamp: healing for a percent of damage dealt)
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 3 Gold.
You can always move freely on Carousel rounds. Gain 3 Gold.
A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
After 15 seconds of combat, your units deal 50% more damage.
Balanced Budget II
At the start of the next 4 rounds, Gain 7 Gold.
At the start of the next 4 rounds, Gain 7 Gold.
Balanced Budget II+
At the start of the next 4 rounds, Gain 9 Gold.
At the start of the next 4 rounds, Gain 9 Gold.
Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Big Gains
Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.
Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.
Big Grab Bag
Gain 3 random components, 2 gold, and a Reforger.
Gain 3 random components, 2 gold, and a Reforger.
Bigger Shot
Every 3 attacks, Big Shots also fires a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kaisa.
Every 3 attacks, Big Shots also fires a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kaisa.
Blank Slate
Immediately sell your team (including bench) for double their value. Your next 8 Shop rerolls are free only for this round.
Immediately sell your team (including bench) for double their value. Your next 8 Shop rerolls are free only for this round.
Blinged Out
Your True Damage champions gain 80 Health and 8% Attack Speed for each item they are holding. Gain a Yasuo and a Senna.
Your True Damage champions gain 80 Health and 8% Attack Speed for each item they are holding. Gain a Yasuo and a Senna.
Bounty Hunters
Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira.
Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira.
Buried Treasures II
At the start of the next 3 rounds, gain a random item component.
At the start of the next 3 rounds, gain a random item component.
Capricious Forge
Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round.
Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Gain a component anvil when you reach level 5, 6, 7, and 8.
Clear Mind
If you have no champions on your bench at the end of player combat round, gain 3 experience points.
If you have no champions on your bench at the end of player combat round, gain 3 experience points.
Cluttered Mind
If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.
If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.
Combat Caster
Your team gains a 90-170 Health shield for 6 seconds after casting their Ability. The shield amount scales with round of the game.
Your team gains a 90-170 Health shield for 6 seconds after casting their Ability. The shield amount scales with round of the game.
Contagion
Combat Start: Infect the highest health enemy, increasing their damage taken by 18%. Every 5 seconds and on death, the infection spreads to 2 nearby units.
Combat Start: Infect the highest health enemy, increasing their damage taken by 18%. Every 5 seconds and on death, the infection spreads to 2 nearby units.
Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.
Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.
Cybernetic Bulk II
Your champions holding an item gain 300 health.
Your champions holding an item gain 300 health.
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Do It for the Fans
Your Headliner's damage heals your Superfans for 22% of the damage dealt. Gain a Gnar.
Your Headliner's damage heals your Superfans for 22% of the damage dealt. Gain a Gnar.
Double The Funk
Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas.
Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas.
Emotional Connection
Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex.
Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex.
Encore!
The first time your Headliner dies, they become invulnerable and heal 60% of their max Health over 1.5 seconds instead.
The first time your Headliner dies, they become invulnerable and heal 60% of their max Health over 1.5 seconds instead.
Escort Quest
Gain a Training Dummy. Each round, if it survives combat, gain 3 gold.
Gain a Training Dummy. Each round, if it survives combat, gain 3 gold.
Expose Weakness
Damage from Executioners' attacks and spells Shred and Sunder enemies by 30% for 3 seconds. Gain a Twitch.
Damage from Executioners' attacks and spells Shred and Sunder enemies by 30% for 3 seconds. Gain a Twitch.
Frequent Flier
After you reroll your shop 8 times, reroll only cost 1 gold.
After you reroll your shop 8 times, reroll only cost 1 gold.
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.
Gift from the fallen
Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again.
Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again.
Golden Ticket
Each time your Shop is rerolled, you have a 30% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 30% chance to gain a free reroll.
Good For Something II
Champions that aren't holding items have a 50% to drop 1 gold on death.
Champions that aren't holding items have a 50% to drop 1 gold on death.
Harmacist II
Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Healing Orbs II
When an enemy dies, the nearest allied unit is healed for 450.
When an enemy dies, the nearest allied unit is healed for 450.
Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.
Heroic Presence
Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon.
Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon.
Heroic grab bag
Gain 2 Lesser Champion Duplicators and 4 gold.
Gain 2 Lesser Champion Duplicators and 4 gold.
Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.
Infusion
Your team restores 20 Mana every 5 seconds.
Your team restores 20 Mana every 5 seconds.
Insert Coin
Your 8-Bit champions execute targets below @ExecuteThreshold*100@% Health. Executions have a 10% chance to drop 1 gold, increased by 2% for each high score achieved. Gain a Corki and a Garen.
Your 8-Bit champions execute targets below @ExecuteThreshold*100@% Health. Executions have a 10% chance to drop 1 gold, increased by 2% for each high score achieved. Gain a Corki and a Garen.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 25% max Health shield and 10% stacking Attack Speed.
When a unit dies, the nearest ally gains a 25% max Health shield and 10% stacking Attack Speed.
Jeweled Lotus II
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Keepers II
Combat start: units with adjacent allies gain a 220 Health shield for 8 seconds. This shield stacks.
Combat start: units with adjacent allies gain a 220 Health shield for 8 seconds. This shield stacks.
Know Your Enemy
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 160 Health, 16 Armor and Magic Resist, and 16% Omnivamp.
The first time you would be eliminated, you escape death and your team permanently gains 160 Health, 16 Armor and Magic Resist, and 16% Omnivamp.
Learning To Spell
Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Little Buddies
Your 4-cost and 5-cost champions gain 75 and 9% Attack Speed for each 1-cost and 2-cost champion on your field.
Your 4-cost and 5-cost champions gain 75 and 9% Attack Speed for each 1-cost and 2-cost champion on your field.
Live For Danger
Edgelords attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle.
Edgelords attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle.
Long Distance Pals II
Combat start: Your two furthest champions form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Combat start: Your two furthest champions form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Low Interest Rates
Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.
Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.
Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover.
Gain a Gambler's Blade and a Magnetic Remover.
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18% Ability Power.
Gain a Needlessly Large Rod. Your units gain 18% Ability Power.
Mana Burn
All enemies take 1% of their max Health as true damage each second until they cast their Ability. Gain a Shroud of Stillness.
All enemies take 1% of their max Health as true damage each second until they cast their Ability. Gain a Shroud of Stillness.
Martyr
Whenever one of your units dies, all allies heal for 9% of Maximum health
Whenever one of your units dies, all allies heal for 9% of Maximum health
Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.
Gain 2 player health after every player combat. Your Tactician also moves faster.
Metal Heads
Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 4% of their max Health on takedown. Gain a Kayle and a Gnar.
Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 4% of their max Health on takedown. Gain a Kayle and a Gnar.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Pandora's Items II
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Gain 1 random completed item.
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Gain 1 random completed item.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Portable Forge
Choose 1 of 2 Artifacts.
Choose 1 of 2 Artifacts.
Portable Forge+
Choose 1 of 3 Artifacts.
Choose 1 of 3 Artifacts.
Portable Forge++
Choose 1 of 4 Artifacts.
Choose 1 of 4 Artifacts.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Raise the Tempo
When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 50% effectiveness. Gain a Gragas and a Seraphine.
When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 50% effectiveness. Gain a Gragas and a Seraphine.
Ramping Rhythm
Rapidfire champions can gain Attack Speed from their trait up to 30 stacks. (Now starts Rapidfire champs at 4 stacks immediately) Gain a Jinx and a Senna.
Rapidfire champions can gain Attack Speed from their trait up to 30 stacks. (Now starts Rapidfire champs at 4 stacks immediately) Gain a Jinx and a Senna.
Remember Your Roots
Allies sharing a trait with your Headliner gain 200 Health and 10% Attack Speed.
Allies sharing a trait with your Headliner gain 200 Health and 10% Attack Speed.
Return on Investment
When you reroll your Shop 16 times, gain a Tactician's Crown.
When you reroll your Shop 16 times, gain a Tactician's Crown.
Rich Get Richer
Gain 12 gold. Your max interest is increased to 7.
Gain 12 gold. Your max interest is increased to 7.
Rich Get Richer+
Gain 18 gold. Your max interest is increased to 7.
Gain 18 gold. Your max interest is increased to 7.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Scape goat
Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.
Scrappy Inventions
Combat start: Up to 5 equipped components turn into completed items for the rest of combat. Gain a component at the start of the next 2 stages.
Combat start: Up to 5 equipped components turn into completed items for the rest of combat. Gain a component at the start of the next 2 stages.
Shock Treatment
Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage.
Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage.
Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Enemies have a 30% chance to drop loot when killed.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold.
Stationary Support II
Gain 1 Training Dummy with 1 permanently attached Support item(s).
Gain 1 Training Dummy with 1 permanently attached Support item(s).
Submit To The Pit
For each adjacent ally, Moshers gain 4 Armor, 4 Magic Resist, 4% Attack Damage, 4 Ability Power, and 4% Attack Speed. Gain a Jax and a Gnar.
For each adjacent ally, Moshers gain 4 Armor, 4 Magic Resist, 4% Attack Damage, 4 Ability Power, and 4% Attack Speed. Gain a Jax and a Gnar.
Support Cache
Choose 1 of 4 Support items.
Choose 1 of 4 Support items.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Gain 1 random Support item and 2 random 4-cost champions.
That's Jazz, Baby!
Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 20 max Health 5: and 2% Attack Speed 7: and 2% Attack Damage and 2 Ability Power
Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 20 max Health 5: and 2% Attack Speed 7: and 2% Attack Damage and 2 Ability Power
The Ol' Razzle Dazzle
The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard.
The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard.
Three's Company
Gain 4 random 3-cost champions.
Gain 4 random 3-cost champions.
Three's a Crowd
Your team gains 75 Health for each unique 3-cost champion on your board.
Your team gains 75 Health for each unique 3-cost champion on your board.
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Too Big To Fail
On death, Bruisers deal 35% of their max Health to enemies within 1 hex. After 15 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas.
On death, Bruisers deal 35% of their max Health to enemies within 1 hex. After 15 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas.
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
Gain a free Shop reroll every round. Gain 2 gold.
Twin Terror I
When you field exactly 2 copies of a champion, they both gain 300 Health, 30% Attack Speed. Anytime you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 300 Health, 30% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Two Healthy
Your team gains 110 Health for each unique 2-cost champion on your board.
Your team gains 110 Health for each unique 2-cost champion on your board.
Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Vampirism II
Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health.
(Omnivamp: healing for a percent of damage dealt)
Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health.
(Omnivamp: healing for a percent of damage dealt)
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.
Gain a Recurve Bow. Your units gain 12% Attack Speed.
You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Binary Airdrop
Combat start: champions holding 2 items gain a random 3rd completed item. Gain a 2 Gold.
Combat start: champions holding 2 items gain a random 3rd completed item. Gain a 2 Gold.
Birthday Present
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Blinding Speed
Gain a Red Buff and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover.
Gain a Red Buff and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover.
Buried Treasures III
At the start of the next 6 rounds, gain a random item component.
At the start of the next 6 rounds, gain a random item component.
Caretaker's Chosen
As you level, gain more powerful items.
Level 4: Component Anvil
Level 6: Completed Item Anvil
Level 8: choose 1 of 5 Radiant items.
As you level, gain more powerful items.
Level 4: Component Anvil
Level 6: Completed Item Anvil
Level 8: choose 1 of 5 Radiant items.
Cruel Pact
Buying XP costs 6 Health instead of 4 gold. Heal 3 player health before each player combat.
Buying XP costs 6 Health instead of 4 gold. Heal 3 player health before each player combat.
Cursed Crown
Gain +2 max team size, but take 100% more player damage when you lose a player combat.
Gain +2 max team size, but take 100% more player damage when you lose a player combat.
Cybernetic Bulk III
Your champions holding an item gain 500 health.
Your champions holding an item gain 500 health.
Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Determined investors
The first time you have 40 gold at the end of combat, gain Diamond Hands and 2 item component(s).

This defensive item helps you gain more gold.
The first time you have 40 gold at the end of combat, gain Diamond Hands and 2 item component(s).

This defensive item helps you gain more gold.
Endless Hordes
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.
Endless Hordes+
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.
Final Ascension
Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.
Your team deals 15 more damage. After 15 seconds, they deal 45% more damage.
Final Reserves
The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.
The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.
Going Long
Gain 8 gold. You no longer gain interest. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
Gain 8 gold. You no longer gain interest. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
Harmacist III
Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.
Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.
Hedge Fund
Gain 20 gold. Your max interest is increased to 10.
Gain 20 gold. Your max interest is increased to 10.
Hedge Fund+
Gain 30 gold. Your maximum interest is increased to 10.
Gain 30 gold. Your maximum interest is increased to 10.
Hedge Fund++
Gain 40 gold. Your maximum interest is increased to 10.
Gain 40 gold. Your maximum interest is increased to 10.
Hologram
Create a clone of your Headliner champion with 100%-130% of its base health (based on stage level). You cannot equip items on the clone.
Create a clone of your Headliner champion with 100%-130% of its base health (based on stage level). You cannot equip items on the clone.
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Infernal Contract
Your max level is 7. Gain 90 Gold.
Your max level is 7. Gain 90 Gold.
Jeweled Lotus III
Your units' Abilities can critically strike. Your units gain 40% Critical Strike chance.
Your units' Abilities can critically strike. Your units gain 40% Critical Strike chance.
Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.
When you buy XP, gain an additional 2. Gain 8 immediately.
Living Forge
Gain an Artifact anvil now and after every 10 player combats.
Gain an Artifact anvil now and after every 10 player combats.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
New Recruit
Gain +1 max team size and a Champion Duplicator.
Gain +1 max team size and a Champion Duplicator.
Overwhelming Force
Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.
Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.
Pandora's Items III
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Gain a random Radiant item.
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Gain a random Radiant item.
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Gain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday+
Gain an Infinity Force. After 3 player combats, gain another.
Gain an Infinity Force. After 3 player combats, gain another.
Prisimatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Shopping Spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Enemies have a 40% chance to drop loot when killed.
Starter Kit
Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.

At the start of the next 2 stages, gain that 4-cost champion again. Gain 4 gold.
Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them.

At the start of the next 2 stages, gain that 4-cost champion again. Gain 4 gold.
Stationary Support III
Gain 1 Training Dummy with 2 permanently attached Support item(s).
Gain 1 Training Dummy with 2 permanently attached Support item(s).
Talent Search
All of your champions gain their unique Headliner effect. In Addition, your Headliner gains 100 Health and 10% Attack Speed.
All of your champions gain their unique Headliner effect. In Addition, your Headliner gains 100 Health and 10% Attack Speed.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Gain 15 gold now.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Gain 15 gold now.
Twin Terror II
When you field exactly 2 copies of a champion, they both gain 450 Health, 45% Attack Speed. Anytime you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 450 Health, 45% Attack Speed. Anytime you 3-star, gain a 2-star copy.
Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Wellness Trust
Round Start: Gain 3 gold. If you have at least 40 gold, heal 2 player Health.
Round Start: Gain 3 gold. If you have at least 40 gold, heal 2 player Health.
What The Forge
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact.
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact.
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