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DAK.GG

SET 10 Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
Disabled
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
Best Friends I
Disabled
Units isolated in pairs gain 12% Attack Speed and 10 Armor at the start of combat.
Units isolated in pairs gain 12% Attack Speed and 10 Armor at the start of combat.
Blistering Strikes
Disabled
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Blood Money
Disabled
Gain 3 gold per 10 Health your Tactician loses.
Gain 3 gold per 10 Health your Tactician loses.
Buried Treasures I
Disabled
At the start of the next 2 rounds, gain a random item component.
At the start of the next 2 rounds, gain a random item component.
Caretaker's Ally
Disabled
Each time you level up, gain the same random Tier 2 champion.
Each time you level up, gain the same random Tier 2 champion.
Component Buffet
Disabled
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Cutting Corners
Disabled
Leveling up costs 3 XP less.
Leveling up costs 3 XP less.
Cybernetic Bulk I
Disabled
Your champions holding an item gain 200 health.
Your champions holding an item gain 200 health.
Cybernetic Uplink I
Disabled
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Good For Something I
Disabled
Champions that aren't holding items have a 35% to drop 1 gold on death.
Champions that aren't holding items have a 35% to drop 1 gold on death.
Harmacist I
Disabled
Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Healing Orbs I
Disabled
When an enemy dies, the nearest allied unit is healed for 225.
When an enemy dies, the nearest allied unit is healed for 225.
Help Is On The Way
Disabled
After 8 player combats. choose 1 of 4 Support items.
After 8 player combats. choose 1 of 4 Support items.
Indomitable Will
Disabled
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
Iron Assets
Disabled
Gain a Component Anvil and 4 Gold.
Gain a Component Anvil and 4 Gold.
Item Grab Bag I
Disabled
Gain 1 random completed item.
Gain 1 random completed item.
Keepers I
Disabled
Combat start: units with adjacent allies gain a 150 Health shield for 8 seconds. This shield stacks.
Combat start: units with adjacent allies gain a 150 Health shield for 8 seconds. This shield stacks.
Late game Specialist
Disabled
When you reach Level 9, gain 33 gold.
When you reach Level 9, gain 33 gold.
Latent Forge
Disabled
Gain an Ornn Item Anvil after 8 player combats.
Gain an Ornn Item Anvil after 8 player combats.
Missed Connections
Disabled
Gain a copy of each Tier One champion.
Gain a copy of each Tier One champion.
On a Roll
Disabled
Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold.
Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold.
One Twos Three
Disabled
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
One, Two, Five!
Disabled
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion.
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion.
Pandora's Items
Disabled
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

Gain a random component.
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

Gain a random component.
Partial Ascension
Disabled
After 15 seconds of combat, your units deal 30% more damage.
After 15 seconds of combat, your units deal 30% more damage.
Parting Gifts
Disabled
When a champion dies, the nearest ally with open slots receieves a temporary copy of an item they were holding and a 10% max Health Shield.
When a champion dies, the nearest ally with open slots receieves a temporary copy of an item they were holding and a 10% max Health Shield.
Pumping Up I
Disabled
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Reach The Summit
Disabled
When you reach Level 9, gain 10 gold and 50.
When you reach Level 9, gain 10 gold and 50.
Recombobulator
Disabled
Champions on your board permanently transform into random champions 1 cost Tier higher. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost Tier higher. Gain 2 Magnetic Removers.
Risky Moves
Disabled
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Rolling For Days I
Disabled
Gain 9 free Shop rerolls that never expire.
Gain 9 free Shop rerolls that never expire.
Silver Spoon
Disabled
Gain 10 XP.
Gain 10 XP.
Silver Veil
Disabled
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Sliver Ticket
Disabled
Gain a free Shop reroll after every 4 rerolls.
Gain a free Shop reroll after every 4 rerolls.
Spoils of War I
Disabled
Enemies have a 25% chance to drop loot when killed.
Enemies have a 25% chance to drop loot when killed.
Stationary Support I
Disabled
After 8 player combats, gain 1 Training Dummy(s) equipped with 1 random Support item(s), which cannot be removed.
After 8 player combats, gain 1 Training Dummy(s) equipped with 1 random Support item(s), which cannot be removed.
Sticks And Stones
Disabled
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Stimpack
Disabled
Gain 4 components after you lose 50 player health.
Gain 4 components after you lose 50 player health.
Switching Gears
Disabled
Gain 3 gold whenever you break your win or loss streak.
Gain 3 gold whenever you break your win or loss streak.
Team Building
Disabled
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Teaming Up I
Disabled
Gain 1 random component and 2 random Tier 3 champions.
Gain 1 random component and 2 random Tier 3 champions.
Tiny Titans
Disabled
Increase your current and maximum player health by 30.
Increase your current and maximum player health by 30.
Unified Resistance I
Disabled
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Vampirism I
Disabled
Your team gains 20 Health. Gain another 2 Health and 1% Omnivamp per 5 missing player health.
(Omnivamp: healing for a percent of damage dealt)
Your team gains 20 Health. Gain another 2 Health and 1% Omnivamp per 5 missing player health.
(Omnivamp: healing for a percent of damage dealt)
Young and Wild and Free
Disabled
You can always move freely on Carousel rounds. Gain 3 Gold.
You can always move freely on Carousel rounds. Gain 3 Gold.
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