DAK.GG
SET 10 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
![]() Best Friends I Units isolated in pairs gain 12% Attack Speed and 10 Armor at the start of combat. | Units isolated in pairs gain 12% Attack Speed and 10 Armor at the start of combat. |
![]() Blistering Strikes Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. | Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. |
![]() Blood Money | |
![]() Buried Treasures I | |
![]() Caretaker's Ally Each time you level up, gain the same random Tier 2 champion. | Each time you level up, gain the same random Tier 2 champion. |
![]() Component Buffet Gain a random component. Whenever you would get a random component, instead gain a component anvil. | Gain a random component. Whenever you would get a random component, instead gain a component anvil. |
![]() Cutting Corners Leveling up costs 3 XP less. | Leveling up costs 3 XP less. |
![]() Cybernetic Bulk I | |
![]() Cybernetic Uplink I Your champions holding an item gain 80 Health and restore 2 Mana per second. | Your champions holding an item gain 80 Health and restore 2 Mana per second. |
![]() Good For Something I Champions that aren't holding items have a 35% to drop 1 gold on death. | Champions that aren't holding items have a 35% to drop 1 gold on death. |
![]() Harmacist I Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) | Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) |
![]() Healing Orbs I | |
![]() Help Is On The Way After 8 player combats. choose 1 of 4 Support items. | After 8 player combats. choose 1 of 4 Support items. |
![]() Indomitable Will | |
![]() Iron Assets | |
![]() Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
![]() Keepers I Combat start: units with adjacent allies gain a 150 Health shield for 8 seconds. This shield stacks. | Combat start: units with adjacent allies gain a 150 Health shield for 8 seconds. This shield stacks. |
![]() Late game Specialist When you reach Level 9, gain 33 gold. | When you reach Level 9, gain 33 gold. |
![]() Latent Forge Gain an Ornn Item Anvil after 8 player combats. | Gain an Ornn Item Anvil after 8 player combats. |
![]() Missed Connections | |
![]() On a Roll Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold. | Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold. |
![]() One Twos Three Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
![]() One, Two, Five! Gain 1 random component, 2 Gold, and 1 random Tier 5 champion. | Gain 1 random component, 2 Gold, and 1 random Tier 5 champion. |
![]() Pandora's Items Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain a random component. | Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain a random component. |
![]() Partial Ascension | |
![]() Parting Gifts When a champion dies, the nearest ally with open slots receieves a temporary copy of an item they were holding and a 10% max Health Shield. | When a champion dies, the nearest ally with open slots receieves a temporary copy of an item they were holding and a 10% max Health Shield. |
![]() Pumping Up I Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. | Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. |
![]() Reach The Summit When you reach Level 9, gain 10 gold and 50. | When you reach Level 9, gain 10 gold and 50. |
![]() Recombobulator Champions on your board permanently transform into random champions 1 cost Tier higher. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost Tier higher. Gain 2 Magnetic Removers. |
![]() Risky Moves | |
![]() Rolling For Days I Gain 9 free Shop rerolls that never expire. | Gain 9 free Shop rerolls that never expire. |
![]() Silver Spoon Gain 10 XP. | Gain 10 XP. |
![]() Silver Veil Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. | Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. |
![]() Sliver Ticket Gain a free Shop reroll after every 4 rerolls. | Gain a free Shop reroll after every 4 rerolls. |
![]() Spoils of War I Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
![]() Stationary Support I After 8 player combats, gain 1 Training Dummy(s) equipped with 1 random Support item(s), which cannot be removed. | After 8 player combats, gain 1 Training Dummy(s) equipped with 1 random Support item(s), which cannot be removed. |
![]() Sticks And Stones Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%. | Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%. |
![]() Stimpack Gain 4 components after you lose 50 player health. | Gain 4 components after you lose 50 player health. |
![]() Switching Gears Gain 3 gold whenever you break your win or loss streak. | Gain 3 gold whenever you break your win or loss streak. |
![]() Team Building Gain a Lesser Champion Duplicator. Gain another after 7 player combats. | Gain a Lesser Champion Duplicator. Gain another after 7 player combats. |
![]() Teaming Up I Gain 1 random component and 2 random Tier 3 champions. | Gain 1 random component and 2 random Tier 3 champions. |
![]() Tiny Titans Increase your current and maximum player health by 30. | Increase your current and maximum player health by 30. |
![]() Unified Resistance I If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. | If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. |
![]() Vampirism I Your team gains 20 Health. Gain another 2 Health and 1% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt) | Your team gains 20 Health. Gain another 2 Health and 1% Omnivamp per 5 missing player health. (Omnivamp: healing for a percent of damage dealt) |
![]() Young and Wild and Free You can always move freely on Carousel rounds. Gain 3 Gold. | You can always move freely on Carousel rounds. Gain 3 Gold. |