Name | Description | Combination |
---|---|---|
![]() +10% Attack Damage
|
+10% Attack Damage | |
![]() +10% Attack Speed
|
+10% Attack Speed | |
![]() +20 Armor
|
+20 Armor | |
![]() +20 Magic Resist
|
+20 Magic Resist | |
![]() +10 Ability Power
|
+10 Ability Power | |
![]() +15 Mana
|
+15 Mana | |
![]() +150 Health
|
+150 Health | |
![]() +20% Critical Strike Chance
|
+20% Critical Strike Chance | |
![]() It must do something...
|
It must do something... | |
![]() Deal 8% bonus damage.
|
Deal 8% bonus damage. |
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![]() Deal 25% more damage to enemies with more than 1600 maximum Health.
|
Deal 25% more damage to enemies with more than 1600 maximum Health. |
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![]() Gain 22% Omnivamp, which also heals the lowest percent Health ally
Omnivamp: heal for some of damage dealt |
Gain 22% Omnivamp, which also heals the lowest percent Health ally Omnivamp: heal for some of damage dealt |
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![]() Attacks grant 5 bonus Mana.
|
Attacks grant 5 bonus Mana. |
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![]() Gain 20% Omnivamp.
Once per combat: at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt |
Gain 20% Omnivamp. Once per combat: at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt |
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![]() Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
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Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage. |
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![]() Ability can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
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![]() Deal 8% bonus damage.
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Deal 8% bonus damage. Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
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![]() Attacks grant 5% stacking Attack Speed.
|
Attacks grant 5% stacking Attack Speed. |
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![]() Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds.
Shred: Reduce Magic Resist |
Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist |
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![]() Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and Magic Resist. |
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and Magic Resist. |
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![]() Attacks fire a bolt at a neaby enemy, dealing 50% Attack Damage as physical damage.
|
Attacks fire a bolt at a neaby enemy, dealing 50% Attack Damage as physical damage. |
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![]() After casting an Ability, gain 40% Attack Speed for 5 seconds.
|
After casting an Ability, gain 40% Attack Speed for 5 seconds. |
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![]() Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion] Sunder: reduce Armor |
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor |
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![]() Deal 8% bonus damage.
|
Deal 8% bonus damage. |
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![]() Combat start: Gain 25 Ability Power every 5 seconds.
|
Combat start: Gain 25 Ability Power every 5 seconds. |
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![]() Combat start: Gain a 30% max Health Shield for 8 seconds.
When the shield expires, gain 35 Ability Power.
|
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power. |
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![]() 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.
Shred: Reduce Magic Resist |
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana. Shred: Reduce Magic Resist |
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![]() Attacks and Abilities deals 1% Burn and 33% Wound to enemies for 10 seconds.
[Unique - Only 1 Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Attacks and Abilities deals 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - Only 1 Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
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![]() Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
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![]() Max mana reduce by 10.
When the holder gets a takedown, they deal 15% more damage for 8 seconds. [Unique - Only One Per Champion] |
Max mana reduce by 10. When the holder gets a takedown, they deal 15% more damage for 8 seconds. [Unique - Only One Per Champion] |
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![]() Once per combat: At 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
|
Once per combat: At 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. |
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![]() Combat Start: Gain different bonuses based on starting position.
Front Two Rows: 30 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. |
Combat Start: Gain different bonuses based on starting position. Front Two Rows: 30 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. |
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![]() Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
|
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). |
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![]() Gain 2 effects:
* 15% Attack Damage and 15 Ability Power. * 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt |
Gain 2 effects: * 15% Attack Damage and 15 Ability Power. * 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt |
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![]() Gain 5% max health.
Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies Cooldown: 2 seconds |
Gain 5% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies Cooldown: 2 seconds |
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![]() Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
|
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. |
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![]() Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
[Unique - Only One Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - Only One Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
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![]() Take 8% less damage. While above 50% Health, take 15% less damage, instead.
|
Take 8% less damage. While above 50% Health, take 15% less damage, instead. |
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![]() Gain 5% max health.
Every 2 seconds, heal 5% max Health. |
Gain 5% max health. Every 2 seconds, heal 5% max Health. |
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![]() 30% Sunder enemies within 2 hexes. Gain 20 Armor and Magic Resist for the first 10 seconds of combat.
Sunder: Reduce Armor |
30% Sunder enemies within 2 hexes. Gain 20 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor |
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![]() Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.
[Unique - only 1 per champion] |
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds. [Unique - only 1 per champion] |
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![]() Gain 8% max health.
|
Gain 8% max health. |
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![]() After damaging a Shield, deal 25% more damage for 3 seconds.
|
After damaging a Shield, deal 25% more damage for 3 seconds. |
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![]() Your team gains +1 maximum team size.
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Your team gains +1 maximum team size. |
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![]() Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - Only One Per Champion] |
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - Only One Per Champion] |
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![]() Each round: Equip 2 random items.
[Consumes 3 item slots.] |
Each round: Equip 2 random items. [Consumes 3 item slots.] |
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![]() Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.
[Support item] |
Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds. [Support item] |
|
![]() Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds
[Support item] [Unique - only 1 per champion] |
Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds [Support item] [Unique - only 1 per champion] |
|
![]() Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
[Support item] |
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] |
|
![]() Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
[Support Item] |
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support Item] |
|
![]() If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage.
[Support item] |
If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage. [Support item] |
|
![]() Combat Start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast |
Combat Start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast |
|
![]() Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds.
[Support item] |
Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds. [Support item] |
|
![]() Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.
[Support item] |
Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item] |
|
![]() Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Your team gains 8% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] |
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] |
|
![]() Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.
[Support item] |
Combat start: Summon a large Voidspawn that forces nearby enemies to attack it. [Support item] |
|
![]() Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds.
Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - Only One Per Champion] Shred: reduce Magic Resist Sunder: reduce Armor |
Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - Only One Per Champion] Shred: reduce Magic Resist Sunder: reduce Armor |
|
![]() Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.
[Support item] |
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies. [Support item] |
|
![]() Heal 2.5% max health every second.
|
Heal 2.5% max health every second. | |
![]() Each round: Equip 2 random Ornn items.
[Consumes 3 item slots] |
Each round: Equip 2 random Ornn items. [Consumes 3 item slots] |
|
![]() Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - Only One Per Champion] |
Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - Only One Per Champion] |
|
![]() Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%. [Unique - only 1 per champion] |
Combat start: Blast the current target for 20% of their max Health as magic damage. For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%. [Unique - only 1 per champion] |
|
![]() Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.
|
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold. | |
![]() Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).
[Unique - Only One Per Champion] |
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds). [Unique - Only One Per Champion] |
|
![]() Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).
Each attack has a 4% chance to drop 1 gold. |
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 4% chance to drop 1 gold. |
|
![]() Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 45% chance to drop 1 gold .
[Unique - Only One Per Champion] |
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 45% chance to drop 1 gold . [Unique - Only One Per Champion] |
|
![]() Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill.
|
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill. | |
![]() Combat start: If there are no adjacent allies, gain 600 Health.
|
Combat start: If there are no adjacent allies, gain 600 Health. | |
![]() Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
|
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | |
![]() Once per combat: After casting an Ability, restore 120 mana over 5 seconds.
[Unique - Only One Per Champion] |
Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] |
|
![]() Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant 2 gold. [Unique - only 1 per champion] |
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. [Unique - only 1 per champion] |
|
![]() Gain +1 Attack range. Damage is increasedy by 9% for each hex between the holder and their target.
|
Gain +1 Attack range. Damage is increasedy by 9% for each hex between the holder and their target. | |
![]() Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone.
The clone benefits from active traits. [Unique - only 1 per champion] |
Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] |
|
![]() Once per combat: At 40% Health, become invulnerable for 3 seconds.
[Unique - Only One Per Champion] |
Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] |
|
![]() Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
|
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). | |
![]() Gain 40% Omnivamp.
Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds. |
Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds. |
|
![]() Max mana reduce by 10.
When the holder gets a takedown, they deal 25% more damage for 12 seconds. [Unique - Only One Per Champion] |
Max mana reduce by 10. When the holder gets a takedown, they deal 25% more damage for 12 seconds. [Unique - Only One Per Champion] |
|
![]() Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion] |
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] |
|
![]() Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
|
Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist. | |
![]() 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.
Also, regenerate 1.5% maximum Health per second. Shred: Reduce Magic Resist |
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana. Also, regenerate 1.5% maximum Health per second. Shred: Reduce Magic Resist |
|
![]() Deal 10% bonus damage.
Attacks 3% Burn and 50% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Deal 10% bonus damage. Attacks 3% Burn and 50% Wound enemies for 5 seconds. Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
|
![]() Deal 60% more damage to enemies with more than 1600 max Health.
|
Deal 60% more damage to enemies with more than 1600 max Health. | |
![]() Gain 8% max health.
Every 2 seconds, regenerate 10% maximum Health. |
Gain 8% max health. Every 2 seconds, regenerate 10% maximum Health. |
|
![]() Grant 20 Armor and 20 Magic Resist for each enemy targeting holder.
Also, regenerate 2% maximum Health each second. |
Grant 20 Armor and 20 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. |
|
![]() 30% Sunder enemies within 3 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor |
30% Sunder enemies within 3 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor |
|
![]() Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only one per champion] Sunder: reduce Armor |
Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor |
|
![]() Gain 2 effects:
+50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt |
Gain 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt |
|
![]() Ability can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
|
![]() Attacks grant +10% bonus Attack Speed. This effect stacks.
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Attacks grant +10% bonus Attack Speed. This effect stacks. | |
![]() The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
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The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. | |
![]() Combat Start: The holder gains two effects, regardless of starting position.
Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds. |
Combat Start: The holder gains two effects, regardless of starting position. Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds. |
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![]() Take 9% less damage. While above 40% Health, take 18% less damage, instead.
|
Take 9% less damage. While above 40% Health, take 18% less damage, instead. | |
![]() Deal 12% bonus damage.
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Deal 12% bonus damage. | |
![]() Attacks and Ability deals 3% Burns and 33% Wound to enemies for 30 seconds.
[Unique - Only 1 Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Attacks and Ability deals 3% Burns and 33% Wound to enemies for 30 seconds. [Unique - Only 1 Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
|
![]() After casting an Ability, gain 80% Attack Speed for 8 seconds.
|
After casting an Ability, gain 80% Attack Speed for 8 seconds. | |
![]() Combat start: Grant immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion] |
Combat start: Grant immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds. [Unique - only 1 per champion] |
|
![]() Deal 12% bonus damage.
|
Deal 12% bonus damage. | |
![]() Each round: Equip 2 random Radiant items.
[Consumes 3 item slots] |
Each round: Equip 2 random Radiant items. [Consumes 3 item slots] |
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![]() Gain 8% max health.
Take 20% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies Cooldown: 2 seconds |
Gain 8% max health. Take 20% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies Cooldown: 2 seconds |
|
![]() Combat start: Gain a 40% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
|
Combat start: Gain a 40% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. | |
![]() Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage.
|
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage. | |
![]() Attack restore 10 additional Mana.
|
Attack restore 10 additional Mana. | |
![]() Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic Resist |
Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist |
|
![]() Once per combat at 60% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat.
|
Once per combat at 60% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat. | |
![]() After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds.
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After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds. | |
![]() Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: reduces healing received |
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: reduces healing received |
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![]() Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and Magic Resist. |
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. |
|
![]() Combat start: Gain 35 Ability Power every 4 seconds.
|
Combat start: Gain 35 Ability Power every 4 seconds. | |
![]() Gain 12% max health.
Regenerate 1% max Health per second. |
Gain 12% max health. Regenerate 1% max Health per second. |
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![]() Ability can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. |
|
![]() The holder gains the 8-Bit trait.
[Unique - Only One Per Champion] |
The holder gains the 8-Bit trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Big Shot trait.
[Unique - Only One Per Champion] |
The holder gains the Big Shot trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Bruiser trait.
[Unique - Only One Per Champion] |
The holder gains the Bruiser trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Country trait.
[Unique - Only One Per Champion] |
The holder gains the Country trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Crowd Diver trait.
[Unique - Only One Per Champion] |
The holder gains the Crowd Diver trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Dazzler trait.
[Unique - Only One Per Champion] |
The holder gains the Dazzler trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Disco trait.
[Unique - Only One Per Champion] |
The holder gains the Disco trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Edgelord trait.
[Unique - Only One Per Champion] |
The holder gains the Edgelord trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Emo trait.
[Unique - Only One Per Champion] |
The holder gains the Emo trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Executioner trait.
[Unique - Only One Per Champion] |
The holder gains the Executioner trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Guardian trait.
[Unique - Only One Per Champion] |
The holder gains the Guardian trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Heartsteel trait.
[Unique - Only One Per Champion] |
The holder gains the Heartsteel trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Hyperpop trait.
[Unique - Only One Per Champion] |
The holder gains the Hyperpop trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Jazz trait.
[Unique - Only One Per Champion] |
The holder gains the Jazz trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the K/DA trait.
[Unique - Only One Per Champion] |
The holder gains the K/DA trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Mosher trait.
[Unique - Only One Per Champion] |
The holder gains the Mosher trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Pentakill trait.
[Unique - Only One Per Champion] |
The holder gains the Pentakill trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Punk trait.
[Unique - Only One Per Champion] |
The holder gains the Punk trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Rapidfire trait.
[Unique - Only One Per Champion] |
The holder gains the Rapidfire trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Sentinel trait.
[Unique - Only One Per Champion] |
The holder gains the Sentinel trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Spellweaver trait.
[Unique - Only One Per Champion] |
The holder gains the Spellweaver trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Superfan trait.
[Unique - Only One Per Champion] |
The holder gains the Superfan trait. [Unique - Only One Per Champion] |
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![]() The holder gains the True Damage trait.
Bling Bonus: Deal 10% bonus true damage [Unique - Only One Per Champion] |
The holder gains the True Damage trait. Bling Bonus: Deal 10% bonus true damage [Unique - Only One Per Champion] |
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