DAK.GG
SET 10 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
AFK Disabled You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. |
Best Friends I Disabled Units isolated in pairs gain 12% Attack Speed and 10 Armor at the start of combat. | Units isolated in pairs gain 12% Attack Speed and 10 Armor at the start of combat. |
Blistering Strikes Disabled Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. | Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. |
Blood Money Disabled Gain 3 gold per 10 Health your Tactician loses. | Gain 3 gold per 10 Health your Tactician loses. |
Buried Treasures I Disabled At the start of the next 2 rounds, gain a random item component. | At the start of the next 2 rounds, gain a random item component. |
Caretaker's Ally Disabled Each time you level up, gain the same random Tier 2 champion. | Each time you level up, gain the same random Tier 2 champion. |
Component Buffet Disabled Gain a random component. Whenever you would get a random component, instead gain a component anvil. | Gain a random component. Whenever you would get a random component, instead gain a component anvil. |
Cutting Corners Disabled Leveling up costs 3 XP less. | Leveling up costs 3 XP less. |
Cybernetic Bulk I Disabled Your champions holding an item gain 200 health. | Your champions holding an item gain 200 health. |
Cybernetic Uplink I Disabled Your champions holding an item gain 80 Health and restore 2 Mana per second. | Your champions holding an item gain 80 Health and restore 2 Mana per second. |
Good For Something I Disabled Champions that aren't holding items have a 35% to drop 1 gold on death. | Champions that aren't holding items have a 35% to drop 1 gold on death. |
Harmacist I Disabled Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) | Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) |
Healing Orbs I Disabled When an enemy dies, the nearest allied unit is healed for 225. | When an enemy dies, the nearest allied unit is healed for 225. |
Help Is On The Way Disabled After 8 player combats. choose 1 of 4 Support items. | After 8 player combats. choose 1 of 4 Support items. |
Indomitable Will Disabled When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds. | When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds. |
Iron Assets Disabled Gain a Component Anvil and 4 Gold. | Gain a Component Anvil and 4 Gold. |
Item Grab Bag I Disabled Gain 1 random completed item. | Gain 1 random completed item. |
Keepers I Disabled Combat start: units with adjacent allies gain a 150 Health shield for 8 seconds. This shield stacks. | Combat start: units with adjacent allies gain a 150 Health shield for 8 seconds. This shield stacks. |
Late game Specialist Disabled When you reach Level 9, gain 33 gold. | When you reach Level 9, gain 33 gold. |
Latent Forge Disabled Gain an Ornn Item Anvil after 8 player combats. | Gain an Ornn Item Anvil after 8 player combats. |
Missed Connections Disabled Gain a copy of each Tier One champion. | Gain a copy of each Tier One champion. |
On a Roll Disabled Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold. | Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold. |
One Twos Three Disabled Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
One, Two, Five! Disabled Gain 1 random component, 2 Gold, and 1 random Tier 5 champion. | Gain 1 random component, 2 Gold, and 1 random Tier 5 champion. |
Pandora's Items Disabled Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain a random component. | Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain a random component. |
Partial Ascension Disabled After 15 seconds of combat, your units deal 30% more damage. | After 15 seconds of combat, your units deal 30% more damage. |
Parting Gifts Disabled When a champion dies, the nearest ally with open slots receieves a temporary copy of an item they were holding and a 10% max Health Shield. | When a champion dies, the nearest ally with open slots receieves a temporary copy of an item they were holding and a 10% max Health Shield. |
Pumping Up I Disabled Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. | Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. |
Reach The Summit Disabled When you reach Level 9, gain 10 gold and 50. | When you reach Level 9, gain 10 gold and 50. |
Recombobulator Disabled Champions on your board permanently transform into random champions 1 cost Tier higher. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost Tier higher. Gain 2 Magnetic Removers. |
Risky Moves Disabled Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold. | Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold. |
Rolling For Days I Disabled Gain 9 free Shop rerolls that never expire. | Gain 9 free Shop rerolls that never expire. |
Silver Spoon Disabled Gain 10 XP. | Gain 10 XP. |
Silver Veil Disabled Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. | Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. |
Sliver Ticket Disabled Gain a free Shop reroll after every 4 rerolls. | Gain a free Shop reroll after every 4 rerolls. |
Spoils of War I Disabled Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
Stationary Support I Disabled After 8 player combats, gain 1 Training Dummy(s) equipped with 1 random Support item(s), which cannot be removed. | After 8 player combats, gain 1 Training Dummy(s) equipped with 1 random Support item(s), which cannot be removed. |
Sticks And Stones Disabled Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%. | Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%. |
Stimpack Disabled Gain 4 components after you lose 50 player health. | Gain 4 components after you lose 50 player health. |
Switching Gears Disabled Gain 3 gold whenever you break your win or loss streak. | Gain 3 gold whenever you break your win or loss streak. |
Team Building Disabled Gain a Lesser Champion Duplicator. Gain another after 7 player combats. | Gain a Lesser Champion Duplicator. Gain another after 7 player combats. |
Teaming Up I Disabled Gain 1 random component and 2 random Tier 3 champions. | Gain 1 random component and 2 random Tier 3 champions. |
Tiny Titans Disabled Increase your current and maximum player health by 30. | Increase your current and maximum player health by 30. |
Unified Resistance I Disabled If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. | If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. |
Vampirism I Disabled Your team gains 20 Health. Gain another 2 Health and 1% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt) | Your team gains 20 Health. Gain another 2 Health and 1% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt) |
Young and Wild and Free Disabled You can always move freely on Carousel rounds. Gain 3 Gold. | You can always move freely on Carousel rounds. Gain 3 Gold. |