DAK.GG
SET 10 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() Binary Airdrop Combat start: champions holding 2 items gain a random 3rd completed item. Gain a 2 Gold. | Combat start: champions holding 2 items gain a random 3rd completed item. Gain a 2 Gold. |
![]() Birthday Present Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). | Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). |
![]() Blinding Speed Gain a Red Buff and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover. | Gain a Red Buff and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover. |
![]() Buried Treasures III At the start of the next 6 rounds, gain a random item component. | At the start of the next 6 rounds, gain a random item component. |
![]() Caretaker's Chosen As you level, gain more powerful items. Level 4: Component Anvil Level 6: Completed Item Anvil Level 8: choose 1 of 5 Radiant items. | As you level, gain more powerful items. Level 4: Component Anvil Level 6: Completed Item Anvil Level 8: choose 1 of 5 Radiant items. |
![]() Cruel Pact Buying XP costs 6 Health instead of 4 gold. Heal 3 player health before each player combat. | Buying XP costs 6 Health instead of 4 gold. Heal 3 player health before each player combat. |
![]() Cursed Crown Gain +2 max team size, but take 100% more player damage when you lose a player combat. | Gain +2 max team size, but take 100% more player damage when you lose a player combat. |
![]() Cybernetic Bulk III Your champions holding an item gain 500 health. | Your champions holding an item gain 500 health. |
![]() Cybernetic Uplink III Your champions holding an item gain 200 Health and restore 3.5 Mana per second. | Your champions holding an item gain 200 Health and restore 3.5 Mana per second. |
![]() Determined investors The first time you have 40 gold at the end of combat, gain Diamond Hands and 2 item component(s). This defensive item helps you gain more gold. | The first time you have 40 gold at the end of combat, gain Diamond Hands and 2 item component(s). This defensive item helps you gain more gold. |
![]() Endless Hordes Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold. | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold. |
![]() Endless Hordes+ Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold. | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold. |
![]() Final Ascension Your team deals 15 more damage. After 15 seconds, they deal 45% more damage. | Your team deals 15 more damage. After 15 seconds, they deal 45% more damage. |
![]() Final Reserves The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP. | The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP. |
![]() Going Long Gain 8 gold. You no longer gain interest. Round start: gain 4 XP. | Gain 8 gold. You no longer gain interest. Round start: gain 4 XP. |
![]() Harmacist III Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack. | Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack. |
![]() Hedge Fund Gain 20 gold. Your max interest is increased to 10. | Gain 20 gold. Your max interest is increased to 10. |
![]() Hedge Fund+ Gain 30 gold. Your maximum interest is increased to 10. | Gain 30 gold. Your maximum interest is increased to 10. |
![]() Hedge Fund++ Gain 40 gold. Your maximum interest is increased to 10. | Gain 40 gold. Your maximum interest is increased to 10. |
![]() Hologram Create a clone of your Headliner champion with 100%-130% of its base health (based on stage level). You cannot equip items on the clone. | Create a clone of your Headliner champion with 100%-130% of its base health (based on stage level). You cannot equip items on the clone. |
![]() Impenetrable Bulwark Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. | Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. |
![]() Infernal Contract Your max level is 7. Gain 90 Gold. | Your max level is 7. Gain 90 Gold. |
![]() Jeweled Lotus III Your units' Abilities can critically strike. Your units gain 40% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 40% Critical Strike chance. |
![]() Level Up! When you buy XP, gain an additional 2. Gain 8 immediately. | When you buy XP, gain an additional 2. Gain 8 immediately. |
![]() Living Forge Gain an Artifact anvil now and after every 10 player combats. | Gain an Artifact anvil now and after every 10 player combats. |
![]() Lucky Gloves Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
![]() Lucky Gloves+ Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. |
![]() March of Progress Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. | Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. |
![]() New Recruit Gain +1 max team size and a Champion Duplicator. | Gain +1 max team size and a Champion Duplicator. |
![]() Overwhelming Force Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover. | Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover. |
![]() Pandora's Items III Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain a random Radiant item. | Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain a random Radiant item. |
![]() Phreaky Friday Gain an Infinity Force. After 5 player combats, gain another. | Gain an Infinity Force. After 5 player combats, gain another. |
![]() Phreaky Friday+ Gain an Infinity Force. After 3 player combats, gain another. | Gain an Infinity Force. After 3 player combats, gain another. |
![]() Prisimatic Ticket Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
![]() Pumping Up III Your team gains 12% Attack Speed now. Each round after, they gain 2% more. | Your team gains 12% Attack Speed now. Each round after, they gain 2% more. |
![]() Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. |
![]() Roll The Dice Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. |
![]() Shopping Spree Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. | Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. |
![]() Spoils of War III Enemies have a 40% chance to drop loot when killed. | Enemies have a 40% chance to drop loot when killed. |
![]() Starter Kit Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them. At the start of the next 2 stages, gain that 4-cost champion again. Gain 4 gold. | Gain a 4-cost champion and a 2-star 1-cost champion that shares a trait with them. At the start of the next 2 stages, gain that 4-cost champion again. Gain 4 gold. |
![]() Stationary Support III Gain 1 Training Dummy with 2 permanently attached Support item(s). | Gain 1 Training Dummy with 2 permanently attached Support item(s). |
![]() Talent Search All of your champions gain their unique Headliner effect. In Addition, your Headliner gains 100 Health and 10% Attack Speed. | All of your champions gain their unique Headliner effect. In Addition, your Headliner gains 100 Health and 10% Attack Speed. |
![]() The Golden Egg Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
![]() Tiniest Titan Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. |
![]() Tiniest Titan+ Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
![]() Twin Terror II When you field exactly 2 copies of a champion, they both gain 450 Health, 45% Attack Speed. Anytime you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 450 Health, 45% Attack Speed. Anytime you 3-star, gain a 2-star copy. |
![]() Unleashed Arcana Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover. | Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover. |
![]() Wellness Trust Round Start: Gain 3 gold. If you have at least 40 gold, heal 2 player Health. | Round Start: Gain 3 gold. If you have at least 40 gold, heal 2 player Health. |
![]() What The Forge Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact. | Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact. |