DAK.GG
SET 10 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() A Cut Above Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill. | Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill. |
![]() Ascension After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
![]() Balanced Budget II At the start of the next 4 rounds, Gain 7 Gold. | At the start of the next 4 rounds, Gain 7 Gold. |
![]() Balanced Budget II+ At the start of the next 4 rounds, Gain 9 Gold. | At the start of the next 4 rounds, Gain 9 Gold. |
![]() Best Friends II Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. | Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. |
![]() Big Gains Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns. | Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns. |
![]() Big Grab Bag Gain 3 random components, 2 gold, and a Reforger. | Gain 3 random components, 2 gold, and a Reforger. |
![]() Bigger Shot Every 3 attacks, Big Shots also fires a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kaisa. | Every 3 attacks, Big Shots also fires a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kaisa. |
![]() Blank Slate Immediately sell your team (including bench) for double their value. Your next 8 Shop rerolls are free only for this round. | Immediately sell your team (including bench) for double their value. Your next 8 Shop rerolls are free only for this round. |
![]() Blinged Out Your True Damage champions gain 80 Health and 8% Attack Speed for each item they are holding. Gain a Yasuo and a Senna. | Your True Damage champions gain 80 Health and 8% Attack Speed for each item they are holding. Gain a Yasuo and a Senna. |
![]() Bounty Hunters Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira. | Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira. |
![]() Buried Treasures II At the start of the next 3 rounds, gain a random item component. | At the start of the next 3 rounds, gain a random item component. |
![]() Capricious Forge Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round. | Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
![]() Clear Mind If you have no champions on your bench at the end of player combat round, gain 3 experience points. | If you have no champions on your bench at the end of player combat round, gain 3 experience points. |
![]() Cluttered Mind If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions. | If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions. |
![]() Combat Caster Your team gains a 90-170 Health shield for 6 seconds after casting their Ability. The shield amount scales with round of the game. | Your team gains a 90-170 Health shield for 6 seconds after casting their Ability. The shield amount scales with round of the game. |
![]() Contagion Combat Start: Infect the highest health enemy, increasing their damage taken by 18%. Every 5 seconds and on death, the infection spreads to 2 nearby units. | Combat Start: Infect the highest health enemy, increasing their damage taken by 18%. Every 5 seconds and on death, the infection spreads to 2 nearby units. |
![]() Crash Test Dummies Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. | Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. |
![]() Crown Guarded Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger. | Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger. |
![]() Cybernetic Bulk II Your champions holding an item gain 300 health. | Your champions holding an item gain 300 health. |
![]() Cybernetic Uplink II Your champions holding an item gain 120 Health and restore 2.5 Mana per second. | Your champions holding an item gain 120 Health and restore 2.5 Mana per second. |
![]() Do It for the Fans Your Headliner's damage heals your Superfans for 22% of the damage dealt. Gain a Gnar. | Your Headliner's damage heals your Superfans for 22% of the damage dealt. Gain a Gnar. |
![]() Double The Funk Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas. | Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas. |
![]() Emotional Connection Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex. | Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex. |
![]() Encore! The first time your Headliner dies, they become invulnerable and heal 60% of their max Health over 1.5 seconds instead. | The first time your Headliner dies, they become invulnerable and heal 60% of their max Health over 1.5 seconds instead. |
![]() Escort Quest Gain a Training Dummy. Each round, if it survives combat, gain 3 gold. | Gain a Training Dummy. Each round, if it survives combat, gain 3 gold. |
![]() Expose Weakness Damage from Executioners' attacks and spells Shred and Sunder enemies by 30% for 3 seconds. Gain a Twitch. | Damage from Executioners' attacks and spells Shred and Sunder enemies by 30% for 3 seconds. Gain a Twitch. |
![]() Frequent Flier After you reroll your shop 8 times, reroll only cost 1 gold. | After you reroll your shop 8 times, reroll only cost 1 gold. |
![]() Fully Adapted Gain an Adaptive Helm. Champions holding this item gain both effects. | Gain an Adaptive Helm. Champions holding this item gain both effects. |
![]() Gargantuan Resolve Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25. | Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25. |
![]() Gift from the fallen Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again. | Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again. |
![]() Golden Ticket Each time your Shop is rerolled, you have a 30% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 30% chance to gain a free reroll. |
![]() Good For Something II Champions that aren't holding items have a 50% to drop 1 gold on death. | Champions that aren't holding items have a 50% to drop 1 gold on death. |
![]() Harmacist II Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) | Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) |
![]() Healing Orbs II When an enemy dies, the nearest allied unit is healed for 450. | When an enemy dies, the nearest allied unit is healed for 450. |
![]() Heavy Hitters Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health. | Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health. |
![]() Heroic Presence Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon. | Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon. |
![]() Heroic grab bag Gain 2 Lesser Champion Duplicators and 4 gold. | Gain 2 Lesser Champion Duplicators and 4 gold. |
![]() Idealism Gain a Hand of Justice. Champions holding this item deal 12% increased damage. | Gain a Hand of Justice. Champions holding this item deal 12% increased damage. |
![]() Infusion Your team restores 20 Mana every 5 seconds. | Your team restores 20 Mana every 5 seconds. |
![]() Insert Coin Your 8-Bit champions execute targets below @ExecuteThreshold*100@% Health. Executions have a 10% chance to drop 1 gold, increased by 2% for each high score achieved. Gain a Corki and a Garen. | Your 8-Bit champions execute targets below @ExecuteThreshold*100@% Health. Executions have a 10% chance to drop 1 gold, increased by 2% for each high score achieved. Gain a Corki and a Garen. |
![]() Inspiring Epitaph When a unit dies, the nearest ally gains a 25% max Health shield and 10% stacking Attack Speed. | When a unit dies, the nearest ally gains a 25% max Health shield and 10% stacking Attack Speed. |
![]() Jeweled Lotus II Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance. |
![]() Keepers II Combat start: units with adjacent allies gain a 220 Health shield for 8 seconds. This shield stacks. | Combat start: units with adjacent allies gain a 220 Health shield for 8 seconds. This shield stacks. |
![]() Know Your Enemy Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active. | Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active. |
![]() Last Stand The first time you would be eliminated, you escape death and your team permanently gains 160 Health, 16 Armor and Magic Resist, and 16% Omnivamp. | The first time you would be eliminated, you escape death and your team permanently gains 160 Health, 16 Armor and Magic Resist, and 16% Omnivamp. |
![]() Learning To Spell Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. | Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. |
![]() Little Buddies Your 4-cost and 5-cost champions gain 75 and 9% Attack Speed for each 1-cost and 2-cost champion on your field. | Your 4-cost and 5-cost champions gain 75 and 9% Attack Speed for each 1-cost and 2-cost champion on your field. |
![]() Live For Danger Edgelords attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle. | Edgelords attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle. |
![]() Long Distance Pals II Combat start: Your two furthest champions form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your two furthest champions form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
![]() Low Interest Rates Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat. | Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat. |
![]() Lucky Streak Gain a Gambler's Blade and a Magnetic Remover. | Gain a Gambler's Blade and a Magnetic Remover. |
![]() Magic Wand Gain a Needlessly Large Rod. Your units gain 18% Ability Power. | Gain a Needlessly Large Rod. Your units gain 18% Ability Power. |
![]() Mana Burn All enemies take 1% of their max Health as true damage each second until they cast their Ability. Gain a Shroud of Stillness. | All enemies take 1% of their max Health as true damage each second until they cast their Ability. Gain a Shroud of Stillness. |
![]() Martyr Whenever one of your units dies, all allies heal for 9% of Maximum health | Whenever one of your units dies, all allies heal for 9% of Maximum health |
![]() Metabolic Accelerator Gain 2 player health after every player combat. Your Tactician also moves faster. | Gain 2 player health after every player combat. Your Tactician also moves faster. |
![]() Metal Heads Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 4% of their max Health on takedown. Gain a Kayle and a Gnar. | Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 4% of their max Health on takedown. Gain a Kayle and a Gnar. |
![]() Not Today Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
![]() Pandora's Items II Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain 1 random completed item. | Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain 1 random completed item. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
![]() Portable Forge Choose 1 of 2 Artifacts. | Choose 1 of 2 Artifacts. |
![]() Portable Forge+ Choose 1 of 3 Artifacts. | Choose 1 of 3 Artifacts. |
![]() Portable Forge++ Choose 1 of 4 Artifacts. | Choose 1 of 4 Artifacts. |
![]() Pumping Up II Your team gains 8% Attack Speed now. Each round after, they gain 1% more. | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. |
![]() Raise the Tempo When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 50% effectiveness. Gain a Gragas and a Seraphine. | When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 50% effectiveness. Gain a Gragas and a Seraphine. |
![]() Ramping Rhythm Rapidfire champions can gain Attack Speed from their trait up to 30 stacks. (Now starts Rapidfire champs at 4 stacks immediately) Gain a Jinx and a Senna. | Rapidfire champions can gain Attack Speed from their trait up to 30 stacks. (Now starts Rapidfire champs at 4 stacks immediately) Gain a Jinx and a Senna. |
![]() Remember Your Roots Allies sharing a trait with your Headliner gain 200 Health and 10% Attack Speed. | Allies sharing a trait with your Headliner gain 200 Health and 10% Attack Speed. |
![]() Return on Investment When you reroll your Shop 16 times, gain a Tactician's Crown. | When you reroll your Shop 16 times, gain a Tactician's Crown. |
![]() Rich Get Richer Gain 12 gold. Your max interest is increased to 7. | Gain 12 gold. Your max interest is increased to 7. |
![]() Rich Get Richer+ Gain 18 gold. Your max interest is increased to 7. | Gain 18 gold. Your max interest is increased to 7. |
![]() Salvage Bin Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
![]() Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). |
![]() Scape goat Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold. |
![]() Scrappy Inventions Combat start: Up to 5 equipped components turn into completed items for the rest of combat. Gain a component at the start of the next 2 stages. | Combat start: Up to 5 equipped components turn into completed items for the rest of combat. Gain a component at the start of the next 2 stages. |
![]() Shock Treatment Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage. | Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage. |
![]() Sleight of Hand Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed. | Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed. |
![]() Spoils of War II Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
![]() Stars are Born The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold. | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold. |
![]() Stationary Support II Gain 1 Training Dummy with 1 permanently attached Support item(s). | Gain 1 Training Dummy with 1 permanently attached Support item(s). |
![]() Submit To The Pit For each adjacent ally, Moshers gain 4 Armor, 4 Magic Resist, 4% Attack Damage, 4 Ability Power, and 4% Attack Speed. Gain a Jax and a Gnar. | For each adjacent ally, Moshers gain 4 Armor, 4 Magic Resist, 4% Attack Damage, 4 Ability Power, and 4% Attack Speed. Gain a Jax and a Gnar. |
![]() Support Cache Choose 1 of 4 Support items. | Choose 1 of 4 Support items. |
![]() Teaming Up II Gain 1 random Support item and 2 random 4-cost champions. | Gain 1 random Support item and 2 random 4-cost champions. |
![]() That's Jazz, Baby! Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 20 max Health
5: and 2% Attack Speed
7: and 2% Attack Damage and 2 Ability Power | Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 20 max Health 5: and 2% Attack Speed 7: and 2% Attack Damage and 2 Ability Power |
![]() The Ol' Razzle Dazzle The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard. | The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard. |
![]() Three's Company Gain 4 random 3-cost champions. | Gain 4 random 3-cost champions. |
![]() Three's a Crowd Your team gains 75 Health for each unique 3-cost champion on your board. | Your team gains 75 Health for each unique 3-cost champion on your board. |
![]() Tons of Stats! Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
![]() Too Big To Fail On death, Bruisers deal 35% of their max Health to enemies within 1 hex. After 15 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas. | On death, Bruisers deal 35% of their max Health to enemies within 1 hex. After 15 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas. |
![]() Trade Sector Gain a free Shop reroll every round. Gain 2 gold. | Gain a free Shop reroll every round. Gain 2 gold. |
![]() Twin Terror I When you field exactly 2 copies of a champion, they both gain 300 Health, 30% Attack Speed. Anytime you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 300 Health, 30% Attack Speed. Anytime you 3-star, gain a 2-star copy. |
![]() Two Healthy Your team gains 110 Health for each unique 2-cost champion on your board. | Your team gains 110 Health for each unique 2-cost champion on your board. |
![]() Unified Resistance II If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. | If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. |
![]() Vampirism II Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt) | Your team gains 50 Health. Gain another 6 Health and 1% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt) |
![]() What Doesn't Kill You Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. |
![]() You Have My Bow Gain a Recurve Bow. Your units gain 12% Attack Speed. | Gain a Recurve Bow. Your units gain 12% Attack Speed. |
![]() You Have My Sword Gain a B.F. Sword. Your units gain 15% Attack Damage. | Gain a B.F. Sword. Your units gain 15% Attack Damage. |